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            "review": "Been playing the new Bestheda rpg... Starfield. Arguably one of the biggest games of the year due to the vast legacy of Elder Scrolls and the 3D Fallout games. All I can say is that for me this game lives up to the hype. I was a massive Oblivion and Skyrim fan, I played most of the Fallouts, but never really liked them (apart from the 3 2d ones).\n\nI think it 100% delivers on all its promises. It IS a Bestheda rpg though, so follows the same kind of structure and gameplay as all their other ones. I have heard it called fallout in space, but I think that is unfair. They have a style of game and all their games are in that style, so why would Starfield be different? So if this is fallout is space, then fallout was Morrowwind in a desert.\n\nI got it on PC and my PC is not the best, not bad, but starting to age. It is buttery smooth at 4K on the default settings, and it just looks fantastic. I had seriously considered buying an Xbox to play it as I assumed it would run shit on my PC... so I got the pre-load steam edition to try it early, assuming I would not be able to play it due to frame rate issues. Return it and be then get the xbox version. I even intended to return it if it did work and then rebuy it once it was fully released to save some money... but I just can not stop playing it. The game is so fucking good.\n\nLike all their games there is just a metric ton of things to do. There is even a kind of factory game built into it where you build automated plants on planets and ship materials around the galaxy. The story is fun and engaging, but like Skyrim it is the seemingly endless side quests that provide the most fun for me. It is like any rock I look under, there is a massive quest chain with a cool story. Like, just talk to some random npc you walk past every day to get to the train, and that will open something up for you.\n\nThere is a lot of great qol improvements for players of their old games. For example, encumbered inventories are back again, but this time you can access your starship hold at any vendor. Meaning no need to lug stuff all over the place. You can fill your starship with stuff and sell form there. Also the \"junk collecting\" in Elder Scrolls and Fallout is gone. Resources are now a separate item type. Now junk is just that. Junk. You can sell it or use it as decoration in your home... but no other function. This means that the immersion breaking thing of just picking up everything in existence is gone from the game. Also, the fast travel system is greatly expanded. Once you start mapping the galaxy you can fast travel directly from a city district on one planet to another. So for a space so large, you can move around very quickly...or you can jump in your ship and just fly in any direction to something you see around you if you do not like map travelling. The navigation, map and how \"traversing the gameworlds\" works is really great.\n\nThe space fighting is very cool. I have been a regular \"space dogfighter\" player since Wing Commander days. So I buy and play most of these kinds of games I notice. Like Everspace2 or Chorus recently. The dog fighting in Starfield feels really good. It is not so wild and crazy you get motion sickness spinning in circles. It is easy enough to be arcade like as well, but still challenging in a fun way. I'm not feeling like the space fighting is a barrier or something that I want to avoid, nor is it forced on me, I can avoid it if I want to.\n \nThe way the planets work is super cool. Basically to avoid Star Citizen's problem of a planet sized map with nothing in it each planet is broken down into two types of content. There is the pre-constructed \"zones\". So each planet has 4-5 zones on them (often a space station as well for developed worlds). These work like what you expect. It is the \"normal\" any game has. Then you can also land on any point upon the planet. This loads a \"biodome\". Which is a procedurally generated zone that matches the planet. Each procedural biodome has a size limit and has randomised handcrafted content in it. I guess from a big table of possible points of interest. You are not exploring like in star citizen, as in a million kilometre square space, but here is the interesting part. When you go down there and find a cave with smuggler city or crashed spaceship.. all that is handcrafted and just inserted into the procedural planet. It really makes the universe feel so large and provides great \"exploration\" moments as you discover cool stuff around the place.. Sometimes you discover big things which become permanent locations to go back to, launch quests, build outposts. There is a lot going on here.\n\nThe big thing a lot of people what to know is if the game is a buggy mess, and it is obviously not bug free. Still, it is a very smooth launch. Bugs are rare, I have seen a few in my time playing, but only minor ones. Like once the camera pointed the wrong direction during a conversation. I could load Red Dead 2 or The Witcher up right now and see more bugs there, years after release than I have seen in this game. Considering expectations after Fallout and Skyrim being so buggy, it is a very nice surprise that it is one of the smoothest pc rpg launches in a long time and easily the smoothest launch ever for Bestheda.\n\nCombat is not the focus of these kinds of games. There is just so much else to do. I think the combat it fine. It is a space sim thing, though more on the arcade side of things and an FPS. I am not sure if it is fair to compare a game with such a wide focus to a game like Doom Eternal that is 100% about the combat experience and all the dev time is focused on that and that alone. Of course, games like that will have \"better\" combat.\n\nI do not play a lot of FPS as I find them really repetitive after a while. The last I played and enjoyed was Boltgun, but did not finish it. I have played the original Doom reboot, but not eternal. Still, for me Starfield's FPS combat is what I expect from such a thing. I point my gun and press the trigger button and things die. I am not sure what people are complaining about. It is a FPS, as I know it. There are various weapon types, like energy for example, that work better on shielded opponents or stuff like that, but nothing too complicated like Doom Eternal's monster weaknesses and all that movement stuff.\n\nThe VAT system in Fallout was a legacy system from the amazing 2D games. That is why it is not in Starfield or the Elder Scrolls games. I do not think anyone expected VAT to be back in Starfield and I think they did the right thing to not include it.\n\nThis I think is worth stressing. IT IS A BESTHEDA RPG and plays like one. So if that is not your thing, then it is not going to really change your opinion of that much. All their games for decades follow a style, and so does this one. I actually think this is a good thing.\n\nThere is a funny joke among product engineers I heard at a conference once. \"McDonnalds is high quality food\". The joke here is that it is \"bad\" food, as in bad for you and \"cheap\" food as in cheap ingredients... but as a consumer you can walk into any McDonalds in any country in the world and order a BigMac and you know exactly what you are getting. The user expectation is completely fulfilled. You hand them money, and you get back exactly what you paid for. Exactly what you thought you were paying for. The \"quality\" is assured.\n\nThis game is like this for me. I am a big fan of Bestheda games and played Morrowwind and Skyrim to death. I was deep in the Skyrim modding scene (as a mod maker not just a user) and played that game for nearly a decade. I WANT the Bestheda experience. That is exactly what I paid for and Starfield delivered it.\n\nVerdict : All in all this is one of the most impressive games I have seen in a while, and I am certain that there will be a great modding scene for it coming real soon as mods will just be able to drop in entire new planets into an infinite space. I just can't stop playing it.",
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            "review": "BIG Game, Fun, BAD RPG. \n\nAfter the initial glee of playing a 'Skyrim in Space' has worn off, you start to see real problems with this game. I am still playing after over 150 hours but this game has serious flaws. If you like big games with lots of shallow content, then you'll enjoy this. If you like well written RPGs with lots of choices and play styles, and varying consequences, you will be GREATLY disappointed. This game doesn't support being a bad guy at all. Bethesda has had a problem with 'Essential NPCS' and in this game they turned it up to 11. Anyone with a name is unkillable. ALL the main companions are morally aligned to where their dialogue is basically copy and paste when you try to be bad. There are NO HK-47 type companions to be found. And the bounty system makes no sense: in a universe without FTL communications, somehow a bounty incurred in one system is instantly transmitted across hundreds of lightyears. \n\nSome of the random POIS are really well done and interesting... the first time. The problem is, you find the same lore bits in the Cryo Facility/Robot Factory/Science Facility on every planet. They couldn't even make unique and generic versions of the random POIs. They are all just the same. EXACTLY the same down to enemy spawn locations and loot locations. \n\nThere are well done side quests that you can come across, and some are surprisingly long. One of them I enjoyed better than anything in the main quest. \n\nThe ship builder is awesome and you can waste hours just trying to build that perfect ship. The gear modification is pretty dang good as well. I just wish to you 'level up' early game gear to keep it throughout your play-through like in Skyrim. You will have to keep swapping out gear as you level up, which means discarding even legendary items. \n\nThere are really good bones here. But to be as honest and objective as possible this is only a 6 out of 10 game. It's not great by any means. I mean, for Bethesda, to make an EPIC space RPG, and fail so hard at the actual RPG part is just ironic I guess. Buy it on sale and after the creation kit has been released.",
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            "review": "Starfield runs too poorly, looks too ugly, buries too much of its allure in menus with terrible UI, and features certain aspects of gameplay which are nearly entirely broken (stealth comes to mind). \n\nThe game's art direction is its strongest aspect. Dubbed \"NASApunk\" by Starfield fans, it's superb. It reminds me a lot of the art direction of Ridley Scott's Alien. The clothing, space suits, weapons, and ships are all superbly designed and really engaging to use and examine. This isn't anything new for Bethesda, as Fallout 4 and Skyrim both have fantastic prop design, too. Wonderful stuff.\n\nUnfortunately, that's about all the good I have to say about Starfield. \n\nI loved Skyrim and played hundreds of hours of it on console and PC. Many builds were equally viable and it was fun running through different questlines. Writing and worldbuilding has never been Bethesda's strong suit, but their sandboxes often make up for that.\n\nI had a different opinion of Fallout 4. The world, characters, quest design, and dialogue/roleplaying were all so poor that they eventually turned me off entirely. I played it for about 80 hours, and to this day I haven't finished it. Loved some of the sandbox stuff, hated almost all of the writing team's contributions and found roleplaying to be quite dreadful.\n\nUnfortunately, Starfield shares far more DNA with Fallout 4 than it does with Skyrim. Fallout 4 fans will likely adore Starfield. It wants to immerse its players in this sandbox, have them create outposts, whacky ships, guns, etc. Which is great! But this isn't what initially drew me to Bethesda games. I've always wanted a sandbox with a compelling story in which I can roleplay. Morrowind did that. So did Oblivion, and Fallout 3, and Skyrim. Fallout 4 and Starfield, however, fall far short in the latter parts of that statement: The compelling story and the roleplaying. \n\nStarfield's quest design is abysmal. It's a relic from a bygone age of RPG development. RPGs simply cannot rely on the old-fashioned \"Collect 10 Iron deposits\", or \"Bring this MacGuffin to another planet and deliver it to this disposable NPC\" in a post-Witcher 3 world. RPGs need to have compelling sidequests with significant effort injected by the writing team. Even the much maligned Cyberpunk 2077 achieves this, with its minor side quests that often branch off into emotionally affecting narratives. Starfield fails here, and I found myself lacking interest in what I would estimate is about half of its side quests. Main story quests are often padded with \"sorry, your princess is in another castle!\" turns which bored me to tears.\n\nI love space games. The Mass Effect trilogy is my favorite series of games ever, and Mass Effect 1 nails space exploration; the feeling of dropping somewhere new, cold, and alone. Starfield attempts to do this, too, but fails. The chief hobbler is the lack of vehicles. I was dumbfounded when I realized the game plops you onto the surface and expects you to walk around. Thus the game relies heavily on fast travel, to a fault. And fast travel relies heavily on the abysmal maps and UI, forcing the player to spend the majority of their time navigating space with a sub par user interface and a terrible map. \n\nUI has never been Bethesda's strong point, but for a game that relies so heavily on menus, it's egregious to get it so wrong. And the map system is so terrible it may as well be described as non-existent. In fact, it is non-existent when you're in settlements. \n\nCompounding this issue is Bethesda's poor level design. Their levels are often very bland corridors with right angles. It's functional, but there's no feeling or realism here. These feel like video game levels rather than immersive, realistic, lived-in spaces, and that damages immersion even further. When added to the game's reliance on bad menus and fast travel, it makes the experience of playing this game regularly tedious. \n\nPerformance is very poor. While the game is more stable on release than other Bethesda games, it runs absolutely terribly. [url=https://pcpartpicker.com/b/wWj2FT]I have a 13900k and a 4090[/url], and the game struggles to maintain 60 fps without upscaling in certain areas at 4K. This is an offensively poor level of performance for a game that lacks ray tracing and HDR. The visual fidelity is also mediocre-to-poor. There are many low resolution textures present, the game relies too much on filters, and the lighting system is poorly implemented, causing areas to look washed out. \n\n[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3031883462]Take this image as an example.[/url] This was taken at max settings. I shared this on Reddit, and it was so ugly folks actually refused to believe I was playing at max settings and called me a rage-baiting liar. This is indeed max settings, and proof of just how ugly Starfield can look. Its art direction does a LOT to carry the visual experience, but the game is woefully and consistently let down by its technical performance and generally poor graphical fidelity.\n\nI am a total sucker for Bethesda's Explore > Loot > Level-up loop. Unfortunately, the game collapses under the weight of its flaws and that loop isn't enough to preserve it. While I was impressed with Bethesda's continuation of refining its gunplay, that's about the only thing it does well. Ship-to-ship combat feels loose and clumsy, and while on-foot shooting is competent, it's not as good as some recent FPS-RPG hybrids such as Cyberpunk 2077, which feel far snappier, far more mobile and fast-paced, more impact-heavy, and with better sound design for its weapons. \n\nWhat's really damning, though, is that there's not really a viable way to play this game outside of shooting and open combat. Stealth, in particular, is broken. Enemy NPCs will immediately notice you whenever you're near them and not in pitch darkness, and body detection is currently broken, with NPCs being able to detect bodies through walls. In my experience stealth is simply not viable in any case, even at max levels, which is disappointing to me as a fan of stealth games.\n\nThe player's ability to talk their way through conflicts is limited, too. Bethesda has clearly taken the criticism of Fallout 4's lack of dialogue options to heart, and that's great! They've ditched the voiced player character and gone back to silent, presumably to allow them to construct lengthier dialogue chains. But it just isn't implemented enough to make this feel like a satisfying RPG experience. With Baldur's Gate 3 releasing just last month, Starfield's roleplaying feels utterly underwhelming. It didn't need to be Baldur's Gate 3, but Starfield's \"every conflict is a nail, and your guns are the hammer\" approach left me wishing they switched up the formula a bit and provided alternate avenues for the player to tackle some of its challenges beyond just shooting everything that moves and asking questions later.\n\nI can't recommend this in its current state. If further patches optimize the game better, improve its visuals, refine its UI, add vehicles, clean up stealth, add worthwhile maps, then I'll change this review to positive. But that's a whole heap of features to ask for and I'm not sure Bethesda—a company totally content to let modders fix their games—will ever even take the leap and attempt to implement those things.\n\n[url=https://store.steampowered.com/curator/32979487-Greatjon-Umber/] Feel free to follow my Curator page if you like my reviews. 📝[/url]\n\n[url=https://www.discord.gg/4wXvBUQ]Want to chat? Join my Discord server! 💬[/url]",
            "timestamp_created": 1694256258,
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            "developer_response": "Hi,\nWe appreciate you taking the time to provide your review and sorry to hear that you did not enjoy your time in Starfield.\nIf you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield. You can take time to explore various planets for resources and items. Break the law by smuggling and selling contraband. Build your own Outposts and Starships and customize them to your enjoyment. There are many things to do and you can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W\n\nAre you sure you are using suppressed weapons and removing your spacesuit when trying to proceed with a stealthy approach. Believe it or not it can make a huge difference in the amount of noise you generate thus making NPCs aware of you.\n\nWe are sorry that you had a negative experience due to NPC interactions and behavior.\nTo keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character. NPC AI has been improved with the move to Creation Engine 2 that has radiant AI enhancements that allows for dynamic interactions within the game’s various environments.\n\nWe can understand your frustration with the game lacking some highly requested features. The most recent Starfield update has added the highly requested FOV Slider function.\nYou can expect a regular interval of updates that have top community requested features including:\n\nBrightness and Contrast controls\nHDR Calibration Menu\nNvidia DLSS Support (PC)\n32:9 Ultrawide Monitor Support (PC)\nEat button for food!\nWe’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements. Please see this article for more details: https://beth.games/452NYKM\n \nTo provide feedback to development for Starfield, please feel free to use this form here: https://beth.games/45BDMKb\n\nThanks again and we hope you return to your journey through space soon!\n\nWarm regards,\nBethesda Customer Support"
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            "review": "This game's about as well optimized as a wet rag. It needs the mother of all day one patches and until it gets that I wouldn't recommend it unless you have a super computer. \n\nRancid Optimization.\n\nEdit: This game still runs like swamp ass. That patch did NOTHING.\n\nEdit Edit: I guess this thing is never gonna get the patch it needs so my review still stands. If you can't afford a machine that can run it then just wait a few years for the performance mods to be put out. Game might be playable then.\n\nEvery time I see a new patch for this game it's like seeing a rake that someone has left out for me to step on. In my infinite naivete I will always step on this rake and think I won't get hit. If you see any more edits, assume I just took a rake to the face again.",
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            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nWe can understand your frustration with the game lacking some highly requested features. The most recent Starfield update has added the highly requested FOV Slider function.\nYou can expect a regular interval of updates that have top community requested features including:\n\nBrightness and Contrast controls\nHDR Calibration Menu\nNvidia DLSS Support (PC)\n32:9 Ultrawide Monitor Support (PC)\nEat button for food!\nWe’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements. Please see this article for more details: https://beth.games/452NYKM\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\n\nBethesda Customer Support"
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            "review": "★★★★★★★✩✩✩\n7 // 10\n\nGood RPG with weaknesses.\n\nStarfield is a mix of Fallout and Skyrim in the science fiction universe. \nUnfortunately, the game only unfolds its full strength after a few hours of playing time and those who expect an approach to StarCitizen or No Man's Sky will be very disappointed, because at its core Starfield remains \"just a Fallout/Skyrim\" in the science fiction universe. \nThe exploration of the universe itself remains extremely poor. Mostly we are on foot on the planet and are so dependent on the fast travel system that it is sometimes annoying. Because we only maneuver our own spaceship when we have to fight against enemy ships or make a hyper jump. Started, landed, navigated, etc. everything is done exclusively via the express travel system and I think that is a complete disappointment. The gameplay here degenerates into an extremely annoying \"planet hopping\". So it happens that I have to visit 5 different planets in a quest. That is, I manage the journeys via the fast travel system and jump with it (after work done) one after the other to the mentioned 5 planets. This is not only unspectacular, but is a veritable click-orgy. \nI would have liked a lot more interaction with the flight system. I miss the independent start and landing here unfortunately.\n\nStarfield is then just not a space adventure but much more a passable fallout. So an RPG in which I am 85% on foot and 15% on the stupid quick-travel map click around. The quests are sometimes strong and varied, but mostly shallow food with far too few surprises.\nFunny and weak at the same time I found the reconnaissance system and the scans of fauna and flora meant by it. The system with the scans has been copied from No Man's Sky and is even more boring than the original! It's a good thing that farming raw materials and exploration isn't absolutely necessary, and it doesn't have any impact on our progress.\n\n\nWhat I liked:\n+ good campaign\neven if there are no real highlights you will be well entertained. Also great are again the quest series of the different factions.\n+ countless quests\nnice and sometimes funny side quests (but unfortunately also a lot of boring generic standard food, for example via the order terminals)\n+ Optical presentation is very nice\ngraphically just beautiful and partly real eye-catchers -> if you look at the hand-built cities. Outside, however, there is also much barren and empty. There would have been more potential.\n+ German setting without any problems\nthe German synchro is fine, but it is not as good as the English original. However, real weaknesses are rare (Apart from emotionless AI babbling and strange text translations)\n+ very strong soundtrack\nAn absolute force! \n\n\nWhat I don't like at all:\n- some translation errors\nis \"boarding\" - this is particularly confusing if you are already in your own spaceship and you want to enter a space station.\n- very weak entry into the Starfield Universe\nthe beginning is so monotonous and unspectacular that you have to force yourself to continue playing the first 3 hours. Luckily, I did that too. . .\n- minor bugs, glitches and crashes\nCharacters disappear into the ground, fly around, sometimes the voice output is missing completely, then sometimes the game crashes and the last memory point is half an hour ago. It's annoying! Too bad when your own gun doesn't fire bullets anymore. Then there is the virtual reaper man waiting!\n- very choppy animations\nAs strong as the visual presentation is, so weak are the animations of various movements (or ghost animations)\n- confusing menus\nendless nested, cluttered submenus - getting used to it is a must! It is again much too much on console trimmed\n- Gameplay decays to annoying planet to planet hopped\nIt may mean something, if you spend approx. ~15(+)% only on the fast-travel map and have to FORCIBLY jump from planet to planet and watch every time sequences of the take-off and landing that I can't skip.\n- Planet scans of fauna and flora poorly copied from NoMansSky (and just as unimportant)\nAt least in NoMansSky, this gameplay element was more \"exciting\" and extensive. At Starfield, you have to find scannable material.\n- many planets just too big, too bare and too empty\nThis concerns above all the generated worlds, which are really bare and empty and one has to force oneself not to leave them again immediately. It all repeats according to the same pattern\n- no vehicles\nexplore partly large footpaths near the planet\n- Space aspect fell far too short\nno flights in the atmosphere - planets and stars are just a cheap picture backdrop in an otherwise empty space.\n- too little interaction with your own spaceship\nUpgrading and visually adapting is no problem. But I can't take off and land myself.\n- Crafting mode to build a base is actually useless and unnecessary\nAt best, it's a nice pastime. Required to play (or play through) this feature is not mandatory. In addition, despite clear camera guidance, the construction can be extremely choppy and frustrating in places.\n\n\nMy personal opinion:\nStarfield remains at its core a classic Bethesda RPG reached but unfortunately not the class of a Fallout or Skyrim. The quests are varied from time to time and brimming with wit and ingenuity in places - this is also the only strength of the game, which is foolishly revealed to us only after a few hours of play. Unfortunately, I haven't had a real AHA moment yet. Also, I would have liked more interaction with my spaceship, would have liked to have flown directly to planets or at least manually launch or land. I can only fly directly in space, which is actually only a sterile backdrop with various pictures of planets in the background. Even if I head straight for a planet, I'll never reach it. This is not only sterile but also very unspectacular. Only the quests save the game. But especially in the prologue you have to force yourself to continue playing. But if you only reach NewAtlantis once, the fun curve increases . . . (luckily).\n\n \nIn spite of everything, I have to say, I have been well entertained so far, I will start a NewGame+ soon and I will take a closer look at everything again. I predict that Starfield will only evolve and develop its strength over time, because I secretly hope for great mods from the community.\n\n★★★★★★★✩✩✩\n7 // 10",
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            "review": "Absolutely love the game.\nIf your expectations were realistic and you've expected a true Bethesda RPG, then that is exactly what you get.\nLoved the campaign and most of the features the game has to offer.\nNot a perfect game, but a very solid 85/100.\nDefinitely do recommend it.",
            "timestamp_created": 1694211795,
            "timestamp_updated": 1694211795,
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        {
            "recommendationid": "146027864",
            "author": {
                "steamid": "76561198347815223",
                "num_games_owned": 0,
                "num_reviews": 9,
                "playtime_forever": 1688,
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            "review": "This game is super great when you dont have someone in your ear calling it \"mid\" every 2 seconds. Realistic review: 7/10. Personal review cause i love bethesda RPGs: 9/10.",
            "timestamp_created": 1694317548,
            "timestamp_updated": 1694317548,
            "voted_up": true,
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        {
            "recommendationid": "154344447",
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                "steamid": "76561198183662477",
                "num_games_owned": 66,
                "num_reviews": 7,
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            "language": "english",
            "review": "Just buy cyberpunk",
            "timestamp_created": 1703478587,
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        {
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            "language": "english",
            "review": "Not worth 70 bucks, wait for a price drop and for mods to save this game. It seems like Bethesda just took fallout and added a space theme. You have to mod this game to even get it presentable with DLSS and filter remover mods. This seems like a game that was born out of pure laziness and an assumption that people will buy it anyhow...cause were Bethesda",
            "timestamp_created": 1694382237,
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            "voted_up": false,
