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        {
            "recommendationid": "154615504",
            "author": {
                "steamid": "76561197987638803",
                "num_games_owned": 0,
                "num_reviews": 5,
                "playtime_forever": 9782,
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            "language": "english",
            "review": "Have played around 150 hours, took a week off work when it came out (bought the more expensive version to play early). I had fun initially but the longer you go the worse it gets. Now I'll state, that \"longer you go\" depends on your patience. Not interested in \"starfield dev's AI\" telling me I'm wrong so no comments allowed. Overall I wouldn't recommend this game, not even on a sale.\n\n- The MSQ is utter shit\n- The companions are sterile and god forbid you do anything that isn't 100% goody two shoes\n- The world is beige and boring because it is a series of bubbles within bubbles\n- The sidequests are not enough to get invested and they're over before you know it\n- The engine is subpar\n- The NPC facial animations are typical of bethesda, bad\n- There is not enough content after you take care of the biggest sidequests, pretty much non-existent\n- The space exploration is just a series of loading screens, hell 90% of the game is loading screens\n- The empty worlds don't make you feel small and curious, you land, you explore, you leave because boring\n- Less than 10% have engaged with the base building\n- The most positive things spoken about are the ship building\n- The implementation of NG+ is the worst I've ever seen in any game ever\n- If you don't integrate with NG+ your save is corrupted by an issue SKYRIM did not have because of a change bethesda made with form IDs and recycling them\n- The background shit you pick has no effect on gameplay or dialogue, sure you get special popups but it basically makes 0 difference\n- The implementation of radiant quests is not enough to be considered content considering you're going to the same poi 10 billion times, all across the galaxy\n- Random encounters eventually become predictable\n- Total lack of replayability\n- There is nobody to like, nobody to get invested into, and you will not care when x or y npc dies\n- There is no real freedom to go anywhere do anything\n- The powers might as well not exist, and if you do want to get all of them guess what? Have to do NG+\n- The UI is dogshit and the few modders that do waste their time on this fixed it and even implemented a search\n- It's so bad MODDERS won't really touch it or put time/effort into it like say, Skyrim, FO4, NV etc (yes I'm aware the kit isn't even out yet but modders are already saying \"nah I'm out\"\n- So many people are tired of \"the chosen one\" narrative\n- The fact they had no design documents shows what a fucking mess this game was before it was even released\n- They want to have people playing this for years to come yet it's already died in gaming circles other than to say how bad or bland it is. Barely anyone talks about it.\n- The \"evil people\" (space pirates as an example) are more like the Eton's boys club, it's a joke\n- The game updates have been so small, insignificant and far/few between. They have more interest in telling people their bad reviews are wrong \"because\"\n- Stealth still doesn't function properly in terms of detection\n- No city maps\n- The skill tree is so poorly designed and too spread out\n- You can only have 4 waypoints on a planet before it removes the oldest one (fixed by a mod)\n- 20 billion different ammo types for no real reason\n- The fucking loading screens, jesus christ\n- Combat is acceptable until everything is a bullet sponge, unless you go heavily into stealth and one shot everything (assuming the stealth works)\n- There's no real risk to anything, the survivability shit \"got heavily nerfed\" because of todds inability to know how to do shit\n- You have to use a mod to fix a status problem on certain planets which disables achievements, so you then need to mod to re-enable them\n\nPeople aren't talking about Starfield the way bethesda wanted them to, they aren't talking about their experiences or how it'll be a 10 year played game. It'll be lucky to hit 10 months. It has a total lack of replayability as I mentioned prior, it's fucking bland watery paste being sold as a 5 star souffle. Wide as an ocean, deep as a puddle isn't accurate. Wide as a puddle, deep as a raindrop is more like it.\n\nMany higher ups should lose their job over this, emil especially as his incompetence is on full show. The fact he raged at people calling his bad game a bland shitshow is just indicative of the problems Bugthesda will have until they remove certain people.\n\nThe only game that has failed harder this year to be brutally honest, is The Day Before. Take a look at Steam DB to see the numbers drop, that is not indicative of a game that intends to captivate an audience for a decade or more. If it was good, they would hold strong and only get better/stay strong with mods. Hell the other day somebody tweeted about how they don't see jack shit for artwork for Starfield, which is because the companions or NPCs are just fucking bland blank paper, there is nothing to them.",
            "timestamp_created": 1703758950,
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        {
            "recommendationid": "152299832",
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                "num_games_owned": 866,
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            "review": "This is hard to recommend. I enjoyed my time with it, but was also annoyed with it.\n\nIf you already like Bethesda Game Studio games (Fallout, Skyrim), then you'll probably like this. However, it feels like more of the same. BGS has done the bare minimum to update their gameplay and engine to accommodate a space game. They've done nothing innovative, and in some cases have removed features that were already present in their previous games.",
            "timestamp_created": 1701121157,
            "timestamp_updated": 1701121157,
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            "timestamp_dev_responded": 1701124980,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not enjoy your time in Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience.\n\nYou can take time to explore various planets for resources and items. You can also break the law by smuggling and selling contraband, Build your own Outposts and Starships and customize them to your enjoyment, Exploration and Roleplaying. There are many things to do and and explore. You can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W \n\nWe are still actively working on this game and will be for a long time yet to come. \n\nIf you would like to provide feedback straight to development, you can do so here: https://beth.games/46e5g8E\n\nTo see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
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        {
            "recommendationid": "146012847",
            "author": {
                "steamid": "76561198125565608",
                "num_games_owned": 220,
                "num_reviews": 3,
                "playtime_forever": 1360,
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                "playtime_at_review": 857,
                "last_played": 1697250929
            },
            "language": "english",
            "review": "tl;dr - For 69.99 USD retail, we should have higher standards for our game developers. It isn't Fallout 4, or Skyrim; It isn't even Oblivion, and it certainly isn't Morrowind. This is less of an RPG, and more of a point-and-click adventure game with the thin veneer of space exploration added onto it, disguised as an RPG. The dialogue and characters are a bit cringe, and the story's thrust through to you like a run-of-the-mill Cable Drama where everyone says quirky one-off dialogues and throws as much exposition into the open as they can while trying to effect wholesome banter to lighten the mood. You don't feel like a character involved in the story, you feel like someone's putting on a play for you to watch, except that you're twelve years old and part of a special education program wherein you aren't trusted to put 2+2 together, you have to be told it's 4. Per Toddy himself, your low framerate is your fault, casual RTX 4090 schlub, get yourself an upgraded rig.\n\nNow for the full synopsis?\n\nBethesda is a company we have grown to love, over the years; They've created easily modifiable games, they have created universes that we love, and they revived Fallout and made it into a Action FPS RPG genre that didn't previously exist. It was great, and even though they have missed the mark before, they've never so fully left their roots as they have with Starfield. The height of Bethesda's RPG design was in Morrowind, not for the mechanical features, but for the design of the game world, the pacing of the story, and the method it used to engage players in the narrative. Starfield has none of these.\n\nMorrowind was a game that forced the player to come to their own conclusions, to solve their own mysteries, to follow quests based on physical descriptors and locations, dialogue with NPCs, chasing rumors, and generally left you to your own devices with the main questline being almost, an afterthought. It was ripe with content, dialogue to read, and places to go and things to do, despite having an abysmally small game world, it was so packed full of content, that you'd never ride the Silt Strider because you might find something cool along the way.\n\nStarfield, has the exact opposite. You aren't just given quest markers, you're allowed to fast travel from any point, across any world, to any place, to perform a mission, where even your enemies have hostile markers above their heads, with combat AI that is somehow less engaging than Fallout 4. You are given the vast expanses of space to explore, yet there is nothing within it. Even in civilized sectors, going outside of very finite parameters surrounding major population hubs yields little in the ways of interesting things to do, and that which do you find is a surface-level interaction at best.\n\nThe story, and its characters are cringey, and poorly written, with very little depth to them. I find myself getting almost the exact same experience out of the game skipping dialogue and chasing blue markers, as I get sitting through poorly written and forced exposition for things that I have no reason to be invested in, nor a reason for this NPC to tell me so much about as if they know or trust me. Unlike in previous titles, you aren't a Vault Dweller, you aren't the Dragonborn, the Hero of Kvatch, or even the Nerevarine. You're a guy who touched a space rock whose relevance is only noted (or should be) by a lodge of space explorers who have miraculously and quickly decided you're the go-to guy and shot-caller of their organization. \n\nAs far as the technical side of Starfield is concerned, it is a hot mess. There's no reason that a title that looks like this, should be so performance intensive. My computer is an $3,000 USD Alienware M51 R2 with desktop-grade i7 CPU, an RTX 2070 Super, and it's only a couple of years old. This is the only title to-date that I have had to run it on medium graphics just to get 45 frames. \n\nThere's a reason that Bethesda developers were coming out and telling people to hedge their expectations about Baldur's Gate 3, Larian Studios blew Bethesda out of the water, for a lower price, with a more transparent development period, and greater care for their gaming community than Bethesda who monetizes their product with the soulless devotion of a Corporate Overlord exploiting the loyalty of their fanbase. Being released directly on the heels of BG3, having played BG3, having looked at the visuals of BG3, the performance, the depth of writing, and then looking at Starfield, it's pretty hard to be enthusiastic for this game. I'm still going to play it, and see if my opinion changes whatsoever, but I think it's time I reconsider, and I think others too, should reconsider whether or not Bethesda Game Studios is deserving to charge above industry-standard pricing for a game title developed for seven years (more than BG3) with more employees, and more funding, and expect the community to fix their broken product. I yearn for the days that quality control was tight because you had to ship to disc.\n\nAt least back then, they had standards for fear of bankruptcy.\n\n",
            "timestamp_created": 1694297027,
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        {
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            "language": "english",
            "review": "ruined my sleep schedule",
            "timestamp_created": 1694037583,
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            "voted_up": true,
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        {
            "recommendationid": "153286091",
            "author": {
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                "num_games_owned": 0,
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                "playtime_at_review": 7700,
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            },
            "language": "english",
            "review": "I regret preordering this game, i regret i spent hours hoping it will worth it. Its soulless. \nNothing is done by gamers. Its like the game is limiting your experience with inconvenience rather than difficulty or creativity.",
            "timestamp_created": 1702203822,
            "timestamp_updated": 1702203822,
            "voted_up": false,
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        {
            "recommendationid": "154206410",
            "author": {
                "steamid": "76561198145296281",
                "num_games_owned": 0,
                "num_reviews": 6,
                "playtime_forever": 2376,
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                "playtime_at_review": 2376,
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            },
            "language": "english",
            "review": "Everyone talks about the gameplay loop and the writing, but no one talks about the music.\n\nEveryone would agree the music in Skyrim was phenomenal, and there's no real reason to expand on this.  I still listen to it to this day, over a decade after its release, and it still inspires the same amount of wonder and serenity as when I first played.\n\nFallout 4's music was not as phenomenal as Skryim's, but it was darker.  It was bold with this glimmer of hope in the piano's major key in the main theme, and everyone who played the game knows the dun dUn... DUN..... theme.  It really set the atmosphere of the post-apocalypse.  At times it was outright stressful to hear these strained, desolate themes, and it made the return back to your settlement or Diamond City feel so much safer and more fulfilling after a long journey.  The 1950's music touch also really created an old-timey feel to the game that made it feel like it had a vision and a clear sense of identity.\n\nListening to Starfield, I feel... absolutely nothing.  The main theme is kind of vaguely spacey, but it kind of trails off into these generic chords.  I don't remember a single motif from Starfield except the mediocre high piano note progression that strangely resembles Fallout 4’s main theme.  And 90% of the time, there's this orchestral music that is practically BEGGING you to feel awe and wonder.  But instead, its mediocrity only serves to remind you of how absolutely uninspired and passionless this game is.  The music lacks just as much in identity as the rest of game.  When it tries to be exciting, it sounds like Marvel music.  When it tries to be dark, it feels watered down.  And when it tries to be hopeful, it feels directionless.\n\nSpeaking of directionless: there is no real sense of progression in the musical themes.  This actually perfectly mirrors the experience of playing Starfield.  You keep hoping that maybe the soundtrack will build up to some exhilarating climax, hoping something just around the corner will make it all worth it as the music seems to promise that it MIGHT be leading somewhere worthwhile... until it kind of just lingers off, and you're left struggling to remember a single specific detail from past 5 minutes.  It actually bewilders me just how empty every aspect of this game is.\n\nWhen Cyberpunk came out in its horrendous initial state, the OST was absolutely fantastic—the music allowed you to listen to the soul of the game, to understand what the game is trying to be.  I stuck with Cyberpunk through thick and thin because despite being undercooked, it was dark, creative, innovative, and, most of all, exhilarating.  It made you feel like a badass.\n\nStarfield's music, on the other hand, was the final straw for me.  There is no amount of modding or updating that could possibly draw me back to the game because its soundtrack informs us with alarming clarity that Starfield has absolutely no idea what it's trying to be, or—even worse—that it has no interest at all in being anything.  Modding might fix the glitchy menus, but it can never give the game a soul.",
            "timestamp_created": 1703333547,
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        {
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            "author": {
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                "playtime_at_review": 804,
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            "language": "english",
            "review": "I've only barely scratched the surface of this game (literally), I will be updating my review but in the meantime I wanted to recommend Starfield nonetheless. Yes it starts slow, yes it has occasional bugs like every Bethesda game and yes it does require a good GPU, but I've never seen a sci-fi RPG with this scale, content and quality before. If you love space and the unknown you have to get this game. All I can say so far is that I am having tons of fun and in the end that's the only thing that matters.",
            "timestamp_created": 1693983519,
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        {
            "recommendationid": "152886079",
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            "language": "english",
            "review": "So disappointed, random generated exploration is so boring... wish it was more like Skyrim and Fallout 4",
            "timestamp_created": 1701719197,
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        {
            "recommendationid": "154278608",
            "author": {
                "steamid": "76561198042234000",
                "num_games_owned": 718,
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            "review": "The game is good until: \nYou visit more than 1 planet and realize they are all the same with the same random outpost or point of interest placed on the worlds. \nYou do more than 3 random side missions on said planets and they are the same mission with zero story or love put into them.  \nYou need to enter your spaceship and travel. Cumbersome menu navigation is a selling point I guess.  \n\nBasically theres lots of good things sprinkled all over, but its only good the first couple of times you experience it and sadly, this game thinks content is simply repeating the exact same thing all over the place. Huge universe to explore but its 99% the same thing. Whats worse is its all so isolated and content is locked behind fast travel menu's so you literally are using a menu to jump to content that is pre-prescribed in exactly what you will expect. No new unknowns to explore and discover...  \n\nGames like morrowind, oblivion, skyrim.... you explore and constantly find new unique places. You walk from one to the next. You find new unique quests and lore around every corner. Not starfield.  \n\nStarfield, you end up genuinely not wanting to interact with anyone because theyre all just horribly boring or force you to play very specific ways. No desire to explore and find new things because they simply arent there.  \n\nThe highlight of my adventure was taking over a spaceship only to find all the npc cant be killed and need to restart the game because as soon as I enter my spaceship im bombarded.  \nI put up some trash frog posters. \nI cleared out an awesome space hangar but while jetpacking to some people shooting from above, all my loot I was gonna pick up despawned from below. \nThen you realize the same outposts and hangars spawn repeatedly nothing unique to find. Its all the same copy-paste content.  \n\nLots of tastes of good things that have zero depth. \n\nEnd result is a disappointing experience. We all see how good it could have been...SHOULD have been, but the devs got lost in an idea of random generated worlds and large scale of things that sound good for marketing and forget that what players love is the hand crafted storytelling of previous games.  \n\nHopefully the next elderscrolls isnt doing the same thing...no hope though.  \n\nOverall, decent game for maybe 20 hours. Then its a dead game. No heart in this game.",
            "timestamp_created": 1703406442,
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        {
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                "num_games_owned": 133,
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            "review": "A very long submarine sandwich where only one end has filling. \nAt launch people got to enjoy that filling for a while, now everyone is realizing that the rest is just bread.\nThey can start putting in the filling now, but as usual - they expect modders to put it there for them while charging everyone a premium.",
            "timestamp_created": 1703665570,
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            "review": "First Bethesda game I was too bored to finish",
            "timestamp_created": 1703596739,
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        {
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            "review": "How can a game company that existed for this long never change? Every single Bethesda game problem exists in this game too. Garbage tier optimization, soulless characters, meaningless dialog choices, bugs everywhere, boring quests, bad combat design. The only thing this game offers is a huge galaxy to explore filled with tremendous amount of meaningless stuff to do. If you got no other game to play like me and a PC that can run it give it a try on a discount.",
            "timestamp_created": 1694306991,
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            "language": "english",
