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            "review": "Most of the negative reviews have it right, wide as an ocean (or a galaxy), but deep as puddle.   \n\nThe real area where this game falls down is the lack of little details that would sell the scale and the experience better.  Wearing a big bulky space suit slow you down/encumber you  like the power armor in fallout? Nope, just the same as wearing a t-shirt.  Can you see your breath fogging up a \"bubble\" helmet as you run/ breath heavy? nope; it's not even there. Can you look down and see your own body? Nope, it's still 2010.  How about leave your ship without a loading screen? Nope too hard to place a dynamic object in the world, I guess?\n\nThat leads us to the near constant loading screens. In Fallout and Skyrim it wasn't that big of a deal b/c you had a large over-world that you were exploring and getting immersed in, by design starfield threw that out. For me at least, having 4 different loading screens in under 2 minutes kills the immersion. \n\nI will say, I am not deep in the story, but I have no interest in any of the characters I've met so far, they are all extremely generic. Which is made all the worse when switching to SF after bg3. the depth of the bg3 characters blows SF out of the water. \n\nIs it fallout 4 in space? Almost. Except Fallout 4 is more immersive, has a better story, and has characters I actually give a care about.",
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            "review": "Disappointment outweighs innovation.  (review made with 77 hours of playtime on hard difficulty) \nSPOILER FREE\n\nI have 2,000+ hours in Skyrim and a couple hundred across the Fallout series.  I didn't go into Starfield expecting it to become my favorite game of all time, nor did I expect disaster.  I controlled my expectations, and in many ways my expectations (positive and negative) were accurate.  Overall, Starfield was an interesting experience for around 40 hours of gameplay and therefore can't be justified at it's release price.  \n\nThis is a Bethesda game, and as such many of their well-established strengths and weaknesses are present.  Impressive scale and detailed environments accompany poor NPC AI, and plenty of bugs.  One major improvement they have finally achieved after their failures with Fallout series is the gunplay, but it's hard to applaud them for this given that Call of Duty figured that out in 2007.  \n\nI was by far most surprised and disappointed at the lack of depth, and I'm not talking about exploring planets (that will come later).  There just really isn't a lot of meaningful content in this game.  There aren't very many quest-lines of significant depth and length.  Aside from the main quest and some faction allegiance quests, you won't find many quests with complexity or narrative depth beyond simple fetch quests, \"press these buttons for me\", persuade this person, kill this person, etc.  This results in drastically fewer interesting characters, unique rewards, and character-building opportunities which (and I cannot overstate this) is a SEVERE weakness for a Bethesda game.  You also don't find many unique dungeons/locations.  I think there were fewer than 5 places I found which were even remotely comparable to Bleak Falls Barrow in Skyrim.\n\nExploration is not that good and given that 90% of the game's content is built around exploration this is also a major weakness.  The planets and aliens are cool to look at, but...that's kind of it.  If you care about surveying planets you'll spend long stretches of time just running and bunny hopping around because the scanner range is pathetic and to improve it you need to grind 5 perk points or invest in building an outpost.  The procedurally generated locations of interest like abandoned bases, natural features, and caves get mechanically stale very quickly even though they are nice to look at.  On top of this, the map is absolute shit, which is bad when you're exploring a planet but absolutely atrocious when you can't use it to navigate a city.  Just out of curiosity I flew out to the furthest, highest level systems  and discovered...pretty much the same kind of stuff I found in my first 2 hours.  \n\nHere is a laundry list of other disappointments:\n-Building outposts is more of a vanity project than actually useful considering the resource investment.\n-The economy makes no sense and is very grindy. \n-Writing is extremely inconsistent.  Occasionally it's interesting and more often it provokes eye-rolling.  \n-Your character dialogue choices usually consist of \"I will give my life for this cause\" \"I don't care\" and \"I'm a self-absorbed jackass\", even for things as mundane as delivering a package.\n-Playing on hard difficulty just makes every enemy a bullet sponge so you're always hurting for ammo unless you want to spend the money you get from quest rewards on ammo.\n-Getting a new ship is grindy as hell.  Being able to fly a higher level ship requires a 5 perk point investment, being able to build/customize requires a 5 perk point investment.  So you'll hit level 40 and actually care about having a cool ship maybe and then you release you need to grind out 10 levels but you've cleared all of the fun content already.\n-Sarah Morgan simply won't shut the fuck up\n-Very hard to play as a morally grey or even straight up evil character unless you want all of your dialogue to involve snobby verbal masturbation or infatuation with money.\n-Very few unique/legendary weapons or armor sets that are actually unique and not just a common item with lots of mods.\n-The only fleshed out companions who you can develop a relationship with are those in Constellation, as for other crew members you'll be lucky if they have a name.\n-Fast traveling everywhere gets old quick\n-The amount of content in the game simply cannot support the ambitions of the lategame established by the ending of the main questline.  \n-All takeoff/landing is handled by a cutscene, you can't really do anything fun with your ship like land on an asteroid or even do an EVA to repair things.  \n-In my opinion hair and facial hair look awful.\n\nAll in all, I didn't exactly hate Starfield but it pales in comparison to Skyrim (which wasn't perfect by any means) and there are too many areas that Bethesda should have succeeded in but somehow managed to fail.  I don't know if the modding community will tackle Starfield in the same way it did with Skyrim, but I think that they are this game's best hope.  Please do better Bethesda.   \n\n\n",
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            "review": "Same tired old bethesda:\n- Boring quests that could be an email\n- Hague worthy inventory management and UI\n- Endless empty space with 1-3 different map generations\n- Pointless economy\n- Unskippable animations (docking/captains chair)\n-Safe predictable writing with zero moral consequences\n\nI really enjoyed this till about hour ~30ish, when I realised it was Skyrim in space, with fallout 4 settlements.  I get you want to re-use some of your assets but come on - newest IP in Beth history in this amount of time and there is ZERO evolution of the core concepts of what a modern FPRPG could be. It's the same tropes as before, but in space.\n\nWatch the nakeyjakey bethesda youtube video if you want it explained eloquently.\n\nSuch wasted potential - I feel for the devs. We still love you all.",