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            "timestamp_dev_responded": 1699376030,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nWe can understand your frustration with the game lacking some highly requested features. The most recent Starfield update has added the highly requested FOV Slider function.\nYou can expect a regular interval of updates that have top community requested features including:\n\nBrightness and Contrast controls\nHDR Calibration Menu\nNvidia DLSS Support (PC)\n32:9 Ultrawide Monitor Support (PC)\nEat button for food!\nWe’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements. Please see this article for more details: https://beth.games/452NYKM\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\n\nBethesda Customer Support"
        },
        {
            "recommendationid": "145758548",
            "author": {
                "steamid": "76561198013254724",
                "num_games_owned": 0,
                "num_reviews": 25,
                "playtime_forever": 9601,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 2171,
                "last_played": 1694954845
            },
            "language": "english",
            "review": "TLDR:  5/10.  It's a bit of a disappointment, but you can still have fun, but it's not the 'Next Skyrim'.  There was no innovation or improvements on the formula, they just made fallout 4 in space, inspired by no man's sky.  That being said, I am still playing it, for now. . .the game has better stability than Skyrim did at release. No crashes or game breaking bugs. . . It's just dull and uninspired.\n\n*Edit Roughly 120 hours in, Level 77*\nStill a 5 or 6 out of 10.\nThe game continues to give me whiplash in  'addicting fun' followed by sudden disappointment.  I get so easily addicted to some aspects of the game that are extremely deep (Like the shipbuilder or base building), but then realize it's pointless.  Space travel is just  quick click loading screens, no real reason to explore in space, so the custom ship you build . . while cool is relatively pointless.  Same with base building, you can make a very intricate series of bases, but again it feels hallow.\n\nI think another review I read said it best \"As wide as an ocean, as shallow as a puddle\"\n\nI find myself thinking \"This is what Bethesda has managed to come up with in 6-10 years?\"  I am trying not to be cynical, but can't help the disappointment.\"\n\n\"End Edit*\n\nAfter 30 hours of game play. . . I just feel sort of disappointed.  Even the 2nd planet I explored I already started to see \nthe repetitive nature of it.   Menus are pretty bad too.  \n\nI wanted to play longer to give it a chance, but I can already see the formula  . .\n\nI remember when Skyrim came out, it felt worlds apart from oblivion. . . \nBut Starfield just feels like a less visually impressive Skyrim/Fallout 4 with no improvements.    \nThe game feels boring, which is a huge let down.  I was hoping this was the game for the next 10 years. . . .  \nI'm not even sure the Modding community will be able to save it completely. . . \n\nI honestly think No Man's Sky in its current form offers much more than Starfield, if space exploration is your goal.\n\nThe list of Problems off the top of my head:\nLack of NPC Variety. . .seriously  a dozen different creature types across 100 star systems??\nIt feels like a Community Mod for Fallout 4, but the graphics are worse.\nAwful NPC facial expressions/Visual presentation\nIt's mild.  No spice.  Everyones fully clothed all the time, even when they shouldn't be (strippers in the red light district).  No interesting or intriguing dialogue.  Bland, boring characters.\nThe fog over the entire game looks bad\nThe menu systems are tedious  (Who puts the Ships storage inside the game menu?? Not a container on the ship)\nIt feels like Fallout 4 in space, but with way less enemies and far more running around vast expanses of nothing.\nAfter exploring your second planet, you pretty much see the pattern every planet will have. . . . Caves for rare resources, \nsome landmarks that are about 1 out of 12 possibilities, sometimes they come with a side quest \"Help bandits, kill this quest. . .\nor \"Go collect this for me\" quest. . . All very generic.\nStarfield with it's far inferious graphics fails to consistantly keep at least 50 frames on a 4090 (crazy).  \nPoorly optimized game.\nI feel like Bethesda never learns from the modding community.  All the annoying fixes that are top 20 in the mods (like UI, QoL, Inventory Management) aren't in the game. . .yet again we'll have to get mods. \n \nThere is no real exploration. . . Space is a Invisible Box,  Landscapes you land in are a box. . . with vast fields of nothing\" \n\n. . . . Just very very sad about this.  I wanted it to be better.  But its a less impressive Fallout / Skyrim in space.",
            "timestamp_created": 1693975122,
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            "voted_up": false,
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            "timestamp_dev_responded": 1699375723,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nWe can understand your frustration with fast travel making the universe feel much smaller.\nGiven the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems. The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner. However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique.\n\nWe are sorry that you had a negative experience due to NPC interactions and behavior.\nTo keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character. NPC AI has been improved with the move to Creation Engine 2 that has radiant AI enhancements that allows for dynamic interactions within the game’s various environments.\n\nWe are sorry that you do not like landing on different planets and are finding many of them empty.\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\n\nWe can understand your frustration with the game lacking some highly requested features. The most recent Starfield update has added the highly requested FOV Slider function.\nYou can expect a regular interval of updates that have top community requested features including:\n\nBrightness and Contrast controls\nHDR Calibration Menu\nNvidia DLSS Support (PC)\n32:9 Ultrawide Monitor Support (PC)\nEat button for food!\nWe’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements. Please see this article for more details: https://beth.games/452NYKM\n\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\n\nBethesda Customer Support"
        },
        {
            "recommendationid": "147969705",
            "author": {
                "steamid": "76561198017460423",
                "num_games_owned": 0,
                "num_reviews": 28,
                "playtime_forever": 4085,
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                "playtime_at_review": 4085,
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            "language": "english",
            "review": "[b]Loading screen....[/b]\n\nThere is content for hours of playing but \n\n[b]Loading screen...[/b]\n\nmost of it is just walking through desolate desserts full of \n\n[b]Loading screen....[/b]\n\nsand and rocks (no vehicles) and copy paste locations. Except like \n\n[b]Loading screen....[/b]\n\n5 cities and few missions that are unique. Also performance is\n\n[b]Loading screen....[/b]\n\ntrash. Just buy cyberpunk or any other game until they polish the game. Not worth full price.",
            "timestamp_created": 1696935817,
            "timestamp_updated": 1696935817,
            "voted_up": false,
            "votes_up": 68,
            "votes_funny": 11,
            "weighted_vote_score": "0.676686882972717285",
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            "timestamp_dev_responded": 1699373669,
            "developer_response": "Hi there,\n\nThank you for taking the time to provide your review and we are sorry to hear that you were disappointed with encountering many loading screens while playing.\nWhile there may be loading screens in between fast travelling, just consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly in under 3 seconds. We believe that shortcoming will not hinder our players from getting lost in the world we created.\nYou can send further feedback to development here: https://beth.games/46e5g8E\n\nWe are sorry that you do not like landing on different planets and are finding many of them empty.\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\n\nWe can understand your frustration with the game lacking some highly requested features. The most recent Starfield update has added the highly requested FOV Slider function.\nYou can expect a regular interval of updates that have top community requested features including:\n\nBrightness and Contrast controls\nHDR Calibration Menu\nNvidia DLSS Support (PC)\n32:9 Ultrawide Monitor Support (PC)\nEat button for food!\nWe’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements. Please see this article for more details: https://beth.games/452NYKM\n\nNever stop exploring!\n\nBethesda Customer Support"
        },
        {
            "recommendationid": "153437080",
            "author": {
                "steamid": "76561198049026901",
                "num_games_owned": 1526,
                "num_reviews": 28,
                "playtime_forever": 1960,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1960,
                "last_played": 1694145781
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            "review": "Loading screens simulator, I played this after BG3, liked had a gourmet dish for lunch then went Mcdonald for dinner.\n\n-Everything fell bland, out of date, nothing stand out from story, character, combat...etc. \n\n-Loading screen even enter 1x1 room? Come on Todd, this is 2023 game not 2011\n\nIf your next step is to bring paid mods like what you just did with skyrim SE, I guaranteed this game will hit rock bottom",
            "timestamp_created": 1702381050,
            "timestamp_updated": 1702382054,
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        {
            "recommendationid": "154554753",
            "author": {
                "steamid": "76561198019194989",
                "num_games_owned": 0,
                "num_reviews": 1,
                "playtime_forever": 8379,
                "playtime_last_two_weeks": 11,
                "playtime_at_review": 8379,
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            "language": "english",
            "review": "You're better off modding and playing Skyrim instead.",
            "timestamp_created": 1703697308,
            "timestamp_updated": 1703697308,
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        {
            "recommendationid": "145792782",
            "author": {
                "steamid": "76561197974663363",
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                "playtime_forever": 15384,
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                "last_played": 1696370317
            },
            "language": "english",
            "review": "ESG score 11/10. Game score 4/10.",
            "timestamp_created": 1694013254,
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            "voted_up": false,
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            "timestamp_dev_responded": 1696360194,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not have a positive experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nThere are many different ways to enjoy Starfield such as Missions, Exploration, Roleplaying, Outpost building, and Starship building.\n\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\n\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "147535405",
            "author": {
                "steamid": "76561197960380948",
                "num_games_owned": 0,
                "num_reviews": 9,
                "playtime_forever": 13478,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 13478,
                "last_played": 1695798586
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            "language": "english",
            "review": "Alright, after giving this a thorough shakedown (200+ hours), I can legitimately say I would not recommend this to anyone really.  This is, barring Fallout 76, the *weakest* game in Bethesda's lineup.  TL:DR:  Shallow characters, reuses the same broken, old engine with all it's flaws, and has some absolutely *terrible* choices on core mechanics that make the game just flat out not much fun to play.  Warning:  I will be dropping spoilers further down!  I'll try to tag them, but consider yourself warned.  EDIT:  Figured I should give it a rating.  Rating is 3/10. Two words:  Wasted Potential.\n\nI've played their games all the way back to Oblivion, and this is the most milquetoast they've ever gone when it comes to characters.  The phrase I'd use for this is \"Diversity by committee\"... none of these characters feel like they've got a story I want to see told.  Every last 'edge' has been ground away by corporate oversight until these characters feel about as 'real' as something written for saturday morning cartoons.  Their combat performance is lacking in the extreme as well, the only real use I found for them was as packmules and even then having to put up with them was more trouble than that was worth by a long shot.  Combined with the [spoiler] basically auto-win button(s) your star powers give you [/spoiler] and they aren't needed at all in combat and actually make it less predictable and more challenging.  I found myself wishing I'd taken the introvert trait almost immediately.\n\nThe world design is poor at best, and full of absolutely *glaring* plotholes that the game never even comments on.  For example, [spoiler] they say Earth's death took decades, and they had the industry to build *fleets* of ships to go off-world.  And yet not a single domed city?  Not a single underground sealed city with air circulators like on Mars?  And we didn't take a *single earth animal* with us?  Not even CHICKENS?  No vials of genetic samples on ice to clone them with later?  What is this nonsense?! [/spoiler].  None of this touches on the absolute *garbage* that is their attempt at 'flawed nations'.  The UC ends up being Space Europe, and the Freestar Collective ends up being basically Space Texas.  But both are so bland and watered down that I can't even begin to care one whit about either of them.  I completed the Ranger storyline, and the game railroads me into the most *abysmally stupid* course of action you could possibly take in the scenario, and then somehow gives you a pat on the back at the end of it?  Utter nonsense.\n\nSpeaking of railroading, previous games at least *pretended* to give you a choice.  This game's dialogue trees all basically boil down to \"I'll happily do that\"  \"I'll do it (neutral face)\"  \"I'll do it but make a *cutting remark* to show I'm a rude jackass\".  Usually with no option to actually say no.  For example, I took the Dream Home starting trait and wanted to go pay my loan off.  Apparently this is hidden behind a storyline I actively *do not want to do*, and there's no way to tell the bank agent \"Listen, I just want to pay my house off, I don't want to be your debt collector\".\n\nSpeaking of houses... utterly pointless.  You'll spend more time trying to build tons of storage crates to hold the absolute *reams* of materials than it's remotely worth, so if you have a dream of building a base or getting a home to make a nice research lab for upgrading your gear... don't waste your time.  Just use the one at the bottom of the Constellation Lodge, there's an infinite storage box there.\n\nOutposts seem to be fiddly nonsense, especially when credits flow like water with even the simplest play and you can buy reams of materials for dirt cheap from various vendors.\n\nShip building is *tooth pullingly* bad.  As in I'd almost rather go to a dental appointment for an extraction than try to build a ship in this system.  You can't rotate most pieces 90 degrees, which means that if you want to build a wide ship you have to stack tons of 1x1 rooms with no use to them side by side, generating tons of doors to open every time you load back into the ship.  And don't get me started on *ladders*.  Forcing me to be completely defenseless and climb up at an *absolute crawl* in order to move around in my own ship is abysmal.  *BLOODBORNE* had better ladder mechanics than this game, at least on it you can sprint up the ladder and take halfassed swipes at enemies.  \n\nHaving half the parts locked behind perk points makes no bloody sense either.  If I've got the money, and I go to the shipyard, why won't they sell me the top of the line reactor until I've put an arbitrary number of points into advanced ship mechanics again?  This literally is just artificial lengthening on the game.  Not that space combat is *interesting* in this game.  All the weapons basically feel the same, with the exception of EM weapons which are used for the pointless activity called boarding.\n\nIf you dream of being a pirate, move on.  Even the pirate faction shipyards charge you 90% of the ship's value as a 'registration fee' before you are allowed to sell the ship, meaning you might as well blow the ship up and move on.  The only value to boarding is that you do get some more armor/weapons off the enemies, and sometimes some contraband you can hawk.  But honestly, not much point to it.  The biggest limiter for money isn't your money, its the pathetically low credit amounts the vendors have.  Yes, we're right back to Fallout and Skyrim's problem of needing to go to 4 cities just to hawk all the armor and weapons you loot, and that's when you are sticking just to the stuff with a decent value/weight ratio.  Speaking of which... after this many years in this engine Bethesda, why haven't you given us a V/M option by default in the inventory?  I had to install a pre-modkit mod just to be able to figure out what was actually valuable without breaking out a calculator.\n\nThe inventory is garbage by default, which is sad since you'll spend a good chunk of your playtime in there trying to figure out what's worth hauling back to the ship and what isn't.  There's clearly sorting options buried in this mess, but somehow you can't put in sorting resources by organic/inorganic/parts?  Seriously?  Not that it matters, what with the best option for storing those being the magic infinite-capacity jewelry box beside the Lodge research console.  And the research system and modding weapon system is basically a direct port from Fallout 4.  I hope you didn't rack too much of that *ten year* development time up on renaming the different mods.\n\nNone of this is touching on the atrocious design choice of making SSD mandatory by throwing proper memory management into the garbage.  It's obvious that the reason you *require* an SSD is because you are trying to hot-load major chunks of the assets directly from the hard drive mid-firefight instead of loading them into RAM where they belong.  I can understand a blip of loading after I run a good distance, but why is it pulling assets from the hard drive *EVERY TIME I SWAP WEAPONS*.  To play the game I literally had to buy and install an SSD, which no other game has required of me, because they designed this game with computers being the red-headed stepchild behind the beloved console heirs.  \n\nEvery step of this game was a fumble, and it has come off as the game that has finally cemented me dropping Bethesda from my list of \"Buy day 1\" companies.  Which is sad because they've been there longer than any other company for me, but at this point they are just regret waiting to happen.  Yes, I know the modding community will come forth to try and patch and fix most of this stuff, but *they shouldn't need to*.  Especially on a game that has been *prominently* bragging about it's 10 year dev time.  Well heads up Bethesda, it sure doesn't show it.  This game feels rushed, clipped, and derivative from all your other works, and my time and wallet are poorer for buying it.",
            "timestamp_created": 1696293840,
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            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nYou can fly, you can shoot, you can mine, you can loot!\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\n\nOutpost development can help you farm for materials and gain XP much more quickly. You can also create a landing bay with ship builder connected to it, so that you will have the majority of ship parts all in one place when you feel like upgrading your ships.\n\nMany players have reported loving the ship design in Starfield. You can find many people displaying some incredible builds (and even how to make it) on several youtube videos and on our Discord, which you can join via https://beth.games/3JFyJzB What do you think would improve shipbuilding further?\n\nWe are sorry you were disappointed with how the skill system works.\nThe skill system offers 82 skills for players to unlock and rank up. You receive one skill point every time you level up in Starfield. This skill point can then either be used to unlock a new skill or invest into one you already have, so you can level up that skill. Each skill also unlocks a challenge. Complete the challenge and then spend a skill point to rank up the skill. For more details on the skill system please see our FAQ here: https://beth.games/46kCgg2\n\nThe design of stealing ships was intended to challenge the player to upgrade their ship and find better ships with more advanced parts that they can use without having to buy it from a starstation. You will want to focus on completing missions, including special missions that you can trigger on the mission boards, which will provide you with a lot more credits for your time playing.\n\nGiven Starfield's demanding specs, an SSD was made required as they would be able to handle the game features with the least issues. We’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements. Please see this article for more details: https://beth.games/452NYKM\n\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\n\n\nBethesda Customer Support"
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        {
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            "language": "english",
            "review": "We Have Fallout in Space\nIt's a Gift",
            "timestamp_created": 1694004533,
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        {
            "recommendationid": "146124596",
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            "review": "This has to be one of the most over-rated games of all time. What a waste of time.\n\n1. The setting itself is utterly generic and boring. Every faction and every conflict reads like a child's novel. All of the personality, charm, uniqueness of Fallout is absent.\n\n2. The game-play loop itself is as shallow as a pool of my tears. I hope you like visiting the same 3 Abandoned Biotec facilities 400 times. Loading screen. Shoot pirates. Loading screen. Loading screen. Sell gear. Loading screen. Loading screen. Interface screen. Interface screen. Interface screen. Abandoned Biotec Facility.\n\n3. No sense of exploration. Walking in a linear way between two waypoints does not constitute exploring. There is literally nothing outside of what is shown as a POI on the map. In-between is a boring slog; made all the more boring by the incomprehensible omission of any land vehicles. Welcome to the tear 2300. We have space ships. Oh and here is a revolver and no cars.\n\n4. Space combat is a joke. There is no depth to it whatsoever. No countermeasures, brain-dead AI, zero skill.\n\n5. The game itself is just lazy. Oh you like different gravity on different planets? Oh well none of that effects your guns. Or landing. Or throwing things. Just your jump. That's it.\n\n6. Why the fuck are there a bunch of dinosaurs in space? It makes no sense and is just so lazy.\n",
            "timestamp_created": 1694450430,
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            "developer_response": "Hi,\nWe appreciate you taking the time to provide your review and sorry to hear that you did not enjoy your time in Starfield.\nIf you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield. You can take time to explore various planets for resources and items. Break the law by smuggling and selling contraband. Build your own Outposts and Starships and customize them to your enjoyment. There are many things to do and you can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W \n\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\n\nWhen starting your journey, you will need to be careful what type of encounters you can handle until upgrading your character’s level and skills.\nEven things like shooting non energy weapons in zero gravity has impact on your character as they will be pushed back from the force.\n\n We have some guides that may help with getting started on combat:\nhttps://beth.games/3R51ri2\nhttps://beth.games/44AOGyJ\nhttps://beth.games/47Vbfkx\nhttps://beth.games/3qV67My\nhttps://beth.games/45A8zqR\nYou can always join our Discord to talk to other players on their experience and approach. Our community is there to help each other https://beth.games/3JFyJzB\n\nThere are various different life forms in different planets that are waiting to be discovered and researched. Some of the creatures you discover can also be used for research and for breeding purposes.\n\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\n\nNever stop exploring!\n\nBethesda Customer Support"
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        {
            "recommendationid": "145813518",
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            "language": "english",
            "review": "It's good, not entirely skyrim and so on. Though it's good. There's some little flaws here and there. Hopefully they'll be addressed in the patches. \n\n",
            "timestamp_created": 1694034152,
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        {
            "recommendationid": "146524127",
            "author": {
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            "review": "This review is purely based on my experience with the game.\nFirst off i literally went into this with zero spoilers, i didn't watch a single teaser or tiktok, absolutely nothing. So that i wouldn't get my hopes up or down from others opinions.\nI had zero bugs that many many people have complained about. So my experience in that regard was fantastic. \n\nCompanions - 4/10\nThe companions are lackluster, in my opinion they are kinda boring and lack depth. All the main companions reach a point where they constantly ask to speak to you because they gain affinity for you whether you bring them with you or not. None of them are neutral or \"evil\" they all seem to not like you doing anything that would paint you as a bad person like stealing, pirating, killing innocents yada yada. There are only 4 romantic interests out of all the available companions. They do each have their own available dialogue as you converse with npc's throughout the several main questlines, so i thought that was pretty nice tbh. They each have their own unique sets of skill but are overall a little underwhelming.\n\nFactions - 6/10\nI enjoyed the fact that their are several factions you can align yourself with. But as they made the game where you can experience them all without any drawbacks for the most part they ended up feeling a little hollow. Its basically you spend your time doing their quests and making decisions but no matter the choice they end up being like \"Its fine you killed that guy just dont do it again, even though we specifically told you not to.\" So this kinda put a damper on feeling like your choices mattered because they'd go along with you regardless. You don't feel locked into any singular faction like you do in Fallout: New Vegas. You help one faction and the other faction doesnt care too much as long as your willing to pay a fine or spend some jail time. (jail time makes you lose experience btw depending on how big your bounty was, you cannot go down a level but you can go in the negatives and their doesnt seem to be a cap. i had a friend who was a space pirate and wracked up a stupidly high bounty and ended up with -35000 experience towards his next level.) so all in all having hours to do different questlines is nice with each one being unique for the most part and gives time value to the game so i felt it was okay, always could be better of course.\n\nOutposts - 3/10\nWhile it is cool to build your own base per se you have to level up certain skills and research certain things to get things that you might want and even then things are definitely irrelevant. If you think oh it'll be cool to mine resources for money i say sure go ahead, theres just one thing. In my playthrough by the time i started messing with outpost i had already cleared several of the faction questlines and i pretty much had all the money i needed for the rest of my run, and thats with spending hundreds of thousands building a ship. So if you want to spend the time i mean you definitely can i just personally dont think its worth it. Mining in outposts are basically just a way to farm xp as you can get 1xp per every thing you craft with resources. So you set up your mines at the right planet you can just wait 24 hours in a chair then craft 10s of thousands of xp worth of materials and repeat. So no true game functionality tbh. I think i spent about 3-4 hours doing this for the lvl 100 achievement.\n\nSpace - 7/10\nI think i might be a little biased on this one because space has always been a marvel to me, just the mystery of the void with the lights of the starts and systems in the distance has never ceased to give me a sense of wanderlust and adventure. But in all reality you don't spend a huge amount of time in space. It is mostly used for short ship battles and fast travel. That's about it. So sense of wonder yes please, functionality its hard to give a lot of functionality to the endless expanse of space so its hard to ask for a whole lot without a very vivid imagination.\n\nMain Story - 5/10\nOkay don't get me wrong the story is definitely not terrible, i enjoyed it quite a bit actually. I just think they could have spent a little more time fleshing out things. It doesn't take a terrible amount of time to just rush through the main story tbh. A good chunk of it is purely just being a fedex delivery service, you just go somewhere grab a thing and bring it back and repeat. Not a whole lot of story to be had from this section. The wonder aspect of the story is top notch and that for me is a redeeming quality. But as i stated earlier the main companions are meh, and as they play a crucial role in the story they dragged it down quite a bit and if they were better they definitely could have made a big difference.\n\nReplayability - 5/10\nThis is purely based on how you yourself like to play games. For me i completed all the questlines and got all the achievements in my first playthrough took me about 75.5 hours to do. So as i exhausted all the main source of content from the game and farmed a good chunk of my hours for the achievements i took out a bit of the replay value for myself. Just couldn't help it its just how i play certain games. But for the average player who isn't a lunatic that likes to rush things like me, its not terrible. My friend has already made his third character and enjoys playing the game in different ways, such as melee only, attempts at sneak playthroughs, some people have even attempted pacifist playthroughs where they themselves dont kill people. So this one is purely up to how you brain functions.\n\nFuture Prospects - 10/10\nThe possibilities are endless with a game like this, if bethesda wanted to they could launch a dlc every 6 months for years and just add to the game with new stories, updates and experiences, and by the time the next dlc comes out you'll have had a good break and ready to move on to new game plus whatever your on to experience it. Then theres mods, people have already been going crazy with mods. Its mostly quality of life things right now but the goodies are coming that will add and overhaul the game in no time. So i'm just saying the possibility to a dead space-esc horror starfield is definitely high. So overall the game isn't complete yet and it will continue to get new additions for years whether its from modders or bethesda themselves so don't let the base game fool you, theres a lot more to come.\n\nOverall review - 6/10\nIt is by no means a bad game. It just depends on whether or not you think you will put enough time into it to make it worth the money for it. For me i think 75.5 hours of playtime was enough. Elden Ring took me about 78 to 100% and that was worth it to me. But most people easily put in a lot more hours because they play it different. So it basically up to you. Take it as it is. Don't let other peoples opinions ruin the experience you will have. Even if its not worth it to you now, with the mods and dlc to come at some point it will undoubtedly be worth the price. But hey thats just my opinion.",