            "review": "I don't recommend at the moment until mods carry the Bethesda games as usual. I paused my play through and saving alot of the side quest I didnt get to for mods to fix or add to the game. I did a lot and experienced a lot of all the features\n\nI genuinely feel this game is lacking alot but has a lot of potential with mods\n\n\n-- FEELS LIKE AN EARLY ACCESS TYPE GAME THAT IS STILL IN PROGRESS\n---------- NO OFFICIAL SUPPORT FOR DLSS (YET) otherwise doing more technical stuff to get DLSS via modding means\n- Upgrading armor and weapons seems pointless and super easy I feel like scrapping needs to come back so that there can be a weapon part requirement to be able to upgrade weapons.\n- Dungeons are super repetitive, very little variety compared to SE or FO4 every location/dungeon was distinct. I get that every planet is RNG but if I see the same cave pirate base in three far and different moons/planets it just breaks my immersion, I genuinely believe there is a really small pool of base layouts.\n- Gun play seems odd cause when scoped bullets wont go to where you are pointing. \n+ Gun play is nice in 3rd person with out scopes, let the reticle reset and basically get true aim. \n- Sneaking is pointless even at max still detected behind a hill and sneak crits are hardly activated after first one. \n--- Outpost building is sooooooo easy it's bad, you don't need to hire or assign anybody to transfer goods between outpost. No real reason to build higher tiers of modules if they are 1 to 1 ratio of mats to space and same with resource modules save skill points for other things. There is a need for foundations or platforms to have nice flat area even then there is actually no reason to establish a base other than for mining resources and storage of those resources. A fine tuning to turn very slowly to make bases neat. \n- Armors and guns are really repetitive, armors are ugly and all look the same, no options to change colors or change shape slightly of aspects of suits. Compared to FO4 guns where there was more customization but less guns, this game has more guns less customization. No options to change colors other than texture mods and very very few upgrades to change the physical of the weapons. \n-NPCS are ugly as f and faces also become repetitive on NPCS.\n+ Dialogue Camera looks beautiful and quite cool as it adds face light and adds detail to face.\n+++++ when frames are stable with high settings the game looks absolutely beautiful\n---LACK of hairs, and the stupid system of character face customs making no sense\n++++++ The space ship stuff is my favorite, ship building, ship fighting ship boarding, ship crew, I did't give my self fake hopes of stuff they never promised like free flight into space and on the surface, i based my expectations from thee trailers\n---- Ship habs and interior customization is garbage, no way of seeing hab interiors without leaving builder. Only reason to decorate interior is if YOU WILL NEVER edit your ship other wise your stuff will disappear or get sent into the storage\n---- NEED A SHIP GARAGE or Purchase of ship parking, make outpost useful.\n---- Hire crew to use ships and create a fleet, no reason to have more than one ship stored.\n+-+-+-+- idk if ship eliminating the need for outpost/bases is good or bad, but if i can have every craft station I don't need a base.\n---very few romance companions and all are good people, no evil/bad romance companions\n--- NG+ is a road to burnout, maybe only complete game once and enjoy the game after it and use NG+ as a way of fresh run through\n---- powers are toooo strong even with very hard difficulty\n----overweight really could just be ignored as you don't die from the health loss, and with power you can simply cheese\n---looting system is weird as you can get random shit from npcs \n--- XP gains can be cheesed by slaughtering animals\n------ NEED MORE ENEMIES, ADD MORE ROBOTS DRONES MECHS. This be the remedy if cant add creatures to all places\n---- ADD more crafting material to weapons and armor upgrading, makes no sense for example (not exact/.accurate cost) but just having 1 alu and 2 iron makes a barrel longer maybe that should be part of the fabrication bench for weapon parts\n---- cant moves attachments\n---ships cant move parts-- ( bug ---cant change name of ship)\n----freedom of upgrading locked behind allllloooooot of levels \n---- vendors are broke af\n+++++ Research table is cool but imo doesn't excuse cheap cost of the actual upgrades\n--- food and chems crafts and skills are useless\n++++ I like the bounty quests \n----- maps are trash\n++++ Main quest is pretty good got me engaged\n- Story is messy\n++++ Companions are easily customizable. Outfits and weapons change via storage menu, no need to give stronger items or steal from them,you can force them to wear anything\n+++ named Side quest are interesting\n--- amount of fast traveling is bad and it doesn't help with bad key bind that make navigating menus worse\n--- planet traveling is so dreadful need a vehicle\n********************************************\nSummary \nalot of feature are downgrades from previous title FO4 Elderscroll, like settlements, loot, enemies, locations,customization, armors ( Shoulder, arms, chests, pants, etc) could've done customization suits like heavy light medium variants of the suits, or modular suits, weapons are lacking ( guns all look the same) even the pipe weapons looked somewhat very different from each other.\nThe visuals are beautiful but if whats the point if i cant run the game at 60+ frames\n \nWhat was the best was the Ships features (fighting, building, traveling, mobile base, boarding/stealing)\nanimations are imo good, the planet exploring is cool but the time it takes to travel to get to a dungeon kills the charm of exploring. The environments can look really amazing, I like surveying, I liked the deciding of planets for resources, the outposts were okay when only using for resources but when actually deciding a home base it becomes lacking in reasons and tools. Quests are interesting and im saving the juicy faction quests to go with modding.\n\n\n7.5/10 If it wasn't for the space stuff I would go lower, the game is fun at the moment since there hasn't been much new in terms of games. Once modding support comes out and has a bit to actually release juicy mods maybe 9/10. I need more in-depth upgrading, better settlements, ship fixes, MORE TYPE OF ENEMIES NO VARIETIES OF HUMANS, MORE GUNS AND ARMORS, maybe more customization instead of new armors. Making npcs look better instead of fugly as people and what can potentially make it 10/10 is if I can get a coomer paradise of sexy babes in my ship and some Skyrim modding level bodies and clothing.",
            "timestamp_created": 1695291155,
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        {
            "recommendationid": "145872985",
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                "num_games_owned": 486,
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            "language": "english",
            "review": "This game's a mess. I'm not saying don't get it, but I'm definitely saying don't buy it.\n\nYou're better off getting it alongside a Game Pass subscription than paying for this incomplete game.",
            "timestamp_created": 1694117217,
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        {
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            "language": "english",
            "review": "It's aight. I'd pay 30 bucks for it at most",
            "timestamp_created": 1702707638,
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        {
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                "playtime_at_review": 1377,
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            "review": "This is a Bethesda game. Don't compare it to Elite Dangerous, Star Citizen or even No Man's Sky. This is Skyrim and Fallout 4 in space.\n\nBe ready for crazy Bethesda people standing on tables, wacky explosion effects and so on. But all the annoyances with Skyrim and Fallout 4 have gone away. The levelling system is rational and engaging. You need to practice the skill that you are increasing. But you'll have to be over level 300 to level up everything. Fast Travel works the same as any other Bethesda game -- if you've been there then you can go back with only a few clicks, even if it is on another planet. Or you can run across town, climb into your ship, sit in the cockpit, take off, lay in a course, land, get out of the cockpit, climb our of your ship and run across town. Even so, fast travel feels like you just did all of that.\n\nMy PC is under the minimum spec -- i7 7800 with a 1060. However I've had to  get an SSD to prevent frequent stalls. It was playable, never got me killed, but it was far from great. Now it's smooth. Only minimum graphics of course, but that's plenty good enough.",
            "timestamp_created": 1694382246,
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        {
            "recommendationid": "148320969",
            "author": {
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                "num_reviews": 16,
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                "playtime_at_review": 10954,
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            },
            "language": "english",
            "review": "Short Review:\nSolid base game, could easily drop a few hundred hours into it as is (I already have), but it's a bit shallow in a lot of places, and wont really shine until theres some dlc dropped and modders get some time with the CK. As is now, decent game, but if you wait a year or even 6 months it will be way better.\n\nBasically its your standard Bethesda fare, just in space. I've heard it described as both Daggerfall In Space and Bethesda Does Mass Effect. Both fit. I'd recommend it for sure, just maybe wait until the CK drops to get it if you're still on the fence.\n\nAlternate More Detailed Review:\nIt's good along the lines of typical Bethesda fare like fallout or oblivion. This is definitely a game that's going to stick around for the next decade, and could easily have a lot of replayability over that decade, especially with the creation kit tools. My advice is if you're still on the fence give it a year, then come back to it.\n\nA lot of negatives given to it are there are a lot more menu hopping than pure open world, and going into it expecting a straight fallout 4 in space will leave you disappointed. But if you go in expecting a fallout 4 lite in space, and the understanding that like the other Bethesda titles it is going to get better with time, it's a pretty amazing game.\n\nI've already beaten it once and I'm going through my second playthrough, and I absolutely love the story and all the expansive little tangents and quest lines you can go off into. If you dropped hundreds of hours in fallout and hundreds of hours in skyrim, there's a good chance you're going to drop hundreds of hours in starfield.\n\nThe ship building can be a little wonky but once you get used to it it's pretty amazing, the outpost building is pretty cool but I think it needs some work, the NPC interactions can be a little jarring until you get used to the style, and you can very easily tell that Microsoft making Bethesda do a year of bug fixing shines through.\n\nI would recommend it, just maybe not right away. At least wait until the creation kit tools come out and see what some modders do, like with fallout it really didn't shine until the modders got a hold of it and there was about a year of updates from the studio.",
            "timestamp_created": 1697435746,
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        {
            "recommendationid": "145792321",
            "author": {
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                "num_games_owned": 32,
                "num_reviews": 21,
                "playtime_forever": 4838,
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                "playtime_at_review": 550,
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            },
            "language": "english",
            "review": "The game is awesome!\nFallout world in space with modern graphics. Crafting, exploration of hundreds of planets, weapon upgrades, the ability to build your own ship!\nI think that the game will become a classic for years to come like Fallout.",
            "timestamp_created": 1694012848,
            "timestamp_updated": 1694012848,
            "voted_up": true,
            "votes_up": 6,
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        },
        {
            "recommendationid": "145990660",
            "author": {
                "steamid": "76561198020607964",
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                "playtime_forever": 2496,
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            },
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            "review": "Starfield makes me wish there was an option to leave a mixed feelings review, as my answer to whether or not I'd recommend this game would be \"maybe on sale\". It's not a bad game, just aggressively mediocre and not worth the asking price imo. This game feels like it's trying to be three separate games at once yet it fails quite miserably to be any of them. \n\n+ More stable than past Bethesda games\n+ Overall a lot of content\n+ Ship customization is a fun addition and probably my favorite aspect of Starfield\n\n- Terrible UI\n- The game's overreliance on fast travel requires constant fiddling with the terrible UI while also rendering ship combat/customization largely pointless and avoidable\n- Melee lackluster/unarmed terrible\n- The perks which don't lock access to core features of the game feel pointless, the entire combat tree in particular\n- Questionable replay value, partly as a result of the two points above this one\n- Boring characters (my favorite was the adoring fan, an Oblivion reference)\n- Uninteresting story\n- Exploring planets feels like more of a chore than fun\n\nWhen it comes to being a RPG this game is beaten by almost any of Bethesda's other titles released during the past 20 years or so (I didn't play Fallout 76). Base building and exploration are handled far better in other games, No Man's Sky and Kenshi are two examples which come to my mind. Starfield's combat is basically Fallout 4 with VATS removed, which isn't exactly what I'd describe as engaging. My point is that I struggle to think of an area where this game excels, and to me it seems to be a mess of different undercooked elements which are handled far better in other games. \n\nNot worth $70.",
            "timestamp_created": 1694274165,
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        {
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            "language": "english",
            "review": "One of the most boring games I have ever played.",
            "timestamp_created": 1703845505,
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        {
            "recommendationid": "148481653",
            "author": {
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                "num_games_owned": 504,
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                "playtime_forever": 11340,
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                "playtime_at_review": 11252,
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            "language": "english",
            "review": "I would say it's like a 6.5 loading screen simulator game. There a lot more cons than pros. It's a shame that I can't even finish the main story because Sarah Morgan is glitched and she won't leave me alone..",
            "timestamp_created": 1697714837,
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            "voted_up": false,
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        {
            "recommendationid": "154371513",
            "author": {
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                "num_games_owned": 0,
                "num_reviews": 21,
                "playtime_forever": 882,
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            "language": "english",
            "review": "I hate myself for paying full 86£ for this shit\n\nEdit: And as I just realized, I also gifted this game to someone else - they have around 30h played, don't think they will come back to it, so yeah.... Double hate myself",
            "timestamp_created": 1703513543,
            "timestamp_updated": 1703941273,
            "voted_up": false,
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        {
            "recommendationid": "147165045",
            "author": {
                "steamid": "76561198041660082",
                "num_games_owned": 146,
                "num_reviews": 5,
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            },
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            "review": "At first I liked this game, but as time went on I liked it less and less. While it claims to be open world, the world is so segmented. Cities have multiple zones and you navigate space via a menu. You only really fly your ship if you get a space combat encounter in orbit, otherwise you open a menu to fly to a planets orbit, get to orbit and possibly have an orbit encounter, then you open the menu again to land on the planet. It's annoying because designing and flying your ship is actually pretty fun, but most of the time it seems like you barely do it. On foot, the quests are oftentimes fetch quests or 1 dimension conflicts. While there are a few good ones, most quests have only 1 or 2 ways to go about them, leaving little room for roleplaying. I had decent fun on the main quest, but I had little desire to see the side content or explore due to the aforementioned menu navigation making it not fun. Now that I've beat the game I have no desire to play again or see how things could have been different. \n\nTLDR: This game should be called Midfield, cus you run around a lot and it's mid",
            "timestamp_created": 1695855080,
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            "voted_up": false,
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            "votes_funny": 3,
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        {
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            "language": "english",
            "review": "Yeah, i mean, it's not good. I wish it was, but it's not.",
            "timestamp_created": 1702254714,
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        {
            "recommendationid": "146618371",
            "author": {
                "steamid": "76561197994528360",
                "num_games_owned": 650,
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            "review": "I have played a lot of Starfield at this point.  So I feel confident in my review here.\nThe game comes with a lot of what you expect out of a big company, beautiful sound design great environment, great visuals 95% of the time.  \n\nThe writing is passable, some strange decisions made, a lot of the writing comes across as a draft that went through very few iterations. Or their final product wasn't something they were happy about, but pushed along anyways.  Three out of the four main quests, were fairly generic but the stakes and escalation felt right and they were pleasant experiences. I think the writing, design, and character teams probably need to talk between each other more often, as you'll constantly come across things that pull you out of the game and make you question what is happening in the moment.  This game suffers a lot from 'The plot demands it', characters do things, and actions happen because the plot demands it, not because it was a natural response of what was happening at the time.\n\nDesign wise this game is lacking, there are constant design decisions meant to make this game as slow, and as grindy as possible. It feels like an MMO in some cases the way the skills are laid out.  City design is forgettable, uninteresting, and confusing.  Their aesthetics are great, but in terms of playability it's awful and defies common sense.\n\nAlmost everything else, from dungeons, to planets are procedural generated trash.  I love procedural generation in the right context, it's fantastic in rogue lites, it's fantastic in Dwarf Fortress, it isn't great in a fully fledged 3D RPG. Everything suffers as a result, it's either generic or the design is so weird it's clear the generation had some issues.\n\nNot worth 70$, and just cheat experience and credits in.  The grind takes forever.",
            "timestamp_created": 1695166935,
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        {
            "recommendationid": "145790809",
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            "review": "Just so people are aware \nDO NOT PLAY ON YOUR HARD DRIVE \nThe reason you're experiencing poor quality like audio strudder, crashing, and basically being unavailable to play cause of lag is because you're playing on your hard drive. \n\nThis game requires a SSD to function. If you do not have room or even a SSD in the first place than I recommend not to buy this game or refund this game.",
            "timestamp_created": 1694011509,
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        },
        {
            "recommendationid": "154399855",
            "author": {
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                "num_games_owned": 291,
                "num_reviews": 1,
                "playtime_forever": 3229,
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            "language": "english",
            "review": "Do not play after Skyrim or Fallout 4 or Fallout New Vegas or Fallout 3 before this. You will be so disappoint by 25 years of development. Perhaps the second Bethesda game that cannot be saved by mods thanks to Fallout 76. I regret purchasing it. Snake oil marketing, I will not order another Bethesda game again.",
            "timestamp_created": 1703538638,
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            "voted_up": false,
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            "language": "english",
            "review": "ATTENTION\n\nYou need atleast a 3080 or better to have stable 60 FPS. AT 1080P \n\nI dont understand how such big game company, can make a game with such a dogass bad optimization.\n\nliterally like 90% of Gamers cant play this game bc u need such a expensive Setup\n\nI wantet to play this game so badly even with all the Bethesda type Popo, \n\nMost of what i have seen about the game (Youtuber/Stream) tells me that\ni would Love this Game \n\nbut sadly u atleast need a 1500$ PC to have more then 30 Fps at mid or lower settings",
            "timestamp_created": 1693991213,
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        {
            "recommendationid": "145764465",
            "author": {
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                "num_games_owned": 551,
                "num_reviews": 6,
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            "language": "english",
            "review": "you cant see your legs",
            "timestamp_created": 1693982285,
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        {
            "recommendationid": "146131158",
            "author": {
                "steamid": "76561198033926654",
                "num_games_owned": 472,
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            "language": "english",
            "review": "Having spent over 70 hours in the captivating universe of Starfield, I can confidently say that Bethesda's latest creation has not disappointed in delivering a truly expansive and engaging space exploration experience and it is by far the most polished experience to ever come out of Bethesda Game Studios. \n\nOne of the most remarkable aspects of this game is its seemingly endless stream of side quests and activities that continue to reveal themselves even after hours of play. It's a testament to the depth and breadth of content that Starfield offers, ensuring that players are never at a loss for things to do or discover.\n\nPerhaps the most intriguing feature is the \"New Game+\" mode, which introduces a premise I've never encountered before in gaming. It adds a unique twist to the gameplay, inviting players to revisit the cosmos with a fresh perspective and opportunity to revisit old challenges and make different decisions, ensuring that the adventure remains exciting and unpredictable even after the initial playthrough.\n\nMy biggest concern about Starfield prior to release was that the game would be held back by Bethesda's aging game engine and clunky FPS combat, I WAS WRONG. The updated engine used for Starfield is incredible visually and the combat has layers I can't even discuss because of major spoilers, what I can comfortably say is that everything feels so polished and where there are opportunities there's probably already a great community mod to address it (shoutout to StarUI).\n\nOne of my personal highlights is the freedom to interact with the game's vast array of spacecraft. Whether it's designing and building my own ships, purchasing them from dealers, or even engaging in piracy against NPC pilots, the versatility in ship-related activities adds layers of excitement and strategy to the game that is already full of other great content to engage with. \n\nWhen it comes to flying and combat within the game, Starfield offers an enjoyable arcade-style experience. While it may not fully simulate the complexities of piloting a spaceship from a cockpit, the controls are accessible and the combat is a blast. It strikes a balance that caters to both veteran gamers and those new to the genre.\n\nWhile some may argue that the universe in Starfield isn't as vast as titles like Elite Dangerous, Star Citizen, or No Man's Sky, what truly sets it apart is the richness of its story content. Bethesda has crafted a narrative that delves deep into the lore of the universe, making each discovery and interaction feel meaningful and engaging. It's a trade-off that gives Starfield a distinct identity in the world of space exploration games.\n\nStarfield is a cosmic odyssey that lives up to the hype. With its abundance of content, unique New Game+ mode, ship customization options, and a narrative-rich universe, it offers an unforgettable space exploration experience. While it may not compete in sheer scale with some of its counterparts, the depth of storytelling more than makes up for it. Starfield is a shining star in the realm of space exploration games, beckoning players to embark on a journey of discovery and adventure among the stars.",