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            "review": "[h1]Possibly a great game marred with many nuisances that add up[/h1]\n\nI would rather give a neutral rating but im erring on the side of caution and putting it as a negative instead since i think the game will probably get stellar reviews.\n\nI played until i hit the first major city. I did not speed run anything and took my time exploring the areas. I hit the upper limit of steam's 2 hour refund policy and do not wish to risk losing that ability.\n\nI'll start with a \"What went well\" though other reviews will probably elaborate more on this:\n[list]\n[*] Great story and world building. Characters are intricate, interesting and fully voiced.\n[*] Spaceship combat is extremely fun. The exploration and movement/engine allocation makes it feel a lot more real while being simple to understand.\n[*] Character creation extremely detailed. Items picked up in the world all have HD viewmodels.\n[/list]\n\nAnd now a list of \"What didnt go well\":\n[list]\n[*] No FOV slider \n(Can be set manually by going to \"Documents\\My Games\\Starfield\", creating a file called \"StarfieldCustom.ini\", and inserting the below: \n\n[Camera]\nfFPWorldFOV=100.0000\nfTPWorldFOV=100.0000\n\n[*] No brightness slider. This is in conjunction with light and dark areas looking so grossly different making it very painful on the eyes (No HDR as far as i can tell)\n[*] Stupid flashlight implementation. It's 2023 and developers still feel that flashlights only illuminate a small circle in the direct area it is lighting and nothing around it? (Could be related to why no FOV slider was implemented)\n[*] Sketchy performance - Preset High + disabled some features, 1440p, Ryzen 7 5800X, RTX3080, 32GB Ram, non-consistent 60fps with dips to 45-50 except in dungeons where it gets consistently more than 60fps.\n[*] I didn't really look too in-depth into the skills but i recall nothing cool stood out except that there would be grinding involved to further refine the skills you bought.\n[*] Stamina consumption/management, while cool, is unintuitive requiring you to avert your eyes to see it's level. Noticeably bad when in melee combat.\n[*] Im not sure if it's present but i haven't triggered a single cinematic combat attack similiar to using VATS attack (Though this is not exclusive to VATS, it happens at various times in both Skyrim and Fallout normal combat)\n[*] Going through approximately 3 loading screens just to swap different weapons is such a buzz kill. We could do without this dated system which is further amplified due to how horrid the menus are in this game. \nAgain, the predecessors had a much quicker/simpler/stylish way to quick access their menus which is why it was less apparent. Hybrid builds are extremely frustrating.\n[*] Not necessarily a bad thing but the sheer variety of content that makes a minute difference is staggering. You have like 3 variations of cola A B and C that does the same negligible effect of +3hp & +5 carrying capacity for 5m or something. \nPersonally feels very annoying to sort through such junk but i can understand for some people that variety is the spice of life (I was the type to carry 100 cheese wheels for healing so my opinion matters little for this one)\n[/list]\n\nAnd now for the 2 dealbreakers that prompted me to write this review:\n\n[h2]Horrible overall ground combat[/h2]\n\nAre these the same devs that made Skyrim and Fallout? It's unbelievable how atrocious the ground combat is.\n\nRanged combat is decent. \nHits on the enemy feel impactful especially the reactions from them. \nADS uses the actual gun's model/design (Similiar to Destiny 2). \nFeels only marginably better than Fallout's non-vats gunplay (Forgiveable for Fallout 4 since VATS was more the selling point for combat). \nOutside of that, it's extremely basic and nothing to write home about.\n\nMelee combat is atrocious. \nYou get a very stiff fast attack and an extremely stiff strong attack as well as a guard (That mitigates a negligible amount of damage). \nThere is for some reason a 1-2 seconds stagger where your character just does nothing when hit by a melee. \nEnemy melees is so animation heavy that you can just wait for their animation to start then side step it and begin walloping.\nIt's also not very obvious when being hit by a melee as opposed to a shot.\n\nWeapon variation from what i've seen mostly involves minor modifiers on the same weapon (So the same as it's predecessors, Sword -> Sword but fire).\nI think there's mod customization in this game similiar to Fallout 4 but i didnt get that far.\n\nOverall? Somewhere between pretty unsatisfying to downright chore. \nSkyrim had a really fun melee system with a touch of various ranged options whilst Fallout mostly relied on VATS (Except 4) but still had fairly serviceable and basic melee and ranged combat. \nThis game did vaguely what both tried to do but poorly. It also kept some of the more tedious parts of combat without improving on anything.\n\n[h2]Appalling UI/UX experience[/h2]\n\nHow on earth did some of the design decisions of this game go through? It's like they regressed when compared to the predecessor games.\n\n[h3]Menu design is extremely lacking compared to it's predecessors[/h3]\n\nBoth predecessors had a stylistic way to give info to the player. This one lacks any semblance of style.\n\n[list]\n[*] Menu.\nSkyrim had a quick compass looking menu + Fallout had the pipboy.\nThis game has a loading screen to a main screen that has overtly large UI elements that only allow for 4 buttons.\n[*] Dialog.\nSkyrim had an old school scroll style dialog + Fallout had CLI/DOS feels.\nThis game has white text on black background with a little fluorescent light blink.\n[*] Stealth info.\nSkyrim had an eye that opens + Fallout had a narrowing ]   CAUTION   [ bar.\nThis game has what looks like unstyled CSS loading bar.\n[/list]\n\n[h3]Inventory Management is horrible[/h3]\n\nI'm not sure why but a lot of their UI elements are notoriously big for no reason and takes up way too much real estate.\n\n[list]\n[*] Both predecessor had quick and easy ways to manage inventory. This game requires 2 loading screen to get to your inventory where it is placed in overtly large UI elements again. Pretty bad when inventory management is a big part of the game.\n[*] IIRC, on a 1440p screen, opening a given category, you could only see about 8-10 items at any given time. This is a game where you have a huge variety of items to pick up so you're going to have a really long scroll bar and very little digestable information on screen at a given time.