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        {
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            "review": "If you're looking for a \"play once\" game, then Starfield will meet your needs.  It's okay for a one time playthrough.  Once I had done all the quests, played through all the NGs, struggled through the janky outpost building, crafted quite a few ships (as well as stealing lots of them), and explored all of the star systems, I was done.  I even tried my hand at roleplaying by pretending the first hour and a half of the game never happened and plopping my character in a certain locale, then ridding myself of all possessions and pretending I didn't have a ship.  But the game dialogue and the choices the player is forced to make really made it difficult.  \n\nI was also really disappointed with the companions available.  Sarah was like a scolding mother.  Barrett was just ludicrous.  Sam had a child--seriously?--and a child does not belong on my ship.  She and Sam would strike up conversations in the middle of battle and make it really hard to concentrate.  Andreja was the best, and I lost her when the Hunter attacked.  That was a real downer, and I don't play games to be sad.\n\nSo, if you want a real RPG--go back to Skyrim.  If you want to build, go back to Fallout 4.  That's where I'll spend most of my time now.  Starfield is not bad, but it's not what I was expecting.  I was really happy with it at first--but then I was just bored and sad.  I really hope BGS spends some time improving it.  I know that's expecting a lot, but if they want it to be playable for the next ten years, that's what needs to happen.",
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        {
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            "review": "*This review is 100% spoiler-free*\n\nStarfield fails to deliver the immersion Bethesda was strongly confident about. The exploration is the most significant part of Starfield, but when it's combined with back-to-back loading screens, running on empty fields to an area where you'll memorize every single layout after 30-40 hours of playing, that's when the immersion starts to have no effect, and you feel like you're in a sandbox, clearing out the area you encountered 60-70 hours ago.\n\nUnfortunately, Starfield becomes tedious after playing for around 30 hours, and that's not even the worst part. The game doesn't even \"start\" before you play for about 30 hours. The tedious part is mainly because of the NPC vendors who can't stop telling you their life stories. Compared with the main story conversations in which the characters explain the stuff to you plain and briefly, talking to a random NPC, quest giver, or vendor almost feels like a punishment for exploration and curiosity. \n\nAside from all of this, the game has way too many technical problems that are begging to be solved by modders. Bethesda yet again left their game's fate to the hands of the modders. I have never seen a game this desperate for mods. I doubt anyone can play the game unmodded with a Nvidia graphics card if they want to achieve a stable 60+ fps experience. \n\nI tried to do the game justice by completing each faction's quests, almost all side quests around the major cities, and so many other random encounters & activities, but after playing the game for 170 hours, none except the faction quests felt like they were worth my time.\n\nThat brings me to my final point... the ending. I wasn't expecting Bethesda to deliver a well-written narrative story, though, after seeing so many people talking about how unique the NG+ is, I was expecting the game to end on a high note or at least deliver a sense of accomplishment for all I've done during my playthrough, but it was a huge letdown. \n\nI regret taking the time to bond with my companions, talking with every NPC, flying & running around scanning the planets, and lockpicking every door or chest I encountered. Overall, I regret completing the main story. I can't believe I'm saying this, but IGN was right about the 7/10.\n\nGive it 1 or 2 years, and Starfield will be completely different, thanks to modders. Though, I doubt if they can fix the annoying loading screens.",
            "timestamp_created": 1695391811,
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            "developer_response": "Greetings,\n\nThank you for taking the time to leave a review for Starfield!\nWe are sorry that you do not like landing on different planets and are finding many of them empty.\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\n\nWe can understand your frustration with fast travel making the universe feel much smaller.\nGiven the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems. The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner. However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique.\n\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\n\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\n\nNever stop exploring!\nBethesda Customer Support"
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        {
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            "review": "At first I was fascinated by the game but the disappointmend came soon as I realised that it has nothing to do with \"Open-World\" as you might wish. Everything is put into \"squares\" (maybe 2-5km radius) then you hit an invisible wall. (the game tells you you cant go further). The whole \"Space\"- Gameplay is jumping from one square to another via loadingscreen. You cant freeflight on a planet. guess what, its a loadingscreen. Everything you do, has no real impact on the storyline or the way the world works around you. Even if you join the Bad ppl. (Crimson fleet), you have to kill them in the main storyline and then you can pay a lot of money to them, because they're angry at you for killing \"your own\". So all in all I'm really disappointed by bethesda. They can do way better in general. Think about the freedom you had in skyrim, fallout and co. Nothint of this is really in Starfield. At the end of the day, I like to play it, but it is more for the sake of \"i bought this game\". If I knew all this before, i think i would just watch it in stream and not play it for my own.\nDisappointment is the best word to describe the game,\n\nPositiv:\n+ Grafics\n+ Sound\n+ The Story (if you play it as intended in a linear way)\n+ Gunplay (its not perfect but okey)\n+ Ship Builder possibility\n\nNegativs:\n- Linear Gameplay\n- No open World\n- No Storyline impact with decision-making\n- After a few hours you realise there is no real big world\n- No real Space gameplay\n- The game gives you not the freedom to do errors.",
            "timestamp_created": 1694106021,
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            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nYou can fly, you can shoot, you can mine, you can loot!\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\nNever stop exploring!\n\nTo provide feedback to development for Starfield, please feel free to use this form here: https://beth.games/45BDMKb\n\nThanks again and we hope you return to your journey through space soon!\n\nBethesda Customer Support"
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        {
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            "review": "6/10 (47 hours played) - If I had to rank this game against other Bethesda RPGs this one would be the last on the list. It is a beautiful looking game on the surface.\n\nQuests - Choices have little impact, main characters lack depth, and the writing is comparable to the worst of these newer TV shows and movies.\n\nCombat - is dull with buggy/idiotic enemy (and companion) AI. I got an OP laser weapon drop early (level 7) and have steamrolled every combat scenario. Still using the weapon at level 24.\n\nExploration - Most XP comes from exploration, which loses its novelty after just a few planets. I have been in the same cave on a dozen different planets and seen the same 4 creatures on all the inhabitable planets. No maps???\n\nSkills - Some of the skills, even after allocating skill points, are broken and buggy (stealth, fitness, etc).\n\nCrafting - Crafting seems pretty unintuitive. Why aren't spools of wire or circuit boards usable? \n\nBase building - Buggy logistics make things difficult. The annoying clipping of certain items both visually and interactively.\n\nIf you were really looking for a space game and:\n\n- don't care about graphics, Starbound (Frackin' Universe Mod) is Starfield but with Terraria art style.\n- want to explore and build bases, No Man's Sky does this better.\n- want to build a factory, Factorio and Satisfactory are great. Space Engineers if you want to get really technical.\n- want to a second full time job in a space sim and don't mind playing online with other people, try Eve Online.\n- want a fun and engaging story similar to old school Bethesda games, play outer worlds!",
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            "developer_response": "Greetings,\n\nThank you for taking the time to leave a review for Starfield!\n\nYou can fly, you can shoot, you can mine, you can loot!\n\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\n\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\n\nYou will face many dangers during your exploration on foot. You can increase your chances of survival by approaching these encounters with different combat styles. These different styles range from ranged, melee, or stealth combat. You can also learn different combat skills that will enhance your combat style. Investing skill points into the Combat skill tree is going to increase the deadliness of your character by expanding the understanding of different types of combat, from Unarmed to Ballistics.\nFor further information on combat styles you can see our guide here: https://beth.games/3PBumI8\nFor further information on combat skills you can see our guide here: https://beth.games/3tbM4Kx\n\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\n\nWe appreciate you taking the time to provide your review and we are sorry to hear that you ran into some issues while playing Starfield.\nWe would be very interested in hearing about your experience to see if we can assist: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\nWe look forward to hearing from you so we can assist with your adventure into the Starfield!\n\nNever stop exploring!\n\nBethesda Customer Support"
        },
        {
            "recommendationid": "145840554",
            "author": {
                "steamid": "76561198055040235",
                "num_games_owned": 119,
                "num_reviews": 22,
                "playtime_forever": 1337,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1156,
                "last_played": 1697088657
            },
            "language": "english",
            "review": "Honestly I'm bored all the time and I have no thrill compared to when I was playing Elder Scrolls or Fallout games.\nIt doesn't even feel like it's made by Bethesda.\n1000 worlds? My ass. So far I explored ~70 of them and 50 looked exactly the same. Even worlds with different biomes have the same assets (gas vents in every single one, crystals, etc.). The game feels like copy-paste fest.\n\nThe story missions so far feel like a fetch quests. \"Go to that planet, acquire the power!\" \nYou fly there & you acquire. \"Now go back & Repeat!\"\nI played about 20 hours so far, but I haven't seen anything that is entertaining for me. I will update the review if something interesting actually happens. Although I doubt it. I really do.\n\nSo far this game is 5/10 and NO WAY IT'S WORTH 70 EUR. NO WAY. And I feel so stupid that I paid the whole 100 for early access xD \n\nI'm a clown of my own making.",
            "timestamp_created": 1694077971,
            "timestamp_updated": 1694100998,
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            "votes_up": 28,
            "votes_funny": 0,
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            "timestamp_dev_responded": 1701186152,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nWe are sorry that you do not like landing on different planets and are finding many of them empty.\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\nBethesda Customer Support"
        },
        {
            "recommendationid": "146062993",
            "author": {
                "steamid": "76561197977184768",
                "num_games_owned": 88,
                "num_reviews": 11,
                "playtime_forever": 386,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 386,
                "last_played": 1694145942
            },
            "language": "english",
            "review": "I can't seem to get in to it.  Looks fine, but it just doesn't mesh.  No Man's Sky and Mass Effect have done this better long ago.\n\nI spent my summer ripping through Witcher 3, Elden Ring, and Baldur's Gate 3.  Each of those games sucked me in for hundreds of hours.  This has yet to grab me.\n\nI'm sure I'll come back and check this out eventually, but right now I'm catching up on RL hobbies and fighting myself in starting another play through of BG3.\n\nI can't recommend it at full price.",
            "timestamp_created": 1694360527,
            "timestamp_updated": 1694360527,
            "voted_up": false,
            "votes_up": 129,
            "votes_funny": 4,
            "weighted_vote_score": "0.664365649223327637",
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            "timestamp_dev_responded": 1700142749,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nYou can fly, you can shoot, you can mine, you can loot!\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\nNever stop exploring!\nBethesda Customer Support"
        },
        {
            "recommendationid": "145743264",
            "author": {
                "steamid": "76561198037082791",
                "num_games_owned": 0,
                "num_reviews": 7,
                "playtime_forever": 1758,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1758,
                "last_played": 1693953748
            },
            "language": "english",
            "review": "4.5/10\n\nI've never played a game that's so streamlined and yet does nothing but waste my time quite like Starfield. \n\nPlanets are bland, empty, and what little is there is copy and pasted across other planets.\n\nOutposts are frustrating, tedious, and an active step back from Fallout 4.\n\nMultiple game systems are locked behind skills in the skill tree such as sneaking, boost jumping, crafting, base building, and others. This means if you don't pick these skills early, it's possible to go large stretches of the game without these core mechanics.\n\nCombat is... okay. For Bethesda it's pretty good, but that is a low bar and the shooting feels just a bit off. Melee is still just as stiff as Fallout 4.\n\nShip Building is better than base building, and it is genuinely fun to see your newly customized ship in person. However the building tool is pretty terrible and counter-intuitive.\n\nShip combat is pretty bland. Combats are over in seconds and managing the system power is uncomfortable and intrusive on keyboard.\n\nThe menus are worse than Fallout and Skyrim, and honestly even Oblivion and Morrowind presented more pertinent information with their menus. Menus are also nested to a frustrating degree, doing anything in this game is always 4-5 inputs.\n\nShip travel is hot trash. It's fast travel but less convenient. Going from surface of planet A to surface of planet B requires you to:\n\n[list]\n    [*]Go to your ship.\n    [*]Load into your ship (loading screen).\n    [*]walk to the seat.\n    [*]Sit down (watch an animation)\n    [*]Leave planet (watch cutscene)\n    [*]Open Map\n    [*]Zoom out to system\n    [*]Zoom out to galaxy\n    [*]Zoom in to new system\n    [*]Zoom into new planet\n    [*]Travel to new planet (watch cutscene)\n    [*]Select landing zone and land (watch cutscene/load screen)\n[/list]\n\nYou need to do this CONSTANTLY. It lacks the satisfaction and relaxation of travel like Elite Dangerous and it is considerably more tedious and annoying than something like Skyrim's fast travel.\n\nGround travel is CONSIDERABLY worse. There are no vehicles to make planetside travel more fun and less time-consuming. You walk everywhere. When you land on a planet a square of map is generated with about half a dozen or so points of interest. These points of interest are copied and pasted so pretty soon you'll start seeming repeats of the same exact caves, mines, stations, etc. Points of interest are usually 2-5 minutes away from each other when alternating sprinting and running. when encumbered it might take you 10 minutes to go from one point of interest to another. If you're encumbered and trying to go back to your ship from the other side of the map it might take you close to an hour. Almost an hour of nothing more than alternating between running and slow walking. This wouldn't be such an insanely huge problem if it weren't for the next point.\n\nEncumbrance is CONSTANT. I rushed to tier 4 of the carry weight skill which gives you 100 extra carry weight. This did very little. If I land on a planet with 30/240 mass and loot an enemy base picking up food, meds, ammo, throwables, and blue or better equipment, I WILL be over encumbered by the time i'm done looting that base. Cutting back to looting only medpacks, ammo and blue and better gear, i might be able to get through 1 and 1/2 or MAYBE 2 points of interest before being encumbered. You will either be constantly going back to your ship to drop off loot (the ship has limited cargo so if you don't upgrade that you're screwed), passing up approximately 90% of the loot, or just resigning yourself to being encumbered near constantly.\n\nI haven't gotten far enough into the story to speak too much on it, as I spent my first 20 hours trying to find a solution to the carry weight issue (improving ship cargo and outposts helped, but did not fix the problem). So far it's pretty generic, it uses the same \"Telepathic alien artifact\" hook that mass effect does, but other than that nothing really to talk about.\n\nCharacters are pretty flat and aside from a select few, they seem to really lack any depth or personality. They have the classic \"Bethesda stare\" but this is probably the most uncanny it's ever been. These characters make Oblivion's characters seem animated and true to life.\n\nSide quests have been very \"errand boy\" level so far including stuff like \"go pick up my art\" or \"ask this guy to give me back my gem\". This is the level of side quests I've seen in the first two cities. The bounty boards provide radiant quests such as cargo delivery, ship combat, and bounty hunting. These are typical Bethesda radiant quests, except now you have to deal with the ship travel system headache to do them. Cargo missions also pay so little and take up so much cargo space that they aren't worth it at all. Also commandeering ships and selling them is a technical nightmare that ruins your cargo and ship interiors, and before you sell the ship you need to register them which costs, quite literally, 84% of the sale price. Don't bother selling ships. \n\nThe game is visually really unappealing. Technically it's not impressive at all. Admittedly, I do have an older GPU and have to run on medium settings, but even on ultra it loses out to decade old games like Elite Dangerous or Alien: Isolation. From an aesthetic standpoint I guess it might look good if you like grey and brown.\n\nDo NOT go into this game expecting a space sim by Bethesda, this is a mediocre Bethesda RPG with a hint of space flavor that has actively taken multiple steps backwards from their previous games. If that sounds like your cup of tea then have fun.",
            "timestamp_created": 1693962162,
            "timestamp_updated": 1693962506,
            "voted_up": false,
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            "timestamp_dev_responded": 1700143546,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nWe are sorry that you do not like landing on different planets and are finding many of them empty.\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\nWe are sorry you were disappointed with how the skill system works.\nThe skill system offers 82 skills for players to unlock and rank up. You receive one skill point every time you level up in Starfield. This skill point can then either be used to unlock a new skill or invest into one you already have, so you can level up that skill. Each skill also unlocks a challenge. Complete the challenge and then spend a skill point to rank up the skill. For more details on the skill system please see our FAQ here: https://beth.games/46kCgg2\nGiven the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems. The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner. However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique.\nWhen starting your journey, you will need to be careful what type of encounters you can handle until upgrading your character’s level and skills. We have some guides that may help with getting started on combat:\nhttps://beth.games/3R51ri2\nhttps://beth.games/44AOGyJ\nhttps://beth.games/47Vbfkx\nhttps://beth.games/3qV67My\nhttps://beth.games/45A8zqR\nYou can always join our Discord to talk to other players on their experience and approach. Our community is there to help each other https://beth.games/3JFyJzB\nWe are sorry you were disappointed with the lack of vehicle options when on a planet.\nGround vehicles were considered, but the dev team wanted players to take their time and explore planets on foot. On the planet surface you do have a jetpack which you can upgraded. The different levels of gravity on planets will also affect how you travel by foot or jetpack.\nWe are sorry to hear that you feel the game lacks inventory space and it fills up too quickly.\nYou start the game with the ability to carry 135kg on your person. The best way to increase your inventory size in Starfield is to purchase the weightlifting skill. Doing this will increase your carry weight.  Some foods give you stat increases that temporarily increase your carry capacity. You can unload some of your inventory to a nearby companion to make more room on your character. Finally, you can offload into your ship's cargo hold. Cockpit Modules can be used to add increased cargo space on your starship.\nCompanions can be valuable allies and assets, if you choose to invest in them. Just like Crew members, Companions can lend a hand in the field. Your companions can provide extra storage, extra firepower, various bonuses, and much more. They can also be customized with different weapons, outfits, spacesuits and helmets if you did not like what they started with. The following guide has more information on the different companions you can encounter in Starfield: https://beth.games/3EV38at\nThe Starfield developers took care to make sure its ideas had roots in the real world. Visually, Starfield draws from the nostalgia and imagination of 20th century space travel. The game is a kind of period piece, despite it taking place in the future. It's a fusion of future and past, a style the team calls \"NASA punk.\" The idea is that everything in Starfield's future world feels tactile and real. Buttons on spaceships are not mysterious; there are labels detailing what they do. Spacesuits look like they were dreamt up in the 1970s.\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\nBethesda Customer Support"
        },
        {
            "recommendationid": "151853413",
            "author": {
                "steamid": "76561198088093310",
                "num_games_owned": 2716,
                "num_reviews": 129,
                "playtime_forever": 17516,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 17516,
                "last_played": 1700927447
            },
            "language": "english",
            "review": "Decent game but I think I expected a bit more from it. There is not enough depth to the game and the planets are a little lifeless. I can see this game being massively better in the future after many updates and possible DLC's, along with the modding community. But it feels a little empty right now and lacks a bit of replay-ability.\n\nI think it would have been better to add half a dozen incredibly detailed planets which you could become fully immersed in, as opposed to hundreds of lifeless planets. Crafting and base building is on the whole, a little pointless unless you are focused on XP grinding and weapon upgrades, but the upgrades you can add to weapons make hardly any difference. \n\nThe 100% is easy but can be a grind depending on how you play this game. The only missable achievement as far as I know is getting a companion to full likeability/marrying them. This will take most of an entire campaign playthrough and you should really just keep one of the companions at all times.\n\nOn the whole, I enjoyed the game but I expected more from Bethesda considering how long this game was supposedly in development. \n\n",
            "timestamp_created": 1700928029,
            "timestamp_updated": 1700928029,
            "voted_up": true,
            "votes_up": 128,
            "votes_funny": 38,
            "weighted_vote_score": "0.664274632930755615",
            "comment_count": 15,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "145736269",
            "author": {
                "steamid": "76561198030109727",
                "num_games_owned": 0,
                "num_reviews": 10,
                "playtime_forever": 7841,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 4366,
                "last_played": 1698270413
            },
            "language": "english",
            "review": "Fallout in Space. \n\nIts also Star Citizen, No Man's Sky, Satisfactory and Cyberpunk. \nI dont care what you cant do because im too busy doing stuff.\n\n11/10",
            "timestamp_created": 1693958448,
            "timestamp_updated": 1693958448,
            "voted_up": true,
            "votes_up": 18,
            "votes_funny": 4,
            "weighted_vote_score": "0.663661718368530273",
            "comment_count": 7,
            "steam_purchase": true,
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        },
        {
            "recommendationid": "146092727",
            "author": {
                "steamid": "76561198323112890",
                "num_games_owned": 0,
                "num_reviews": 1,
                "playtime_forever": 11692,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 3135,
                "last_played": 1696893698
            },
            "language": "english",
            "review": "Pros: \n-Tons of quests\n-Perk system\n-Companions\n-Ship Building\n-Story Writing\n-Minimal loading times\n-Beautiful Graphics\n-Tons of interactive NPC's\n-Very minimal amount of bugs/glitches within the 25+ hours so far of gameplay (impressive for a game this size and coming from Bethesda who are known for broken launches)\n-Character creation.\n\nCons:\n-Graphically demanding and not yet fully optimized for PC (where is DLSS)\n-Mouse Acceleration not yet able to be toggled\n-No FOV Slider\n-Clunky Fast Travelling system\n-Ship Combat (might be fun to some people, but can be frustrating when you're severely outnumbered with a crap shit.)\n\nIf you love Bethesda Games and want a \"Fallout\" in space, this is absolutely the game for you. I personally rate this game a 10/10 considering the minimal amount of bugs, story writing, and beautiful environments. The standards of gaming have severely been brought down in recent years but this game really turns that opinion around.",