            "timestamp_created": 1694458766,
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        {
            "recommendationid": "145750877",
            "author": {
                "steamid": "76561198072052014",
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            "language": "english",
            "review": "KINO\nIN\nSPACE",
            "timestamp_created": 1693967790,
            "timestamp_updated": 1693968552,
            "voted_up": true,
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        },
        {
            "recommendationid": "146389992",
            "author": {
                "steamid": "76561198051934110",
                "num_games_owned": 276,
                "num_reviews": 18,
                "playtime_forever": 65984,
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                "playtime_at_review": 9859,
                "last_played": 1704020472
            },
            "language": "english",
            "review": "Whats all this Nonsense about huh?\n\nThis game is great, theres just so much in here , i am constantly finding new and fun things to discover.\nThere are all kinds of people you can bump into in Starfield, from the usual bandit's to the just dumb and dumber, Theres many laughs to be had .\n\nBethesda at its finest, \nThe humour is everywhere, also the usual seriousness of survival in a space themed Fallout-Style game.\nIf you like bethedsa games already, then you are in for a treat .\nI would say judging by the cockpits and ships design/ing they could easy make a full on space sim. \nThe ships are great .\n\nThe main game is on land , just like the fallout games , and played the same way, with the usual fetch or destroy, missions, \nThere are large faction Story quest just as you'd expect. \nThe acting, and even lip-sink on the stories are very good too. \n\nWell its a \"Bethesda\" game with a much better detail and love been put in, what els do i need to tell you ??\n\nTBC.\n\nAfter a few hundred hours , i can say that, ..Dont go in expecting Elder scrolls, its not a dungeons and dragons game, and its not exactly fallout either, As this game have cities and towns all intact and with their civilians . \nThe games strongest points are in its Ship building aspect of the game, this is my best part so far.\n\nThe game lacks Exploration or more to the point POI , nothing really stands out for explorers and there's not much to see really, Sept some really nice skylines , sunsets, and landscapes, but there's not much in the space exploration, or no point to it .\n\nI still recommend the game , as something new , but not a normal Bethesda game.\nSure it has some bugs just as you'd expect, ive not had any game breaking bugs as yet, and not many small ones either, but i do have a good setup pc.\nNOT the best they have done, but still a NEW type of game from the best.",
            "timestamp_created": 1694858711,
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        {
            "recommendationid": "152887697",
            "author": {
                "steamid": "76561198032107742",
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            "language": "english",
            "review": "Not recommended.... yet.\n\nI purchased a new system in order to play this game, one that I had been following for years.  Only to have run out of interest in playing after only 100 hours or so, but I continued to play hoping that there was more.  Unfortunately it was all the same.  For a game where you are an explorer you find almost no planets that don't have evidence of past human activity.  \n\nI won't go into the well known issues that have been stated by many, and in likely far better detail than I can muster, load screens, same old same old, small feel to a big game, and lacklustre main story and companion interactions, etc.  Instead I would like to focus on some things that could have made the game better but for some reason just didn't make it, despite the fact that similar elements have been a staple of space games from the 80's on (space rogue, wing commander: privateer (1&2), Freelancer).  \n\nCargo measured in tons, not kilograms, It totally breaks immersion when  you think that your your staring ship has a mass of 359 (tons??) but a cargo capacity of 450 kg.  You could have the captain's cargo measured in KG, cargo pods measured in tons, and shielded cargo measured in KG due to the high value of contraband.\n\nHave ton's of planets that don't have any human made structures, except for crashed and destroyed ships.  That way you feel like you are actually an explorer instead of just someone who is cataloguing abandoned outposts.  Have star systems that no human has ever been to because it is too far away, and you will need to unlock the skills, crew, fuel have a great grav drive in order to get there.  Just tweak the procedurally generated lists to allow and disallow different places of interest to appear.\n\nAlso, scanning can be expanded to allow for different content to be found.  For example allow ship and personal scanners to be up gradable, and perhaps even customised.  Then when a players skill, crew ability and scanner upgrade reaches a certain threshold, new locations are found on certain planets that could be completely mysterious and not available to people who don't go down that route.  And from there perhaps you can introduce new alien technology that can be reverse engineered to provide new blueprints for new ship components, personal weapons, armour and scanner tech.  Perhaps factions already have, in secret, some alien artefacts but keep it secret in order to have an advantage over their competitors.\n\nThere are so many different areas that could be expanded, and should have been included in the base game.  I've heard the devs respond that the the first people to land on the moon were not bored.  And they are right.  however, they didn't see 8 different abandoned sites that prove that they are not only not the first to be on the moon, but that the moon is so lame that after going to the expense of building outpost after outpost, the people said 'well the moon is lame now and I'm leaving, I'll let other losers run around and check out the garbage I left behind out.\"\n\nIt's not all bad, there are some solid aspects of this game, combat is not bad, ship building is great, outpost building is pretty good, and many of the side quests are fantastic.  I torn between liking and disliking new game +, as in it's current form it just seems like a gimmick, but there is so much potential there.\n\nI think when the modding tools are released this game will become next level, but there are so many missing core Sci-fi space opera / exploration tropes in the base game, that I think there will some issues having a mod list that will work on some systems.  However that's when this game will really shine. \n\nToo bad we didn't get just a bit more from the developers.",
            "timestamp_created": 1701721264,
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        {
            "recommendationid": "145828099",
            "author": {
                "steamid": "76561198009932856",
                "num_games_owned": 0,
                "num_reviews": 17,
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                "playtime_at_review": 3071,
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            "language": "english",
            "review": "The symptoms of the world seemed to have spilled over into gaming. People are suffering from some kind of mass delusion in game releases lately and the amount of times I've seen the words No Mans Sky is jarring. No Mans Sky as in, the worst rated game of all time at release. That's what people wanted the game to be similar too. \n\nThat's not to say it hasn't vastly improved and they haven't redeemed themselves over time by sticking with it. But even after six years post release it's no where even close to the level of story telling and depth of character that's present in Starfield. \n\nThere is a reason something like No Mans Sky on the scale of Starfield has never been done. It's because those are two separate games. Look at a game like X4 which is a proper space sim. That's what it takes to truly make space engaging, but it's about spreadsheets and economics as much as it is about exploring. Space sims do not make good RPGs. The types of developers you'd have hired to make a space sim would be completely different to the types of developers who made Starfield.\n\nThere is a reason developers typically stick with game types they know. Because it's a hard task to train a massive staff to make a completely new type of game that's radically different from what they currently make.\n\nIt would have taken twice as long to make both aspects as fleshed out as the other and they would not fit together well in the sense that everyone seems to think. It makes me wonder how many people have actually legitimately played space sims. Travel takes hours, building money and a fleet can take hundreds of hours. There is literally no story telling. It's ambient in that you make your own story as you explore. Starfield already has hundreds of hours of gameplay, cramming those things together would mean you'd be stuck alternating between a long arduous grind in space for hundreds of hours while simultaneously trying to do hours and hours worth of quests and character building.\n\nA longer game does not make a better game. And reducing the scale of Starfield to a single solar system would be a travesty. Most planets in a single solar system aren't even habitable in any sense of the word and would make discovery no matter how jam packed, lose its sense of reality. \n\nStarfield currently is the best game Bethesda has ever made. They were able to take a game like Mass Effect, which is one of the greatest sci-fi series ever made, and blow it up to a scale that adds endless replay-ability. Invoking your sense of discovery and desire to get out there and see as many planets as you can.\n\nI've been playing Baldurs Gate 3 and Starfield side by side and I honestly prefer Starfield, both are seriously worth playing and among the best games in years. Bethesda has never been so successful in filling your mind with wonder at the universe. If you love space, exploring a lived in universe and sci-fi RPG's you're doing yourself a massive disservice by not giving this game a try, there simply is no other game quite like this.",
            "timestamp_created": 1694054857,
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        {
            "recommendationid": "152625990",
            "author": {
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                "num_games_owned": 154,
                "num_reviews": 9,
                "playtime_forever": 1121,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1121,
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            },
            "language": "english",
            "review": "This game is just flat out boring. Quests are repetitive, companions are dead in the eyes, factions are underwhelming, travelling on an empty planet to a location that is 1.2 km away without any vehicles is cancer and the guns are bland. Starfield was hyped way to much with its \"1000 planets\". This game made me re-install fallout 4 with all the mods for that game and its 1000x times better than this POS. Fat L for this studio",
            "timestamp_created": 1701404293,
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            "voted_up": false,
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        {
            "recommendationid": "154424914",
            "author": {
                "steamid": "76561197965772293",
                "num_games_owned": 1778,
                "num_reviews": 23,
                "playtime_forever": 2936,
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                "playtime_at_review": 2936,
                "last_played": 1698993243
            },
            "language": "english",
            "review": "It's a good game, but absolutely ruined by being so lazily done.\nSo many load screens.\nElite Dangerous is doing this far far better.\nSo is No Man's Sky.",
            "timestamp_created": 1703565059,
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            "voted_up": false,
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        {
            "recommendationid": "146851351",
            "author": {
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                "playtime_forever": 3303,
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            "language": "english",
            "review": "boring",
            "timestamp_created": 1695469261,
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            "voted_up": false,
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            "timestamp_dev_responded": 1695489449,
            "developer_response": "Hi,\n\nWe appreciate you taking the time to provide your review and sorry to hear that you did not enjoy your time in Starfield.\n\nIf you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield. You can take time to explore various planets for resources and items. Break the law by smuggling and selling contraband. \n\nBuild your own Outposts and Starships and customize them to your enjoyment. There are many things to do and you can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W \n\nTo provide feedback for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\n\nThanks again and we hope you return to your journey through space soon!\n\nWarm regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "145846326",
            "author": {
                "steamid": "76561198189290094",
                "num_games_owned": 45,
                "num_reviews": 4,
                "playtime_forever": 2540,
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                "playtime_at_review": 1676,
                "last_played": 1694706929
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            "review": "it would be amazing game.... 5 years ago\nLOADING SCREENS:\nThe name should be loading screen simulator, they couldnt even be bothered to let us land a ship on the planet or moon and most of them will be empty . \nAMMO:\nIf you want to role play with some weapons you are unable to coz vendors will have 20 rounds for pistol while killing one enemy costs you 10 bullets (only way to stock up on ammo is waiting 24h in front of the shop so basically killing immersion).\nSHIP BUILDING:\nImagine spending 30 mins or hour building your dream ship and then you enter it and its basically a labiryntht that will waste you some much time to navigate its not worth.\nYou cannot inspect inside of the ship till the moment you buy it. No information what certain modules do or how they look inside. no information where the doors or hatches are located.\nalready wasted 1.5h in ship building that looked awfull inside.\nCOMPANIONS:\nClassic Lydia case, they act stupid stay behind destroy immersion not many options to customise them.\nBUGS BUGS BUGS:\nin first couple minutes of a game already many stuff bugged starting with npcs holding invisible things to later game breaking bugs like not existing mission objects or mission npcs that just wont talk to you.\nOPTIMALIZATION:\nDamn this is bad on pc that lets me play cyberpunk on ultra with ray tracing i experience drops to 40 fps and we dont even have dlss to make it fun to play so i have to lower the settings in the game that is not really looking good even on the highest.\n\nOUTPOSTS: Another super annoying thing.\nWhen you make outpost you have no clue if you will be able actually mine all the minerals game says coz sometimes its just a tiny bit that you are unable to build on.\nAlso very common bug that pirates will attack the outpost but they are invisible and will destroy your all buildings for ever. to fix it you have to destroy whole outpost another hour of life wasted\n\nAnyway still gonna spend some time in the game hoping mods will fix it for us, it is disgusting. Dont waste your Money play it in game pass and buy Baldurs Gate 3 instead for good immersive experience",
            "timestamp_created": 1694087461,
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        {
            "recommendationid": "151382279",
            "author": {
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                "num_games_owned": 55,
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            "language": "english",
            "review": "I would not buy Starfield knowing what I do now. I hit a point where a game breaking defect appeared, I could no longer access the \"data menu\", meaning I lost ALL fast travel, inventory, skill leveling, etc access. Basically, I can no longer play my save. I tried emailing the publisher support line about the defect, but they aggressively closed my issue as \"duplicate\" with 0 explain or instructions to fix the issue provided. \n\nBasically, I can't play the game and the support doesn't give a $hi+ cause I'm past the refund window. Super shady. 0/10 CX",
            "timestamp_created": 1700762681,
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                "playtime_at_review": 2399,
                "last_played": 1703890504
            },
            "language": "english",
            "review": "Starfield - Nearly Perfect 9.5/10\n\nWhile playing, many hours would pass that felt like minutes. I got very absorbed into the atmosphere and questing.  The music reminded me of The Outer Worlds at times, and others a mix of Blade Runner, Tron and Aliens depending on where I was, it's truly awesome.  The music at times is very reminiscent of old time sci-fi shows.  \n\nI played NMS and enjoyed it, but I never felt there any progression like in an RPG as it was really more of an crafting game.  I wanted that, mixed with exploring the galaxy and ship combat.  This is where Starfield (SF) excels.   The RPG mechanics and character progression feels much deeper than previous Bethesda games.  The shooting feels good, and the enemy AI is a little wonky but sometimes they can take cover and surprise you like when you wound them and they try to crawl off to safety.  The loot system is awesome, with making it easier with different colors for each rarity.  It really makes it enjoyable to run around looking for all the enemies you took out and ever box/container that could be hiding that one epic thing you really need.  This like reprogramming defense robots was good, also a common feature with Fallout 4 if you haven't played it.\n\nThe scanning and mining is great, not overwhelming with a thousand things to scan all on one planet, rather a few on each and also makes a nice mini-game trying to fully survey each one.  The skill system is awesome, I love the way you have to actually use the skills to increase them to the next level, that is how a game should be.  I'm always planning my next few choices and have so many I am interested in, I want them all!  Many times in games I have zero interest in skills and only choose one because I have to or because there isn't one that I actually want.  Mining has a weight to it, you have to hold the mining laser on target and it is has recoil so the further you are away the harder it is.  \n\nI am very against invisible walls with a message to turn back (what I heard you run into) but that being said I have never ran into one, and I have traveled very far on the surface.  I would much rather get a message saying \"comms to the ship are being lost\" and you need to turn around, or maybe a life support link is getting too weak or something like that. \n\nI did almost all my play time on a desktop with 13900k, 64GB 6200 RAM, RTX4090. I experienced minor graphical bugs like NPC's walking into walls but I did have a single crash at my 33 hr mark, and I've put in almost 40 hrs as of this review.  I haven't done anything with the main quest since the intro, there are so many other things that you can do.\tThis game will take over Fallout 4 as being my previous favorite game, and Skyrim before that.  If you aren't a huge Bethesda style game fan then this may not be for you, but for those who are, this is THE game you've been waiting for.\n\nIs it a perfect game, no, I don't beleive one exists or ever will.\n\nPros:\n-Thousand planets to explore\n-Ship combat and building is deep, and fun to invest time into\n-Base building is better than ever with more options\n-Deeper crafting than I've seen in a Bethesda game for components, suits, weapons, food etc\n-Graphics are great, really nice textures for once to enjoy 4k\n-Performance is great, it played at my display's max 120FPS many times and other times 90 or so\n-Even plays on lower settings on my handheld PC, which is well below recommended spec and only integrated graphics of course (GPD WIN 4)\n-Questing is so fun, very nice mix of things to do and people to help\n-Lockpicking is my absolute favorite in any game to date.  On games like Skyrim and FO4 I liked the interface but it was designed for a controller with vibrating feedback (I only use mouse and keyboard) and without it then I was always guessing how \"close\" I was.  In SF it's more of a brain teaser, simple enough on lower locks, but very rewarding to figure out a tougher ones and get the goodies \n-Crafting and gathering is a blast to do on each planet as they all have felt unique so far \n-Unlimited leveling, I hate games with low max levels after which you wither don't get rewarded for playing or you hit some cap and feel like you aren't progressing anymore\n\nCons:\n-I still hate Bethesda inventory management, it takes so much time to go through things as I'm adventuring and moving things back and forth between storage, inventory, and followers.  At a bare minimum I wish they had a toggle where you could mark things as \"save\" and \"sell\".  Favorites is fine but I want to mark the extra weapon, gear, and other misc items so that I can instantly know not to sell them, and maybe even hit one button to \"sell all\" marked.\n-I don't like the lack of any sort of above view map in local areas, I get lost in buildings and go over the same area multiple times as I either get turned around or come into a same room a different door/angle",
            "timestamp_created": 1693958585,
            "timestamp_updated": 1703951297,
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        {
            "recommendationid": "145808419",
            "author": {
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                "num_games_owned": 126,
                "num_reviews": 2,
                "playtime_forever": 7770,
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                "playtime_at_review": 3853,
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            },
            "language": "english",
            "review": "Can't stop playing, life in shambles.",
            "timestamp_created": 1694028391,
            "timestamp_updated": 1694028391,
            "voted_up": true,
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            "votes_funny": 6,
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        },
        {
            "recommendationid": "147766013",
            "author": {
                "steamid": "76561197970319066",
                "num_games_owned": 0,
                "num_reviews": 4,
                "playtime_forever": 8991,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 8991,
                "last_played": 1696629661
            },
            "language": "english",
            "review": "So much potential, so very little of it realized. A bland rehash of Bethesda been-there, done that. Except for UI - not sure something this bad existed already. The fact that the UI mod has over a million downloads should be (well, is) an embarrassment to Bethesda. If you had to choose between Starfield and No Man's Sky - play No Man's Sky. If you want a fun Bethesda game, Fallout 4 or 3 are great. Starfield is not.",
            "timestamp_created": 1696630059,
            "timestamp_updated": 1696630059,
            "voted_up": false,
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            "votes_funny": 2,
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        },
        {
            "recommendationid": "154756833",