\n[*] In conjunction with the above, i'd reckon majority of the people would prefer having more useful information when going through  their inventory rather than a HD image (Which is a good thing) of the inventory item. Default to having more viewable items with an option for users to toggle to view the HD design.\n[*] Inventory categories should be revamped. There is no need to have Helmet, Space Suit, Clothing and Jetpack thingy as 4 seperate categories. There should also be a Melee and Range category not just Weapons.\n[/list]\n\nThere are probably more stuff I could highlight and i'll update this when it comes to mind but these are some of the more notorious ones that stuck with me whilst playing.\n\nI still think there's probably a great game underneath all these issues but for me, lacking such basic QOL just downgraded the game from an immediate buy to a wait for sale.\n\nAlso, im sure many would not like to hear this but outside of the \"What went well\" I highlighted above, I feel like No Man's Sky has pretty much done what this game is trying to do especially in regards to space exploration.\n\nEDIT:\nFor some reason, people who played the game before it's release and refunded it were NOT allowed to make a review, such as myself! I had to buy the game again just to leave this review and refund it. Keep that in mind when you see the large amount of positive reviews.\n\nIt's even worse! Any refund of the game will immediately omit your review. This is the first time i've seen such bullshit.",
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            "recommendationid": "146342583",
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            "review": "TL;DR - Just not really having fun with it. The things I tend to like about Bethesda games aren't really present here or they're poorly implemented. The good things about the game just feel kind of average and adequate. I'll give it another shot in the future.\n\nSo much of the game's design leaves scratching my head.\n\nOutside of the occasional instance of ship combat, being in my spaceship feels...pointless most of the time. I get into my ship to take off from a planet, which puts me in orbit after a brief loading screen. I then select my destination on the starmap, chart a course, and after delayed \"grav-jump\" animation, I'm in the destination planet's orbit. I pull up the starmap again and select a landing location, get a loading screen, and I'm on the surface. Get out of the ship, do my thing, then repeat all that when it's time to leave. On the one hand, it's a sensible way of doing things. The Proxima Centauri system is 4.3 light years away; cruising to it in real time isn't an option. Even planets and moons in the same star system are unfathomably far away. But on the other hand, it makes time spent in your ship feel less than stellar (again with the inadvertent pun), especially for a game where space ship travel is a fundamental thematic and design element. I think I would have preferred being able to \"warp\" your destination, similar to how No Man's Sky approaches space travel, allowing you to be at the controls and \"flying\" the ship at FTL speeds. But maybe that wouldn't have worked with Starfield. They are very different games, to the point it's not really sensible to compare them. I don't know. It almost would have been better to just let you fast travel from planet to planet, skipping the ship stuff altogether. Naturally, you can purchase bigger and better ships as well as upgrade them. I'm sure there are a number of reasons to do this, but so far, I don't find myself interested in doing so. Star hopping feels more akin to an interactive loading screen than interstellar travel.\n\nExploration has felt very unrewarding so far. By the ten hour mark, I felt like I was frequently getting burned by the game's procedural generation. Landing on a given planet or moon typically plays out the same way. I choose a spot to land, get out of my ship, pull up my scanner, and the game presents me with half a dozen or so points of interest that range anywhere from about 400 to 1000 meters away. And then I walk. Aimlessly jumping around a pretty barren wasteland until I get to a procedurally generated outpost I've already seen that doesn't contain anything interesting or worthwhile, outside of a random item or two. It really feels like ground vehicles should have been in the game, in my opinion. A lunar rover style vehicle or something similar would have been nice. Bethesda has stated this was a very intentional design choice, but it feels like a poor one so far. One of the things I've enjoyed about, say, Skyrim for instance, was the ability to just say \"to hell with any active quests, I'm just going to walk in x direction\" and, more often than not, I'd be rewarded for it. I'd find a new dungeon, kick off a new line of quests, or stumble upon an interesting place to explore and loot. So far, I just haven't experienced that with Starfield.\n\nThere's just a bit of dissonance present for me when prior BGS games with settings limited to a single region or city feel as if they have more worthwhile exploration opportunities than a game where the known universe is the setting.",
            "timestamp_created": 1694792813,
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            "review": "WOW, it combines all the good things from the games I know like Skyrim, System Shock, No Man’s Sky, Prey, a bit of Doom and Spellforce - not to forget DarkStar One - and the possibilities to discover, develop your character in many things, weapon mods… I’m only at the beginning - but I think it will be a real addiction - double thumbs up!!!!",
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            "review": "Starfield the oatmeal version. \n\nIt is a generic 'game' without soul and the vast majority of its content copy+paste and the actual content missing, it is ironically, given Fallout is also an IP, a wasteland, where Fallout was by comparison not.\n\nA fact that is all the more prominent with Fallout and Skyrim, both actual game worlds, being prior games\n\nFrom maps, cities, companions, quests, travel, environment, factions and everything really. It is a template and then someone forgot to fill everything into it that makes it a real game and being a new IP, a game world.\n\nEven when you gain powers this shows, here you just through a door in a ruin and its done. \n\nThere is no fighting your way through a barrow, exploring and facing a named enemy, nope, it is a 5 min walk and 1 min floating mini game, then done.\n\nTo this comes that the UI is atrocious and the lack of a functional map for pretty much everything imaginable turn travel and experiencing the world a total dud, it simply does not work, at all. \n\nThe shooting is okay done but even that suffers from no notable enemies. Even basic things like distinguishing the human enemies ala. Eclipse and Blood-something from Mass Effect is not done,\n\nFrankly Starfield is a total mess, it is an example that the game studio does not understand game design that splits the content across planets and then refused to learn from other game studios how it is done, result? Oatmeal.\n\nI dont see mods helping a ton here, because while they can enhance a ton and make the experience better then problem here is that most of what makes a game is missing and thus cannot be enhanced in the first place.\n\nEdit : Having completed the game I can safely say the main story is so utterly lackluster that it would be an improvement if there wasn't a story in the game at all.",