            "timestamp_created": 1694396586,
            "timestamp_updated": 1694396586,
            "voted_up": true,
            "votes_up": 204,
            "votes_funny": 18,
            "weighted_vote_score": "0.662768840789794922",
            "comment_count": 7,
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        },
        {
            "recommendationid": "147865450",
            "author": {
                "steamid": "76561198154452587",
                "num_games_owned": 0,
                "num_reviews": 1,
                "playtime_forever": 7564,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 7053,
                "last_played": 1699715956
            },
            "language": "english",
            "review": "I am almost 40. I've been playing Bethesda games since TES:Redguard. \n\nThis is the first Bethesda game that is so BORING and DISAPPOINTING that I have to RUSH through the main quest just to finish the game once and for all.\n\nAnd I am crying while writing this...",
            "timestamp_created": 1696770599,
            "timestamp_updated": 1696770744,
            "voted_up": false,
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            "votes_funny": 5,
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            "timestamp_dev_responded": 1700582654,
            "developer_response": "Hi,\nWe appreciate you taking the time to provide your review and sorry to hear that you did not enjoy your time in Starfield.\nIf you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield. You can take time to explore various planets for resources and items. Break the law by smuggling and selling contraband. Build your own Outposts and Starships and customize them to your enjoyment. There are many things to do and you can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W \nTo provide feedback to development for Starfield, please feel free to use this form here: https://beth.games/45BDMKb\nThanks again and we hope you return to your journey through space soon!\nWarm regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "145865750",
            "author": {
                "steamid": "76561199095091923",
                "num_games_owned": 0,
                "num_reviews": 10,
                "playtime_forever": 2479,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 2479,
                "last_played": 1694090549
            },
            "language": "english",
            "review": "If you enjoy the classic Bethesda game style with slightly improved combat mechanics then you will probably be happy with this game. If you are looking for a space exploration game with base building and moments that make you say \"oh sh** did you just see that?\", then download No mans Sky. The main story-line in Starfield is lack luster and boring. The side quests are slightly better but still not what was advertised. I had one moment in the whole 41 hours of playtime that made me chuckle. Other than that I just found this title meh, and ok. I don't usually opt for fast travel in an exploration style game but with this game there is no choice. Also the same classic Bethesda bugs are present (i did not witness any game breaking ones). The NPC's are completely void of emotions and will generally start a conversation with you whilst you are mid firefight. All in all I just think this game was way over hyped and did not deliver the things it promised.",
            "timestamp_created": 1694109165,
            "timestamp_updated": 1694109165,
            "voted_up": false,
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            "votes_funny": 2,
            "weighted_vote_score": "0.661050081253051758",
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            "timestamp_dev_responded": 1700146064,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nYou can fly, you can shoot, you can mine, you can loot!\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\nGiven the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems. The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner. However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique.\nWe are sorry that you had a negative experience due to NPC interactions and behavior.\nTo keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character. NPC AI has been improved with the move to Creation Engine 2 that has radiant AI enhancements that allows for dynamic interactions within the game’s various environments.\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\nBethesda Customer Support"
        },
        {
            "recommendationid": "146510954",
            "author": {
                "steamid": "76561198004775167",
                "num_games_owned": 0,
                "num_reviews": 24,
                "playtime_forever": 4024,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 3022,
                "last_played": 1695415203
            },
            "language": "english",
            "review": "You get out of it what you put into it and I mean that quite literally because I don't think this is an enjoyable game if you're not willing to meet it where it kinda stubbornly refuses to meet. In some universe there is a version of this game that is unshackled by the Bethesda Master Design Document and I would love to play that game. I too often feel like I have to settle for what I have with this.\n\nIf you're like me and there are very specific things about this game/its structure/its world that just perfectly click with you then you'll be willing to overlook a lot of design flaws to have a really great time.",
            "timestamp_created": 1695002768,
            "timestamp_updated": 1695002768,
            "voted_up": true,
            "votes_up": 36,
            "votes_funny": 3,
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        {
            "recommendationid": "145745820",
            "author": {
                "steamid": "76561198812895895",
                "num_games_owned": 771,
                "num_reviews": 85,
                "playtime_forever": 1080,
                "playtime_last_two_weeks": 9,
                "playtime_at_review": 452,
                "last_played": 1703845880
            },
            "language": "english",
            "review": "Lagfield",
            "timestamp_created": 1693963931,
            "timestamp_updated": 1693963931,
            "voted_up": false,
            "votes_up": 66,
            "votes_funny": 6,
            "weighted_vote_score": "0.659097254276275635",
            "comment_count": 34,
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            "timestamp_dev_responded": 1699376805,
            "developer_response": "Greetings,\n\nWe are sorry to hear you are experiencing technical difficulties playing Starfield. We suggest checking you meet he minimum PC requirements to run Starfield, as well as a couple of troubleshooting steps to see if it improves your experience https://beth.games/45DE2Z7\n\nIf you require further assistance, please dont hesitate to submit a support ticket and someone in our team will be happy to help https://beth.games/44uuUos\n\nTo provide feedback to development for Starfield, please feel free to use this form here: https://beth.games/45BDMKb\nThanks again and we hope you return to your journey through space soon!\nWarm regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "146256297",
            "author": {
                "steamid": "76561197972315474",
                "num_games_owned": 0,
                "num_reviews": 32,
                "playtime_forever": 1211,
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                "playtime_at_review": 1131,
                "last_played": 1694715117
            },
            "language": "english",
            "review": "I'm dumbfounded by how boring this game is. The story and dialogue are mediocre. The characters are shallow. The dialogue options are limited and don't matter. The UI is clunky. There's nothing particularly interesting about going off and exploring a planet on your own. There's not a single, actual map in the entire game. The leveling system sucks as you're required to fulfill achievements in order to allocate skill points.....utterly disappointing.",
            "timestamp_created": 1694656020,
            "timestamp_updated": 1694656020,
            "voted_up": false,
            "votes_up": 79,
            "votes_funny": 2,
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            "timestamp_dev_responded": 1699376263,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nYou can fly, you can shoot, you can mine, you can loot!\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are opposite of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\n\nWe are sorry that you had a negative experience due to NPC interactions and behavior.\nTo keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character. NPC AI has been improved with the move to Creation Engine 2 that has radiant AI enhancements that allows for dynamic interactions within the game’s various environments.\n\nWe are sorry that you do not like landing on different planets and are finding many of them empty.\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\n\nThe skill system offers 82 skills for players to unlock and rank up. You receive one skill point every time you level up in Starfield. This skill point can then either be used to unlock a new skill or invest into one you already have, so you can level up that skill. Each skill also unlocks a challenge. Complete the challenge and then spend a skill point to rank up the skill. For more details on the skill system please see our FAQ here: https://beth.games/46kCgg2\n\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\n\nNever stop exploring!\n\nBethesda Customer Support"
        },
        {
            "recommendationid": "146100252",
            "author": {
                "steamid": "76561198203201746",
                "num_games_owned": 0,
                "num_reviews": 15,
                "playtime_forever": 3495,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1904,
                "last_played": 1695588725
            },
            "language": "english",
            "review": "The game can be fun but has some glaring issues. It seems that Bethesda can't learn from past mistakes and keeps relying on modders to make the game playable. Unfortunately even they can't fix everything",
            "timestamp_created": 1694411140,
            "timestamp_updated": 1694411140,
            "voted_up": false,
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            "votes_funny": 0,
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            "timestamp_dev_responded": 1700146239,
            "developer_response": "Hello,\nWe are sorry to hear that you did not have a positive experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission. If you would like to provide feedback straight to development, you can do so here: https://beth.games/46e5g8E\nWe want to make Starfield awesome for everyone who wants to venture out into it!\nBest Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "147016071",
            "author": {
                "steamid": "76561197992260750",
                "num_games_owned": 461,
                "num_reviews": 28,
                "playtime_forever": 7056,
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                "playtime_at_review": 5180,
                "last_played": 1696297677
            },
            "language": "english",
            "review": "[h1]!!!NO SPOILERS!!![/h1]\nat the time of making this i have only done 2 major storylines and have just started on the 3rd.\n\n[h3]Story:[/h3] i like the stories so far. the UC story line was good. the constellation story line was bland. all in all i'm happy with the stories.\n\n[h3]Graphics:[/h3] game looks amazing if your have the PC to run it. i have a nasa computer, i can run it like cake.\n\n[h3]World Gen:[/h3] complete ass. there needs to be an overhaul with world gen of planets or they need to go ahead and release the creation kit.\n\n[h3]Economy:[/h3] prices need an overhaul. theres no need for farming when you can completely wipe a city's vendors out of resources for like 8k credits. prices need to be upped, resource 5-10x, ship modules: major 3-5x minor 5-10x, ships: 2-3x. and then add more ways to make money. i went through constellation and UC questlines and ended with 500k+ credits, which is enought to buy everything in the game i'll ever need. there also need to be more money sinks.\n\n[h3]Fast Travel:[/h3] fast travel takes ALOT of the annoyance out of traveling, BUT it also bypasses alot of time spent in space and therefore space battles. you spend time warping to different systems looking for ships just so you can level up your piloting licence, which is a major pain.\n\n[h3]Modding:[/h3] Special credit to the modding community for fixing alot of the shit Bethesda did wrong.\n \n[h3]Summary:[/h3] i recommend this only if you were a fan of fallout 4 and you have a beefy comp.\n\n[h2]Recommendations[/h2]\n \n[h3]Comp:[/h3] Update drivers (gpu and windows update)\nGoto power settings and change to high performance. (helps with cpu bc this game is cpu heavy)\n\n[h3]Mods:[/h3]\n[h3]Must Have:[/h3]\n[url=https://www.nexusmods.com/starfield/mods/111]upscaler[/url] for nvidia cards\n[url=https://www.nexusmods.com/starfield/mods/344]Less Spongy enemies[/url] takes away the extra hp gained per lvl.\n[url=https://www.nexusmods.com/starfield/mods/570]real flashlight[/url] stock is ass\n[url=https://www.nexusmods.com/starfield/mods/323]Neutral LUTS[/url] takes away the color filter. WHY BETHESDA???\n[url=https://www.nexusmods.com/starfield/mods/1056]instant dock and takeoff[/url]\n[h3]Not a Must Have[/h3]\n[url=https://www.nexusmods.com/starfield/mods/2111]Rewarding Activities[/url] stock Xp is too low. you'll finish the game around lvl 34 or so.\n[url=https://www.nexusmods.com/starfield/mods/1387]Faster Animations[/url] faster sitting down and airlocks (airlocks a little goofy but super fast)\n[url=https://www.nexusmods.com/starfield/mods/773]StarUI[/url] stock UI is clunky\n[url=https://www.nexusmods.com/starfield/mods/2131]Crowded Universe[/url] adds more POIs near landing\n\ntheres plenty of other good mods like stealth overhaul (stock stealth is bad), richer merchants, eyes of beauty, instant scan, enhanced player healthbar.\n\n[h3]Needs:[/h3] better economy system(prices and money sinks), better planet Gen, more usefulness out of bases other than storage, and release of the creation kit since they left so much slack for the modding community to pick up on. i would also like to see seamless interplanetary travel but not really worried abt that as long as the individual instances are packed with content.\n\nthis is just my opinion and how i personally feel about the game. thanks for reading.",
            "timestamp_created": 1695665771,
            "timestamp_updated": 1695665947,
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            "votes_funny": 8,
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        },
        {
            "recommendationid": "145858909",
            "author": {
                "steamid": "76561197975644840",
                "num_games_owned": 0,
                "num_reviews": 9,
                "playtime_forever": 13309,
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                "playtime_at_review": 4805,
                "last_played": 1703777725
            },
            "language": "english",
            "review": "Has some interesting story lines but is basically a fast-travel simulator. \n\nSpace travel was poorly designed. It's only realistic in the worst ways. You will never travel in space longer than a minute or two, a huge giant missed opportunity here. \n\nYou could take out all the procedurally generated content in this game and lose nothing of value. 1000 planets was stupid, I would of been happy with 40 if they actually spent time to flesh them out with real content, not just generating the same \"Lab Invaded by Pirates\" building or the same \"outpost with settlers that stare blankly at you saying 'hey' \" slapped over and over in a barren desert.\n\nScanning is a chore with little benefit. \n\nOutpost building feels even more pointless than Fallout 4 because nothing ever happens, there's no outcome or benefit, your outposts exist in tiny little instanced sandboxes. At least in Fallout 4 on Survival mode your outposts felt like safe havens and rest spots. \n\nWill have to see what the DLC holds. All the long tails of this game feel lazy and boring to engage with (without getting into spoilers). Outside of the faction / main quest lines. You are gonna be starved to see something treated with care and love by an actual developer or writer making it lacking in any feeling or emotion to interact with it. \n\n\nTL;DR - Mods will fix it.",
            "timestamp_created": 1694101657,
            "timestamp_updated": 1694102128,
            "voted_up": false,
            "votes_up": 211,
            "votes_funny": 1,
            "weighted_vote_score": "0.657155692577362061",
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            "timestamp_dev_responded": 1700144098,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nGiven the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems. The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner. However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique.\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\nWe are sorry that you do not like how slow the surveying process is in game.\nSurveying involves scanning three specific planet features to gather information. These three features are fauna and flora, inorganic resources, and landmarks. You may not receive data every time you scan something which can slow down the process. Scanning can be improved by upgrading the skills Surveying skill which is under the Science Skills. You can also upgrade your scanner to be able to find increasingly rarer inorganic resources. Please see the following FAQ for more details on the surveying system: https://beth.games/3ZEIJjo\nOutpost development can help you farm for materials and gain XP much more quickly. You can also create a landing bay with ship builder connected to it, so that you will have the majority of ship parts all in one place when you feel like upgrading your ships.\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\nBethesda Customer Support"
        },
        {
            "recommendationid": "146025204",
            "author": {
                "steamid": "76561199049848386",
                "num_games_owned": 0,
                "num_reviews": 2,
                "playtime_forever": 1882,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1347,
                "last_played": 1700420120
            },
            "language": "english",
            "review": "doesn't run very well, stops constantly while playing and has crashed multiple times.",
            "timestamp_created": 1694313904,
            "timestamp_updated": 1694313904,
            "voted_up": false,
            "votes_up": 62,
            "votes_funny": 0,
            "weighted_vote_score": "0.657069504261016846",
            "comment_count": 0,
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            "timestamp_dev_responded": 1700146106,
            "developer_response": "Hello,\nWe are sorry to hear that you experienced crashing issues with Starfield. We would like to make this right by assisting in any way we can.\nFirst, please make sure that your PC meets the system requirements: https://beth.games/3PnZmMG\nIf your PC meets the requirements, you can try the following troubleshooting steps provided in this article here: https://beth.games/3sCMR77\nIf these steps do not resolve your crashing issues, please submit a support ticket here: https://beth.games/3EoqIvV\nThanks again and we hope you return to your journey through space soon!\nWarm Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "146454376",
            "author": {
                "steamid": "76561198043580012",
                "num_games_owned": 0,
                "num_reviews": 25,
                "playtime_forever": 951,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 260,
                "last_played": 1699258850
            },
            "language": "english",
            "review": "A big game with nothing in it",
            "timestamp_created": 1694936543,
            "timestamp_updated": 1694936543,
            "voted_up": false,
            "votes_up": 62,
            "votes_funny": 1,
            "weighted_vote_score": "0.656623184680938721",
            "comment_count": 0,
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            "timestamp_dev_responded": 1700146153,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nYou can fly, you can shoot, you can mine, you can loot!\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\nNever stop exploring!\nBethesda Customer Support"
        },
        {
            "recommendationid": "145763133",
            "author": {
                "steamid": "76561198009641904",
                "num_games_owned": 2326,
                "num_reviews": 60,
                "playtime_forever": 145,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 137,
                "last_played": 1694301278
            },
            "language": "english",
            "review": "Daggerfall among the Stars \nMorrowind in Space\nOblivion with Planets\nSkyrim Star Wars\nFallout Galaxies\n\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=3028864043",
            "timestamp_created": 1693980657,
            "timestamp_updated": 1694002857,
            "voted_up": true,
            "votes_up": 16,
            "votes_funny": 3,
            "weighted_vote_score": "0.656529068946838379",
            "comment_count": 0,
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        {
            "recommendationid": "145871777",
            "author": {
                "steamid": "76561198162017318",
                "num_games_owned": 0,
                "num_reviews": 34,
                "playtime_forever": 989,
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                "playtime_at_review": 529,
                "last_played": 1694291843
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            "language": "english",
            "review": "Firstly, this game doesn't have anywhere near the amount of launch bugs that people are screeching about, in fact, I encountered more launch bugs in Baldur's Gate 3 than Starfield.  With that said, it does run like a dog, apparently a 4080 is not new enough for Todd. I mean, I do stay above 50/60 FPS at 4k, but even Cyberpunk does better in this regard.\n\nI really wanted to like this game but it is so difficult to do. I've listed some of my gripes below.\n\n1. The interaction with NPCs is exactly how it is with Skyrim and Fallout, it was clunky 20 years ago and it is still clunky now.\n\n2. The graphics in places are nice, but then the character models looks just like they do in fallout 4. The animations are terrible, the lighting is flat, the NPCs look soulless when engaged in that terrible mechanic Bethesda uses for dialogue.\n\n3. I was looking forward to some space exploration but that is not what you get. In No Man's Sky you can climb in your ship and fly around the planet, landing where you want, zipping off into space or entering a planet's atmosphere at will in a smooth motion. You don't get that here! What you get is some options to get out of the craft, take off, or fly to a target location. Taking off doesn't hover you above the surface, no, no, no, it sends you into high orbit around the plant. I suppose technically you can choose a location on a planet to land, but you can't see anything before you land. So you pick a spot with nothing interesting, then pick a new spot and Loading-Screen-Your-Way-To-That-Spot and get out. Honestly, the space craft bit feels like a fast travel with a little bit of space combat between. It would have been better if they had just given you a shuttle craft that you could climb on and select your destination. The whole space craft system is flawed and so badly restricted that it feels like a hindrance and not a mechanic.\n\n4. Remember how the guns felt in Fallout 4 (without VATS) well that is how they feel in this game. Zero effort!\n\n5. Do you love it when you're in the middle of a mission and you walk past an NPC and all of sudden you've now picked up a new side-mission and that side-mission has become active? I do, especially when I'm not paying attention and I end up spending 10 minutes travelling to a location only to find out I've been following the wrong marker.\n\n6. The story-line is flat for me, I've spent around 9 hours playing and so far it feels like a generic RPG tale. A nobody player character gets caught up in a large organisation and ends up saving the day. Cool - artefacts to collect, every organisation I encounter wants me to join so I can run missions for them, yay! I'm expecting settlements to need my help at any moment. I'm not saying that for comedic effect, I've just landed in a town that looks like Fallout, the characters are all Texans, they have troopers, and signs made from wheel hubs. Minimal effort.\n\n7. The UI is not well thought out, especially when digging into the map and trying to back out. The same button to 'go back' zooms out on the map ( e.g. planet to system to sector).\n\nThere are more points than I've mentioned but I don't want to rant forever, this game is NOT NEW, it is just a mod for fallout. They didn't even have the common decency to update the janky gameplay mechanics.\n\n[b]Edit: 2023-11-19[/b]\n\nThank you for the feedback Bethesda.\n\nI'm not entirely sure that's how it works though. If I say the combat feels clunky it doesn't matter how much time you put into it or how great you think it is, my opinion is that it's clunky.\n\nI also appreciate the dismissal of my other points using the finely crafted marketing message of \"we think it's great - its NASA Punk\".\n\nI also never compared No Man's Sky graphics, I compared the freedom of exploration we get in No Man's Sky vs the point-and-click exploration we get in Starfield. \n\nIt is also worth noting that, fast travel is good, I use it all the time in various games. However, consider how it would feel if you removed the ability to walk between villages in Skyrim. Fast Travel is a time saving mechanism, exploration is done by exploring.\n\nLastly, generic fetch quests for factions wanting my help isn't really gripping content. after 16 hours in game I've seen everything I have interest in seeing.\n\nAgain, thanks for taking the time to post a marketing campaign on my review.",
            "timestamp_created": 1694115725,
            "timestamp_updated": 1700355162,
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            "votes_funny": 14,
            "weighted_vote_score": "0.656290411949157715",
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            "timestamp_dev_responded": 1700144562,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nWe are sorry that you had a negative experience due to NPC interactions and behavior.\nTo keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character. NPC AI has been improved with the move to Creation Engine 2 that has radiant AI enhancements that allows for dynamic interactions within the game’s various environments.\nWe are sorry that you did not like how the graphics look within the game.\nThe Starfield developers took care to make sure its ideas had roots in the real world. Visually, Starfield draws from the nostalgia and imagination of 20th century space travel. The game is a kind of period piece, despite it taking place in the future. It's a fusion of future and past, a style the team calls \"NASA punk.\" The idea is that everything in Starfield's future world feels tactile and real. Buttons on spaceships are not mysterious; there are labels detailing what they do. Spacesuits look like they were dreamt up in the 1970s.\nGiven the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems. The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner. However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique.\nThe combat is some of the best feedback we receive from players on how much more fun and polished it feels. We recommend looking at completing the quests that grant you special powers to go along with your heavy weaponry. If you don't feel unstoppable then, we are not sure you will feel like that in any game!\nYou can easily toggle which mission you are following by selecting it from the main menu. It will even break it down to each step of that given mission.\nWe can understand your frustration with how the UI functions within the game.\nStarfield’s art direction and overall UI aesthetic is meant to be cohesive and have a “NASA Punk” look. Menus are clean, bold, and neatly organized with the focal point on the player’s character. The skill menu is colorful and iconic while the inventory shows off items, weapons, and armor in a visually striking way. These UI design choices increase your immersion into the Starfield universe.\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\nBethesda Customer Support"
        },
        {
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            "language": "english",
            "review": "Elder Scrolls + Fallout + Space = Starfield........ not complicated.",
            "timestamp_created": 1693961657,
            "timestamp_updated": 1693961657,
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        {
            "recommendationid": "145736251",
            "author": {
                "steamid": "76561198254151411",
                "num_games_owned": 1975,