            "author": {
                "steamid": "76561198017050829",
                "num_games_owned": 0,
                "num_reviews": 31,
                "playtime_forever": 839,
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                "playtime_at_review": 839,
                "last_played": 1695458921
            },
            "language": "english",
            "review": "The failure here isn't software polish or anything. You should expect that of a BGS game.\n\nThe failure lies in the fundamental design of the game. It asks so much of you — especially patience — for little in return.\nThere lies an excuse that it's 'boring' by design; that this is how the explorers feel, bored. Anyone who's ever been in the wilderness on our own world knows that this is a lie.\n\nThere are better alternatives in the sandbox RPG genre nowadays. Games with better writing. \nIf writing bores you, hey, there's better sandbox RPGs with better game world interactivity. Alternatives with more immersive experiences. Alternatives that respect your intelligence as a player, and your time.\n\nBethesda is lucky that it has such a loyal fanbase and a powerful brand name to reel in the casual playerbase.",
            "timestamp_created": 1703893042,
            "timestamp_updated": 1703893042,
            "voted_up": false,
            "votes_up": 25,
            "votes_funny": 0,
            "weighted_vote_score": "0.593836367130279541",
            "comment_count": 0,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "145786692",
            "author": {
                "steamid": "76561198062930115",
                "num_games_owned": 688,
                "num_reviews": 83,
                "playtime_forever": 1942,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1087,
                "last_played": 1695058933
            },
            "language": "english",
            "review": "I quite enjoy this game - while it is not a 10/10 Game of the Year content, it provides enough engagement to be fun and entertaining. It is what No Man's Sky all those years ago should have launched as. Granted NMS improved (and for free I might add) a lot, Starfield in my personal opinion is the superior game, as here, you can count on the good writing, quests and quest lines, and numerous activities Bethesda games are famous for. It is easy to lose yourself in it.\n\nThe GOOD:\n\n1. Stores and Quests - those are plentiful, they expect you to engage with people to find even more of them, listen to people talking around you for clues - all the good stuff Bethesda games are famous for. It is not uncommon to lose yourself in all the quests available to you - but fear not, cause point 2 is the perfect thing...\n2. Fast Travel - TO QUEST LOCATIONS! What an amazing quality of life improvement! Instead of blindly flying here, there and everywhere, looking how to complete the quest, you can travel to quest planets, locations from the QUEST MENU! Call me lazy, but that is something I want in every RPG from now on.\n3. Cities, planets and locations - the visuals are spectacular and the locations are sufficiently different to keep you interested and occupied for hours and hours to come. From huge cities with tall buildings, to shacks, shanties and dilapidated hovels - the game's got it all. Planets are equally diverse and provide a different experience, from biomes to gravity, which I found especially unique.\n4. Weapons and gunplay - there is a sufficient amount if very varied weapons which you can use in various situations, based on the type of encounter. In the hours I played, I felt equally happy using a simple pistol, as well as a sniper rifle or a shotgun.\n5. Gameplay - my thoughts are that Bethesda really wanted you to do your own thing here. While most people agree that you need to play for at least 6-7 Hours to get to the good stuff, in my own experience, it was never necessary. I have two parallel characters going, one sticking to the story and the with the other I do whatever I feel like - suffice it to say, I am enjoying both play-throughs equally.\n\nThe BAD:\n\n1. If you are not into deep, and sometimes long-winding quests, Starfield may not be for you.\n2. Bugs have plagued the game in its early access, but I'd have been surprised if a Bethesda game came out bug free.\n3. Some NPC models, especially of citizens, look weird, which shows gaps in the graphical fidelity of the game.\n4. Talking about NPCs, I am extremely disappointed how NPCs do not react to you shooting around, throwing grenades, etc. You can aim a gun at a Security or Police NPC and they will still keep going about their stuff as if nothing happened and they not in an imminent danger of the player mouse-slipping, or intentionally pulling the trigger on them.\n5. While Bethesda improved their graphics engine, it still looks dated compared to other current-date RPGs like Cyberpunk 2077, for example.\n\nI am giving this game an easy 8/10. It is far from being a GOTY contender, but if you liked Bethesda RPGs, you will absolutely like this one, because it does everything it needs to do to be good - and in space, no less, which is always great fun.",
            "timestamp_created": 1694007904,
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            "votes_funny": 0,
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        {
            "recommendationid": "145755789",
            "author": {
                "steamid": "76561197997917921",
                "num_games_owned": 1163,
                "num_reviews": 68,
                "playtime_forever": 3745,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1484,
                "last_played": 1695737340
            },
            "language": "english",
            "review": "Go to your ship.\nLoad into your ship (loading screen).\nwalk to the seat.\nSit down (watch an animation)\nLeave planet (watch cutscene)\nOpen Map\nZoom out to system\nZoom out to galaxy\nZoom in to new system\nZoom into new planet\nTravel to new planet (watch cutscene)\nSelect landing zone and land (watch cutscene/load screen)\nload screen\nload screen\nload screen\nload screen\nload screen\nany time any way load screen",
            "timestamp_created": 1693972407,
            "timestamp_updated": 1693972407,
            "voted_up": false,
            "votes_up": 26,
            "votes_funny": 2,
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            "comment_count": 7,
            "steam_purchase": true,
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        },
        {
            "recommendationid": "145846325",
            "author": {
                "steamid": "76561197970391562",
                "num_games_owned": 499,
                "num_reviews": 13,
                "playtime_forever": 11978,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 2866,
                "last_played": 1700254826
            },
            "language": "english",
            "review": "Is it the best game i've ever played? No \nIs it a great game with loads to do that has held my attention and pulled me back in over and over?. Hell Yes\nNot perfect by any means but an amazing game to get lost in for hours.",
            "timestamp_created": 1694087460,
            "timestamp_updated": 1694087460,
            "voted_up": true,
            "votes_up": 9,
            "votes_funny": 0,
            "weighted_vote_score": "0.593238472938537598",
            "comment_count": 0,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "153002318",
            "author": {
                "steamid": "76561198052665874",
                "num_games_owned": 0,
                "num_reviews": 3,
                "playtime_forever": 9340,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 9340,
                "last_played": 1695960463
            },
            "language": "english",
            "review": "I waited to write this review until we learned how they were going to handle modding because a Bethesda RPG lives or dies based on its modding. Well now we know, with the addition of payed mods to Skyrim as a test bed for this game we know what it will look like. Its not good...\n\nFirst the major problems with this game. Loading screen simulator! This is not ok in 2023. They could have hidden some of them with travel and transition animations but they didnt even bother with that. Next problem, the world feels lifeless compared to other Bethesda games. I dont mean the procgen stuff either. The cities feel like they are dead. Lots of fake NPCs that fill up the space and all the real NPC that you can talk to just stand there in the same place all day every day. They seem to have thrown out the wonderful radiant AI that was such a feature of there older games. Outposts, they are pointless! the only reason to build an outpost is to get resources to build more outposts and in the end its just easier to buy the supplies instead. The main story has no real ending, its just a shoehorn for the NG+ feature. This shows that bethesda never understood why there games were so replayable. We dont want to play the same game over and over as the same person we want to play it over as a new person and make new choices! Finally the last straw, payed mods, more and more microtransaction trash in SP games. This isnt about supporting modders, its about turning them into free microtransaction producers for you. That is just exploitation, as if modders had not already done SO much for your games. This dosnt help modders, it dosnt improve the modding community it just turns the whole thing into another cash grab.",
            "timestamp_created": 1701888153,
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            "voted_up": false,
            "votes_up": 19,
            "votes_funny": 0,
            "weighted_vote_score": "0.593042135238647461",
            "comment_count": 2,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "154380629",
            "author": {
                "steamid": "76561198255771609",
                "num_games_owned": 0,
                "num_reviews": 2,
                "playtime_forever": 2141,
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                "playtime_at_review": 2141,
                "last_played": 1699488161
            },
            "language": "english",
            "review": "Starfield could have been Bethesda's best, setting a new benchmark for the open-world role-playing game genre, if they had learned from their previous titles. Starfield, at best, feels safe, sterile, and lifeless with little innovation in its gameplay formula. It oftentimes feels like it was written by the HR department and designed by the shareholders. \n\nIt's puzzeling when Starfield is lacking so many features previous games had and really brings into question what was happening behind the scenes during development, almost like BGS didn't have a clear coherent idea of what they wanted Starfield to be. This frustration really shows in the story, where there are no significant choices and consequences to your actions. Its too safe; the writing treats the player like an idiot but has nothing meaningful to say. \n\nThe Creation Engine excels at crafting smaller environments with branching narratives, so why abandon its strengths? I think Bethesda misinterpreted why people enjoy their games. It's not because of the radiant quest or supermassive worlds. People enjoy their previous games because of the hand-crafted \"nook & cranny\" exploration and fascinating deep lore that still holds a lot of mysteries. I hope Bethesda continues to work on this game. At the moment, there is a lot you can do in Starfield, but nothing is compelling enough to get me to play again.",
            "timestamp_created": 1703521562,
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            "voted_up": false,
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            "votes_funny": 0,
            "weighted_vote_score": "0.592990636825561523",
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        {
            "recommendationid": "145751539",
            "author": {
                "steamid": "76561197963226719",
                "num_games_owned": 155,
                "num_reviews": 15,
                "playtime_forever": 23395,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 3566,
                "last_played": 1697210375
            },
            "language": "english",
            "review": "Almost 60 hours and I've only done the first misson in the main story questline.\n\n180 hours in, still on my first playthrough, still discovering new animal types, explored over 100 planets, spent more time building space ships than i spend in most single player games, and still havn't really gotten into outpost building yet and holding off on that until i reach first NG+.",
            "timestamp_created": 1693968348,
            "timestamp_updated": 1694784898,
            "voted_up": true,
            "votes_up": 16,
            "votes_funny": 2,
            "weighted_vote_score": "0.592961311340332031",
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        },
        {
            "recommendationid": "145769259",
            "author": {
                "steamid": "76561198008558857",
                "num_games_owned": 0,
                "num_reviews": 24,
                "playtime_forever": 7174,
                "playtime_last_two_weeks": 29,
                "playtime_at_review": 2679,
                "last_played": 1703488860
            },
            "language": "english",
            "review": "Until this game runs properly, I refuse to recommend it. My hardware should be more than capable of running this smoothly and shouldn't have FPS drops into the 40's and even occasionally into 30's WITH FSR enabled. Even when the game is running well in interior spaces (hitting 100+ FPS) it still sometimes hitches or drops frames. \n\nStarfield is a fun game if you like Bethesda's usual shtick and if it runs well for you on your PC, enjoy. Otherwise, wait for a performance patch/updated drivers for it, especially on Nvidia cards. You can judge how well your game will perform as soon as you enter the first outdoor area in the intro, that's when you'll know if you're in trouble or not. \n\nTL;DR: Will change to recommended review if they do a performance patch.",
            "timestamp_created": 1693988405,
            "timestamp_updated": 1693988405,
            "voted_up": false,
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            "votes_funny": 0,
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        },
        {
            "recommendationid": "149892100",
            "author": {
                "steamid": "76561198208140696",
                "num_games_owned": 0,
                "num_reviews": 2,
                "playtime_forever": 5160,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 5160,
                "last_played": 1696478880
            },
            "language": "english",
            "review": "I tried very hard to like this game.  \n\nThe first 15 to 20 hours were spent trying to figure out the game mechanics.\nBasic actions like lockpicking and using the jetpack you already had equipped are locked behind perks.\n\nOnce you get past the week-long tutorial period, you are left with one of the most beige and soulless Bethesda titles in existence.\n\nThere is no option to be evil, no edge, nothing but the bland characters and dialogue with linear quests.\nPrevious mechanics (bloody mess from Fallout 4) were stripped from the game basically being a clone of earlier titles.\nAlmost every named NPC is unkillable to keep with the generally unsatisfying themes they clearly wanted to impart.\nThey even made space pirates boring.  Somehow this rated-M game feels like a PG movie courtesy of Disney.\n\nThe entire game is a big kumbaya circle-jerk ripoff of better games.\n\nLike Neon City?  Play Cyberpunk.\nLike dystopian space RPGs?  Play Outer Worlds.\nLike futurist shooters? Play any of the Borderlands titles.\nLike the old-west themes? Play Red Dead Redemption 2.\nLike handcrafted RPG content?  Play a Bethesda game from before they jumped the shark.\n\nBesides the generally sloppy design-work in this game, the largest sin Bethesda committed in making this game:\nOver half of your playthrough is walking to a desination or a loading screen.\n\nGet in ship -> loading screen\nDidn't teleport straight to cockpit? Walking sequence\nNavigate two map layers, find planet location -> loading screen\nShow up outside the planet, select planet to land on -> loading screen\nUnskippable landing sequence\nExit ship -> loading screen\nWalking sequence to destination (could be several minutes if you aren't in a city, otherwise walking sequence then loading screen)\nEnter generic POI -> loading screen\nFinally got to your quest NPC.  Your reward is bland dialogue with a NPC that acts exactly like everyone else in this Orwellian dystopia.\n\nEvery planet you visit is virtually empty and entirely massive.  Exploring it on foot seems like a punishment.\n\nI am insulted.\nMods wont fix this mess unless they rebuild the game from the ground up\nI feel like 100 dollars was stolen from me (twice this year with Diablo).\nMy favorite game studio is now shit-tier.\nMy expectations for another Elder Scrolls games have been thoroughly dashed.\n\nThe only hope is that another game studio takes the mantle of making beautiful content with a carefully curated yet seemingly bespoke gaming experience (looking at you Larian).\n",
            "timestamp_created": 1699650761,
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        {
            "recommendationid": "145739362",
            "author": {
                "steamid": "76561197982937032",
                "num_games_owned": 2439,
                "num_reviews": 204,
                "playtime_forever": 1040,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1034,
                "last_played": 1694229836
            },
            "language": "english",
            "review": "Has flaws, but it's an one hell of a good game.",
            "timestamp_created": 1693959773,
            "timestamp_updated": 1693959773,
            "voted_up": true,
            "votes_up": 12,
            "votes_funny": 0,
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        },
        {
            "recommendationid": "145759833",
            "author": {
                "steamid": "76561198033111227",
                "num_games_owned": 969,
                "num_reviews": 137,
                "playtime_forever": 5529,
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                "playtime_at_review": 203,
                "last_played": 1700533167
            },
            "language": "english",
            "review": "Nov 20 2023 patch update:\n\n\nTested before and after update, you gain a whole 8 fps on a 5900x 12 core. And the game now uses 50% of the cpu. Went from 72 to 80 fps in new atlantis, and 3090 with DLSS which doesn't make a bit of difference, down to 72% usage because \"cpu can't keep up\", or rather, game can't use more cores.\n_________\n\nAfter 70 hours update:\n\nReason for continuing playing it for those who wonder, i am now at 70 mods BEFORE creation cit releases to not make the experience too annoying/miserable\n\nThis game is just skyrim, but with better textures. Same exact shitty animations, they now lack tongues, same robotic movement, where their models tries their hardest to move to the spot they were scripted to go, but they will just glitch and stutter and retry for a good minute before their body reaches the destinations. Their eyes are static and doesn't follow you, just glued in place, and moves just as well as that creepy robot santa at the mall.\n\nIf skyrim 2 (placeholder name until we know ES VI's name) is gonna be the same wrecked mess, still using the broken gamebryo mess  with no polish done, a new high rhothgar level of bugs they won't fix, (yes, 10 years later, skyrim got updates that only benefit bethesda's wallet, not the gameplay experience for players), same shit animations and scripting, this might be my last bugthesda game. As 70 for this half assed game is outrageous..\n________________\n\nUpdate after 49 more hours:\n\nwell, definitely not worth the grand total of 70 bucks. We're literally playing a beta release of the game, or early access if you will, as the game will release a dlc or 3, which means, \"no, content is not done, but we'll sell it for more than 70 bucks at the end of the day\". Playable, but so damn flawed, and so much lack of polish!\n\nI need my entire family tree's worth of fingers to count all the bugs, misplaced animations, outright bad animations, bad animation timings, characters just making whacky body movements when going from one animation sequence to the next, characters either floating upwards, or clipping under the floor where there is no floor. Just severe lack of post development fine tune and polishing. \n\nSo todd saying the game has been optimized, i guess he's never played the game ever himself, just watched gameplay for a few sec and say \"yes, it's done\" lol. As always, severe lack of any care for their games at bethesda needing mods up, down, left and right to fix what bethesda game studios are too lazy to do themselves. As well as using the same dead horse game engine they slap with a stick, just a prettier stick every generation, but still the same dead broken horse. Just this time, they broke the legs further, hence the worse optimization on top of the rest of the mess.\n\n\n__________________\n\nFirst few hour impressions:\n\nAt time of release, no. I can not recommend this game. Because there's absolutely zero optimization efforts done.\n\nI have a 3090, and if i max it out in 1440p ultrawide with no dynamic res, i get 24.. fuckin.. fps in new atlantis. That's not acceptable. So untiil at least that has been addressed, i shall leave my review as is. this is a \"next gen\" game, yet looks like a ps4 game. No ray tracing, no FOV slider, no texture quality slider, no nothing fancy. But then again, it's gamebryo engine. So can't expect it to be remotely next gen.\n\nStealth, the game has none. You can sneak behind someone, 5 meters and they can smell you and they turn around\n\nUnparalleled exploration freedom? There's no \"freedom\" for exploration for world travel. Everything is a loading screen, and every space area is literally just a skybox with 2d planet images and 3d debris/asteroids. \n\nAt least they could have done like space engineers and dyson sphere program where planets are physical.\n\nApart from that, and having to drop graphics to medium/low and resolution scale to 70% with DLSS mod  to keep my frames high, and visuals decent enough to get just about 60 fps in new atlantis, the game's gameplay and story intrigues me so far.",
            "timestamp_created": 1693976496,
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        {
            "recommendationid": "148024232",
            "author": {
                "steamid": "76561198006802379",
                "num_games_owned": 837,
                "num_reviews": 40,
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            "language": "english",
            "review": "A game from 10 years ago found it's way into 2023. Every line of dialogue i heard seems like it was written by AI or a reddit mod. \n\nI could look the other way with the games many shortcomings ( and there are MANY ) like constant loading screens, mediocre technical fidelity, very bad optimization but after all they don't completely kill your immersion and can be fixed with further patches. \n\nBut the god awful writing completely kills this game for me. It is so sterile, even the bad guys in the game feels like they jumped straight from a Disney teen movie.\n\nThe writing in the game goes like this,\n\n-(Persuade) Please give me the key.\n- No i can't.\n-(Persuade) Pretty pleaaaasseeee!\n- Come on dude i can't.\n-(Persuade) I really need it dude come on.\n- Ok the key is yours.\n\nRomance dialogue\n\n-You are my stars, my moon, the reason i wake up. ( When you let a 12 y/o write )\n\nDude getting high on some hardcore drugs\n\n- Dude i'm soooo high.",
            "timestamp_created": 1697029776,
            "timestamp_updated": 1697038590,
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            "timestamp_dev_responded": 1697033218,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not enjoy some aspects of Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience.\n\nTo see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nWe are still actively working on this game and will be for a long time yet to come. Please tell us more about any issues you have by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "152489467",