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            "review": "[b]Summary / TLDR[/b] - “Blandfield”\nThis game has massive issues. However, there is a good game hidden underneath all the crap. I would honestly wait for the price to drop before trying. It's bland, repetitive, grindy and pretty boring. It could have been so much there - and the foundation is there, it just never materialises. Moment to moment game-play has highs and lows, but boy do the lows stick with you.\n\n[b]Graphics[/b]\nIt looks \"okay\". The general look is serviceable. It has nice environments indoors, however the external areas are lacking. You can tell when prefabbed areas and indoor areas have been made by hand because they far surpass a lot of the boring, generic outside areas. \n\nNPC's unfortunately look like they did back in Oblivion - the same robotic animations and uncanny valley NPC's that we've grown accustomed to in every Bethesda game. It reaks of laziness and they really need to work on this on future games as the engine has had its day and it needs modernising. \n\nIt also features a heavy amount of loading screens and a general lack of flow between areas. There is also this weird coloured overlay added everywhere that ruins colours and brightness across the board. Everything is constantly hazy and blacks are never black. Why this was added is beyond me - it looks horrible - why not just give us the option to turn off this \"feature\"?\n\nOn the flip-side, the ships look awesome and textures are pretty good. \n\nPerformance is pretty poor given what is on show - and no amount of \"this is a next gen game\" will deter from the fact that the engine is poorly optimised and well past its sell-by date.\n\n[b]Gameplay[/b]\nStarfield gameplay can be best described as \"mixed\". It is pretty mediocre across the board and nothing really shines. Gun-play is probably the best part of the game, but even that is \"minimum viable product\" and doesn't shine in any particular area.\n\nFlying ships is cool - it's just there is nothing fun to do. Sure you have ship battles - but they play out just like Freelancer did - better - and that was released 20 years ago. You are pretty much limited to orbiting a planet, where an encounter may happen, then you select a landing point, see a loading screen and bam - you have landed. It feels very tacked on and I wish something more was done here.\n\nThe ship builder is pretty good and I had fun creating ships, there just isn't much to do with them - they are all glorified cargo ship to store all your stuff on and little more.\n\n[b]Story[/b]\nThe main story is one huge repetitive fetch-quest with walking, fast travelling to a location, more walking and then on to the next. It lacks imagination and is pretty terrible. Add to this the need to go through the god-awful lock-picking game in pretty much every room you enter and you have a recipe for time-wasting, monotonous boredom for the majority of your time.\n\nThe side-quests are better, but nothing really stands-out. It's all very forgettable, with bland characters, mediocre voice acting and NPC's that you really won't remember for anything other than bugging out whenever physics comes in to play.\n\n[b]Jimbo Rating: 5/10[/b] - Buy at your own risk.",
            "timestamp_created": 1695405971,
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        {
            "recommendationid": "145855632",
            "author": {
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            "language": "english",
            "review": "i would first like to state that I very much actually do enjoy the game for what it is. the story is intriguing, the combat is smooth and the role-playing is very much what I love about Bethesda games however I cannot recommend this game in it's current technical state..... I'm playinig this on an RTX 3080 ti for reference.\n\n - constant crashing and hard freezes (mostly in new atlantis)  which a sometimes have to force power off for my whole PC to recover. it disconnects my mouse and keyboard/ controller and no way of reconnecting without forciing the power off.\n\n - The performance of the game is pretty shocking honestly. not being able to acheive 60fps in new atlantis at 1440p is unacceptable. other games, much better more intensive graphically games with ray tracing I'm able to acheive 4k 60fps. whiy doesn't this game? i'm not cpu bound either as usage is only sitting at 30%.\n\n - you cannot change your resolution in full screen mode. you have to either play it borderless or change your systems resolution, unacceptable in 2023 having to change your global settings for any one game. \n\n - you cannot change your FOV. I get motion sickness from small FOV, luckily I've played enough bethesda games to know it can be changed in the games .ini file however players shouldn't have to do that especially since an FOV slider is industry standard at this  point and not only that was added to FO76 in a patch.\n\n - no gamma or brightness slider. this was a problem in fallout 4 and i never understood it there either.\n\n - No HDR support. again it's 2023.\n\n\nIf i could i would refund this game but the crashing only happened 25 hours into the game so unless steams wants to help me....",
            "timestamp_created": 1694098486,
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                "num_reviews": 6,
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            "language": "english",
            "review": "I stole a boys inheritance, I picked some flowers, I jumped on the moon, I met my parents, my dads bald, I ate an alien sandwich, I got joint pain, some old lady in space invited me on her ship and I took all her chunks",
            "timestamp_created": 1693980742,
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        {
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            "language": "english",
            "review": "it's something like cyberpunk in the early days",
            "timestamp_created": 1693959671,
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        {
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            "language": "english",
            "review": "This game might be great one day, when mods have had time to cook, but for now Starfield is the biggest and best example of wasted potential, and a big example of why Bethesda needs to stop using the same game engine over and over",
            "timestamp_created": 1695696580,
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            "voted_up": false,
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        {
            "recommendationid": "152319623",