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            "review": "[quote]\n[h1]     Gameplay     [/h1]\n[/quote]\n\nStarfield is a vast open-universe roleplaying game with over a thousand planets and moons to land on.\nRanging from barren to heavily colonised locations, gas giants cannot be landed on, instead some of them have spacestations and structures orbiting them.\nWith active flying starship in the outer space, every single one of them are interactive for benevolent or malevolent purposes or outcomes.\n\n[b]Environment[/b]\nMultiple biomes stems across each planets as opposed to just one linear biome, with varying climates and atmosphere directly impacting your character's condition.\nThere are several different illnesses and injuries that can be caused by these, impacting your character immersively, such as coughing would deplete your oxygen drastically. All of which can be medicated, mended and also there are suit insulations you may apply or find to build resilience to multitude of alien atmosphere.\n\n[b]Gravity[/b]\nEach planet have their own gravitational threshold and it is a comedic delight. For instance, I fought six thugs in an outpost of theirs during a low gravity planet inside a narrow scaffolding. It was an awkward mess, we all floated around and bounced each other, none of us could aim properly, and I'm fairly certain that three of us came out pregnant.\n\n[quote]\n[h1]     Civilization     [/h1]\n[/quote]\n\nThere are quite a few highly populated cities in Starfield with different styles and cultures to each of them. \nThere's a sleek, clean and futuristic city governed by high class society, a dystopian neonpunk city strongarmed by criminals, a community assembled settlement by freedom fighters, so on and so forth.\n\n[b]Architecture[/b]\nThere is one thing I was greatly surprised by, that many game developers have been reluctant to make, [i]every single building[/i] are accessible in this game. Not one is barricaded or just for show. Many kinds of commercial, governmental and residental buildings are found across all of these cities. Residental buildings offers apartments that your character can buy and manage the interior to your liking.\n\nEach city has multiple layers to their colony, every floor with classes separating each other. Do make sure to explore every turns and corners, you'll find more to it.\n\n[b]Pedestrians[/b]\nThe higher populated cities are denser with foot traffic, people of different types and styles. As people mind their own business, your character may eavesdrop some conversations or see something in the passing that may prompt a sidequest. As will there be many random encounters that you could intervene or be invited to.\n\n[quote]\n[h1]     Characterisation     [/h1]\n[/quote]\n\n[b]Character customisation[/b]\nDesigning a character may take up a tremendous amount of your time, there are a lot of parts of the facial structure that can be edited as humans in-game need to incorporate to facial expression.\nIf you have played Fallout 4 then you'll be familiar with how extensive character customisation can be in a Bethesda game.\n\nIn this game they have changed the mechanism of customisation a little bit, instead of customising bone structure, you're customising the soft tissues, giving it a more smoother and softer look. This means they won't look hilariously deformed if you were to be dramatic with the sliders and the rest of the facial parts will synchronise with the face to line up seamlessly.\nOddly enough we don't get to see or hear our character in dialogues which I was a little let down by.\n\n[b]Lifestyle and roles[/b]\nOn top of appearance you will be given a wide array of personalisation to mold your character according to your preferred roleplay. There are too many roles to choose from, and that may change over the course of your progessive decision-making.\n\nIt goes both ways, you could join up with the law enforcers and fight crime, or you could enroll in piracy and harass the innocent. You could be a bounty hunter or you could be hunted, [i]et cetera[/i].\n\n[quote]\n[h1]     Combat     [/h1]\n[/quote]\n\n[b]Weapons[/b]\nFirearms comes in many different types such as ballistic, energy, particle beam, electromagnetic and explosives. And then we have the good old brutal classic; melee weapons as well.\nWhile there are an overwhelming amount of different weapon types, attachments and customisation, there are also a collection of early 20th century of what is classified as [i]\"old earth\"[/i] weapons. They're a little worse for wear but they're trusted classics, and there's at least one for every weapon class, ranging from bayonet to sniper rifles.\n\n[b]Battles[/b]\nThe combat in this game is fantastic compared to past Bethesda titles, they really did a good job on this one, you could inflict different types of physical impacts such as staggering your opponents to drop into all four and attempt to crawl away or tear into their boostpack fuel reserve and have it blast off and explode.\n\n[b]Stealth[/b]\nSilent and nimble have an interesting design in this game, all people have a hearing sense and cone of vision but the cone isn't visible, you simply have to use logic from where they're looking at.\n\n[b]Dogfighting[/b]\nThe space combat can be majestic and is truly a blast, as much I try to be diplomatic, it doesn't take much convincing for me to cave in and power up my weapon system. You can power up your weapon systems individually and balance around them depending on how much power you have to distribute amongst your weapons, if you happen to have more weapons than power.\nAt some point you'll find yourself utilising so much of your ship's dashboard that you're practically a bonafide space pilot behind your greasy peripheral.\n\n[quote]\n[h1]     Skill Tree     [/h1]\n[/quote]\n\nThere are many skills in this game, grouped by category, none are barricaded by level requirements.\nAll skills costs 1 skill points to unlock, which you earn one by every level. However there is a little more to these skills than just unlocking.\nEvery skill has four tiers in place for them, each tier enhancing its perk greatly. Skill tiers also costs 1 skill point to unlock, so you can keep working on the same skill, but the tiers takes a little more work to unlock. To unlock the next tier, the previous tier comes with a small challenge. So you have a purpose to build your character other than just trying to be strong.\n\n[quote]\n[h1]   Base building, apartments, home ships   [/h1]\n[/quote]\n\n[b]Base building[/b]\nYou can build outposts to make a place a home of your own anywhere on any planet or moon. You may build multiple and link them together, you can have a mining base, a crew station, a homestead of your own.\n\n[b]Apartments[/b]\nAs mentioned before, there are several apartments across the systems if you want to settle down to a more populated area and commercial access. You'll be able to furnish and decorate them.\n\n[b]Home ship[/b]\nA spaceship you assign as your primary ship becomes your home ship. This will be your ship you'll sleep, cook and bathe in. The ship building feature allows you to many detailed customisation of both exterior and interior. You can truly go way and beyond with ship building. There's also complete ships that you can purchase, find or steal all over the interstellar body.\n\n[quote]                            [/quote]\n\nThere is so much things to talk about in this game, but alas there's 8,000 character limit on Steam reviews, understandably so. If you made it this far, and feel like you've learned nothing, I am sincerely sorry, I just do not shut up!\n\nI hope you'll find yourself golly and jovial playing this game as I have been. I've done nothing but obsessively play this game for the past five days, and I have barely scraped the surface.\n\nTo the best of luck, astronaut and I'll see you on the starfield.",
            "timestamp_created": 1693958446,
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        {
            "recommendationid": "145843801",
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            "language": "english",
            "review": "Yup. Its a banger. I'm over 50 hours in, and I've barely scratched the surface. I'll be playing this game for a long time. This game is amazing.",
            "timestamp_created": 1694083642,
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        {
            "recommendationid": "148034752",
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            "language": "english",
            "review": "I'm not mad, I'm just disappointed.",
            "timestamp_created": 1697043562,
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            "timestamp_dev_responded": 1697054470,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not have a positive experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nThere are many different ways to enjoy Starfield such as Missions, Exploration, Roleplaying, Outpost building, and Starship building.\n\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\n\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "148192513",
            "author": {
                "steamid": "76561198053785254",
                "num_games_owned": 0,
                "num_reviews": 3,
                "playtime_forever": 5511,
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            },
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            "review": "Played consistently for about a week, and loved every minute. Then took an unintentional break. Came back and played for an hour or two. I WAS SO BORED. Even after the break, it felt like I was doing the same thing over and over again. Quests are tedious and shallow, most voice lines are lifeless...and the worst part, for the size of the world Bethesda made, it feels like there is nothing to do. I enjoyed this game, but it got stale very fast for me.\n",
            "timestamp_created": 1697279414,
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            "developer_response": "Hi,\nWe appreciate you taking the time to provide your review and sorry to hear that you did not enjoy your time in Starfield.\nIf you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield. You can take time to explore various planets for resources and items. Break the law by smuggling and selling contraband. Build your own Outposts and Starships and customize them to your enjoyment. There are many things to do and you can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W \nTo provide feedback to development for Starfield, please feel free to use this form here: https://beth.games/45BDMKb\nThanks again and we hope you return to your journey through space soon!\nWarm regards,\nBethesda Customer Support"
        },
        {
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            },
            "language": "english",
            "review": "You should go and check out Baldur’s Gate 3 instead. Spend your money where it deserves to be spent.",
            "timestamp_created": 1703819014,
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            },
            "language": "english",
            "review": "https://store.steampowered.com/app/1086940/Baldurs_Gate_3/",
            "timestamp_created": 1694377494,
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        },
        {
            "recommendationid": "145907152",
            "author": {
                "steamid": "76561198042398576",
                "num_games_owned": 374,
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            },
            "language": "english",
            "review": "Zero innovation, extremely sterile and boring. This game has no character. The entire thing feels like something an AI wrote",
            "timestamp_created": 1694173082,
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            "voted_up": false,
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            "timestamp_dev_responded": 1699376606,
            "developer_response": "Hi,\nWe appreciate you taking the time to provide your review and sorry to hear that you did not enjoy your time in Starfield.\nIf you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield. You can take time to explore various planets for resources and items. Break the law by smuggling and selling contraband. Build your own Outposts and Starships and customize them to your enjoyment. There are many things to do and you can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W \nTo provide feedback to development for Starfield, please feel free to use this form here: https://beth.games/45BDMKb\nThanks again and we hope you return to your journey through space soon!\nWarm regards,\nBethesda Customer Support"
        },
        {
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                "playtime_at_review": 323,
                "last_played": 1695659602
            },
            "language": "english",
            "review": "Yeah it's not to bad,just has me confused most of the time :p",
            "timestamp_created": 1693996870,
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        },
        {
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            "author": {
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            },
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            "review": "My biggest problem with this game is that, after 48h, it really starts to feel like a fasttravel simulator.  I loved Morrowind, Oblivion ,Skyrim, Fallout,... for the immersion those games brought.  Travelling the world in those games was thrilling, a new adventure/battle/discovery could just be around the bend and it made you travel from point A to B to C to A.  Fasttravel was used from time to time, to get around more quickly.  But as an exception more than the standard rule.\nBut in Starfield it is the other way around.  I feel that I'm forced to fasttravel from point A to B because there isn't going to be anything interesting happening during my travels. \nIt doesn't help that you are put out of the immersion every time.  Want to exit your ship: loading time.  Want to lift off/land from/on a planet?  Loading time.  Want to enter a structure?  Loading time!  Every thing feels instanced and lacks the feeling of a large, open world.\nThere are  enjoyable moments, don't get me wrong, I wouldn't get to 48hours otherwise.  But immersion is so difficult to attain due to this convulated and boring travel/exploration system that I already know that it's going to be a slog to finish it.  Let alone replay.\nOn another note it seems to do everything mediocre.  Space travel/combat, base/ship building, crafting, fps combat. It's al there but nothing stands out.  Even as an RPG it's not what I'm used to in 2023.\nSure is huge though.  Lots to do... but it does all feel like I've seen and done it all before.",
            "timestamp_created": 1694608826,
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            "timestamp_dev_responded": 1700147134,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nWe can understand your frustration with fast travel making the universe feel much smaller.\nGiven the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems. The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner. However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique.\nThe combat and ship building have been some of the most praised aspects of Starfield by our community. What do you think would improve it further?\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\nBethesda Customer Support"
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        {
            "recommendationid": "145743822",
            "author": {
                "steamid": "76561198039027057",
                "num_games_owned": 2582,
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            "review": "When it first came on, I felt a flutter in my chest like I was falling in love! I remembered this feeling loading up Oblivion, Skyrim, and opening the Fallout vaults, it's the very same excitement made all the sweeter because we had to wait SO LONG!! And now it's here. \n\nIn the first few moments, you'll go down a mining shaft that reminds you of the cart ride in Skyrim, you'll quickly pass out and wake up with somebody in your face like ol Doc Mitchell. The magic is still here in this one, folks! They brought it back. I've only played a short while and half of that was creating a character (woah, blue, pink, green hairs in a Bethesda slider, finally) but I can say I plan to live in this world for the foreseeable future. \n\nThere aren't great maps on the over world, that's a big minus; the npcs are ugly as sin but the quest-givers are very nicely done. My second player character has run into a persistent eye bug, doing the Starefield gaze in all the photos. Most of those issues modders will fix. Despite those negatives, I can't quit playing. I love the exploration and the world!\n\nTry it, and if you don't like it, well you can rest easy knowing that NOW they'll finally start concentrating on the Next Elder Scrolls! ",
            "timestamp_created": 1693962521,
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        },
        {
            "recommendationid": "145750066",
            "author": {
                "steamid": "76561198001363421",
                "num_games_owned": 619,
                "num_reviews": 19,
                "playtime_forever": 5056,
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                "playtime_at_review": 1482,
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            },
            "language": "english",
            "review": "If you look at the discussion board here on Steam, you'd think the game is the worst game reviewed on Steam. Don't worry though, it's a pretty enjoyable game that showcases what Bethesda does best. See this game as \"Fallout in Space\" rather than a mix between No Man's Sky and/or Elite Dangerous. This game isn't infinite, it doesn't need to be; it does not let you \"freely explore\", and I don't see why you'd like to spend hours wandering in nothingness (space is mostly nothing, remember that); NPCs are janky, but much less bugged than other Beth games at launch.\n\nIt's a good game, it's far from perfect, but it's an excellent start. This game is going to be a modder's paradise and I can't wait to see this become the \"next Skyrim\" (hopefully, atleast)\n\nEDIT:\n50h in now, few of the faction quests completed; still enjoying it. Most faction quests feel like \"main quests\". Completely ditched the Constellation quests while doing these, you get hooked easily and start hoppign from system to system to start wondering who's doing what.\n\nI'm really enjoying my time. Last time I was hooked this much was when I played Kingdom of Amalur back in the 2010s. I might just finish this game once and restart another save just to see how impactful your choices are.\n\nEDIT 2:\nFinished my first playtrough at 65h. I didn't invest much time in doing the side activities as their rewards were underwhelming and because I had completely broken guns. There are a few systems that I haven't explored yet, Outposts being one of them I'd like to try in a second playtrough.\n\nThe ending isn't as \"controversial\" as some gaming news websites make it to be, it makes sense if you read the Constellation lore and are attentive to what happens during the main story.\n\nI really, really enjoyed playing the game. I had a few bugs, but nothing a quicksave can't repair. I haven't tried mods yet, but I expect the modding scene to go absolutely ham on the almost infinite possibilities this game has to offer. Right now, most mods seem to be performance-oriented, but I haven't had any issues with it. Really looking forward to it though.\n\nSolid 8.5/10 for me.",
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        {
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            "language": "english",
            "review": "Gollum the Destroyer suffered through numerous battles of the hardest difficulty to 1% chance persuade the final boss to leave without a fight and get their precious.",
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            "review": "This game is a bit of a tough game to rate. I have over 50 hours in it, and I forsee another 50 or so. So I can't say I wouldn't recommend it. However, is it workt $70/$100? No, not really. It is the very essence of a Bethesta game boiled down to a concentrated broth.\n\nWhat keeps it from being a really good game is the weird writing/dialogues. It is better than some other Bethesta games, but feels very unnatural and strange. Sort of like an \"uncanny valley\" of dialogue at points. As if \"Yes, this is almost how humans talk, but not quite.\"\n\nSame goes for the characters in terms of animation, facial expressions, textures, etc. They feel very 2010 but put inside a better render engine.\n\nI also wish there was more to the space flight. Right now you really just fast travle everywhere, the only times you do things in space is space battle, where I get crushed within seconds unless I drop the difficulty. There is just very little you can do in terms of space tactics.\n\nThe story, lore, etc is really good though. I love the worldbuilding and what they have created. I also really enjoy the ship building aspect, even if it leaves a bit to be desired in terms of control, it is a lot of fun. I hope to see this expaned in the future.\n\nI've not really tried base building, mostly because I've not seen the reason to do so yet, but as I progress that might become more apparent.\n\nOver all I recommend the game, but it has its flaws and is probably not suitable for everyone.",
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            "review": "I hate myself for buying this. This purchase does not make me feel good.",
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        {
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            "review": "Sadly, I just uninstalled Starfield. I'll likely never play it again.\n\nI really liked Fallout 4, and still spin it up for another modded playthrough from time to time. Skyrim was one of my favorite games of all time. I also have fond memories of Morrowind, a game that got me hooked on the open world RPG genre. I also generally like space games, such as Mass Effect. I thus expected to fall in love with Starfield. In fact, I was so hyped for this game, I timed the purchase of a $10,000 PC and a 48 inch OLED display so as to have Starfield as my first gaming experience on the new rig and to enjoy everything the game had to offer under the best possible circumstances.\n\nEven after a few hours of pondering, I am still finding it hard to describe just how much I dislike Starfield and the depth of my disappointment, but I'll try.\n\nThe list of small gripes is a mile long. Far too long for a comprehensive list in a short review, and rehashing the obvious likely adds little to the conversation. To mention just a few, these include a clunky UI, ridiculously low inventory space, absurdly low vendor cash even at major space ports, and the notorious plethora of loading screens. Normally, I hold off on modding a Bethesda game until I've had at least one full playthrough and sink a few hundred hours into a vanilla experience. In this case, the mechanics grew so painful after only a few hours, I rushed over to Nexus to see if I could salvage any enjoyment from a game that I very much wanted to like. Several hours into the modded experience, with many quality of life issues mitigated, it dawned on me that no mods would likely ever fix the game's real flaws.\n\nI found myself desperately waiting for any sort of hook that would get me even remotely interested in this world. The game intro was by far the most banal of all Bethesda games that I've ever played. I started off bored, and that boredom only grew with each passing hour. By the time I was only 15 hours in, I simply couldn't take it any more. Wandering through such an uninspired view of humanity's future left me feeling almost disembodied. I felt like neither I, nor my avatar, was actually part of the world. What's more, each part of the universe, and even every game mechanic felt oddly disjointed. Nothing jelled and very little made sense.\n\nI've designed fantasy worlds from the time I was in middle school, creating custom campaigns for my friends to explore. As I learned to program, I then tried my hand at text adventure games and on and on it went. World building is hard. Certainly, not all of my attempts were successful masterpieces, but I'd like to think that my skills have grown over the decades. The world of Starfield serves as a near perfect example of a disjointed, illogical, boring, uninspired, and nonsensical universe. I am very literally considering using it as an example of poor world building in my computer science course. Top that off with (mostly) bland dialog, illusionary player choices, dull worlds filled with endless procedural voids with slow traversal, AI that doesn't even match Bethesda's previous titles, and one is left with a meaningless shell of a game.",
            "timestamp_created": 1703030872,
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            "language": "english",
            "review": "I still have the chance to play again since my first five hours due not feeling well, certainly nothing on part of the game which is awesome.",
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        {
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            "review": "[h1] Undercooked [/h1]\n\nI'm not really sure how to feel about this game. It's certainly not bad, but it's not the masterpiece that some would have you believe.\n\n[h3] TL;DR - Lack of mechanical depth and meaningful exploration holds back an otherwise improved core Bethesda experience [/h3]\n\nI'm a long time Bethesda fan, and the Bethesda formula has been something I know and love. This game hits all the major formula points and improves some, but I would argue that more has been lost than gained.\n\nLet's start with the good. Quests, characters, environmental storytelling and the \"feel\" are all there. The combat and gunplay, while simple (and hampered somewhat by the spongeyness of enemies) is nice and snappy. It feels miles ahead of Fallout 4, and the weapons feel good to use. Low G combat is a highlight. The setting and aesthetic, while maybe not to everyone's taste, is something I greatly enjoy. It feels futuristic and yet grounded. It's got a nice appeal. While some people don't seem to be fond of the writing or the companions, I'd say I enjoyed it, it's very Bethesda, but in a good way. The game is surprisingly bug free. I've not had a single crash or encountered any major bugs.\n\nThe first few hours draw you in, the galaxy opens up before you, and a familiar feeling of wanderlust and excitement overcomes you. You get to build your own ship! Explore all these planets! Take part in all these quests! This is where the problems start. \n\nThe explorations suffers greatly from the procedural environments. You'll quickly see the same (not similar, the actual same, identical) point of interest on many planets. The land/explore/scan/survey complete gameplay loop is very engaging until you realize that that's it, there's nothing else to it. You won't find any cool secrets or hand-placed content like in some previous BGS titles, since it's not there. You can build your dream ship, paint it, decorate the inside of it how you want, and... hardly fly it. Of course, you [i] can [/i] fly it, but only in little boxes around planets. You can't fly it between planets. It's like being given a new bike for Christmas but you can only ride it on the front porch.\n\nThe hand-made content feels years out of date. We've had open-world games have large, bustling settlements, nuanced quest design and engaging AI enemies for years now, and this really feels lacking here. \n\nNew Atlantis feels more like a hospital campus than a believable capital of a multi-planetary government. They talk about Akila city being the heart of a brave new frontier nation , and when you leave the city limits there's... nothing. No frontier, no further evidence of this premise, just more of the same points of interest you'd find in a procedurally generated landing. \nThe AI is sadly braindead, and bumping the difficulty up just makes the enemies spongier. \nThe quest design is incredibly hit or miss, with a large amount of them being fetch-style quests. This makes the lack of immersive starship travel all the more evident when you have to fast-travel from A to B to A again. Having real spaceship travel would have made even quests such as these engaging. Alternatively, the quests could have been designed to circumvent this limitation, rather than emphasize it. \n\nThere are QoL issues - no FOV slider, no brightness settings, no DLSS support, and poor optimization. The game looks really rather good, but not good enough to justify how taxing it is performance wise. These are things that I went into the game knowing, and was willing to overlook since I [i] really wanted to love this game [/i]. \n\nHowever, all these factors compounded to give me the impression the game is just undercooked. The bones of a brilliant experience are there, but somewhere in aiming for the galactic scope of this game, what makes a moment to moment enjoyable experience was lost. \n\n[h3] The game will likely be much improved with some updates, and as sad as it is to say, will only really reach its full potential with the work of the modding community. I think Bethesda knows this and is to some extent relying on the community to finish this impressive but undercooked game. [/h3]",
            "timestamp_created": 1695223310,
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            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nWe are sorry that you do not like landing on different planets and are finding many of them empty.\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\nWe are sorry that you had a negative experience due to NPC interactions and behavior.\nTo keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character. NPC AI has been improved with the move to Creation Engine 2 that has radiant AI enhancements that allows for dynamic interactions within the game’s various environments.\nWe can understand your frustration with the game lacking some highly requested features. The most recent Starfield update has added the highly requested FOV Slider function.\nYou can expect a regular interval of updates that have top community requested features including:\n\nBrightness and Contrast controls\nHDR Calibration Menu\nNvidia DLSS Support (PC)\n32:9 Ultrawide Monitor Support (PC)\nEat button for food!\nWe’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements. Please see this article for more details: https://beth.games/452NYKM\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\n\nBethesda Customer Support"