            "author": {
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            "language": "english",
            "review": "Bethesda will respond to negative reviews with lies and marketing messages. Almost guaranteed you will see more than a few boilerplate responses as they try to stem the tied of disgust from the stones (customers) they continue to squeeze blood from. \n\nThis game has ZERO depth. The main plot can be concluded in roughly 10 hours, the side quests are boring, the base building is entirely pointless and un-necessary to any of the rest of the game. It is clear that there was some intended functionality to it at some point like fuel for your ship but that appears to have been removed as your ship just has a range and does not seem to ever need to refuel. \n\nThere are  a handful of \"secrets\" to discover but they are in painfully obvious places. The main game play loop centers around becoming super powered and then deciding whether or not to play new game plus or not. It is telling how awful a game is when the advice that is most commonly given is that some time around your 27th new game plus the game \"really starts to come together\".\n\nIt is clear that space like outer space like the entire point of this space exploration and combat game was cobbled together at the last minute. Its done in the same slipshod piss poor manner that has become synonymous with bethesda, and todd howard. Ships fly like bricks in pea soup. Combat is dull and uninspired. The Ai is terminally stupid as it will only shoot for the \"center\" of your ship which means you can fly a donut and never be shot.\n\nThe UI is a cludgey as has come to be expected of bethesda... I don't even know why I'm continuing to write at this point. I paid for this pile of slop and I tried so hard to like it but it just isn't possible. And what burns me the most is its not even good with mods. \n\nFinal analysis. 70 dollars wasted, 143 hours of life I will never get back. I have made terrible life choices. Add this to the list of games bethesda has openly over hyped and lied about right next to fallout 76. I suffered so you don't have to. End rant.",
            "timestamp_created": 1701227684,
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        {
            "recommendationid": "145763464",
            "author": {
                "steamid": "76561198021079558",
                "num_games_owned": 2536,
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            "language": "english",
            "review": "It's good but different.\n\nNo, it is not Fallout in space because it has Bethesda's name on it. It does have some annoying things which I will get to below, first, the basics!\n\nGraphics: The graphics are superb! Really they are gorgeous to look at in every way, from the plants to the wildlife, to the gun detail, it's all really well made visually and it runs BUTTER smooth maxed graphics well over 100 FPS.\n\nAudio: The audio is really good, with some nice ship sounds and speech dialogue. Really good sound here.\n\nControls: Very easy to rebind your keys but I find the controller setup when flying is a little much and a lot of presses to do things.\n\nGame-play and everything else after: So the game is an open world space game.\n\nSome people are comparing saying 'It is Fallout 4 in space' well no! That would be like comparing Assesto Corsa to ETS2/ATS because they both have engines and wheels. Heck, you might as well compare Counter Strike to Battlefield because they both have guns!\n\nFallout is not Metro and this is not Fallout, so that can be forgotten!\n\nYou have ALOT and I mean there is a lot of skills, each one can be upgraded 4 times, but the method to do this I do not like. IE, you need to complete set actions (Kill 10 people with a gun to get level 2 or Defeat this type of enemy, run with X amount etc) this for me is not enjoyable to get skills for a character. I would prefer to play the way I want and get the skills normally.. I understand this is a part of the game to keep you engrossed but the skill system I am not a fan!\n\nA few other things I am not a fan of but they are minor. \n\n1. There is no Co-op - I hope the modders allow this because the mods are growing thick and fast and this would be great with a friend.\n\n2. Door loading - It seems Bethesda cannot make a game where a door is open, you walk through it. No, you go to a door to interact and you get a black screen, while it loads you into that area and this will happen ALOT! Entering/exiting your ship, enterting buildings etc and it does take up a lot of time if you add them all together!\n\n3. Ship/base builder limit - So you can build your own ship/base but you have a limit. You cannot have 2 generators on your ship because of what reason? None, you just cannot. Same as shields. You must unlock the higher tier in order to have a better ship, or buy one. Same as the base. You have limits to build in. - Why there are limits when you want to build your own design and fill your hearts content is beyond me! (As I put this review, someone has made me aware of this: https://www.nexusmods.com/starfield/mods/803)\n\n4. No atmospheric flight - So you cannot land on a planet at your free will. You fly around in space to shoot or dock with things, but landing on any planet, you choose the location and land there, done! That is it!\n\nEven though the above are annoying. It does not hinder the game play fun!\n\nThere are LOTS of weapons to choose from, some do have attributues like one every bullet sets people on fire, another when crouching you are invisible etc. There is a lot to sink your teeth into. \nYes, weapons can be modded with attachments.\n\nThere is a lot of looting to be had. You can loot anyone and anything and it does become confusing what is trash and what is not. I like the idea I have this freedom to steal everything but why? Why can I do that but not build what I want? It's weird.\n\n(I stole a guys sandwich at the start and he was not happy with me after, so I ate it infront of him for fun)\n\nThere are ALOT of missions to sink your time into. Flying around, or fast travelling.\n\nThere are no ground vehicles to detach and go explore, it's all on foot, because that's time consuming!\n\nI did expect a lot more from Starfield... Co-op would of been nice, ability to land where I want and get a rover to go explore... It's not that sort of game.\n\nThere is a lot of crafting from weapon parts, clothing mods, ship upgrade material and even people to assign to your ship! It has a great deal of work in the game to keep you going.\n\nThe flying in space is alright, it is fun but it is used as a space between. Thankfully you can fast travel (IE, in your apartment, select a mission, travel and it skips the whole walk there, get in ship with your \"loading screen\", depart the planet \"loading screen\" and then up into space to warp \"loading screen\" this does save time.\n\nIt does have some nifty little features that make for some good experiences, like the ability to use the miner tool on vault/door hinges to take off the large door and make another path through somewhere.\n\nThe space combat is fun with the ability to target sections of a ship to disable, board and steal but the flying does have a lot of key binds and things to do, power down areas, power up others etc, so bare that in mind.\n\nThe story I skipped a lot. I wanted to just play and enjoy and I do not care about the story as such, skip skip skip all the dialogie because there ALOT of talking!\n\nDo not get me wrong, it's still and enjoyable game if someone is seeking a good story game, but do not go into this expecting Elite Dangerous sort of gameplay.\n\nApart from the no atmospheric flight (which is a loading screen) and then no ground vehicles to explore. You are left a lot to run around back and forth which does get boring so I tend to fast travel back and forth. The whole point is space exploration but you are a walking simulator and a friend to explore with would be nice. A vehicle to drive around on with be nice and even flying into a planet to land where you want, would be nice! These are things that would excel the game into a better gameplay experience. \n\nSo as a single player experience honestly it does a lot of things really nicely. It’s the little things and this has a lot of them. (Using a welder to open a safe off the hinges is cool)\n\nWould I recommend this game? Yes, it's a great singleplayer experience game and it has a lot on the table to sink hours into! Really, a good solid game that is missing many important things to drive it to success.",
            "timestamp_created": 1693981081,
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        {
            "recommendationid": "152121369",
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            "review": "I don't really have anything else to add that others haven't already articulated perfectly, Starfield can be fun but virtually every negative thing you have heard about the game is true.",
            "timestamp_created": 1701032991,
            "timestamp_updated": 1701032991,
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            "timestamp_dev_responded": 1701115437,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not enjoy your time in Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience.\n\nYou can take time to explore various planets for resources and items. You can also break the law by smuggling and selling contraband, Build your own Outposts and Starships and customize them to your enjoyment, Exploration and Roleplaying. There are many things to do and and explore. You can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W \n\nWe are still actively working on this game and will be for a long time yet to come. \n\nIf you would like to provide feedback straight to development, you can do so here: https://beth.games/46e5g8E\n\nTo see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support\n"
        },
        {
            "recommendationid": "147916466",
            "author": {
                "steamid": "76561198052038267",
                "num_games_owned": 0,
                "num_reviews": 4,
                "playtime_forever": 16619,
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                "playtime_at_review": 16619,
                "last_played": 1696841359
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            "review": "Never felt any connection or deep immersion to the game despite playing it for quite some time. Here are some of my personal issues so far as to why I'm not recommending it at its current state:\n\n[h2]Stealth[/h2]\n• Barely works despite being fully transparent either by skill tree or equipment. I was also mindful of the lighting and sound incorporated in this mechanic.\n• Enemies automatically aim and shoot at you despite not knowing where you are.\n\n[h2]Instigation[/h2]\n• One of my favorite things as this can shape up the battlefield but only works half the time.\n• Chance of instigation doesn't scale up with your level (like the rest of your skills).\n\n[h2]Outpost[/h2]\n• It's quite pointless, a feature that doesn't serve any vital role on the game itself.\n• Lacks more snapping options - I like things perfectly aligned, doing so was a nightmare.\n\n[h2]Ship Building[/h2]\n• I can't choose where ladders or doors should appear. All is being automated by RNG which will make big ships a labyrinth to navigate its interior.\n\n[h2]UI[/h2]\n• They could've used a tab-based UI than layered pages like the ones on the skill tree.\n• Everything is a toggle - Opening and Closing Map by pressing \"M\", same with the rest. I have no problems with this but this should be properly taught early on. Having to struggle with the most basic stuff is quite off-putting.\n\n[h2]Inventory and Trade[/h2]\n• I found myself looting weapons and equipment all the time. Unlike Skyrim where weight capacity scales with stamina, here I'm stuck with +100kg from maxed Weightlifting skill.\n• Unlike Skyrim, I can't invest on NPCs to scale up their credits so I could sell more without waiting 48UT Hours or travelling to a lot of planets just to unload.\n\n[h2]Crafting[/h2]\n• I can't craft legendary weapons or equipment, I was save scumming all the time to get a good roll on something that I can really use long-term both utility and combat.\n• I can't actually crafting something from scratch. Everything is just a loot being modded.\n\n[h2]NPCs[/h2]\n• They don't stand out much, I don't feel connected to them at all. It's weird feeling empty on what was supposed to be a big game with a grand story. Can't point out which, maybe because they are all poorly written?\n• Personally in my opinion only Vasco and Adoring Fan have actual personalities. The rest are bland with a boring \"morality\" with them.\n• Some NPCs are quite adept at stealth, but the AI doesn't really make use of that. It's always a confrontational battle.\n\n[h2]Space[/h2]\n• Despite being a what's supposed to be a space game, the only real \"space\" encounter I had was the loading screens. Everything else was bland and I find myself landing on a planet most of the time.\n• Aiming is always tethered and it never felt comfortable for me, comparing it to No Man's Sky which actually has the option to lock it on mouse movement instead.\n\n[h2]Story[/h2]\n• It isn't as engaging as their previous games so I quickly find myself just raiding bases all the time.\n\n[h2]Accessibility[/h2]\n• I'm a lefty - No Man's Sky option to have your gun at the left hand of the character is a very comforting feature and it felt like I was actually me in game. This one doesn't have that despite having a lengthy development time.\n• I have Deuteranopia - The game doesn't offer options for color blind people despite being a 2023 release game.\n\nSo far, this game doesn't even have 5% of the fun that I had in Skyrim and it lacks A LOT of Quality of Life features on a certain gameplay that I found myself spending the most time on. It feels that the game is centered on combat, fetch quest and nothing else.\n\nApologies if a lot of comparisons were made but for a game of this scale, it's a bare minimum product despite me having experienced small amount of bugs. I'm going to have this game sit until further developments are made. I'd change this review if they can make good adjustments on everything.",
            "timestamp_created": 1696845696,
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        {
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            "review": "Buggy, overpriced mess. If, like me, you wanted to play Starfield for the base building and outpost system... i wouldn't bother. Decades old bugs from Skyrim and Fallout have carried over to Starfield and it's a mess. Storage and inventory management is awful, the outpost cargo link system is needlessly cumbersome, NPC and objects frequently sink through the floor (including through ship hulls into space), the structure placement mechanics is worse than Fallout 4, object limit is very low, the entire outpost can just vanish if it decides one object is placed too close to the beacon or landing pad, robot crew can suddenly turn hostile and murder their crewmates and i once found the \"biggest fan\" NPC standing on the roof folded in half eating his own ass. Perhaps the worst issue though, is the fact that terrain objects seem to randomly generate INSIDE your outpost after you log out. Even if they were not there originally. After dealing with it in several locations i specifically sought out an area with no features at all and built on a flat, treeless hellscape of frozen ice. I rebuilt my outpost there and redecorated only to log back in after dinner to find all the decorations sunk into the floor and a previously nonexistent forest growing through my entire base, preventing buildings from being used, destroying the ship on the landing pad and breaking the cargo link landingpads and all automation. The base game is going to be a subpar experience without heavy modding. I would wait for a steam sale or, if you are an optimist, several patches.",
            "timestamp_created": 1694855212,
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            "language": "english",
            "review": "Just completed my first (potentially last) play-through, and I gotta say I was disappointed with the game. Planet exploration is boring so you end up fast travelling everywhere. The gameplay loop is basically fast travel to a location, talk/fetch/shoot, then fast travel back. Repeat. So you end up staring at a loading screen most of the time.\n\nI enjoyed the weapons, they feel nice and \"weighty\" and I found shootouts satisfying. That's more or less where my fun ended, sadly. By the time I reached the last mission I was ready for it to be over.\n\nHopefully I can revisit the game down the line either through updates, or mods.",
            "timestamp_created": 1701015071,
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        {
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            "review": "34 hours in played -> 6/10 -> Don’t buy now, wait for discount\nSo guys, for a 2023 AAA game, I feel like coming back into the year 2018. Here is why:\n\n• The graphics look old and outdated. The textures are bland, the lighting is dull, and the animations are stiff. The game does not look like a next-gen title, but rather a remastered version of an old game.\n\n• The characters are very generic and lack depth. The voice acting and lip sync are bad. The dialogue is boring and clichéd. The characters have no personality or charisma. At one point, I was in TMD HQ (the old Red Marines unit HQ) and there were three people standing around with the same face: brown women with yellow eyes.\n\n• The storytelling and what characters say are really boring. The plot is predictable and uninspired. The missions are repetitive and tedious. The choices are meaningless and have no consequences. The game does not make me care about the world or the characters.\n\n• The music is recycled from Fallout. Many tunes are identical or very similar to the ones in Fallout 4, especially the generic in-game music such as in combat. Having logged in hundreds of hours in FO4, I know what I am talking about.\n\n• The game is buggy, glitchy, and unstable. There are floating characters, crashes, freezes, clipping issues, etc. Typical for Bethesda games, but unacceptable for a AAA title in 2023.\n\n• The game is basically Fallout 4 in space. It uses the same engine, mechanics, systems, and assets as Fallout 4, but with a different setting and theme. It does not offer anything new or innovative to the genre or the franchise.\n\n• The game feels like coming from one loading screen to another. When in space, I cannot travel to any planet while in space craft. Planets are just an image and serve as decoration when, yes, waiting for the next load screen to come. On planet, also the square one can move freely is limited. I need to start my space craft and land again on a new square, separated by loading screens. The sense of space travel is really lost in this game and not comparable with games like Freelance, No Man's Sky etc.\n\n\nOn the upside:\n\nThe game is massive and you could spend easily hundreds of hours in. In particular a lot of auto generated contented let’s you play indefinitely.\n\nIt is fun collecting all the resources and building industries. I just wonder to which end.\n\nCheers and out",
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            "review": "remember how clunky skyrim and fallout 4 felt? starfield feels exactly the same.\n\nthe quests are pretty much just 1) talk to npc. 2) fast travel somewhere. 3) clear out [LOCATION] of enemy npcs. 4) talk to npc or pick up quest related item. 5) fast travel back to original npc. 6) talk to npc to finish quest. 7) rinse and repeat.\n\nyou can certainly get immersed in the game if you can excuse the incredibly robotic npc interactions and overall clunky feeling you get from the creation engine.",
            "timestamp_created": 1693962605,
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        {
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            "review": "Spoilers for the end of the game.\n\nStarfield is a Bethesda game that is missing the burning core of what actually makes a “Bethesda” game. I mean that in multiple ways, but the main one I’m focusing on is writing and design, because I am deranged and decided that Writing should be my irl career.\n\nEmil Pagliarulo is the design director and writer for Starfield and I am confident in saying that he should not have that much power. I say this as someone who actually has [i] two [/i] degrees in writing, which I think makes me a bigger loser than him. Emil is also just a colossal prick that has an ego so large the only person who can lift it is Atlas. He genuinely thinks he is a gift to writing who compares what he writes to Herman Melville's work, Great Gatsby and other classics, but his talent is not nearly enough to match it. It’s like if you took Harlan Ellison and just sucked all talent out of him with a rather crudely-shaped bendy straw, and all that’s left is an abrasive, petulant mess. This isn’t really important, and is moreso just me being petty, but I think it paints a picture of what to expect.\n\nEmil does not write out of passion, rather, he does it for money. Which is understandable, Bethesda is a company and a company needs money, but this [i] really [/i] isn’t good for game quality. He seems to think that quests with one goal and choice are better than open-ended quests with multiple solutions. His reasoning is: why spend all that time and resources doing multiple endings, when the average player is only going to play the quest once? Why spend all the effort writing when people are just going to do it once?\n\nThis would be solid reasoning from a business standpoint, except that this game also released the same year as Baldur’s Gate 3, which was lauded for its writing and quest design to the point where it won 6 game awards. Where the game world reacted to your actions, and where you could react to a problem in a way that truly benefited Role-Playing and immersing yourself. It felt like your actions had weight, like you were truly a person in this world. Honestly, all Emil’s comments made me do is wonder if even he knows what he’s doing.\n\nAlso, his idea that open quests are a waste of resources is hilarious considering the end of the game is you going through the multiverse to a new parallel world, and playing new game+. I’ll rant about that later though, I want to bash Emil a little more.\n\nStarfield does not have a design document, as per Emil’s instruction. He confirmed this in an interview with Polygon. I don’t actually know if I can link it here, but googling his name and “polygon interview” should take you there. There are little design documents for each faction that contain the story and characters, and while he says they get updated by the devs as they work, he also says: [i] “-A lot of the stuff is outdated if you look, and so that’s why we use the game itself as the actual working documents.” [/i] I don’t think I need to say that this isn’t good. When there isn’t a massive document everyone can see, there isn’t really communication between teams, so every faction’s lore is just in its own bubble, which really sucks for roleplay.\n\nEvery other Bethesda game had you playing as someone who’s experiencing and shaping history. I could go on for an embarrassingly long time about New Vegas’s writing, but the main thing it really has is substance and depth. It has things to say, ideas to ruminate and brood over. Remember the civil war questline in Skyrim? Where both sides had interesting points to bring up and argue about, and where neither choice felt like it was truly the Right choice? Both of these games still spark slap-fights over their ideological writing, and how you, the player, interact with the game world. Your choices matter, you make a permanent difference.\n\nThere is nothing like that in Starfield. Every faction is just a hollow shell of an idea. The Freestar Collective and the United Colonies are nobodies saying nothing important with barely any unique identity. House Va’ruun? Ecliptic? Nobodies, if anything Ecliptic is the most unique considering that Public Outhouse-tier voice filter they use. The Colony Wars don’t matter. The Serpent’s Crusade doesn’t matter. They both ended 20-60 years ago, you don’t even really get to explore the aftermath of either conflict, just a handful of handcrafted ruins. House Va’ruun also skedaddled off to some hidden Goon Cave to wait for the DLC to arrive, so they can magically return and be an actual presence in the game. Which, compared to the other factions, isn’t saying much.\n\nStarfield is overall a great game to read the lore documents and wiki and imagine how cool it would have been to play through it’s past events. Writing and reading fanfiction for this game set in the lore is more thrilling than the game itself.\n\nThere are no characters I truly enjoyed being with. Only the four main companions have a quest and character arc, and they are ok but that's it. All of the other companions you can recruit hint at cool stuff they did, or give you lore outright, but that doesn’t make them good, it just barely elevates them above the literal nameless crewmembers. It’s been just over three months since Starfield was released, put a gun to my head and I could not tell you a single character's name.\n\nAlso I don’t know where else to put this, but there are actually combat mechs in the world, at least in the lore. They got banned in the Armistice during the Colony War, and apparently every member of Ecliptic and the Crimson Fleet are complying with it and there’s none that aren’t props. I honestly got more upset by the lack of cool drivable space mechs than everything else in this review. I looted Mech Components and got really excited the first time because I assumed that you could pilot them. But as it turns out all the talent in this company dried up and left a long while ago, and I was left with bitter disappointment.\n\nAnyways’ remember that parallel multiverse whatever thing at the end of the game I mentioned earlier? Where you restart into New Game+ and can do everything again in an endless multiverse? \n\nIt’s worthless. Literally only one place changes and that’s the Constellation HQ. And honestly? That’s the only thing worth changing. You can’t meaningfully affect anything in this world, every NPC that matters is essential, you can’t fight in a war or eliminate the pirates or anything. You’re just there, and Emil Pagliarulo has written you to be a special little guy who is the space dragonborn, because that’s a replacement for everything good that was lost from Bethesda.\n\nThis game seems to almost beg to have a New Vegas or Morrowind structure to its writing and design, with the message being about the journey, rather than the destination. Where you can sever the thread of prophecy, chew it up, spit it out, and redo it again. But they deliberately made it so that you cannot make any truly meaningful changes to this world and loop around to choose something else. You’re just stuck in Todd Howard's Wild Ride, 8 years in the making.\n\nMaybe DLC would make it better, but I’m not banking on it. If you enjoyed this game, that’s fine and respectable. But this isn't what I wanted, and it hurts more because I can see what could be greatness. Just play No Mans Sky, Cyberpunk 2077, or any other Bethesda game besides this.",