            "author": {
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            },
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            "review": "After putting in around a thousand hours on Skyrim and hundreds of hours in Fallout 4, this game is a colossal let down. To be fair compared to those its a disappointment but what makes it such a terribly disappointing release are all the games I've played since Skyrim and Fallout 4. The Witcher 3, Pillars of Eternity, Divinity OS 1&2, The Outer Worlds, Wasteland 3, Pathfinder Wrath of the Righteous, Cyberpunk 2077, and Baldur's Gate 3. Starfield doesn't hold a candle to these games from an RPG stand point. Neither does it stand up as a labor of love or professionalism. This game is mediocre at its best and utterly lackluster at its worst. The genre and gaming in general have passed Bethesda by. They have not grown with the times and no honest effort was put forth to make this game genre defining. That's how I feel after 80 hours. I'll highlight a few specific pain points: (1) It takes AT MINIMUM 5 load screens to go from one planet to another. (2) The Companions are the most bland companions I've come across in games that offer companions. Skyrims companions were more interesting and they didn't even have character specific plot lines, excluding Serana. (3) The world, factions, and writing for most missions is uninspired and lazy. This world is not interesting at all. The factions are SO basic and devoid of soul/originality/meaning. The writing... Look up videos on the Free Star Rangers questline.\n\nYou know I had an interesting thought. Starfield is the first game/\"world\" made from concept to finish by Todd Howard's Bethesda. The games they are now for, The Elder Scrolls and Fallout, were all original the brain children of other developers. Many have said for years that Todd's games in these franchises don't live up to the ones done by their original creators. This is what we get when Todd (or whoever lead this project creatively) steps out of the shadow of people who have already laid a solid ground work. Mediocrity. Go play BG3, Cyberpunk 2077, or Zelda. This game isn't worth your money or time.",
            "timestamp_created": 1701131648,
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            "language": "english",
            "review": "This game is brilliant, it's immersive and fun to play.",
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            "language": "english",
            "review": "Morrowind and New Vegas were masterpieces. Skyrim and Fallout 3 were great games. This.... This is a disappointment. The writing is not very good and the story is boring, the UI is very clunky, and the game just doesn't feel immersive with its many menus and fast travel options. While ship / outpost building and exploring some of the cities are fun, there are just too many drawbacks for me to recommend this game. Overall 5/10",
            "timestamp_created": 1694471740,
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            "voted_up": false,
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        },
        {
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            "author": {
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                "num_games_owned": 1753,
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            },
            "language": "english",
            "review": "Incoherent, bland, tedious, outdated, unimmersive, repetitive, and mostly ugly.\n\nIf you'd like a worse version of NMS with bethesda fetch-quests and 'join every faction in a single playthrough' experience design - coupled with quests that feel like they were designed and voiced by an unholy communion between an AI and a Radiant System. Look no further.\n\nIt does not deliver on any front for me. At all. I'd play it as a time-waster while commuting. That's ... all this does for me.\n",
            "timestamp_created": 1696420081,
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            "timestamp_dev_responded": 1696431537,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not have a positive experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nThere are many different ways to enjoy Starfield such as Missions, Exploration, Roleplaying, Outpost building, and Starship building.\n\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\n\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
        },
        {
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            "review": "Nicht spielbar! Stürzt willkürlich zum Desktop ab. hoffe der erste Patch behebt einiges.\nAlles probiert, win11 neu installiert, pagefile vergrößert usw. Nichts hilft!\n\nEdit: immer noch scheiße!",
            "timestamp_created": 1694377087,
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        {
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            "language": "english",
            "review": "If you want to fly star ships around and be a space explorer then go get no man's sky. \n\nTo go from the surface of one planet to the surface of a planet i a diffrent system without fast travel it is 5 laoding screens.......... \nsurface -> ship \nship -> lift of to space \nspace -> space\nspace -> landing on surface \nship -> surface\n\nit feels not like I am exploring space but waiting to be placed in an intresting pace.... the parts are all here to make a great game but they only got to game :(",
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        {
            "recommendationid": "152885455",
            "author": {
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            "review": "I am a huge BGS and Sci-Fi fan, easily 2k hours in their games since I first played Oblvion on the Xbox360. This game should be a free win in my book and here are my spoiler free thoughts on why that is not the case. \n\nPlaying this game felt like returning home, but some one stole all the furniture and replaced each piece with the same ugly, boring chair. Bethesda has not evolved at all and in fact has regressed by having these barren planets with copy paste dungeons, which unironically they couldn't even move the furniture around, it is literally copy paste. Those unique encounters and moments of world building hardly exist in this vacuum of space. The game mostly feels like an empty sandbox, which pales in comparison to No Man’s Sky and not a living breathing world like Fallout or The Elderscrolls. They claim that is by design, but it is not backed up immersively or mechanically. For the player it just means navigating menus since ship travel might as well not exist, then holding W key for 5 minutes until you find the same copy pasted dungeon on a slightly different colored rock from the last one. Shallow survival mechanics, no alternate methods of travel, boring points of interest,  and the only reason to explore a planet is for a few credits. They do not even have an encyclopedia to document your discoveries. They spent so much effort going for realism