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            "language": "english",
            "review": "It’s definitely one of the Games of this Year.",
            "timestamp_created": 1693958533,
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        {
            "recommendationid": "152899599",
            "author": {
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            "review": "I have 270 hours and 3 new game pluses under my belt. \n\nThis game has UI, starship and outpost building, and character growth issues (tied to story). It's like playing a vanilla skyrim or Fallout 4, but without the epic storytelling those two had. Unfortunately at the end of the day, this story telling just falls flat. There are not enough branching options and nuances that make it worth it. These are things the community has polished and are tired of polishing. That is why the game is a let down. We're playing a game and once again having to fix things 'we' always have to fix. Where is the maturity? where is the polish from a mature game studio? Why are we needing quality of life and literal math calculation fixes from broken elements of the game in the first month while the studio is silent , scrambling to correct graphics options that should have been present day one? (really, no functional HDR or DLSS support when you could probably train a chimp to read steam hardware survey results and know nvidia cards are king in the marketspace)\n\nIt's a disappointment not because the game is bad, its a disappointment -because it's a Bethesda game like we've always come to expect- and honestly, its 2023, the world has seen some poop in the last few years, and it's nobody wants to accept a vanilla skyrim or fallout 4 experience. It's borderline disrespectful to the community to not bake-in the refinements of elements from these games of the past to learn from those. You can tell no one on this dev team played fallout 4 or skyrim with 100+ mods, and if they did, they were just too afraid, too soft, or not skilled or trained enough to be in a culture where they can provide negative feedback and have that be a healthy interaction with their peers and their managers to speak up and say 'this isn't right'.\n\nOverall, i rate the game 6.5 / 10 and say It probably needs another year and some of the story retconned, and the world livened up. I would like to see faster paced ship combat and slower paced ship combat based on ship size (ship of the line vs. dogfighting), UI and inventory management polish, better character progression, better and more ship customization features , more control over ladders and connecting spaces between ship parts, better Outpost object clearing (sometimes rocks just turn invisible instead of being properly removed when i place an outpost item over them so suddenly i have invisible walls), Reduced and smarter random spawns of ground locations (random spaceports and other points of interest on planetary maps) It's incredibly disappointing to land on a planet that looks desolate and, without fail, always see some human-made building within sight because the algorhyhm says there needs to be one. Spoiler: this even happens on the planet during Sara's companion mission if you walk about 1k meters ish outside the hand crafted landscape. Seriously immersion breaking and ruins that bit of story.\n\nIn the end, I think people will be playing starfield in 11 years but not because they played all 11 years, but because they waited another 2-3 years , an apology and a free DLC that lured them back in. I doubt they can pull a CDPR cyberpunk though. It's kind of sad, because the dev's failure on this is also a sign of disrespect to themselves after they complained about TES and FO series and wanted something new. Here is their new IP, their new story and opportunity for world building and it's just a let down...\n\nYeah I played 270 hours, but I really only needed 40. Some questlines are vastly more enjoyable than others despite being optional ( and thats cool ) but geez. I'll never pick the game up again for probably a year or two, and i'll -never- purchase DLC or expansions for the game unless I get the equivalent of content and updates of one DLC / expansion's worth of free updates that show they have the passion to at least fight for their respect again.",
            "timestamp_created": 1701738879,
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        {
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            "review": "I have toyed between liking and not liking this game for a very long time. I saw it was met with a mountain of hate, and I'd been able to embrace some flawed games in the past. Deus Ex Mankind Divided, Mirror's Edge Catalyst, Mass Effect Andromeda. I had to get my own opinion on this. Running endlessly on planets is horrific, but I could fix it with the Jetpack Overhaul mod and the gunplay was satisfying. The quests in the game just weren't gripping me, but maybe I could invest past the lack of voice acting and body language and into the words and meanings, and hey you can build really cool, livable, usable starships! Then something broke in me. When I finally reached a certain point in the story quest, all the effort I put into levelling my character and starships all suddenly felt pointless. It was in that moment it truly clicked with me that I was playing a soulless game.\n\nLike the pot boiling the frog you can't quite notice it at first. One distraction after another when you land on another barren planet, a dopamine-producing alien killing gunspree later, and ooh maybe that 1 promising outpost in the distance could have cool enemies, a horrifying back story, or great items? Ah it was just enemies in a maze-like interior. And oh there's another over there, I wonder if it's any different! Eventually, you learn to never touch them again, short of if you want to specifically grind for experience points or better weapon tiers, and even then you're better off running around killing wild aliens for XP, which by the way level you 10x faster than any other method.\n\nThat's what 100 hours in this game was for me. Creating that awesome starship I always wanted to, calculating the best weapons and mass distribution I can put on it. Chasing down resources to create experimental weapon mods on every new weapon I picked up. That kind of felt... *fun*?\n\nAnd then || after a... I think, *exciting*? Main story mission where Walter and I negotiated with an ex-employee for an artifact in Neon, I met the Starborn. What followed was what I can only describe was as if a Redditor was given the task of writing about a new, illusive, dominating alien race making first contact, and that Redditor clearly being a fan of Mass Effect. After some of the most clunky dialogue exchange between you, the Starborn, and your companions, you're able to fight this \"ship design you've never seen before\" who is prepared to \"send you into oblivion\", who I immediately trounced and who had only escaped with a smidge of health because I attempted to disable its engines, to which I discovered you can't dock it anyway. ||\n\nI think that's what's shallowly buried beneath the lines here. It's that constant theme in Starfield where something promising shows itself, where it be a mechanic, a new world, the NASA punk art style and sounds, or embers of a space epic story, and then you're very quickly met with a hollow, just slightly stimulating experience so as to keep your head numb and stop you from realizing what's really going on. Playing this game feels like undergoing the processes of indoctrination, but in real life.\n\nThat dialogue sequence though. That one dialogue sequence. It triggered memories it should not have. As soon as I remembered the intense feelings I felt during the Mass Effect trilogy, and just how harrowing it was to meet a Reaper for the first time, I snapped out of my stupor and realized how dry my throat has been for soulful story experiences that have real emotion, voice acting, and charisma.\n\nThis game lacks all of it, it has no charm. And when you realize it, every effort you put into your action RPG pseudo-roleplay that they've engineered you into comes tumbling down like the weak house of cards it is. The only winning move is never to play. I used to think it was the most mixed gameplay experience I have ever had. Now I can only see it as... a husk of a video game.\n\nThere is one thing that this game gave me that I'm truly grateful for. It has helped me realize what I truly value in a game - and what that actually looks like. I'm off to escape my indoctrination before it's too late. I'll be starting the Outer Wilds and Baldur's Gate 3 now.",
            "timestamp_created": 1703303537,
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            "review": "Wasted potential is the best way of describing this game, Ship combat terrible . ships are glorified backpacks, planets are mostly empty which would be fine if we could fly the ships in atmosphere but sadly no. Ships can pretty much fast travel everywhere , no real risk of getting lost or feeling vulnerable during flight. \n\nTo put it bluntly , this game could have been so much more . \n\n",
            "timestamp_created": 1701281849,
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            "language": "english",
            "review": "\"We did...you might need to upgrade your PC.\"\nOh ye? Fxxk you Todd!",
            "timestamp_created": 1694184232,
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        {
            "recommendationid": "145958772",
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                "steamid": "76561198021312876",
                "num_games_owned": 1070,
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            "language": "english",
            "review": "https://leonardo.osnova.io/1741de22-6f10-57fe-a7c9-579b5b5b64ee/-/format/mp4/\n\nclassic from Todd Howard. did shit again.",
            "timestamp_created": 1694236727,
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            "timestamp_dev_responded": 1700146653,
            "developer_response": "Greetings,\n\nWe are sorry to hear Starfield didn't live up to your expectations.\n\nOur team is dedicated to continue optimization of all systems moving forward through updates and so if you experience a bug or glitch in game, please submit it to us via feedback  https://beth.games/3Xdn3d4\n\nYou can send further feedback to development here: https://beth.games/46e5g8E\n\nNever stop exploring!\n\nBethesda Customer Support"
        },
        {
            "recommendationid": "145742902",
            "author": {
                "steamid": "76561198410857961",
                "num_games_owned": 72,
                "num_reviews": 16,
                "playtime_forever": 258,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 258,
                "last_played": 1693682626
            },
            "language": "english",
            "review": "From now I will never pre order any game again (unless if I know the franchise). Insane hype like Hogwarts Legacy and just another boring game. :( . \"Oooh but game will get cool after 1000 hours playing\" f*ck. I'd rather to watch One Piece. It's not a horrible game anyway, but it's not a GOTY like people were hyping. NPCs on GTA game are away better than the characters on this. No crashes or bug for time I played (4070Ti very stable at 70-80fps in Ultra 1440p). I will go back tô No Mans Sky which is better.\n\n;De agora em diante nunca mais pego jogo na pré-venda kkkkkkkkk dei mais uma chance depois de Hogwarts Legacy e esse conseguiu ser pior no quesito chatice. Meia hora tentando adentrar na atmosfera do planeta pra depois saber que não da pra pousar a nave e é tudo viagem rápida e infinitos loadings. Ain o jogo fica bom depois de 1000 horas jogando, prefiro ir assistir One Piece. Não é horrivel, mas não é lá esses games, não mereceu tal hype e tá longe de ser um goty. Não posso reclamar de bug, não teve.",
            "timestamp_created": 1693961923,
            "timestamp_updated": 1693969898,
            "voted_up": false,
            "votes_up": 337,
            "votes_funny": 22,
            "weighted_vote_score": "0.639653205871582031",
            "comment_count": 53,
            "steam_purchase": true,
            "received_for_free": false,
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            "timestamp_dev_responded": 1701190321,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nWe are sorry that you had a negative experience due to NPC interactions and behavior.\nTo keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character. NPC AI has been improved with the move to Creation Engine 2 that has radiant AI enhancements that allows for dynamic interactions within the game’s various environments.\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\nBethesda Customer Support"
        },
        {
            "recommendationid": "146620508",
            "author": {
                "steamid": "76561199117900997",
                "num_games_owned": 0,
                "num_reviews": 2,
                "playtime_forever": 2393,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 2348,
                "last_played": 1695173246
            },
            "language": "english",
            "review": "For true Bethesda lovers that know how to balance the play cycle, manage inventory and loved the base building form Fallout 4. You'll like this game. Everyone else, not so much.",
            "timestamp_created": 1695170552,
            "timestamp_updated": 1695170552,
            "voted_up": true,
            "votes_up": 125,
            "votes_funny": 18,
            "weighted_vote_score": "0.639507412910461426",
            "comment_count": 7,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "146570283",
            "author": {
                "steamid": "76561197998781213",
                "num_games_owned": 0,
                "num_reviews": 3,
                "playtime_forever": 1569,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1569,
                "last_played": 1694888197
            },
            "language": "english",
            "review": "Ships are completely useless. There is no space exploration. Inventory management horrible. Multiple fast travels and loading screens are REQUIRED to go anywhere. Vendors have no credits. Stealth is broken. Generated content is too similar and copy/pasted. We are in the year 2300 flying across the galaxy and every weapon in the game can be found in a shed in Arkansas today. \nHuge bethesda fan but this is a hard pass",
            "timestamp_created": 1695094888,
            "timestamp_updated": 1695094888,
            "voted_up": false,
            "votes_up": 564,
            "votes_funny": 36,
            "weighted_vote_score": "0.638947963714599609",
            "comment_count": 0,
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            "timestamp_dev_responded": 1700585190,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nGiven the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems. The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner. However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique.\nWe have made many changes to gameplay elements including Stealth. You will now find that going for a Stealth build is a much more viable option. To stay up to date on changes made to Starfield, please keep an eye on https://beth.games/3QNU64C\n\nNever stop exploring!\nBethesda Customer Support"
        },
        {
            "recommendationid": "145968921",
            "author": {
                "steamid": "76561197976186509",
                "num_games_owned": 0,
                "num_reviews": 11,
                "playtime_forever": 2728,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1829,
                "last_played": 1694966404
            },
            "language": "english",
            "review": "\"It's a Bethesda game!\", that's what people say defending this game. I say Bethesda should realize we're in 2023.\n\nComing to this from Baldur's Gae 3 is Jarring. Everything feels fake, characers are cardboards on a pretty landscape, choices don't matter, dialogues don't matter, it's like a collection of little scenes pasted togheter, and the feeling is aggravated by constant loadings and traveling from a little scene to the next. \n\nCombat is atrocious because of terrible AI, feels like a chore.\n\nQuests are go from point A to B, shoot some stuff, maybe a gamey objective that makes you roll your eyes because of how terribly it's implemented. I'll give an example: i am working for a corrupt corp, i am tasked to go and plant some false incriminating evidence in their store. Sounds cool right? Except i literally walk in from the front door, walk straight into the supposedly restricted area in front of everyone, lockpick a door in the same room with a guy that saw me walk in, lockpick a secure container still in his view, place the stuff in and walk out. Yeah, infiltrating done right.\n\nThe only saving grace so far is the ship building, that is kinda fun. Except you can't store pieces or transfer a module from a ship to another. \n\nI have 30 hours in at the moment of this review, all spent hoping it would get better, all spent feeling like i should go and start another BG3 campaign.",
            "timestamp_created": 1694251008,
            "timestamp_updated": 1694251008,
            "voted_up": false,
            "votes_up": 26,
            "votes_funny": 0,
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            "comment_count": 0,
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        },
        {
            "recommendationid": "146918046",
            "author": {
                "steamid": "76561197972043738",
                "num_games_owned": 0,
                "num_reviews": 5,
                "playtime_forever": 5465,
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                "playtime_at_review": 5465,
                "last_played": 1694291560
            },
            "language": "english",
            "review": "A step back for Bethesda.  This took five years to develop?\n\nStarfield lacks creativity.  It's a very generic sci fi setting.  Every base lore concept has been done dozens of times before.\n\nThe writing is just okay.  At times it works, at times it doesn't.  It lacks spark and flavor.  There's no faction I find myself caring about, no lore I find compelling.  It earns a few humorous moments, but never captures a sense of broader awe and wonder.\n\nThe followers are not engaging.  Someone reanimated a few bowls of raw oatmeal and that's what comprises Constellation.  You know a BGS game is bad when The Adoring Fan is the best character in the game.\n\nMost mechanics are not fleshed out and are pointless.  There aren't good reasons to mine, aren't good reason to explore.  Planets somehow simultaneously feel empty and yet, are stuffed full of POIs.  Those POIs are copy/pasted down to the enemy and item locations.  They stop being interesting fast.\n\nOutpost building is a half-baked concept.  It feels like a step down from settlements in Fallout 4.  They're tedious, pointless, and it takes 10 wasted perk points to even unlock.\n\nThe perk system in this game sucks.  It sucked in Skyrim, for anyone who made it past level 20, it sucks here.  Too many perks require you to dump points into useless and boring % increases, just to unlock features that should have been available from the start of the game.  The Fallout 4 SPECIAL system was better in every way.\n\nShip building is at least somewhat interesting.  The problem is, there's nothing interesting to do with the ships once they're built.  The crew that fill them don't do anything interesting, space combat is repetitive, and you mostly just use them as a means of fast travelling between locations to talk to NPCs.\n\nRegular combat is uninspired.  Gun handling may feel nice, but the game lacks for enemy diversity.  The AI is comically bad.\n\nThe graphics are not very good.  NPC rendering uses none of the innovations from the last ten years.  Games like Horizon Zero Dawn made characters like human five years ago.  Most games now use multiple layers of skin to capture how light disperses and reflects under the different layers.  This makes human skin look much more natural.  This game seems like no rendering improvements have been made.\n\nAnimations are still using the weird facial animations from past games.  Coming into this from Baldur's Gate 3, which took less time than Starfield to develop, it's crazy what a wide gap there is between the two on this matter.  NPCs do not look or feel human, and it seems BGS has made no improvements to their system over time.\n\nIf BGS doesn't seriously overhaul their game design process, I am now pessimistic for TES6.  The lack of innovation, the doubling down on bad ideas, the inability to adapt.  It all shows.\n\nWith Starfield, Bethesda did not attempt something bold and flavorful.  They attempted something mild and plain.  Despite the mild attempt, the end result revulses me.  I spew it from my mouth.",
            "timestamp_created": 1695545062,
            "timestamp_updated": 1695545062,
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            "votes_funny": 1,
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            "timestamp_dev_responded": 1695596774,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not have a positive experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience.\n\nTo see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nWe are still actively working on this game and will be for a long time yet to come. Please tell us more about any issues you have by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "145790079",
            "author": {
                "steamid": "76561198032009863",
                "num_games_owned": 255,
                "num_reviews": 9,
                "playtime_forever": 2710,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 2382,
                "last_played": 1695515584
            },
            "language": "english",
            "review": "The same Bethesda formula but in \"space\". \n\nA solid 7 out of 10.",
            "timestamp_created": 1694010898,
            "timestamp_updated": 1694010898,
            "voted_up": true,
            "votes_up": 19,
            "votes_funny": 1,
            "weighted_vote_score": "0.63766711950302124",
            "comment_count": 0,
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        },
        {
            "recommendationid": "146146520",
            "author": {
                "steamid": "76561198241628840",
                "num_games_owned": 189,
                "num_reviews": 53,
                "playtime_forever": 96,
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                "playtime_at_review": 96,
                "last_played": 1694246646
            },
            "language": "english",
            "review": "Good but definitely not worth 70$",
            "timestamp_created": 1694482673,
            "timestamp_updated": 1694482673,
            "voted_up": true,
            "votes_up": 314,
            "votes_funny": 49,
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        {
            "recommendationid": "145736196",
            "author": {
                "steamid": "76561198067964873",
                "num_games_owned": 3345,
                "num_reviews": 31,
                "playtime_forever": 10273,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 2073,
                "last_played": 1702640632
            },
            "language": "english",
            "review": "Bugthesda is still the studio that everyone is familiar with... \n\"Bugs with game\"... YES, bug is the main\n\nB社遊戲沒Bug我可是不玩的哦 >.0",
            "timestamp_created": 1693958442,
            "timestamp_updated": 1693958442,
            "voted_up": true,
            "votes_up": 13,
            "votes_funny": 2,
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            "comment_count": 4,
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        {
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            "author": {
                "steamid": "76561198037020388",
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                "num_reviews": 4,
                "playtime_forever": 7519,
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                "playtime_at_review": 6225,
                "last_played": 1695757730
            },
            "language": "english",
            "review": "B= Boring quests.\nE= Empty world.\nT= Terrible exploration.\nH= Horrible optimization.\nE= Embarrassing writing.\nS= Soulless characters.\nD= Dreadful UI.\nA= Awful AI.\n\nI'll save a prayer for TES:6...\n\nWhat a shame...\n",
            "timestamp_created": 1695490949,
            "timestamp_updated": 1695490949,
            "voted_up": false,
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        {
            "recommendationid": "148565489",
            "author": {
                "steamid": "76561197962034982",
                "num_games_owned": 0,
                "num_reviews": 50,
                "playtime_forever": 6812,
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                "playtime_at_review": 5515,
                "last_played": 1698354574
            },
            "language": "english",
            "review": "Emil Pagliarulo should be fired. This guy cant think up a story deeper than a puddle. Seriously, he wrote for fallout 4, we all know how bad that writing was, he wrote the story for fallout 76, we all know what giant dissapointment that was. \n\nStarfield lacks the foundation that made Fallout new vegas a classic, the foundation that made Cyberpunk 2077 able to return to praise. Starfields foundation is starting to collapse in on itself and no amount of polishing is gonna make a turd shine.\n\nMain story is just bland, a straight line with no twists or turns and the only thing that will keep you invested is to finish it. Who thought collecting scrap metal to be a good plot point? what am i, a garbage man? I had to learn the colony history in a museum by listening to a bunch of pre recorded messages with zero human interaction between the two sides, i was BORED 2 promps in, why you may ask? Its the way they presented it. In the fallout new vegas intro we got a short summary of the factions, who they are, what they seek and the most recent happening. The rest you discover by INTERACTING with different people inside each factions. Yeah nothing of that in Starfield.\n\nStarfield only had me invested twice, one was during a scrap metal retrival quest where you have to traverse this science facility jumping between two different universe versions of it but in the end it goes nowhere, you get to choose which universe version of the facility to stay in but its all a big nothing burger with no consiquences, i started the quest in universe A and facility A and end the quest exiting into Universe B facility B with nothing changing in the rest of the universe. Like the rest of the game it left me dissapointed at the sheer lack of afterthought. \n\nThe second time was after i walked into a bunker to hear a loud banging noise and after reading a note that said something about dont turn the noise machine off and finding a few other notes that described a family living in the now abandoned bunker, i walk down a single corridor and turn the machine off, turn and walk down the corridor again and meet a terrormorph i kill it and go outside again and kill like 2 more, that was it. \n \n\nThe atmosphere and faction relationships are an enigma, supposedly a colony war was recently ended and yet there is no tension between them, there is a small quest where you stumble upon some UC troops saving some Freestar people and yet there is zero tension between the two factions, \"UC came and rescued us? why?\" type tension. \n\nI realized that i hadnt finished the game when i originaly wrote my review, so i went back and finished it, and nothing really changed, there is only 4 major quest lines that unlike the rest isnt a \"go there, come back. get paid\" \n\nExploration is just straight up POINTLESS, explore one planet and you've explored them all, sure the visuals are different but its all a fog screen. Soon you'll see through the fog and realise its all the same. \n\nThe enemy factions are a giant ball of dissapointment, nothing new, line them up and you'll see the striking resemblence to previous titles, \n\nEclipse mercs = Talon company, Gunners.\nSpacers = Raiders, Bandits.\nCrimson fleet = same as spacers but they're \"pirates\".\n\ninventory management havent changed one bit, Getting all the starborn powers are just tortue and a CHORE. First time getting one starborn power is enough but NO you have to jump throught that hoop EVERYSINGLE TIME you find a new one.\n\nDialogue has no depth, you'll find so many dialog options boils down to YES. To the point it doesnt matter what you say.\n\nGameplay barely scratches the average, a huge improvement so say fallout 3, but basicly the same as fallout 4. Bullet sponge Bosses, NPC's doing whacky stuff. \n\nDesign. The overall design of the game lacks in your average places, for one there appears to be NO PHONES, apparently we left that \"useless\" tech back on earth, how do i know that? BECAUSE I KEEP FINDING THEM. Half the game wouldnt exist if they had PHONES. The cities feel LIKE VILLAGES. Where is the apartments after apartments building after building to house and entire CITY? 80% of the UC main city is just stores! another 10% for embassies one hotel and a big tower that houses the vanguards and uc top excecs. \n\ni found a ship that had been traveling for 300 years YET they seem to have the newest version of windows installed! The ship interior pristine like it only launched a few months ago, not 300 years and after multiple generation of the crew. The only thing that says \"we old\" is the old earth guns and clothes they wear. other than that squint your eyes and it'll look like sysdef ship.\n\nWeapons. For a futuristic setting the weapons really dissapoints, there is no Innovative gun designs, Someone thought adding in a futuristic double barrel shotgun to be a good idea, a weapon system designed in the late 1800. a cylinder loaded shotgun that has alot of wierd design angles? a single laser gun. and so forth, one handed guns are fine, but the melee weapons turn useless after level 30 which there are only 3 or 4 of.\n\nThe music in this game is forgettable, you have your explore music, your town music that will change depending on what town you're in (there is like only 4) and the combat music. you probably wont even catch yourself humming one of them later in life.\n\nJesus the Dev responses are a total joke, read one and you read them all. Every one boiling down to \"NUH UH, you're playing it WRONG. Try doing THIS and THAT.\" Is all the responses made by an AI or are they overdosing on COPIUM? Im supposed to play MY way but their response is that im playing it WRONG.\n\n\nI went and played Cyberpunk 2077 with the new Phantom Liberty expansion right after Starfield and the differences are immense, Incomparable. Games are made to be experienced, to be enjoyed and to immerse you into a world. I can forgive fallout 76 for its shortcomings since i can understand what they tried to create, a multiplayer fallout game. what i cant forgive is starfields intentional boring approach. THEY made a boring game INTENTIONALLY and you deserve all the criticism and negative reviews. I see a clear decline in quality with recent titles and any hope for TES 6 is gone. \n\nHow did it come to this gamers? How did bethesda allow the most boring game to be released? The answer is quite simple: Incompetence. Incompetence at the highest echelons of power. We put our money, our faith, in halfwits. Our intrepid leaders had everything they wanted! Power, wealth. Prestige. And it made them lazy, oh yes and laziness breeds stupidity.\n- President Eden, Epic gamer. 2023.",