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            "review": "Starfield does not improve on Bethesda's formula in any meaningful way.\n\n-The AI is the same as it has been since Skyrim, a major disappointment.\n-The side quests are underwhelming and a significant downgrade from Elder Scrolls and Fallout games.\n-Exploration is terrible, with empty and repetitive planets. There are only three major cities, with a few mediocre quests each.\n-Space exploration= fast travel form one system to the other, with the short loading screens being the only positive aspect of the experience.\n-The main quest is very good and improves as you progress, but it is very short.\n-The companions are boring and uninteresting.\n-The faction quests are mediocre at best, with the exception of The Crimson Fleet.\n\nOverall, the experience is underwhelming and disappointing, and I found myself rushing to finish the game with no remaining interest. This is especially disappointing considering the high bar that Bethesda has set for itself in the past.",
            "timestamp_created": 1694960197,
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            "language": "english",
            "review": "I'm just here for the maximum cope AI bot-generated developer response.",
            "timestamp_created": 1703203985,
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            "review": "A stunningly impressive open world (Open Space) sci-fi  rpg adventure. I love the story lines, quests, and main characters. Plenty to do. A great game I've been looking forward to for years.",
            "timestamp_created": 1694099954,
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            "review": "I wanted to love this game. I had been looking forward to it for a long time.\n\nUnfortunately, it's just boring. It's sometimes very pretty, but everything about it the \"openness\" is tedious. \n\nPlanetary exploration? Tedious.\nStarship combat? It's there, but it's tedious after the first dozen or so fights. I was hyped to go and be a pirate hunter.\n\nIt was one thing when Bethesda said there would be a cutscene transition from space to surface. I was disappointed, but hey, not a terribly huge deal - until it turned out that even flying between planets in the same system is also forced fast travel (which limits the opportunity for \"exploration\" and random events). Or that you can't fly the ship across the face of the planet to explore, forcing you to rely on a terrible O2 system for stamina and the half-assed jetpack.\n\nThe only fun thing about it is the gunplay, and that's not enough to save it when combat is essentially filler as well.\n\nThe writing is also far worse than I would have expected for a game in development for so long, from a company that swore for years this was a passion project. There is no sense of urgency in any of the quests. Dialog is uninspired.\n\nIf you haven't already, just don't bother. If you did? Well, sorry. We all got fooled on this one.\n",
            "timestamp_created": 1695598859,
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            "review": "I loved Morrowind, Oblivion, Skyrim, Fallout 3, New Vegas, Fallout 4, and have hundreds of hours between each game... if you're looking for an experience like those games, where you can lose yourself in the immersion and mysteries of the world... this is not it. Save your money and pray that they hire a new team of writers for Elder Scrolls 6 because whatever happened with Starfield is sad and does not bode well. Others in reviews have said it better than I can. \n\nI really wanted to like this game which is the worst part.",
            "timestamp_created": 1700254015,
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        {
            "recommendationid": "147759249",
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            "review": "[h1]A Space Odyssey Less Grand than Anticipated[/h1]\n\nEmbarking on the journey that Starfield offers feels akin to stepping into a vast unknown, filled with promises of exploration and adventure. However, the reality somewhat dwindles as the narrative unfolds.\n\n[h2]Quest Design: A Linear Voyage[/h2]\nThe quests, though numerous, often relegate players to mere errand runners, shuttling between points A and B, engaging in dialogues that seldom branch or bear weight on the unfolding story. The rigidity in quest design leaves little room for impactful choices, making the narrative feel more linear than a living, breathing cosmos it sets out to portray.\n\n[h2]Dialogue and Choices: Echoes of Consequence[/h2]\nThe dialogue system, albeit extensive, seldom allows for a significant impact on the quest or story progression. The companions' reactions to choices appear as a mere ripple in a static pond, providing a fleeting sense of agency amidst a predetermined narrative.\n\n[h2]Character Development: A Reskinned Adventure[/h2]\nStarfield's character development follows a well-trodden path, mirroring a reskinned Fallout 4. The [i]shoot, convince, and craft[/i] mantra is accompanied by skill trees and leveling up mechanisms that cater to different play styles, be it combat-centric or focused on base building. However, the experience feels less of a fresh journey and more of a recycled endeavor.\n\n[h2]World Interaction: A Guided Discovery[/h2]\nThe world teems with NPCs, each echoing hints and nudges towards objectives, nearly obliterating the joy of discovery. The interactions, particularly with faction members, offer a brief glimpse into a morally grey universe, post an interstellar war. Yet, the lack of consequence in aligning with multiple factions undermines the gravitas of the supposed factional discord, making the ascent to a hero status feel rushed and unearned.\n\n[h2]Narrative Depth: Predictable Horizons[/h2]\nThe narrative, marred by predictable plot twists and monotonous quests, fails to captivate or immerse. The promise of an expansive universe to traverse is undercut by the reality of loading screens replacing the awe-inspiring transit between planets. The inspiration drawn from [i]No Man's Sky[/i] seems to have been lost in translation, leaving Starfield's universe feeling less grand and more grounded.\n\n[h2]Conclusion: An Unfulfilled Promise[/h2]\nStarfield, though ambitious, falls short in delivering a compelling role-playing experience. The narrative lacks the depth and branching complexity one would anticipate in a game that promised a boundless journey across the stars. The lack of immersion and consequential storytelling makes the voyage through space feel less like an odyssey and more like a guided tour.\n\n[hr][/hr]",
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            "review": "fallout skyrim in spaceeeee",
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        {
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            "author": {
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            "review": "[h3] Review Specs [/h3]\nGPU: Nvidia RTX 3060\nCPU: Ryzen 5 3600 (probably a bit old?)\n32 GB Ram\nInstalled on SSD\n\n[h1]I really want to love this game... but not in this current state.[/h1]\n\n[h3] Let's begin with good stuff: [/h3]\n[b]+++[/b] The game's environment is densely packed with details and storytelling, probably on par with Cyberpunk 2077, Elden Ring in terms of quality.\n\n[b]++[/b] Overall aesthetic of Weapons, Armor, items is Amazing.\n\n[b]++[/b] Gunfights and gun customization are highly enjoyable, especially with perks.\n\n[b]++[/b] Ship customization proves to be extremely fun. The combat is somewhat shallow but not much to complain about.\n\n[b]+[/b] The side quests are GOOD, Crimson Fleet quest is the best among them \n(made me feel like a real douchebag pirate ;o;)\n\n[h3] Now let's delve into stink zone: [/h3]\n[b]-[/b]The main quest leaves much to be desired....\n\n[b]-[/b]Fun mechanics are gated behind a 15-25 hour of level grinding (until you hit level 20-30). I personally believe most people with negative impressions of the game did get past this phase.\n\n[b]---[/b] The game suffers SIGNIFICANTLY from lack of optimization in major settlements, especially in Akila and New Atlantis. Because of that, I find myself avoiding exploring them and only visits when there's a major quest-related objective there.\n\n[b]--[/b] Dungeons and planets... Starfield doesn't have the same magic as in older Bethesda games, Probably because of knowing the fact that more than half of the game is not hand-crafted. I'm probably not gonna complain much about this because it's unreasonable for all of them to be hand-crafted. HOWEVER, most of these dungeons (at least on the same planet) are carbon copies of each other, very few unique layouts, enemy placements, chest placements, etc.\n[i](It's quite bad compared to old games with much more varied tile sets and procedural generation systems. maybe adding those will bulk up the game size too much? idk.)[/i]\n\n[b]-[/b]The companions(the main ones with good perks) are presented in a very weird way like picking toys from a store, unlike how Skyrim and the Fallout (3, 4, NV) presented them in interesting situations/quests.\n\n[h3] Neutral opinion (Stuff to complaining) [/h3]\n=The outpost is decent but is implemented in a way that renders them unnecessary, uninteresting.\n\n=Enemy gets very bullet spongy with highest difficulty, fixed by installing mods that reduce health scaling for both myself and enemy.\n\n=Space exploration is mostly loading screens and random ship encounters after orbiting a planet.",
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            "review": "feels very small for a game set in space. \n\nstory is uninspired and seems incomplete. predictable. I thought the end of the main story was just the end of the first chapter or something, right when it was getting interesting, total blue balls.\n\neverything looks and feels bland. ships, Items, apparel, locations. very boring.\n\ncombat is ok but feels too contemporary for sci-fi space opera type beat.\n\nthe planets are boring.\n\neverything about it feels hollow or watered down.\n\nit's like they couldn't decide between realism or space fantasy and it ended up in a lukewarm middle ground.\n\nI was hoping for Outer Wilds x Star Citizen\nplay either of those instead",
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        {
            "recommendationid": "147955576",
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            "review": "This is quite possibly the worst game Bethesda has ever released (I'm looking at you, 76). The graphics are dated, the optimization is non-existent, the combat is a slog (both in ship and on foot), the writing is nothing but uninteresting plot points, cliches and overused buzz-words/maguffins (i.e. the  M U L T I V E R S E, which serves to fully null and void every single action you undertook throughout the role-playing experience). At a $70 price tag from a big name studio that had nothing but time to work on improvements for their next entry, this is a unilateral disappointment; a failure across the board.\n\n2/10",
            "timestamp_created": 1696903904,
            "timestamp_updated": 1696903904,
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        {
            "recommendationid": "145790844",
            "author": {
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            "language": "english",
            "review": "Fallout 4 in space",
            "timestamp_created": 1694011536,
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        {
            "recommendationid": "148281002",
            "author": {
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                "num_reviews": 13,
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            "review": "Y'all remember in Fallout 4 when you have to convince the institute lady to help the brotherhood of steel? I was something like this:\n\n-Can you help us?\n-No\n-Em, pretty please?\n-Okay. \n\nThat is literally the writing in Starfield too. I can get pass jank. New vegas, graphically and technically sucked ass. But we all endure it and liked it because there was a solid writing behind it. Trying to talk the legate out of the assault of the dam felt rewarding not because you spent 100 points on speech. It felt good because it unlocked dialog options that wouldn't be present otherwise. That's not here. Speech checks are a joke. You just annoy the NPC with \"I know u want to help me, but can't. But, why don't you just...help me?\"\n\nThis writing translates to everything else. Your companions have literally nothing to say and are a straight downgrade from Fallout 4. Kate would need to deal with her addiction and won't like it when you go on your way to help people. Piper was the opposite. The cyborg guy had opinions too. Like they were not a masterpiece, but they felt different from each other. \n\nIn Starfield, ALL your companions feel the same way about everything. You're not talking to different people, you're taking to the same persona on different bodies. They all hate the same, they think the same, they like the same. At the end of specific questlines, they all will need to tell you what they think. Not once, have I seen one of them have a different take than the other. NOT ONCE. \n\nOn the same note, their quests suck. Here's a minor spoiler: Barret, will ask u to help his husband name in court. He'll ask u for money about 4 times, then you talk to a lawyer. Then, you look for clues on a random caves filled with random enemies. You think you would be part of the trial. You think you would get to see the mysterious force behind the husband's dead. Nope. You know wha you get? A random dialogo pop-up telling you what happened. That's it. Imagine in F4 not taking part of the institute questlines and just being told randomly \"oh, yeah this happened\" \n\nI'm not even going to talk about the loading screens or technicality. The game is designed to waste your time. Spend it elsewhere...or wait till next year while modders fix the game, as is often the case with Bethesda.",
            "timestamp_created": 1697379572,
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        {
            "recommendationid": "146275382",
            "author": {
                "steamid": "76561198034368517",
                "num_games_owned": 476,
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                "playtime_at_review": 1296,
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            "language": "english",
            "review": "Not at this price and not until full mod support is available.\n\nSpace exploration is basically non existent as it's all loading screens. The only flying you do is in combat. Landing on a planet, travelling somewhere, all loading screens and fast travel.\n\nThe main settled planets are strange. So far I've basically come across Wakanda, a primitive cowboy culture who live in shacks, and a cyberpunk city full of fumes and neon lights where they get high off fish oil. Both of the latter seem to live in poverty while Wakanda seems to be some sort of paradise.\n\nNPCs seem to be about as procedurally generated as the planets, they don't exactly look hand designed. Come in all shapes and sizes. Some seem to have eyeballs the size of a tennis ball with horrifying stares.\n\nGenerally the cities and NPCs just feel devoid of any life or culture. Despite it being obvious they have tried to do the exact opposite. Everybody and every thing seems designed to not upset anybody. It's all very safe and inclusive wherever you go.\n\nCharacter creation options are body type 1 and body type 2. You can mix and match features from both. There is no male/female. Pronouns are included and are the subject of much debate. But it's ok. If you aren't quite happy with your gender today you can visit the transgender clinic on Wakanda and change everything.\n\nThe entire galaxy seems almost asexual. Apparently you can romance companions, not really my thing, but what I'm trying to get at is the lack of any kind of attractiveness or sex appeal in any city or NPC. When you imagine Neon, the cyberpunk city, you probably imagine they have something like a red light district, or the holograms and bilboards like Blade Runner. Even if it's non interactable. But non of that exists. And I think that contributes to it all seeming fake. \n\nThe night club on Neon good lord... Google the dancers if you dare.\n\nEverything woke and politically correct you will find in Starfield environments.\n\nWhat I do like is the gun fighting. And there have been some fun quests out and about. I look forward to trying to join the pirates that Wakanda want to take down. They seem like they might actually have humanity in them.\n\nOn the whole I think wait until modders fix the game, this could be 1-2 years because:\n\nA, They have a LOT to do\nB, The main creation kit required to make any significant mods comes in 2024.\n\nYou can still have a bit of fun though. Remember, no Russian.",
            "timestamp_created": 1694692383,
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        {
            "recommendationid": "154425289",
            "author": {
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            "language": "english",
            "review": "Okay so real talk, I usually don't like reviewing games unless I REALLY REALLY like the game. I'm usually a \"Glass-half-full\" kinda guy when it comes to video games. But dear god, Starfield pissed me off so much I got on here to scream into the steam void. So here it is. My Starfield Review\n\nThis game is ass. It's boring, it's uninspired, it's shallow. It's as wide as the ocean and as deep as the leftover water in my sink after I get done with dishes.\n\nThe quest are boring, consisting of a ton of \"Go talk to this person, okay now go talk to THIS person, okay cool go back to the first person and tell them you talked to the second person. Okay cool now kill this one enemy. Okay you're done thanks here's 100 credits\" That's not even really an exaggeration, the quest I'm talking about specifically happens on the fuckin cowboy planet, Akila I think is the name? I don't even really remember, so that should tell you something. \n\nLet me be clear, I like some pretty boring ass games. But this is a flavor of boring that burns the tongue. A flavor that makes you gag a bit unless you're starving, which in today's game scene, you shouldn't be. \n\nIt's a bit of a hot take, but I think the absolute best part of this game is the ship building. It's the one thing Starfield does better than Fallout 4 (lmao). It's like legos! it's cool! is it implemented well? Nope! I spent HOURS perfecting my ship, to only really use it once or twice in the occasional quest, because flying the ships around is just loading screen and cutscene simulator. \n\nThe fact that this game uses the \"zoom in at the person\" dialogue system from Oblivion is the greatest disrespect that Bethesda could have given its fanbase. Each and every one of the people defending that should be ashamed. But you know what, I could forgive it, just a little, if ANY of the NPCs were interesting or had anything interesting to say. Every NPC says exactly what they think, and every NPC is pretty black and white when it comes to personality and morality. Good guys are good guys, bad guys are bad guys, and there is VERY little in between. The voice acting is also ass. \n\n\"But Chance, the gunplay must be fun though! They couldn't have gotten THAT wrong, right?\"\n\nFUCKIN WRONG. NOPE. The gunplay is kinda fun the first time you encounter a zero gravity planet or place to fight. But after that, it's just annoying and bland. There's no real movement abilities, nothing to really add the SPICE that first person shooters need to make them stand out next to the other five thousand first person shooters out there. Starfield has nothing like this. \n\nI wish I could really dig into reasons more eloquently, tell you all the REASON a lot of this is ass in great words and precise language, but i'm simply blinded by the blatant disrespect that Bethesda served us by releasing this game and calling it a masterpiece. This game oozes that Bethesda pretentiousness that tries to convince us it's the best game ever when they are TRULY giving us bare minimum with this. \nNo.\nYou know what.\nThis is BELOW Bare minimum for today's gaming scene. \n\nIt runs like ass too. I don't have a super great PC, but like, it's not bad. I can run other modern games with relatively little issues. Starfield however looks bad, runs bad, and isn't even fun when you sink your time into more than one quest line. \n\nOkay, okay, lemme tell you some positives. The character creator isn't terrible. It's kinda fun. Also the trait that gives you parents is kinda cool. The ship builder is kinda dope, but it def needs some work. New Atlantis is kinda cool when you first pull up, but then you realize how many god damn loading screens you gotta go through to get anywhere, and how small it truly is. \n\nokay that's all I got for positive. and I accidentally plugged in a negative there at the end lmao.\n\nAlso? This is 70 dollars???? They're stealing your money. Dear god, pLEASE spend your money on something that will be more fun. Like buying 70 dollars worth of oil, boiling it, and pouring it over your head.  \n\nPLease for the love of all that is good and holy, spend your money on something else. PLease.",
            "timestamp_created": 1703565484,
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        {
            "recommendationid": "146880797",
            "author": {