even the planets just look earthy with some oversized copy paste fauna strewn about them. When I play Bethesda games It is like going to a different world I can live in, Starfield just feels like a bunch of disconnected rocks I need to fast travel to. \n\nThe planet exploration is about as bad as the original Mass Effects, which is fine if that is secondary to the game being a great RPG. The thing is Starfield is a fine looter shooter from the last console generation. I wouldn’t call it unfair or unfortantue since Bethsda did this to themselves, but I played this game inbetween Baldur's Gate 3 and Cyberpunk 2077: Phantom Liberty. Those two games in every way blow Starfield out of the water. Starfields conversations always feel disjointed and ignore the players choices, background, and experiences in the world. Which is immersion breaking in its own write but then It is coupled with creepy, dead NPCs and dated presentation. I remember feeling actually offended when I got to Neon; I tell the guard I am a neon street rat and the very next line of dialogue they forget that fact and start talking to me like it is my first visit to the planet. The game just feels very on rails and the players story comes second to the one Bethesda is trying to tell, which Is pretty boring in its own right. Most conversations just feel like a huge let down compared to other RPGs. Then we have the persuasion system which does not even come up very often, but when it does it feels so goofy and disjointed. It is literally the Oblvion persuasion system, canned responses from the NPCs and all. Roleplaying is weak in the conversation department how does it stack up gameplay wise? Well the skill tree feels like a watered down version of Fallout 4s and does not have a real impact on gameplay outside of a few key abilities that should not even be locked behind a skill tree. \n\nAt its core the gameplay can actually be fun. The shooting is better than it ever has been and actually feels tight, responsive and punchy. There is a good variety of guns too even though energy weapons exist for no reason beyond a one minute section in a single mission.  I enjoyed jetpacking around blasting people. The problem is the people themselves. You will mostly be blasting one of three factions of dudes in space suits in different copy paste dungeons. Unfortunately these dudes have negative AI and present zero challenge for the player. After a while it feels like your are just blasting empty space suits devoid of sentient life, especially since there is no Fallout gore or gibbing in this game. I need those critical gibs Todd. I am no stranger to exploiting Bethesda’s lack luster AI, but this feels the worse out of all their games. \n\nCompanions….well the 4 real companions are milktoast whiteknights with no moral complexity. Honestly they are just kinda boring nerds. The rest are just there to afk at an inferior outpost system to Fallout 4s settlements. \n\nOne thing I did really enjoy besides going full Frank Reynolds is the ship building. It is really cool building your ship and dogfighting in space. It actually gives a reason to grind currency that has been missing since Morrowind. Unfortunately even being my favorite part of the game it is mired with issues. Chiefly among them is the restrictions, you must build in a small box, your exterior paint options are limited, no decals, you can not view or even change the interiors outside of selecting between 3 different modules as Deimos and Stroud are almost identical, and you are even restricted on the number of parts you are allowed to use and the types you use. Even better is if you place objects in the ship or on weapon racks and mannequins, soon as your change one thing on the exterior it all just goes to the cargo hold or if you are unlucky like me it bugs out and your items are lost. This leads to your ship interior looking the exact same as every other ship but with a different layout. You can fill your ship with all the sandwiches you want but then you can not upgrade it at all. The actual ship builder itself is clunky and unintuitive and lacks any real information regarding your ship or the parts themselves. Then you have the perfect class 4 beast and you get to have 1-2 minute dogfights in a tiny skybox and that is all the use you will get out of the ship as we are playing fast travel menu simulator.\n\nThere are many other issues but in summary, this is not a good Bethesda game, not a good RPG, not a good space exploration game, sadly it is just an average to slightly above average looter shooter depending on what you are comparing it to. After playing this all excitement for the Elderscrolls 6 has been drained from me and even though it will probably not happen I hope Bethesda can learn from this mistake and not only deliver a more focused experience, but try some innovation for once. You can no longer ride on the back of Morrowind and hope the modders sort the game out for you.",
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        {
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            "review": "I feel insulted and worry that Elderscrolls 6 will be as boring.",
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            "review": "[h1]BEST GAME YOU SUCK AT AWARD[/h1] \n\nAs an astronaut who challenged the vast expanses of the galaxy, I stepped into the uncharted world of Starfield. I found myself in a cave. It felt somewhat like Oblivion, I thought. The mystical glow of light and incredible clarity of graphics exceeded all my expectations. For the next few moments, I observed the spectacular scenes of mining rocks, then thought that one cannot escape from the Imperial cave without an overload. Indeed, the overload was in full swing.\n\nhttps://youtu.be/bIEA-p04pfM\n\nMaybe I shouldn't have touched that damn artifact... Not even Nuke from RoboCop hits as hard as the local Aurora. Characters falling from the sky, a guard sliding past me on one leg, the frightening expressions of passersby, bugs, a sea of bugs. Quest bugs, graphic bugs, interface bugs, cubic bugs, spherical bugs, starborn bugs, bugs of every shape and color! I was in the main city — the local flora drove me mad with its geometry, raindrops dissolved in the local puddles, leaving no trace either on them or on the planet's surface. Well! I'll fix this, I thought. I'll leave a trace! But no, damn traces don't stay either on the sand or in the snow, nowhere in this Universe! Even in quests, no traces remain, because all your choices amount to total nothingness, with the same reward, with minimal impact on the world.\n\nThirst was exhausting me. At the 150th hour of the game, I finally experienced weightlessness... for a moment, I forgot about the flat planets and thought... real space surrounds me! True, boundless, breathtaking space! No cars, no radio, not even a map... emptiness doesn't require navigation. Not even DLC, can you imagine?! Well, they just haven't launched those yet. But everything else has been \"launched\". Everything is \"launched\", except maybe for the idea and essence of the ending, and the picture at times is really very pleasant... or is it the Aurora effect?\n\nHaving achieved a great deal and played almost 300 hours, I can declare with the full responsibility of a dragonborn and a wasteland conqueror that for such a cosmic Odyssey it is definitely worth suffering and postponing the purchase for about 25 years. Exactly as long as Todd Howard dreamed of this game. He did it so carefully and for so long, just imagine the number of loads that happened in his head all these years! All these loads, in the form of black hole-screens with a spinning logo, he decided to transfer into his dream, it became the key idea of the entire project! Forget about a seamless world, it's impossible to think seamlessly for 25 years! As it is impossible to complete bugged quests without the collective reddit-mind. And this is unequivocally «Best Game You Suck At Award»!",