            "timestamp_created": 1697838034,
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            "timestamp_dev_responded": 1700590901,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nIf the main campaign feels like its getting boring, try creating different characters with backgrounds and characteristics that clash or are opposite of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\nWe are sorry that you do not like landing on different planets and are finding many of them empty.\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\nYou start the game with the ability to carry 135kg on your person. The best way to increase your inventory size in Starfield is to purchase the weightlifting skill. Doing this will increase your carry weight.  Some foods give you stat increases that temporarily increase your carry capacity. You can unload some of your inventory to a nearby companion to make more room on your character. Finally, you can offload into your ship's cargo hold. Cockpit Modules can be used to add increased cargo space on your starship.\nWe are sorry that you had a negative experience due to NPC interactions and behavior.\nTo keep Starfield as dynamic as possible, NPCs are not fully scripted so weirdness can ensue sometimes. The goal is to make believable characters on the screen with realistic reactions to your character. NPC AI has been improved with the move to Creation Engine 2 that has radiant AI enhancements that allows for dynamic interactions within the game’s various environments.\n\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\n\nNever stop exploring!\nBethesda Customer Support"
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        {
            "recommendationid": "145792168",
            "author": {
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                "num_games_owned": 1276,
                "num_reviews": 73,
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            "language": "english",
            "review": "40+ hours in and the game just keeps getting better. Best Bethesda title since Morrowind/Oblivion.\n\nThis is one of those games where it is what you make it out to be. If you want to play map UI/fast travel simulator, then go for it, but you will miss out an incredible amount of random commentary and side quests that happen to be the best parts of the game. This game is not an e-sport. Nobody cares that you speed ran the campaign in 10 hours. Do yourself a favor and take your time. Explore the massive depth the game has to offer, and I promise you will fall in love with Starfield.\n\n\n\"The more that you give to Starfield , the more you put into it, the more it gives back\"",
            "timestamp_created": 1694012688,
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        {
            "recommendationid": "152447841",
            "author": {
                "steamid": "76561197999365378",
                "num_games_owned": 270,
                "num_reviews": 7,
                "playtime_forever": 6637,
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            "language": "english",
            "review": "Boring, souless game. Took the one thing fun in Bethesda games, exploration, and replaced it by copy pasted, repetitive mini dungeons. Do not buy",
            "timestamp_created": 1701191047,
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        {
            "recommendationid": "145808514",
            "author": {
                "steamid": "76561197976480835",
                "num_games_owned": 1014,
                "num_reviews": 3,
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            "language": "english",
            "review": "TL;DR: It DESPERATELY needs mods to be fun and functional. So if you absolutely must play this, wait a few months until we start getting some proper mods. Right now it's kind of a let down, mostly boring and tedious.\n\nBethesda said they're bringing back more roleplaying elements, so this is what I expected from the game: Skyrim but in space. With some arcadey space flight á la Freelancer, Rebel Galaxy, Everspace 2. It was obvious to me that we wouldn't get seamless space-to-planet transitions because Bethesda is still using the Creation Engine, but I was mostly ok with that.\n\nSo, is Starfield that? No. It's - at best - Fallout 4 in a Retro-Futuristic wannabe-space suit, with next to no arcadey space flight or exploration mechanics (seriously, it can't even keep up with Freelancer, which had similar engine limitations). If you liked Fallout 4, you're probably going to like this. If you liked Morrowind, Oblivion, Skyrim, for their roleplaying abilities, the feeling of a lived-in world that's ripe for exploration, then you're probably going to be as disappointed as I am.\n\nUsually with Bethesda games, I throw the main quest out of the window the moment I step into the world and get agency. DO NOT DO THIS HERE. You will be annoyed and bored out of your mind. Follow the main story, at the very least until you finish \"Into the Unknown\". I spent 30 hours just flying around and exploring planets, only to find that the entire game, from cities to barren wastelands, is repetitive, shallower than an puddle, incredibly repetitive, dated, super repetitive, and the world/landscape generation is disgustingly boring. Not to mention repetitive.\n\nThis is not a roleplaying game. It's a Bethesda Looter-Shooter with some could-be-space elements slapped on top. When interacting with the bug-eyed, plastic looking NPCs, you can usually give 4 answers, that amount to \"Yes\" \"Also Yes\" \"Mildly annoyed Yes\" and \"No but later yes\". Your background or skills hardly play into anything, they're more of a mild seasoning you get to throw in every now and then (Almost always being a \"Yes\" type answer as well).\n\nFor example - and this is a super minor spoiler for a side activity you'll pick up very early on - An employee asked me to break into an apartment and modify his employment records so he'll get a promotion. If I do that, he'll give me a mcguffin I'll need for the quest I'm on. My answers amounted to the usual 3 yesses and a no. This would've been a great opportunity to bring in some background-based answers, or give me the option to rat him out to his superiors, or modify the records but to his detriment, or modify the records of his rival instead. But no - none of that. You just pop in there, click two buttons, done. No options, no roleplaying, just... work. Everything is sterile, everything is always positive or at best neutral, there are no consequences to speak of.\n\nFor some unholy reason, Bethesda decided that all roleplaying skills and mechanics need to be locked behind skills/perks. Want to sneak? Gotta unlock that first. Pickpocket? Intimidate? Persuade? Good luck, you'll need to gain a level to simply unlock each one. You can then level them up with each level-up too, but there are so many other mechanics locked behind these, that it might take you a LONG time until you can get a normal base-build for roleplaying going without suffering from not speccing into more combat or survival related skills/perks. \n\nThe game is incredibly tedious and artificially drawn out. It takes 3.5 minutes to walk from one point of interest to the next that's 1km away. I stop-watched it. Why is that important? Because you will be constantly walking, since you're running out of O2 in a few seconds if you sprint, and it takes ages to recharge. There are no vehicles, you can forget about using your jetpack for lateral movement, so exploring a planets surface is not just boring, but a strain on your patience. You are CONSTANTLY over-encumbered, and inventory management is a pain thanks to the annoying and counter-intuitive UI/UX.\n\nThe worst part for me is that the game might be huge and expansive in theory - on a technical level - but in actuality feels like the most closed-in, shoeboxed, tiny, super repetitive, flat, boring world Bethesda ever created. That is thanks to the constant, unending, relentless loading screens you'll encounter.\n\nYou won't travel around in space from planet to planet (you might technically be able to, but it'll take several IRL hours for literally no reward whatsoever), you'll just open the map, fasttravel to your destination, leave your ship (loading sceen), walk a couple meters to the entrance of a thing (loading screen) talk to someone (cut-scene), walk to the next area (loading screen), then back to your ship (loading screen), undock (unskippable cut-scene), open the map and fasttravel to the next thing (loading screen) and so on and so forth. It just doesn't end.\n\nThe result is that you'll feel like you're just being picked up and dropped into different sets, do the thing you're supposed to do (remember, no roleplaying), get picked up and dropped into the next thing. It doesn't feel cohesive or like a big, open, explorable world like Skyrims or Oblivions. The game constantly takes control away from you with these loading screens and cutscenes, ripping immersion to shreds.\n\nNot everything is bad though. The prop, weapon, and set design is seriously incredible. I absolutely love looking at all the small details, check out the walls of whatever place I'm running into and look at everything I can pick up. Those teams did absolutely fantastic jobs. So did the team that is responsible for the ship builder - which is super fun. Although I wish there were more cosmetic and smaller parts (mods will probably fix that though).\n\nGunplay is... fine. Nothing special, but better than Fallout 4. Shooting in Zero G is definitely fun.\n\nAs for the technical side of things: The game is CPU-bound, so performance could've been a lot better than it is. I don't know where other reviewers got the \"the least amount of bugs of any Bethesda release\" line from, but that is definitely not true in my experience - I've encountered just as many, if not more, bugs here than in Skyrim on release. Bethesda also moved the textures folder to your C:\\ drive, rather than where you installed the game. This is an incredibly dumb decision, as mods can add a good 100+ GB of textures to the game, which will now clog up your main drive.\n\nThe game looks dated. Yeah, sure, it might be the most extensive re-write of the Creation Engine since Oblivion, and it does look better than Skyrim or Fallout 4, but it struggles to keep up with modern games. Years ago, there was a heated discussion about Bethesda continuing on with the Creation Engine. I mostly didn't think it would be a problem - it's an engine, those often get updated without major issues. But with this, it's REALLY starting to show it's age and technical limitations. It truly is time for Bethesda to create a new engine from scratch and not rely on the bones of the gamebryo/creation engine anymore for their next title.\n\nI could go on and on about the tedious conversations, unlikable characters, uninspired fetch quests, disjointed gameplay systems, and so on, but I think you'll get the idea. I wanted to like this. I really did. After 30 hours, when I finally started to follow the main quest, I started to not be bored and annoyed anymore, but it's still a far cry from being fun. The game has so much potential, it could've been so great. But it feels like Bethesda has long since abandoned the idea of making great roleplaying games. How deeply disappointing.\n\nIn short: If you want an RPG, skip this. If you want something like Fallout 4, then wait a few months until there are official modding tools and modders had time to fix the majority of the game.",
            "timestamp_created": 1694028483,
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        {
            "recommendationid": "145739320",
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            "language": "english",
            "review": "STARFAILED\n\nA 2023 Bethesda Loading Screen Simulator",
            "timestamp_created": 1693959751,
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            "voted_up": false,
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        {
            "recommendationid": "150517265",
            "author": {
                "steamid": "76561198010716923",
                "num_games_owned": 706,
                "num_reviews": 22,
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                "playtime_at_review": 2598,
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            },
            "language": "english",
            "review": "> be me\n> spec your character into a stealthy hacker space man\n> do the story missions\n> be asked to go to a very far away planet\n> can't travel because my ship is not powerful enough\n> went shopping\n> \"You cannot purchase ships from this class\" need a leveled up perk \n> the perks in question require 4-14 skill points + challenges to be wasted just to finish the game\n\nStupid game design",
            "timestamp_created": 1700520207,
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            "voted_up": false,
            "votes_up": 27,
            "votes_funny": 1,
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        },
        {
            "recommendationid": "146059284",
            "author": {
                "steamid": "76561198001020400",
                "num_games_owned": 0,
                "num_reviews": 14,
                "playtime_forever": 80,
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                "playtime_at_review": 80,
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            },
            "language": "english",
            "review": "\"You may need to upgrade your PC\" - Todd Howard.\n\"Runs fine on my 4090\" - Random Reddit user.\n\nIt's funny how Bethesda fans will wave away any legit criticisms but will trash other developers when they do the same stuff that Bethesda is pulling with this game.\n\nBoring and bland. The game is obsessed with getting you to fast travel everywhere. Loading scren simulator basically. Barren landscapes somehow manage to only get 50 FPS at best on a 3060ti + Ryzen 3600 + 32GB RAM.\n\nAt least the robot is kinda cool.\n\nIf you want to play a good Bethesda game, go play Morrowind.",
            "timestamp_created": 1694356980,
            "timestamp_updated": 1694964100,
            "voted_up": false,
            "votes_up": 15,
            "votes_funny": 0,
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        },
        {
            "recommendationid": "146022514",
            "author": {
                "steamid": "76561198044415788",
                "num_games_owned": 0,
                "num_reviews": 9,
                "playtime_forever": 1473,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 803,
                "last_played": 1695239158
            },
            "language": "english",
            "review": "Game much like cyberpunk is being over hated. Does the game have its problems sure. However, from what I have played so far the game has very detailed long side quest chains that almost feel like they could be a main story by themselves. I have done almost none of the main story thus far and have been really enjoying the side quests. As a non Bethesda stan I feel like this game is genuinely fun and is receiving far more hate than it deserves.",
            "timestamp_created": 1694310129,
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            "voted_up": true,
            "votes_up": 124,
            "votes_funny": 7,
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        {
            "recommendationid": "146127439",
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                "num_games_owned": 160,
                "num_reviews": 9,
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                "playtime_at_review": 1268,
                "last_played": 1695391383
            },
            "language": "english",
            "review": "+Nice spaceship bulding system\n\n-bad optimization\n-boring main story\n-stupid enemy AI\n-you can't really travel in space, you need your space ship only for battles, you can't really travel to another planet or galaxy(Like in No man's Sky). \n-Too many loading screens\n-In whole game there is only one interesting thing to do, build your own ship. everything else is boring.",
            "timestamp_created": 1694454051,
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            "voted_up": false,
            "votes_up": 67,
            "votes_funny": 1,
            "weighted_vote_score": "0.633167028427124023",
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        },
        {
            "recommendationid": "146212211",
            "author": {
                "steamid": "76561197984045755",
                "num_games_owned": 228,
                "num_reviews": 47,
                "playtime_forever": 7595,
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                "playtime_at_review": 7595,
                "last_played": 1694593433
            },
            "language": "english",
            "review": "After having played 126 hours I finished the campaign. There were still many open sidequests though, and probably even more I didn't even encounter. Not to speak of the new game+, which may have added another 100 hours, depending on the content.\n\nHowever, the game does have the potential to be so much more. But all the potential is almost completely unused. And that's the reason I can't recommend the game, even though I enjoyed many of the hours I spent playing it.\n\nI will say just a few words about my personal experience.\n\nAs of right now, the game does contain bugs. Some small, some larger, but clearly too many for a full release. Sometimes these can be fixed by loading a save, but it can go as far as having you to steal something in front of security, just to get caught and teleported to prison because a door won't open.\n\nThe most dissapointing part was the exploration and the travel itself. I, and probably most other players, were looking forward to that the most. But instead of doing what other's game have already done and improving on it, Bethesda decided to just cut down as much of it as they could. \nThe fast travel system is the most immersion braking one I have EVER encountered. It's not a quality of life feature anymore. It allows you to go from one side of the settled systems to the other within a single loading screen. Loading screens ... god, so many loading screens.\n\nJust one example. You are on planet A inside a house, and want to travel to the inside of a base on planet B. You have 2 options:\n- Leave house -> loading sceen -> enter ship -> loading screen -> enter orbit -> loading screen -> jump to other star system -> loading screen -> travel to planet B -> loading screen -> land on planet B -> loading screen -> exit ship -> loading screen -> enter base -> loading screen.\nDoes that sound like fun? If not, you can choose option 2 and fast travel, which cuts it down to 5 loading screens.\nWhat Bethesda delivered is not even close to a game of the year. Considering we are in 2023, this game is ... pathetic.\n\n\nSo, if you have too much money, the game is on discount and your expectations aren't sky high, you may get the game. If any of these don't apply, don't even bother",
            "timestamp_created": 1694594302,
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            "voted_up": false,
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            "votes_funny": 1,
            "weighted_vote_score": "0.633103132247924805",
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            "timestamp_dev_responded": 1701187625,
            "developer_response": "Greetings,\nOur team is dedicated to continue optimization of all systems moving forward through updates and so if you experience a bug or glitch in game, please submit it to us via feedback  https://beth.games/3Xdn3d4\nWe can understand your frustration with fast travel making the universe feel much smaller.\nGiven the immense size of Starfield, we felt it made more sense to be able to use your Grav Drive to jump to other solar systems. The option to fly freely among planets is still there, and you can travel from one planet to another and land without needing to open your map if you use your scanner. However, for an expedition like solar system traversal, jumping is necessary. Remember that fast travel also has its perks as you can do so quickly when trying to complete quests and will always be given visual of your ship launching and landing, thus being able to appreciate all the little details that make your customized ship look unique.\nWhile there may be loading screens in between fast travelling, just consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly in under 3 seconds. We believe that shortcoming will not hinder our players from getting lost in the world we created.\nYou can send further feedback to development here: https://beth.games/46e5g8E\nNever stop exploring!\nBethesda Customer Support"
        },
        {
            "recommendationid": "146006200",
            "author": {
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                "num_games_owned": 0,
                "num_reviews": 2,
                "playtime_forever": 143,
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            "language": "english",
            "review": "Fallout in space, but without a soul. Not sure what reviewers see in it, but I cant cherry pick the little positives out of the generally disappointing game play like everyone else can. It feels like Bethesda is at their limit for making games. It's been nearly ten years since fallout 4 released but Starfield doesn't do anything new. It feels like I'm repeating the same cycle with Far Cry, where everyone is blown away by the same thing over and over again, but with a different skin. All I hear from everyone is \"If you like Bethesda games then you'll like Starfield.\" I guess I don't like Bethesda games anymore.",
            "timestamp_created": 1694289545,
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            "voted_up": false,
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            "votes_funny": 16,
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        },
        {
            "recommendationid": "145872399",
            "author": {
                "steamid": "76561198046051757",
                "num_games_owned": 0,
                "num_reviews": 3,
                "playtime_forever": 1190,
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                "playtime_at_review": 517,
                "last_played": 1694648645
            },
            "language": "english",
            "review": "I really want to like Starfield. It will probably spawn mods that are epics unto themselves. Ultimately though, all I can say is this is the first Bethesda game I've installed where I felt not even the slightest compulsion to lose sleep playing it.\n\n\"Maybe you've just matured and video games don't -\" I doubt it.",
            "timestamp_created": 1694116468,
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            "voted_up": false,
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        },
        {
            "recommendationid": "146355205",
            "author": {
                "steamid": "76561198047230054",
                "num_games_owned": 0,
                "num_reviews": 2,
                "playtime_forever": 13902,
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                "playtime_at_review": 7368,
                "last_played": 1698529293
            },
            "language": "english",
            "review": "Look its a perfectly fine game. Just a dated one. Plenty of people will enjoy it, but I would temper expectations. It just feels like a game that would came out 5 years ago. It doesn't really innovate anything. There isn't a single aspect of this game that hasn't been done better in another game.\n\nThe writing is adequate, the enemy AI is incredibly dumb, outpost construction is very, very shallow. Same with the ship flight. The ship customization is probably what it does best, but after spending potentially hours designing a ship you will find very little to do with it outside the occasional ship combat.  It's poorly optimized, the inventory management is a mess. \n\nThere are some bugs but nothing out of the ordinary for Bethesda, \"I wouldn't call it unfinished\" (Edit: now ran into a bug that doesn't allow you to load your save games without crashing- effectively losing 100 hours of progress and apparently has been a known bug for 3-4 days as time of writing with no acknowledgment from Bethesda, so know what you are getting into)\n\nLong story short if you love Bethesda games and want more of the same in space. You will enjoy it. If your looking for a 2023 \"next level\" rpg adventure game with a space setting, think hard before purchasing and temper expectations. \n\nIts good enough for me to sink a lot of time into, but by far the most disappointed I've been by a Bethesda game if I'm not counting Fallout 76.\n\n7/10 (generous rating imo)\n\n",
            "timestamp_created": 1694807155,
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        },
        {
            "recommendationid": "154244514",
            "author": {
                "steamid": "76561198278968013",
                "num_games_owned": 0,
                "num_reviews": 11,
                "playtime_forever": 4364,
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                "playtime_at_review": 4364,
                "last_played": 1695435521
            },
            "language": "english",
            "review": "Please don't screw up Elder Scrolls 6",
            "timestamp_created": 1703367108,
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            "voted_up": false,
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            "votes_funny": 3,
            "weighted_vote_score": "0.631604313850402832",
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        },
        {
            "recommendationid": "147176757",
            "author": {
                "steamid": "76561197969332593",
                "num_games_owned": 0,
                "num_reviews": 14,
                "playtime_forever": 13552,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 13552,
                "last_played": 1695869126
            },
            "language": "english",
            "review": "Wait until next year til the creation kit 2 is released and modders can finally finish making the game for Bethesda",
            "timestamp_created": 1695869457,
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            "voted_up": false,
            "votes_up": 34,
            "votes_funny": 4,
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        {
            "recommendationid": "145964421",
            "author": {
                "steamid": "76561198057695531",
                "num_games_owned": 185,
                "num_reviews": 19,
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                "playtime_at_review": 1188,
                "last_played": 1694581399
            },
            "language": "english",
            "review": "I just cant recommend this game after 20 hours.\n\nThe story writing and characters you meet are so atrociously boring. And I can see why IGN gave it a 7/10 while everyone else seems to be following the shill bag. I will say, the side stories and worldbuilding outside of the direct narrative of the game. Is what Bethesda is best at, but unfortunately its overshadowed by this games' core bad game design.\n\nThis game plays exactly like Star Wars KOTOR 2. A space game without the space. And if you want to go to a planet, you get in your ship. Wait a loading screen. And you're there. This design would be accepted if it was 2010. But there have been several Space games that have done everything better, than the minds of Bethesda who have sat around for allegedly 25 years to make this.\n\nIm sure in 8 months this game will have phenomenal modding capability to make it what we all want. But even Fallout 4 was a game you can play without needing mods to keep your attention. This is probably Bethesdas' worst game they have ever made. And it tragically took over two decades to get here",