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                "num_games_owned": 385,
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            "review": "this might be the laziest rpg bethesda ever made. terribly blend storylines and characters. my game softlocked many times on certain quests. the AI is terrible, the UI is super annoying. the only thing that saves the game are the ship building minigame, the music and the world building vibes but the game gets really boring and old after finishing the quest lines. i expected way more from bethesda but they were able to actually backtrack their game design and technology from fallout 4, which i never thought that it would be possible.\nI wanted to give a positive review and a meh but after 90 hours i can safely say it is a game that i didn't really enjoy.\n\nEdit:\nI forgot to mention my absolute favorite thing about this game: there are literal carbon copies of the same buildings in the universe. Not only similar, the exact same design. Only the enemy types are different. If i have to go through another abandoned cryolab im gonna punch a wall.",
            "timestamp_created": 1695496019,
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        {
            "recommendationid": "152681741",
            "author": {
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            "language": "english",
            "review": "[h1] LOADING SCREEN: The Game [/h1]\n\nTLDR: Not bad, not terrible. It's a mediocre game that has some fun moments and mechanics, but the lack of developer courage and the severely aged engine make it fall significantly short of its promise and potential. Game gets my disappointment of the year award! \n\n\n---\nIt took me a while to fully process my thoughts about the game, and it's definitely an interesting situation. But it's not that interesting of a game. \n\nTwo things that I really loved about the game is combat and ship designs/ship building. Combat feels incredibly responsive and hefty, with very neat weapon designs too. However I wish there was more weapon variations. \n\nSpecial mention: Photo mode! I love that the pictures you take are used as loading screens. Feels very satisfying. \n\nBeyond that the game is so spineless and bland it's the gaming equivalent of chewing cotton. \nWe expected a \"typical Bethesda game\" but it's not even that, it's a step back from Skyrim and Fallout both in world coherence and depth. \n\n\n[h3] Mechanics: [/h3]\n\n- The world is incredibly fragmented and relies on fast travel and loading screens for the majority of your travel. \nJust traveling from one planet to another takes [b] five(!!) [/b] loading screens: \n\n[b] Getting into your ship - LOADING, taking off into space - LOADING, jumping to new system - LOADING, landing on the planet -  LOADING, leaving the ship - LOADING. [/b]\n\nHow did this stuff get past QA and focus groups?! \n\n\n- There's no actual space flight/travel. It's all fast traveling from planet's orbit to another planet's orbit. So the actual space exploration(and exploration in general) is practically nonexistent. \n\n- No atmospheric flight, no land vehicles to drive. In what world does this make sense?\n\n- Strangely enough there's also zero underwater exploration, you can't dive underwater at all. You just float on the surface like a dried poop. \n\n- Planetary exploration is insanely limited and dull, you're only allowed to explore a small chunk of land around your landing zone despite what Pete Hines was claiming before release: \"Walk on brave explorer\" \n\n- Random POI placement in this game is completely absurd, almost every barren planet is full of military and mining bases. You can have weird situations where an ancient temple nobody heard of is 500 meters away from a science outpost. [b] You never feel like you're an explorer going to places nobody has been to before. [/b]\n\n\n[h3] World/Story: [/h3] \n\n- The main story has a few cool moments but [b] majority of it forces you to literally jump through hoops [/b] to progress and it's the most boring stuff ever. You get to unlock [spoiler] space magic, but beyond select few most powers [/spoiler] are absolutely useless in practice and are just there as a filler. \n\n- The world in general is completely dead, the NPCs don't have day/night schedules or their own homes anymore. Almost everyone is just manning their stores and other designated positions 24/7. \nThis is absolutely embarrassing after Skyrim and Fallout. \n\n- The followers are incredibly frustrating because all of them have the same goody two-shoes moral compass and throw a hissy fit as soon as you stray off the good and narrow. \n\nAt the very beginning of the game they go out of their way to tell you that Constellation doesn't really have a strong moral position as long as you don't bring your baggage to their doorstep, then they proceed to be [b] the most judgy pain in the ass companions I've seen from any Bethesda game. [/b]\n\n- All that talk about playing a space pirate is a bad joke and is completely unsustainable in practice as a result of that. \n\n\n[b] Potentially worth a buy if it's discounted, but otherwise I'd say steer clear! [/b]",
            "timestamp_created": 1701472817,
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        },
        {
            "recommendationid": "147014697",
            "author": {
                "steamid": "76561198137678401",
                "num_games_owned": 472,
                "num_reviews": 6,
                "playtime_forever": 3438,
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                "playtime_at_review": 3438,
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            "language": "english",
            "review": "This game is more proof that steam needs a mixed option when leaving a review.\n\nThe game itself is fine i guess. However it feels dated as though it was meant to come out ten years ago instead of 2023. The amount of loading screens made me feel like I was playing a unoptimized game for the ps3. The companions are all the same flavor of morally up-righteousness and are super judgmental of everything you do. The story is a mess of cobbled together sci-fi tropes that caps off with a nonsense plot that I won't spoil but doesn't really explain itself.\n\nThey should have cut the amount of planets by half at least. Exploring a barren moon is kinda cool the first time but if you keep exploring planets it's obvious that they didn't have enough content to make those worlds worthwhile.\n\nThis might be controversial but I think Bethesda needs to bite the bullet and just give their games a completely linear story. You're choices don't matter or have much effect on the world around you. It also feels like the game is only scripted for the character to make nice choices and doesn't understand if you wanted to play someone more neutral. \n\nIf I didn't know this game was worked on for seven years I would honestly think it was rushed in development. Everything in this game has potential but it needed more time. The story felt half-baked even by Bethesda standards, The amount of loading screens is painful, and they want you to grind the temples 240 times to max out your powers. This needed at least two more years to cook and I hope the DLC at least tries to fix some of these issues.\n\nIf you can get this game for 30 bucks then you should get it but for a 70 dollar title it's just not enough.",
            "timestamp_created": 1695664316,
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            "timestamp_dev_responded": 1695675149,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not have a positive experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nThere are many different ways to enjoy Starfield such as Missions, Exploration, Roleplaying, Outpost building, and Starship building.\n\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\n\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
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        {
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            "language": "english",
            "review": "Game is gold. If you're a fan of earlier Bethesda games, I'd honestly put this right up there with Skyrim, even reaches New Vegas heights. Obsidian would be proud even.",
            "timestamp_created": 1694860131,
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        {
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            "language": "english",
            "review": "Only getting worse since 2011",
            "timestamp_created": 1703874236,
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        },
        {
            "recommendationid": "145760148",
            "author": {
                "steamid": "76561198807120594",
                "num_games_owned": 179,
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            },
            "language": "english",
            "review": "Walking simulator",
            "timestamp_created": 1693976834,
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        {
            "recommendationid": "148932963",
            "author": {
                "steamid": "76561198056322521",
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            "language": "english",
            "review": "First thing to say about this game is it needs a lot of work. Do not buy it yet, because you're going to be disappointed. Bugs need fixing, clunky UI needs more refinement, because it's not very user-friendly in its present state and some of the actual framework is even missing, (like a local map, for example- there is none).\n\n\"Starfailed\" is absolute GARBAGE. And here's why;\n\nBethesda, aka: \"Bugthesda\", or, \"Bethetic\" introduced a system that starts you off at a ridiculously fragile state and then forces you to 'upgrade' yourself up to 'zero' level by unlocking 'cards' <weak, pathetic FO76 voice>, or in Starfailed, it's 'skills' <weak, pathetic voice again>. Creating the illusion that you are actually 'upgrading from zero', when in actual fact, you're starting off the game in the minus, unable to do ANYTHING; You are firing pea-shooters at bullet-sponge tanks, because you have to unlock the actual f***ing ability to do ANY damage whatsoever... The term used is, 'Create problems, then offer the choice to purchase solutions to those problems' (in the form of the 'skills' tree). This is the lazy, can't-be-arsed attitude they seem to have applied to Starfailed as well as their last GARBAGE DUMPSTER FIRE game; 'FO76'.\n\nZenimax did it in Elder Scrolls online, when they changed, (NERFED), the Champion system, basically nerfing the crap out of you at the start so that you had to then buy back all your skills and abilities, creating the illusion that you were upgrading from normal, when in reality, you have been nerfed to oblivion and have to upgrade BACK to normal!\n\nThis is why your ship constantly blows up all the time, why your, (supposedly lethal bullets), seem to just 'ping' off enemies, why your mining laser does more damage than any gun, why you can't even upgrade ANYTHING on your ship, even improving cargo capacity is locked behind these stupid cards/skills.\n\nYou're starting off as a completely fragile, mewling-snowflake, blasted out of existence like a candle in the wind, unable to even do any real damage of take any damage at all until you '\"unlock skills\", so that the garbage game is actually in a playable state. Point in case: The guns I was trying to use at the start of the game were completely USELESS compared to my mining laser (WTF???)\n\nStarfailed is a rip-off piece of GARBAGE. Just like FO76 was. They just copy pasted this game from NMS, Elite, Fallout, and ran it through Bing's Chat GPT to come up with this Alt-left, gender-sterilised political protest we see before us.\n\nJust go look at the videos on youtube about this game and make up your own mind, but as far as I'm concerned, it's taken a step back, not forward, in game design, and here's what I've noticed so far.\n\n[b]Inventory[/b]\nThe inventory transfer windows don't show both you and the recipient, it only shows ONE window, and you have to keep tabbing over to the other inventory. Fallout 4 did it a lot better. I think this can be fixed either with updates or modding, so it isn't much of an issue in the long run, just a shame it isn't actually right to begin with? Also, it's got the typical remnants of clunky porting from console-to-PC, as in a million key bindings for the same action, so it takes some getting used to.\n\n[b]Space Flight[/b]\nLong-distance space flight is managed by using loading screens, so you're fast-travelling most of the way from planet to systems. Not exactly game-breaking, but you can't really fly there, to land on a planet or go to another system involves picking the destination and waiting for the cut-scene to take you there. After you've been there for the first time, it no longer shows the cut scene of you landing, so it literally does feel like you're just teleporting around and NOT flying in a ship.\n\nOne good aspect is there is combat, where you can dog-fight in local space. Combat is terrible, sue to the 'skills' system creating a fake illusion that you're upgrading yourself, when in actual fact, you're upgrading from absolute trash back to something like what you should be already at the start of the game... That's the cards system from FO76 right there. It's just so baaad.\n\n[b]Progression[/b]\nMost of your ability to make upgrades or improvements are initially locked behind 'skill tree' menus. In fact, your ability to do anything at all is locked, so your game experience for the first hundred hours is going to be garbage. You have to level up to gain a skill point, which you can then spend to unlock basically anything and EVERYTHING that you need to do, from upgrading cargo space, to making weapons do more intense damage. Stick with it, it's a slow start but gets better with time. Shame it's not actual upgrading, instead of making yourself not a complete snowflake...\n\n[b]storyboard[/b]\nThere are plenty of side quests to keep you busy, but a few bugs might hamper progress. This could be fixed with updates, but I haven't heard a peep from Bethesda so far and it's been over 2 months... Oh dear... \n\nMain story I've not advanced much into, but it seems interesting so far. It's basically the Dragonborn from Skyrim. The entire game is a copy/paste from previous releases and other games. Just a rip off.\n\nDialogue between you and other NPCs is not very meaningful, and frankly, obnoxious. Some up-tight SJW wrote your lines and you really have to cringe as you are forced to choose some snarky sarcastic dialogue options, it's just terrible.\n\nbut at least there's plenty to keep you busy with. There are stores and vendors that you can trade all your junk with, or if you want to swag all the shelves, you can do that but you'll need to figure out how to launder the stolen goods, because there are security gates that might get you caught up.\n\n[b]Crafting[/b]\nAgain, most of this is locked behind the skill tree, surprise, surprise. But if you want to get anywhere at all in this game, you're just going to have to grind out level after level to unlock skill point after skill point, to advance to the skill tiers you actually need to do anything meaningful in this game, WTF I give up... Lots of materials needed to gather, some (broken to f**k) base building- It's pretty clunky, it's over complicated, in some cases lacking, but dev updates will surely fix this. If they ever do any..\n\nThis is why I suggest you wait for a while for the price to fall and to see if any updates come out to fix/improve stuff. It's no way worth getting yet, but it is worth getting eventually. It's not a finished game and there are running contentious political, gender-based issues embedded in the entire game which you will not be able to avoid..",
            "timestamp_created": 1698349434,
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        {
            "recommendationid": "154432768",
            "author": {
                "steamid": "76561198141383499",
                "num_games_owned": 0,
                "num_reviews": 17,
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            "review": "Honestly I look back on my over 200 hrs of play and struggle to remember any high points. But I can remember the lows.\n\nThe game is just unrewarding to play and confuses grind for engaging gameplay. Though it does contain one of the worst lock-picking systems in modern gaming which is a kind of achievement. Player choices barely have any impact because there are only ever 2 out comes, and honestly those are the good quests. Often on replay you'll realise that even if you play things completely differently the outcome is the same just so the plot moves forward. It's not really an RPG, in fact I don't know what I'd call it? Maybe a sim? \n\nI've seen a lot of conversation around 'how to fix starfield' but I'm not actually sure it can be fixed. The main campaign is boring, the characters bland safe and interchangeable, hell my romance option died (don't judge me you get a buff) and 2 mins later another character was talking about how they wanted to start a relationship. No mention of our dead crew mate. The rest of the game is pretty much the same, the word safe comes to mind. Everyone (including the evil snake worshipping space cult) has basically the same moral grounding, helping one faction doesn't hurt or improve your standing with another. Also the lack of aliens is just a weird choice, it comes across as lazy because there are clearly alien lifeforms, they're fucking everywhere. The question isn't where are the aliens (they're right there guys chewing on a guys leg) it's why are humans the only intelligent life? Which honestly would be a fascinating premise for a game.\n\nLastly, I want to talk about the barren worlds. I happen to quite like Elite Dangerous, and have been playing since before the distant worlds groups. The worlds in that game are if anything way more barren and yet, knowing I can fly around a whole planet scanning and looking for some random ruin makes it feel so much more alive. And that's sort of the point, Starfield is dated, everything it wants to do has been done better often 5 or 6 years ago. In the case of some of it's systems Bethesda was doing it better 20 years ago.\n\nStarfield is one of the worst AAA games of the last 3 years, and the worst part is that the AI fighting with players in Steam reviews has more creativity than the Devs did when putting the game together.",
            "timestamp_created": 1703575152,
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        {
            "recommendationid": "145777735",
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            "review": "Amazing game for those who love the Fallout style game. A combination of Fallout and No Man Sky -\n\nWhile I would not say it is a contender for best game of the year after Hogwarts Legacy or BG3, it is still a game that holds its own. The ship customization is great and I am excited to see what the mod community does with this. If you are looking for a space sim, this isn't truly it. You are better going off with Elite Dangerous. If you want an FPS RPG with elements of a space sim, this is your game. \n\nPROS: Ship customization, story, large game (55 hrs in and feel like I have more to go).\nCONS: FPS, inventory size (cut can overcome in later game), if you don't do story you can get lost with controls, some quests bug out due to allegiance to another faction.",
            "timestamp_created": 1693998833,
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        },
        {
            "recommendationid": "146105704",
            "author": {
                "steamid": "76561198029644122",
                "num_games_owned": 0,
                "num_reviews": 5,
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            "review": " So before actually putting my opinion on, I decided to give the game the best go and get a 100%. As writing this review I have finished the main quest line, all of the big factions questlines and all of the side quests that I could possibly find.\n To be completely honest, I do not think that it was worth it. Out of the main story there was only 3-4 interesting quests out of 19 and only 2 factions had great storylines.\n The problems surround this game on every corner and I believe that the majority of this comes from the worthless and outdated CreativeEngine and Bethesda shenanigans to put pants on globe and make this old crap work. Constant loading screens, okay optimization are only parts of the problems I have encountered.\nNegatives:\n- Game breaking bugs not allowing you to progress and finish some of the major faction questlines.\n- Absolutely awful integration of the game engine that should have been buried deep undergound.\n- Empty space/ only 4 major locations to visit and do non generic quests.\n- Guns feel ridiculous.\n- Many of the mechanics are okay on their own but work absolutely horribly together.\n\nPositives:\n-2 factions side stories that are amazing from the story writing perspective.\n-Niche setting for the game that is misrepresented on the market.\n\nPlease save your money and time and go try StarCitizen. Yes it is a half finished game with no story but all the other mechanics that are currently in the game is how Starfield should have looked like. \n\nOverall I say out of 80 hours I have in the game, I have really enjoyed 8 of them.\n\nSolid 4/10",
            "timestamp_created": 1694423400,
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            "voted_up": false,
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        },
        {
            "recommendationid": "145830349",
            "author": {
                "steamid": "76561198397592270",
                "num_games_owned": 0,
                "num_reviews": 7,
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                "playtime_last_two_weeks": 147,
                "playtime_at_review": 747,
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            "language": "english",
            "review": "beside the shitty optimization regardless of what hardware you got, this game is pretty great. a lot of content (i dont even follow the questline and got tons of side quest), you can do pretty much anything you want and the bugs made me laugh couple of times. great game, cant wait for the expansion and for some optimization",
            "timestamp_created": 1694058581,
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            "voted_up": true,
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        },
        {
            "recommendationid": "146014324",
            "author": {
                "steamid": "76561199020981411",
                "num_games_owned": 0,
                "num_reviews": 1,
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            "language": "english",