            "timestamp_created": 1700696688,
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            "language": "english",
            "review": "game is decent enough, my main problem is the storage limitations for outposts... 200 weight per shipping container.... did you guys forget a few zeros or something? wtf lol",
            "timestamp_created": 1693989996,
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            "voted_up": true,
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        {
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                "playtime_at_review": 2021,
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            "review": "If you like Bethesda games, it's great. If you don't for some reason then I'm sure you can pick it apart and find some reason not to like it. I imagine I will be playing this game for a long time. I'm 30 hours in at the moment and I feel like I've barely scratched the surface.",
            "timestamp_created": 1694242141,
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        {
            "recommendationid": "152417306",
            "author": {
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            "language": "english",
            "review": "I almost can't believe I dropped it after about 14 hours, it was so dull and the menus were infuriating.\n\nKinda sad about it actually, it's a big disappointment for me.",
            "timestamp_created": 1701180870,
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            "timestamp_dev_responded": 1701188410,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not enjoy your time in Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience.\n\nYou can take time to explore various planets for resources and items. You can also break the law by smuggling and selling contraband, Build your own Outposts and Starships and customize them to your enjoyment, Exploration and Roleplaying. There are many things to do and and explore. You can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W \n\nWe are still actively working on this game and will be for a long time yet to come. \n\nIf you would like to provide feedback straight to development, you can do so here: https://beth.games/46e5g8E\n\nTo see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
        },
        {
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            },
            "language": "english",
            "review": "This game cured me of my years long yearning for Elder Scrolls VI - I no longer have any hope for ES VI being a better version of Skyrim or Oblivion or whatever.  \"Wouldn't it be cool if Bethesda did Elder Scrolls all these years alter, with all the advances in gaming....?\"  No, no it wouldn't.  Like an ageing rock star, Bethesda has run out of ideas and should have stopped touring years ago.",
            "timestamp_created": 1703798255,
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        {
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            "language": "english",
            "review": "This game tries to be a space exploration RPG but every 10 minutes you have to wait for a loading screen, which kills any immersion. It was simply a project done without passion and it shows",
            "timestamp_created": 1703719222,
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        {
            "recommendationid": "145804123",
            "author": {
                "steamid": "76561198133503208",
                "num_games_owned": 200,
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                "playtime_at_review": 877,
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            "review": "While I'm not far into the game at all and this review may change the further I continue there are some key problems I have with the game. The procedural generation is garbage, it works flawlessly but the problem is most planets you explore will have the same buildings with the same enemies in the same locations with the exact same static spawns. Makes the world feel fake. That's what this game feels to me, fake. While there's tons of stuff to do many small things in the game take me out of it from it's world gen, NPCs that do nothing but walk in a straight line and say basic things like in cyberpunk, to even the running animations being to quick for how fast you are actually running. All small things that should not matter and will not for most people but for me it breaks the cardinal rule of Bethesda games. Immersion. Mods will fix most of my issues but until then it's just not my type of game I guess. Long story short I have been enjoying the game but just not having fun like in Skyrim and because of that I can't recommend the game to everyone especially if you value your time.",
            "timestamp_created": 1694023975,
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            "timestamp_dev_responded": 1701190210,
            "developer_response": "Greetings,\nThank you for taking the time to leave a review for Starfield!\nWe are sorry that you found the game engine behind Starfield lacking.\nA new iteration of the engine, Creation Engine 2, was used to create Starfield. Creation Engine 2 is “like a new tech base” according to Todd Howard. A major upgrade has been made to the engine’s pipeline, AI, physics, and visuals. The Creation Engine 2 introduces radiant AI enhancements that allows for dynamic interactions within the game’s various environments. There are other advancements, including procedural content generation and improved modding capabilities, provide modders with expanded opportunities for creativity.\nTo provide feedback to development for Starfield, please feel free to submit your feedback using this form here: https://beth.games/45BDMKb\nNever stop exploring!\nBethesda Customer Support"
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        {
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            "language": "english",
            "review": "if you do not have expectations about what you think this game SHOULD be.... and focus on what it is... it's a great game.",