            "timestamp_created": 1694245300,
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            "voted_up": false,
            "votes_up": 82,
            "votes_funny": 1,
            "weighted_vote_score": "0.631204605102539063",
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            "steam_purchase": true,
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        },
        {
            "recommendationid": "154357304",
            "author": {
                "steamid": "76561198058797907",
                "num_games_owned": 327,
                "num_reviews": 47,
                "playtime_forever": 3965,
                "playtime_last_two_weeks": 10,
                "playtime_at_review": 3955,
                "last_played": 1703933453
            },
            "language": "english",
            "review": "Unfortunately, no.\n\nToo bad, Bethesda is the studio you look forward to playing games from, Oblivion, Fallout 3, and my all time favorite Skyrim, it's a shame that Starfield didn't make the list.\nThe game does have pros, and cons, but why take a few steps back? The most important thing that upsets me is the generation of planets, it's terrible, planets only visually looks beautiful and interesting, but how sad that 90% of them are exactly the same, the places where developers made in hand look great, the rest is just nothing, you can wander for hours, but you almost 90% will not find anything super interesting, it's not RDR2.\n\nI'm extremely worried about the future of bethesda, I'm especially worried about the  TESVI.",
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            "review": "[b]Pros --[/b]\n[*] Textures and graphics are very nice at max settings\n[*] Mod support\n[*] No micro transactions\n[*] lockpick puzzle is pretty fun\n\n[b]Cons  --[/b]\n[*] Main story is feeling under developed/written. \n[*] Side quest are basic lack luster common fetch/kill quests and no real depth. \n[*] 3080 RTX i7 12k intel 64g ram solid state 1440p struggling to keep above 60 frame on max setting. I have to play on mostly medium for 100+ frames. \n[*] Bullets don't fire straight and have crazy RNG. \n[*] No ground map to show you points of interest making everything in the main town very hard to navigate. \n[*] Inventory is a horrible experience that provide no details on what you're picking up.\n[*]  Items have too much weight resulting in constant inventory management which compounds the horrible inventory system.\n[*] General UI/UX is beyond frustrating to navigate \n[*] Space combat feels overwhelmingly clunky making it awkwardly difficult in comparison to ground combat (maybe I need to get good)\n[*] While in crowded areas the NPCs will talk over each other making\n[*] like this review, it's an overwhelming amount of reading and not enough gaming\n\nOverall a frustrating experience and found my self pondering why I'm wasting my time. It's hard to get lost in the world when at every turn you end up frustrated due to literally every mechanic. I appreciated what 76 tried to do and disliked fallout 4 but I at least could finish the game. I'll be waiting a year or two for modders to fix",
            "timestamp_created": 1693965248,
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        {
            "recommendationid": "148552387",
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            "review": "Its just OK. Buggy as hell and spread very thin. Lightyears wide and an inch deep.\n\nBland story missions.\n\nLore breaking procedural generation. (Outposts on abandoned planets)\n\nBuggy as hell.\n\nUnoptimized\n\nSingle room loading screens circa 1993\n\nNo jail gameplay.\n\nTime sink lockpicking\n\nRegressive mechanics\n\nBad animations.\n\nBad dialogue.\n\nBad weapon design.\n\nThe illusion of choice.\n\nMissions dont affect the world.\n\nCant steal a ship and sell it to pirates with out paying 85% in registration fees. (Meanwhile the ship tech claims to sell unregistered ships and parts.)\n\nDialogue is broken where things dont match whats going on or ehat is available in game (see above example).\n\nOverall. 3.5/10\n\nGo play cyberpunk. Or BG3.",
            "timestamp_created": 1697822081,
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            "review": "Born too late to explore Earth. Born too soon to explore the galaxy. Born just in time to be gaslit by Todd.",
            "timestamp_created": 1693973763,
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        {
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            "review": "This is by far the most boring Bethesda game I've played and I've been a big Bethesda fan since Morrowind. I've played nearly every mainline game they have and even liked Fallout 4. I played through every buggy, crash to desktop, awful performance games they had and enjoyed those thoroughly despite the issues. \n\nCombat feels bad. Shooting feels hollow and melee feels flaccid. Writing is boring for 90% of the content in the game. Base building and ship building are largely unimportant even though the systems have robust editors. Navigation and traversal in general are poorly implemented and just are not fun. Inventory management is quite possibly some of the worse I've had to deal with in a long time.\n\nOn a positive note, the voice acting and music are pretty good. It looks good despite the art style feeling sterile. Hopefully mods in the upcoming years will fix/improve on the game but unless some of the foundational issues like navigation, exploration and combat are resolved I wouldn't have too much hope.\n\nUntil they add more spice to the game or it goes on a DEEP sale, stay away. I regret buying the $100 edition but that's on me being too optimistic. Wait for a big overhaul if that ever happens. Don't listen to what people say, it does not get better 20/40/60/80/100+ hours in. Value your time and go play something else for now.",
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        {
            "recommendationid": "146297828",
            "author": {
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            "language": "english",
            "review": "Ignore my hours. It's mostly me fiddling with stuff. I got this to possibly get into mod making with CK2 whenever it comes out. Spoilers be ahead. Ye be warned.\n\nStarfield is a strange one to review. The writing isn't great,the mechanics are..so so. It's so painfully mediocre that it's like Mechwarrior 5. Painfully boring.\n\n\nIt's clear that Emil Pagliarulo isn't a great lead designer. He influenced much of Fallout 4 and Skyrim and it's clear that for this particular assignment,he copied Skyrim and put it in space with the mechanics from Fallout 4.\n\nWhile Emil can do decent contained storylines(See Dark Brotherhood),he falls apart here as he did in Fallout 4 with any larger narrative. It's clear his inability to write has infested the rest of Bethesda and the game just feels scatterbrained in terms of tone. \n\nI have never played a game where I actively don't want to play the main storyline and instead have spent more time faffing about in the Ship editor. The main story is a snooze fest. I barely even use the Space Jesus power. I forget it's there. And I see these markers to go get more of the powers and I actively *don't* want to. \n\nThe UC Terrormorph questline? Yeah,it made me not like any of the companions. Not gonna spoil it for anyone. None of the companions I've had so far liked the option I picked. And several of the people are actual scientists or explorers. \n\nThe rest of the writing is so painfully sterile it actually suffocates the game. All dialogues dial down to 'yes' no matter what. It's Fallout 4 all over again.  I can't believe this game has made me want to play Fallout 4's story again. And that is a dumpster on it's own. \n\nTell the Ranger in Neon you won't cause any trouble? Sarah disliked that. Picked the reintroduce and release the Aceles? Saraha disliked that.\n\nJust pick a companion you can tolerate enough to max affinity with,then dump them for Vasco. He doesn't care what you do. He'll always have your back.\n\nBethesda tried so hard to play it safe as to no offend anyone,and not to have any morally grey characters that it honestly hurts the storylines that are here. You can see hints of the grayness,but it's just not really there,nor explored because you become space jeebus. \n\nMechanically the games kinda just..meh? It feels like a regression in many aspects compared to just Fallout 4. Perks still devolve into a do bigger numbers kind of thing.  Loot is cool..at first. Then you realize most of it's worthless,and most of it is pointless. You can't really keep loot. It's like Borderlands without any of the interesting spice or zest. Legendary effects are still just Skyrim spells and enchantments. \n\nThe controls are..eh? I appreciate the ability to mantle. But I still don't see any point in using space jesus powers yet. I've yet to meet a problem that can't be solved with the copious amounts of grenades I keep looting. Enemy can't climb? Just jetpack onto a box they can't reach. The AI is dumb enough to stand there and let you pelt them with whatever you want.\n\nStarships? They're actually kinda cool as a concept. Shame everything surrounding them is half baked. Can't really see your interior and walk through it before you buy all the parts you just spent 2 hours fiddling with to make fit because the UI/UX is not great and you accidentally yeeted that view port for the 5th time across the build menu and now you have to go find it or reset your progress and start over for the 10th time.\n\nSettlements? Hah,you aren't fooling me again. I won't touch them unless a modder like Kinggath makes SimOutposts because I'm not messing with that system. I'm not gonna dance around 1000 empty worlds for a spot to throw something down.\n\nPlanets and scanning? It's..boring. Needlessly so. If you just go load screen to load screen to do missions you won't notice it. Especially if you don't really interact with a lot of the systems because there's such steep perk requirements to do certain things,especially in Crafting.\n\nWhile yes,at times it feels more RPG than Fallout 4 or Skyrim,I still think those are honestly better games. \n\nPerformance wise it's..meh. It looks like mud runs like garbage. \n\nMost planets aren't worth visiting unless a mission sends you there,and even then,you gotta go through the frustrating UI/UX load screen and animation several times then run(or jet pack if you have the skill) across the planets surface because you parked anywhere from 400m to 1km from everything.  Once you seen one abandoned building you've seen them all. They all share the almost same identical layouts,loot and even the same dead guy with a note in his chair.\n\nUI/UX isn't good. It looks nice,but it feels more form over function. There's lots of needless animations that slows it down and bogs it up.  Fiddling in map isn't great either. \n\nOverall? It's just so painfully sterile and PG that it doesn't really stand out. Sure,modders can and will finish the game. And it is a game. But I'd wait for a steep sale.  If you're itching for space? No Man's Sky,Eltie Dangerous or even Star Citizen can get you that itch satisfied depending on what particular flavor of space genre you want to get into.\n\nEDIT.\n\nJust beat the game and got to NG+\n\nThe gear I got from NG+ is worse than the gear I ended with. It's dogwater. Do not reccomend. Hard skip/pass buy on sale if you must. The story is snooze inducing,the gameplay is boring,the good parts are buried under mountains of trash,bad game design,and clunkiness from an engine that's from Daggerfall. Yes,Gamebryo is that old. No,Creation is not a new engine. It's Gamebryo with a new name. It still craps itself all the damn time. Performance steadily gets worse the longer you play. Mods are required to make this palpable. Even then,it's like eating lead paint chips.",
            "timestamp_created": 1694720502,
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            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nYou can fly, you can shoot, you can mine, you can loot!\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\nWe are sorry that you feel the companions you’ve run into are lacking and undergeared.\nCompanions can be valuable allies and assets, if you choose to invest in them. Just like Crew members, Companions can lend a hand in the field. Your companions can provide extra storage, extra firepower, various bonues, and much more. They can also be customized with different weapons, outfits, spacesuits and helmets if you did not like what they started with. The following guide has more information on the different companions you can encounter in Starfield: https://beth.games/3EV38at\nWe can understand your frustration with the game lacking some highly requested features. The most recent Starfield update has added the highly requested FOV Slider function.\nYou can expect a regular interval of updates that have top community requested features including:\n\nBrightness and Contrast controls\nHDR Calibration Menu\nNvidia DLSS Support (PC)\n32:9 Ultrawide Monitor Support (PC)\nEat button for food!\nWe’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements. Please see this article for more details: https://beth.games/452NYKM\nMany players have reported loving the ship design in Starfield. You can find many people displaying some incredible builds (and even how to make it) on several youtube videos and on our Discord, which you can join via https://beth.games/3JFyJzB\nOutpost development can help you farm for materials and gain XP much more quickly. You can also create a landing bay with ship builder connected to it, so that you will have the majority of ship parts all in one place when you feel like upgrading your ships\nWe are sorry that you did not like how the graphics look within the game.\nThe Starfield developers took care to make sure its ideas had roots in the real world. Visually, Starfield draws from the nostalgia and imagination of 20th century space travel. The game is a kind of period piece, despite it taking place in the future. It's a fusion of future and past, a style the team calls \"NASA punk.\" The idea is that everything in Starfield's future world feels tactile and real. Buttons on spaceships are not mysterious; there are labels detailing what they do. Spacesuits look like they were dreamt up in the 1970s.\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\nBethesda Customer Support\n\nNever stop exploring!\n\nBethesda Customer Support"
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        {
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            "review": "[h1] They say the wonder is not that the field of stars is so vast, but that we have measured it.[/h1]\n\n[h1]Introduction[/h1]\nExploring the great and vast field of stars has always been a passion of humanity, and I am not contrary to this ideal. So when I heard that a game was coming out from Bethesda that involved space travel and exploration, I was immediately intrigued and watched the development of Starfield with a keen and hopeful yearning. But did it succeed in capturing the dreams of exploring the great unknown, or did it fall short and leave us floating in deep space?\n\n[table]\n[tr]\n\t[th][b]🟩 Positives[/b][/th]\n\t[th][b]🟥 Negatives[/b][/th]\n[/tr]\n[tr]\n\t[td]🟩 Both on foot and space provide fun and intuitive combat with loads of weapon variants and styles that allow you to arm your character any way you choose.\n\n🟩 The exploration is quite exciting. While it's not as rewarding as it was in previous BGS games, Starfield still provides a solid experience for those willing to take the time to travel the unknown.\n\n🟩Loads of customisation options give you true freedom in how you design your character, from what they look like to what skills they choose to excel at.\n\n🟩 Ship designing is a great concept that is satisfying and well-designed. Building a superior ship can infer a considerable expenditure but is worth the investment.[/td]\n\t[td]🟥 The game drops the ball on universal persistence, and because of this, the game lacks any real immersion.\n\n🟥 While the underlying plot has been well-thought-out, the actual dialogue, quest flow and overall story experience feel rushed and poorly paced.\n\n🟥 Bugs everywhere. Starfield was supposed to be the least buggy Bethesda game to date, but it has been hands down the worst experience for me.\n\n🟥 In expansive contrast to the ship design, Outpost construction is all but pointless and feels more like a gimmick than a worthwhile undertaking.[/td]\n[/tr]\n[/table]\n\n[h1]Story[/h1]\nYou play as a self-named and designed character, designated \"Dusty\" at the start of the game. You and the mining company, Argos Extractors, have been contracted by an unknown group to complete operations in search of a valuable relic that is supposedly somewhere on the planet of Vectera.\n\nIt is here you discover the Artifact, an item of unknown significance that causes you to black out and awaken hours later in the med bay of the mining outpost. Following some quick dialogue, you receive word that a person who contracted Argos to look for the artifact is on his way to the outpost to complete delivery.\n\nWith their arrival, a group of space pirates known as the Crimson Fleet also arrives at the outpost with the intent of capturing his ship and stealing the prize. After an arduous fight against the pirates, you are given a vessel and tasked with flying to the Constellation headquarters to explain the situation.\n\nWith your newly granted freedom, you blast off into the great unknown, and your journey at long last begins.\n\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=3046537559\n\nThe plot of Starfield can be intriguing with twists and turns that help to keep you enthralled for most of the campaign. Unfortunately, the general poor quality of writing, dialogue flow and overall quest composition lets that impressive underlying plot dissolve into bland rhetoric and overly tedious encounters. The side quests have always been the bread and butter of any Bethesda title, and Starfield is no exception, with the most intriguing stories coming from those side adventures your character will take as they explore the Settled Systems.\n\n[h1]Gameplay Analysis[/h1]\n[h3]War, disease, famine. All the classics.[/h3]\nDesigning your character is a more complex task than simply choosing their appearance. You can choose their skill sets from the very beginning, with an origin story giving you a few starter bonuses in a specific field, as well as three permanent traits that affect the story. Once you acquire freedom and begin exploring, you will start accumulating experience points, which eventuate into levels that grant you a skill point you can allocate into any of the five skill trees: physical, social, combat, science and tech.\n\nCombat (whether it's on foot or in space) is exceptionally intuitive. Every encounter feels epic in scope, and bringing down enemies is always incredibly satisfying. Ground combat is more straightforward than space combat, as it's more of a point-shoot and loot loop mechanically. Space combat requires more micromanagement, where upgrading your ship is crucial to your continued success, but understanding how it operates helps the flow of battle.\n\n[h3]Maybe the less I know, the better.[/h3]\nExploration is a forefront concept within this game. It has been well-designed, where exploring bases and finding some rare treasure due to your diligence is still a rewarding experience and should be done often to break up the relatively short main and side campaigns. But shortly after you've explored your third or fourth star system, you begin to see the fraying edges of what this experience can offer you. The long-winded animations start to grate on you, and the recycled landscapes and building designs become rapidly stale from the overuse of random generation.\n\n[h3]By Vectera! By Vectera! By Vectera! I can't believe it![/h3]\nThose of the audience that played Fallout 4 will be very familiar with the concept of outpost construction, where the format is very similar in Starfield, if not a lot more simplified, in that you don't have to worry about water or food resources, allowing you to drop off workers who will improve outpost production and never return if you so wish.\n\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=3046539401\n\nWith that said starship construction provides quite a significant advantage for those interested in investing in the parts to design a ship of their choosing. Different modules will give your vessel considerable functionality, from research stations to larger crew quarters that can hold more staff.\n\n[h1]Audio and Visual[/h1]\nThe visual aspects of Starfield are a substantial feature as the visual aesthetic is stunning, and overlooking large vistas will still stop you for a second upon discovering them.\n\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=3046538018\n\nThe audio is in a very similar starcraft, where the soundtrack is oddly familiar yet fresh enough that I can sink into the experience anew. The cacophony of instrumentals perfectly blends consistently with the overall atmospheric visual expression.\n\n[h1]PC Performance and Specifications[/h1]\nI had little to no issues running Starfield at ultra settings at 2560 x 1440 resolution, and the bugs I encountered were of a mechanical nature.\n🟧 A significant quantity of bugs, issues and errors. Some are game-breaking, and others are more immersion-breaking and distracting.\nRAM: 32GB (Under Load Usage: 32.7%)\nCPU: i9 10900KA 3.70GHz (Under Load Usage: 63.3%)\nGPU: MSI Ventus RTX 3080 (Under Load Usage: 52%)\n\n[h1]Final Thoughts - Imperfect[/h1]\n[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2529084785]Review chart here.[/url]\nStarfield is definitely not game of the year quality, but it is an enjoyable lark into a new IP, designed by a passionate team, who became a little too reliant on random generation, which gives the game the feeling of expansive shallowness. I wouldn't recommend this game at the maximum price in its current state, but perhaps at the end of its life cycle or steep discount, you will find this is the perfect home amongst the stars.\n\n[quote]If exploring the cosmos didn't satiate your need for discovery, head to [url=https://store.steampowered.com/curator/43064204/] Hell, Purgatory and Paradise[/url] to be taken out of this world.[/quote]\n\n[quote]Alternatively, if floating in space has gotten you down, head on over to [url=https://store.steampowered.com/curator/41449676/] Summit Reviews[/url] where the Summit is only the start.",
            "timestamp_created": 1696665876,
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            "review": "There are so many things that are blatantly lazy, poorly designed and outdated, it boggles my mind.\n\nHowever, it still captivates me. Maybe it's Stockholm syndrome.\n\n6/10, maybe in 5 years with all DLC and tons of mods it will be 8/10.",
            "timestamp_created": 1698778190,
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            "developer_response": "Hello,\n\nWe are sorry to hear that you did not enjoy some aspects of Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience.\n\nTo see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nWe are still actively working on this game and will be for a long time yet to come. Please tell us more about any issues you have by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nIf you would like to provide feedback straight to development, you can do so here: https://beth.games/46e5g8E\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
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            "review": "I really, really wanted to like Starfield.  I own every Bethesda title, and considered myself a fanboy. But damn, has this game ruined that for me.\n\nOn the surface, this game looks like your traditional Bethesda title. But once you get in the game, you quickly realize that the soul the other games have is missing here.  The carefully hand crafted points of interest found in the likes of Elder Scrolls and the Fallout franchise are few and far between in Starfield, in their place are you will find cut and paste points of interest with little to no environmental story telling. This story telling is what made the points of interest, interesting, without them it's simply boring.  Before this game, I used to let myself wander and explore Bethesda titles to see what I would find just over that next ridge, or around the next corner.   In Starfield, you either find nothing, or worse yet, a cardboard cutout of what could have been.\n\nThe main quest line... where to begin.  The biggest questions posed by the events of the main quest line are NEVER answered and the new game plus aspect of the game loop makes me have Groundhog Day flashbacks. \n\nThe Main Companions... There are only two companions in this game that I even remotely like.  Vasco, and Sam. The others have either nagging, loud, or otherwise obnoxious personalities.  And all of them are \"Good Guys\" so if you want to play a bad guy, you can forget about having them with you.\n\nThe Powers... The superpowers you get in this game feel like re-skinned dragon shouts from Skyrim.  Hell, when I hit the first temple in the game, and got my first power, I wasn't excited, I felt let down because it -FELT- like learning a dragon shout in skyrim.   Same system, Same mechanic, Same effects, Different skin.\n\nThe Ships...  When we were told we could navigate the galaxy, and could land on planets.. I was expecting something like Elite Dangerous, where you actually PILOTED the ship all the way down to until on the ground.  Instead we get loading cut scenes.  If you want a true space sim, get Elite or something similar.  This will game will leave you wanting.   Although, I got to had it to them, the space combat is fun, so is the ability to hijack ships...   Would be nice if we had to repel enemy boarding parties every now and then tho. \n\nShip Building... The modular design of ships is cleaver but the builder is not fully fleshed out.  The U.I. is clunky, you can't rotate all modules, and you have zero control over the placement of doors and ladders. \n\nTravel... In Space, it's 90% menu and fast travel.  On Ground, it's 90% walking simulator with occasional bouts of fast travel.  There's a reason this game has gotten the nick-name Snorefield. \n\nThe Factions...  The factions don't care weather you work with the other factions.  You can work with the police equivalent, and the pirates won't even bat an eye.  You can work with the rebels, and the organized government just shrugs.  Your alliances do not matter in this game.  In prior Bethesda titles, at least when you allied yourself with a faction, their enemies no longer trusted you.  In this title, they don't give a damn.\n\nBase Building ... If you've played Fallout 4, or Fallout 76, you pretty much know what you're in for.  It can be fun, but the building system is janky at times.  Oh, and if you do wind up buying this game, watch tutorial videos, or you'll never get the supply lines stuff working properly. \n\nOver All ..  My advice to prospective buyers, wait for patches, and dlc before buying, wait for the creation kit to be released so modders have the proper tools to fix some of the issues with the game.   Because right now, this game is not worth 50 US Dollars.  It has too many bugs, and not enough soul. \n\n",
            "timestamp_created": 1701759012,
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        {
            "recommendationid": "145739001",
            "author": {
                "steamid": "76561197971177568",
                "num_games_owned": 1351,
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            "review": "Preliminary review -\n\nIf you're a Bethesda RPG fan, you can stop reading. You're going to buy this no matter what, reading anything negative is just going to spike your blood pressure. Stay healthy.\n\nI sit here after 1.5hr of playtime, having needed to research and install both mods and patches just to get the game to NOT look like it has a built-in 2010-era ENB slapped on top.\n\nBasically, it's a Bethesda RPG, in every meaningful way. Tons of random objects to loot, lots of little storytelling vignettes, weird take on leveling and skills, janky but passable combat, and bugs.\n\nVisually, out-of-the-box it's horrendous. Lack of HDR (fixable with Special K), incredibly ugly LUTs (can be modded), and the UI animations locked at 30 FPS making space combat a stuttery and distracting mess (also can be modded).\n\nPerformance-wise - it's pretty well documented that it runs like garbage. Luckily the modding community has already identified some of the issues (the executable was compiled wrong, hence it's 90mb size). nVidia users have a mod for DLSS that helps tremendously.\n\nStory - I'm 1.5hr in. Can't really speak on that. At least the protagonist isn't voiced.\n\nIt's not as buggy as Skyrim, Fallout 4, Fallout 3, Oblivion, Morrowind, etc were at launch. It's better behaved than CP2077 was at launch.\n\nBut the oversights are baffling and glaring. We've all heard about the missing FOV slider and always-defaulted-to-on upscaling.\n\nIt plays OK. If you want a new Bethesda RPG - you're going to buy it eventually, and you know what you're buying. If you just want a new space adventure game, wait a year or two for some patches, sales, and mods.\n\nSo far, it's nothing special and it's fundamentally at least partly broken.\n\nI'll update the review at 20 hours and at 40 hours, and probably once more if/when I hit 100 hours.\n\nEdit: Wait....an unironic cover of Rocket Man in the live action trailer? Does Bethesda actually have internet access, or are they just that clueless about how much of a meme that song has been since Family Guy reminded everyone that the Shatner version exists?",
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