            "review": "This may be the most lacklustre Bethesda Release of all time.\n\nBesides not being able to progress the Main Questline without console codes that automatically disable Achievements, the gameplay and design choices leave me wondering what the Devs were doing these past six years since initial announcement?\n\nFor instance:\n\n* No land vehicles to traverse the miles of open terrain on planets.\n\n* The terrain on planets is largely uniform without significant differences in biomes, topography or weather across different areas.\n\n* The creatures on planets that support them come in no more than three types! I don't know about you but I don't see how a biome could subsist on up to three (but usually one for most planets) species of animals!\n\n* The planets are for the most part empty wastelands and even the habitable planets are laughably underpopulated. The \"Capitol City\" of one of the Galaxy's Prominent Factions, the Freestar Collective, is no more than a mile wide (if that) with no other major settlements on the same planet. This same pattern repeats itself across most other \"settled\" planets.\n\n* Speaking of repeating patterns --- EVERY ENEMY OUTPOST COMES IN ONE OF A HALF DOZEN FLAVORS (Mining, Science, Abandoned, Etc.) COPY AND PASTED ALL OVER THE GALAXY DOWN TO THE SAME ENEMY, LOOT CHEST AND TRAP PLACEMENTS!\n\n* You'd think they would have at least diversified the Human Enemies, but nope --- They are largely clones of each other as well with the only difference being colors (and slight design variation) of armor/spacesuits between Factions.\n\n* You can't just \"eat\" food or \"read\" documents from the surrounding environment --- You have to pick them up, find them in your inventory and then use them.\n\n* Food as a healing item is damn near useless. Most food items only heal for single digit hitpoints meaning you'd have to ingest a four course meal to heal half your hitbar. But with such stringent limitations on inventory size this becomes non-tenable as a option meaning that most players are going to prioritize carrying/using dedicated healing items and ignore food all together.\n\nBethesda could have easily made food equivalent to status potions in that different foods grant varying buffs depending on skill & rarity but I guess a mechanic they've implemented in previous games was too hard to do so here.\n\n* Inventory Management is absolute Hell. Because of those strict weight limits I previously mentioned Players are forced to make frequent trips to one of their domiciles (The Lodge, Ship or Outpost) to offload anything of importance.\n\nYou'd think that in the far future maybe you could utilize some sort of Drone Courier Service that would ship items you want to save for later to a specific location for a nominal fee.\n\nFurthermore, you can't even sort your Inventory in any useful way to find Items.\n\n---\n\nI tried to refund this Game but outside of Australia, Steam refuses to recognize Player's grievances if they've hit that magical 2 HOUR LIMIT in playtime.\n\nI could go on about the many issues with this game but I'm hoping the above may save some curious Gamer from making the same mistake I did in playing it.\n\nConsider Baldur's Gate 3 or just wait for the Cyberpunk 2077 DLC that comes out later this month.\n\nWe have to stop allowing Bethesda to Con us like this...",
            "timestamp_created": 1694298931,
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            "timestamp_dev_responded": 1701200909,
            "developer_response": "Hi,\nThank you for taking the time to leave a review for Starfield!\nWe appreciate you taking the time to provide your review and sorry to hear that you did not enjoy your time in Starfield. Below we have addressed some of your concerns and issues regarding vehicles, empty worlds, and inventory space.\n\nVehicles:\nGround vehicles were considered, but the dev team wanted players to take their time and explore planets on foot. On the planet surface you do have a jetpack which you can upgraded. The different levels of gravity on planets will also affect how you travel by foot or jetpack.\n\nEmpty Planets:\nThe intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\n\nInventory:\nYou start the game with the ability to carry 135kg on your person. The best way to increase your inventory size in Starfield is to purchase the weightlifting skill. Doing this will increase your carry weight.  Some foods give you stat increases that temporarily increase your carry capacity. You can unload some of your inventory to a nearby companion to make more room on your character. Finally, you can offload into your ship's cargo hold. Cockpit Modules can be used to add increased cargo space on your starship.\n\nTo provide feedback for Starfield, please feel free to submit your feedback using this form here: https://beth.games/46e5g8E\nThanks again and we hope you return to your journey through space soon!\nWarm regards,\nBethesda Customer Support"
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        {
            "recommendationid": "151143591",
            "author": {
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                "num_games_owned": 791,
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            "language": "english",
            "review": "Finding any joy in this rushed, committee-designed corporate cash-grab is a waste of time and money. I spent far too much of my valuable time searching for it, don't be like me and steer clear. Shame on Bethesda.",
            "timestamp_created": 1700683151,
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            "voted_up": false,
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            "votes_funny": 1,
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        {
            "recommendationid": "148426614",
            "author": {
                "steamid": "76561198389313829",
                "num_games_owned": 0,
                "num_reviews": 3,
                "playtime_forever": 3961,
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            "review": "Bethesda could have made the RPG masterpiece of masterpieces, but they were lazy.\n\nFor a game that was in production for so long its below sub par.\n\nGraphics are exquisite.\n\nYes there's a lot of planets and moons to explore, that's about as far as the so boasted \"procedural generation\" goes.\nALL of the locations and events are just copy paste of one another, there's zero procedural generation when it comes to the actually important stuff like the dungeons and the locations themselves. Which in turn makes the game stale and old very, very quickly.\n\nStory line, mediocre at best.\n\nPowers? redundant and means of getting them is shockingly boring.\n\nNPCs and followers have no depth or personality conversation is painfully dull.\n\n Ship building broken to the point the ships you find out in the wild, don't even follow their own ship building rules. Often putting together components you can't put together yourself.\n\nAlmost the entire perk tree is useless, most of the perks just make annoying features sightly less annoying. But don't actually add anything to game, the concept of character development doesn't actually exist here.\n\nWeapons are cool, but woe behold anyone wanting to customise them. Weapon customisation is just a shallow resource sink. \nDon't even think about going melee, the weapons are terrible and you cant even mod them. Even Skyrim had the option of duel wielding.\n\nIt even costs resources to remove a mod and you don't get to keep the mod after removal.\n\nRomance options are stupidly limited and shallow, given the lack of personality of most of the characters.\n\nWant any cool species other than humans, even Skyrim and fallout had a myriad of interesting races. Well guess your out of luck, they didn't even have the common decency to copy paste some of the Skyrim and fallout species over. \nYou get nothing. Only humans, which robs the concept of diversity or any sense of discovery from the game.\n\nWant interesting enemies?  No you cant have that, two factions of space pirates and some random wildlife is all your getting!\n\nBethesda must be the only company in the history of mankind to create an entire universe of explore-able galaxies and planets and make it an empty hollow shell void of life.\n\nThis game is the physical incarnation of half baked disappointment and i don't know if even the modding community can save it. \nIt would require them to rebuild the entire game from the ground up, to the point they could probably re-brand the game and sell it without fear of copy right infringement.\n\nDo yourselves and the gaming industry galaxy wide a favour and never endorse or buy a game from this company again, the best thing Bethesda can do now is go bankrupt.\n\nIf this is anything to go by, the next fallout and elder-scrolls games will only get worse... You've been warned.",
            "timestamp_created": 1697618324,
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        {
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            "language": "english",
            "review": "Go into this expecting a space RPG similar to Fallout 4 or Skyrim and you will not be disappointed.\n\nOptimisation is abysmal, however - hoping a patch will come. If you have a high end last or current gen GPU / CPU combo you'll be looking at around 40-80fps @ 2560x1440 depending on the area you are in.\n\nOverall can still recommend, gameplay and graphics wise I would give this a solid 8/10.",
            "timestamp_created": 1694972602,
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            "voted_up": true,
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        {
            "recommendationid": "154528161",
            "author": {
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                "num_games_owned": 1244,
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            "language": "english",
            "review": "I regret the purchase, hoped for the improvements, but there arent any, wish I could still refund.",
            "timestamp_created": 1703672914,
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        {
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            "author": {
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            "review": "Starfield is a game about the joy of exploration, the wonder of the unknown and the vastness of the universe. It’s so ironic that there is close to nothing new or interesting in the game, and everything you can explore is gated behind a menu and a loading screen. \n\nI really wanted to like Starfield. I have put a frankly embarrassing number of hours into the Elder Scrolls series over many years and many gaming platforms, and I love space games (and space in general). I wanted to play all the way through, give it a fair chance, but I’m tapping out just shy of 50 hours. Maybe I’ll go back later, but I kind of doubt it. Here is why.\n\nThe game’s worst mistake is those loading screens I mentioned. If that seems like a nitpicky complaint, let me explain. Bethesda RPGs mainly have succeeded, for my taste at least, because they feel like worlds you can get lost in. “See that mountain? You can climb it,” as the man once said (more or less). Starfield, incredibly, neuters that feeling—if you want to go to a star system, a planet, or even another spot on the one you’re on, you can’t fly there. You can’t fly anywhere. You have to go to a map, select it, watch a loading screen, and then you pop back into existence. Everything is fast travel. I knew this was the case going in, but in practice, it’s just remarkable how much it flattens the experience, popping up regularly to remind you you’re in a video game and not a spaceship. Fast travel isn’t a bad thing, but making it compulsory is just the worst design philosophy they could have used.\n\nThat isn’t to say that the game isn’t huge: planetary exploration and surveying; space dogfighting; crafting; shipbuilding; base-building; combat on foot; and, of course, the traditional kinds of radiant and faction quests that Bethesda RPGs have always had. The problem is that few of those things are novel or all that fun. \n\nBethesda—as their marketing materials will breathlessly tell you—started fresh with a new universe for the first time in a long time. But… they chose to make everything a pastiche of existing sci-fi universes and popular games. They didn’t try a single original gameplay, story, or worldbuilding idea. It’s just a lack of ambition in every element apart from scale. I have to assume they wanted a safe bet after Fallout 76, didn’t want to alienate anyone with something daring or weird. But the result is that they’ve made a game with little personality or focus.\n\nPlanetary exploration is straight from No Man’s Sky, just not quite as polished or interesting. Space combat is just like Elite Dangerous or Star Citizen, except less polished and interesting. (You can see where this is going.) On foot gunplay is probably the most fun part of the game, and is done really well, but it’s not like there’s a dearth of FPSs out there. It’s not that all of these things are a total slog, but if you’ve played those games, Starfield doesn’t offer you anything you haven’t already seen or done.\nThere’s also no unifying art direction, design philosophy, or an interesting central theme to the universe they’ve created: Akila is Firefly (cowboys in space); Neon is Cyberpunk (both the genre and the game); New Atlantis isn’t even interesting enough to scan as being derivative of anything in particular, it’s just “generic sci-fi city.” And every major inhabited planet has exactly one settlement on it--no more, no less.\n\nIt’s stitched together, and the seams show everywhere: quest design, animation, writing--it’s all clunky, rarely coming across as a real world inhabited by real people. The characters feel like animatronic dummies walking around on rails: stiffly move to this spot, turn around, start a conversation. People just stare into space when idling, or stare at you directly for minutes on end. That’s if they don’t get stuck on objects or repeatedly run into walls. It looks anachronistic, as if transplanted from a game from 10 years ago, but with a sheen of modern graphics unconvincingly sprayed on top.\n\nCharacters are written, with few exceptions, as wooden and one-dimensional. They’re rarely doing anything other than reminding you of their one character trait, dispensing exposition, or suddenly telling you their secret past out of the blue (always to deliver you a quest). That’s always been the Bethesda way, but it stands out so much more when the surrounding world has no cohesiveness or identity.\n\nAnd the quests are really lacking in player choice. I would love to go into detail here, but I want to steer clear of any hint of spoilers. Suffice to say that the game frequently implies—or in a few cases, outright tells you—that you can get a little creative with how to complete a quest, but you never can. So many times, I’ve gotten a bit into the scenario, imagined possible alternatives based on my character personality or skills, done a bit of in-game research by walking around and talking to people, only to realize that there are only one or two predefined choices that the game’s rigid quest logic will accept (and those choices are usually just selected from a dialog menu). In one particularly egregious case partway through the main quest, the quest giver literally tells you you have several options, but if you choose either of the more interesting ones, you just automatically fail and have to do the one that the game’s quest designer arbitrarily decided was the only option. If that outrageous railroading sounds like it’s at least in service of an important story beat, well, it’s not--the whole series of events never comes up again. Not all of the game is quite this bad, but I honestly can’t think of a single quest scenario where I thought there were creative or numerous options.\n\nAll of this is reminiscent of an earlier era of open-world RPGs, and not in a good way. Baldur’s Gate 3 is a deliberate throwback, but Starfield is not so much going backwards as standing still. It’s as if the past decade of open world games, with their richly developed characters, polished gameplay, tough moral choices, etc. never existed.\n\nThe perk and character progression system doesn’t fare better. Perks themselves range from totally useless, to locking away core gameplay mechanics. (Want to use lateral thrusters on your ship? Not if you don’t put a perk point in it!) Restrictions can be fun if they encourage focused or creative builds, but that demands much more foresight and thoughtfulness than is on display in this game. Most other perks are unimaginative flat percentage boosts, and some skill trees turn out to be mostly useless in practice. You could say, ‘well, that’s just a Bethesda game,’ and you’d have a point. But in the best BGS games, these things don’t really stand out because you’re in a world with a strong sense of place and history, that compels you to wander, and rewards your curiosity.\n\nThe fact that Starfield isn’t that game really just torpedoes anything good or even unobjectionable about it, for me at least. Gone are the little handcrafted bits of environmental storytelling, like the guy under a pile of rocks in a mine, or a stray note somewhere. Everything is just procedurally generated planets with the same few templated bases always spawning right near wherever you land. The landscapes are often pretty, but they’re an inch deep, and the fact that there are a lot of them doesn’t really fix that. And much of the time, they don’t even seem like alien worlds—if there is a lore reason for all these uncharted worlds having fir trees, birches, palms, etc., it isn’t something I ever came across.\n\nI could go on, but I’d just be belaboring the same point. They gave themselves so much freedom by starting a new series, and squandered it. To play Starfield is to do something and constantly be reminded of other games that did the thing much better. I kept trying to push on, but found myself resenting it. After a while I started asking myself why I was playing Starfield instead of something else, and I just didn’t have a good answer.",
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            "review": "Oblivion + Fallout in space. It delivers what I expected and although there are some issues, it's well worth it if you enjoy Bethesda games.\n\nEnjoy the early ride now and stick around for the massive modding potential over the coming years.",
            "timestamp_created": 1694474319,
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        {
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            "review": "I considered long and hard on if I would recommend or not.  If I could pick a neutral answer I would.  \n\nI have not played for very long,  so this may be a premature judgement but I do feel that have been played enough to have come to some conclusions.   \n\nThe short version is that this is a good game that could,  and should, have been a great game.  It suffers to some degree to having come out of the same company that brought us Skyrim,  which was always going to be a hard act to follow.\n\nAll the bones are there,  and to be honest were already in place with Skyrim.   Unfortunately there seem to be a large number of missed opportunities here and it just feels like the world they have created on Starfield is \"empty\" that's the only way to explain it.   \n\nIt might be unfair to draw comparisons with Skyrim,  but it is the easiest way to explain my thoughts.....\n\nSo in Skyrim the journey was as much (if not more) of the game as the quest objectives.   \nYou are given a quest and a marker appeared on your map.  \nYou could not fast travel there if you had not been there before so you had to trek across the land to get to the objective.   \nAlong the way there would be random encounters and points of interest would pop up on your compass.  \nThese points of interest could lead to new areas to explore always with dynamic random encounters (you very rarely came across an empty cave or ruin) and sometimes with new side quests. \nBy the time you completed the initial quest (if indeed you did) you could have gone off on multiple tangents and had numerous of encounters.  \n\nBy contrast in Starfield you get given a mission.   If the mission is on a different planet you select the mission waypoint and set a course.  \nYou then enter your ship click a button to launch.  \nYou click a button to travel to the planet in question.  \nThen once in orbit you click another button to land.  \nWhen you land the vast majority of the time you land at the exact location of the mission area.\nYou complete the mission and then select the next mission and rinse and repeat.  \nThere is no dynamic travel across a living landscape with random sites and encounters. \nYes there are other areas on planets for you to explore,  but pretty much without exception there is no need to so so, and so you have to actively choose to traverse the landscape to check them out,  and often they are empty and uninteresting. \nWhich is a real shame because sometimes you do come across a abandoned facility full of pirates etc.  and these moments really stand out.  \nTo me it feels like a massive opportunity has been missed here.  Travel through space could have been handled like travelling across the land in Skyrim.  Creating a need to fly to a jump point in system before being able to warp to a new one,  making you travel to planets within a system once you arrived,  would have been a great way to emulate the Skyrim travel mechanic.   This could have resulted in random in space encounters.   Blips on your radar of outposts on other planets etc.  All cool little enticements to make you break off the path to investigate.  \nHaving to land at secure zones before then traversing the landscape on planets to get to mission locations,  all filled with random encounters with wildlife and enemies,  or exploration sites.  Again emulating what made Skyrim great. \nDon't get me wrong,  I am enjoying Starfield and when you are in a abandoned site that you have found and you are taking out pirates etc.  it is a good game.  But these moments of goodness make you crave the greatness you know it could have been.\nThe skill level up mechanic is another thing that I think missed the mark (again another comparison with Skyrim I am afraid).\nSo in Skyrim you start off not particularly good at anything.  As you go you use skills etc.  and the act of using them gives you increases in these skills so you get better at them.  When you level up you get points to spend in special abilities that make you even better at those things.   \nIn Starfield you earn points as you level up but in order to put points in skills,  beyond the first point,  you have to succeed in challenges related to that skill.   So for example to upgrade you stealth skill you have to succeed in a number of stealth attacks (the number of attacks going up each level).  The act of trying does not make you better,  only the act of succeeding.  \nThis sounds ok but the reality is that sometimes you lack the skill to complete the challenge and thus cannot upgrade the skill.   \n All in all it is like knowing a gifted person is not performing to their ability.  \nYou still want to praise the things they did well,  but in the back of your mind you are thinking \"what could have been\" if they had used all of their potential.",
            "timestamp_created": 1694351332,
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            "review": "Space skyrim👍",
            "timestamp_created": 1694079839,
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        {
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            "author": {
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            "language": "english",
            "review": "Let it cook for another 6 years or so and then mod the game extensively to have no trace of bethesda and then itll be a good game :))",
            "timestamp_created": 1696736522,
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            "review": "Feels like \"Good enough ship it, let the modders pick up the slack\"",
            "timestamp_created": 1699333244,
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            "timestamp_dev_responded": 1699370677,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not fully enjoy your experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nThere are many different ways to enjoy Starfield such as Exploration, Roleplaying, Outpost building, and Starship building.\n\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\n\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nIf you would like to provide feedback straight to development, you can do so here: https://beth.games/46e5g8E\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
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        {
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                "playtime_forever": 4899,
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                "playtime_at_review": 4893,
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            "language": "english",
            "review": "Boring game",
            "timestamp_created": 1695451668,
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            "timestamp_dev_responded": 1695499119,
            "developer_response": "Hi,\n\nWe appreciate you taking the time to provide your review and sorry to hear that you did not enjoy your time in Starfield.\n\nIf you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield. You can take time to explore various planets for resources and items. Break the law by smuggling and selling contraband. \n\nBuild your own Outposts and Starships and customize them to your enjoyment. There are many things to do and you can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W \n\nTo provide feedback for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\n\nThanks again and we hope you return to your journey through space soon!\n\nWarm regards,\nBethesda Customer Support"
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