            "timestamp_created": 1694785509,
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        {
            "recommendationid": "153278463",
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            "review": "Wanna play a real RPG? Get Baldur's Gate 3 instead.\n\nWanna play a good bethesda game? Get Skyrim instead.\n\nWanna play a good Space game? Get No Man's Sky instead\n\nThis just isn't worth it, I bought it out of hype and I regretted it, could've wished I use the money for something else. Don't waste your time, please.",
            "timestamp_created": 1702195074,
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        {
            "recommendationid": "145741734",
            "author": {
                "steamid": "76561197998827138",
                "num_games_owned": 1184,
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            "language": "english",
            "review": "Really enjoying it so far.\n\nVery interesting world, nice characters, surprisingly few bugs (and no serious one yet), satisfying combat and character progression, etc.\n\nMost importantly as a Bethesda game: this is gonna be a fantastic platform for modding for years and years to come. Can't wait to get started with that, though I plan on finishing a vanilla playthrough while I wait for the modding tools and everything.\n\nTalking about Bethesda games without talking about modding just isn't realistic for me. [b]The[/b] main strength of their games is exactly on how moddable they are. And now we know that it's going to be the same with Starfield - aside from some changes on how the game deal with sounds and some of the skeleton rigs, everything is mostly the same, so it remains as moddable as ever. Pretty much any gameplay or graphical change you can imagine, you can potentially have with some effort.\n\nMain downsides for me are:\n\n- The amount of environmental stories (like the e-mail/logs on Fallout or the books/notes on Elder Scrolls) seems a bit on the smaller side. I always loved those on their other games.\n- The performance is a bit worse than I expected. My PC is just slightly above the minimum requirements, though.\n\nBut overall, I feel like it's a very easy recommendation for me. If not now, then at least a few years down the road with the inevitable rich modding scene.",
            "timestamp_created": 1693961166,
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        {
            "recommendationid": "153609349",
            "author": {
                "steamid": "76561198033973241",
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                "num_reviews": 12,
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            "review": "\nThe Good\n\n- Might get to this later if we have the budget\n\n\nThe Bad\n\n- The game has an ambitious amount of systems, but all of them are unfinished, shallow, and unenjoyable. Everything feels disconnected.\n- Missing features of previous titles that made the games fun. Does not feel immersive to be in the game, as it doesn’t feel like a world.\n- The galaxy map has no labels, no search function, no favorites, no interesting visuals, and finding where you need to go requires you to manually hover over every star to see if it is the one you need. \n- The surface maps are just blue, featureless fields with icons on them.\n- NO CITY MAP. I am always lost and never know where the shops are. I don’t even know which cardinal direction I am facing.\n- The themes are very generic and forgettable. Their “NASA-Punk aesthetic just looks like near-future generic sci-fi with nothing special or unique about it, and even the main story from what I played felt boring, safe, and generic.\n- Exploration was a huge theme teased by Bethesda as being a core part of the game. But this is the most boring part of the game. You are forced to join Constellation, but you do 100% of the exploration for them (to planets that already have names and colonies on them). The other characters don’t do anything within their own faction. There is nothing special that makes you the only person able to go pick up artifacts, so there is no reason for your character to join in the first place.\n- The procedural generation of points of interest are repetitive, as many others have noted. But worse than this, it is the same everywhere you go. Even to places that nobody has explored has these same points of interest on them and it doesn’t make sense for the world. Even Earth’s moon generates things like skeletons from large animals. Once you see these things, it kills the desire to explore and look for unique places.\n- Why does FTL work for ship travel but not communication? This makes no sense and just justifies some of the story elements and lore, BUT your crime and reputation are transmitted at FTL. This should also affect market prices, but everything has the same value everywhere. Why have cargo missions and commodities if there is no supply and demand?\n- Spaceship combat is trying to take from other space-sim games, but there is not much there.\n- Way too many ammo types compared to weapon variety. Just simplify to pistol/rifle/energy ammo etc. Nobody needs to know the size of bullets.\n- Melee weapons and melee combat is a complete joke. You can't play a melee build as a viable option.\n- Gunplay and combat is better than previous titles, but that isn't saying much when compared with any other modern game with guns.\n- Stealth mechanics are a joke. Companions ignore stealth. I will stealth into a room, and my companion will just run right in and start blasting.\n- The lockpicking minigame is awful, confusing, and not fun at all. The only variety is MORE complexity.\n- Running around on planets with a small stamina bar feels absolutely terrible, and there is no way to speed up ground travel.\n- Role-Playing: RPG mechanics are not present enough. Whatever you choose at character creation only affects some dialogue lines, but the conversations are so linear, your choices do not even matter in the end anyways. NPC’s don’t comment on your exploits or status.\n- NPCs STILL stare directly at your face zoomed in, with no emotions or animations, when in conversations. Why is this the style of dialogue? It’s weird and makes them look even more soulless.\n- Quests that have different endings happen sometimes, but the rewards are rarely different and never affect the world outside the quest itself.\n- Unskippable cutscenes for taking off and landing from planets, and when you get into space, you are just sitting there still, facing the flat image of a planet. Docking to other ships and stations also has an unskippable cutscene that is grayscale for some reason.\n- You can only fly your ship in orbit, not on planets like other space games they are trying to take from.\n- Neon (along with Aurora) is a joke, and embarrassing to see compared to other games’ nightclubs.\n- Crime: You can’t play as a pirate or smuggler, as the crime system is barely there at all. Smuggling contraband or drugs does not affect their value, so there is no point. All contraband I picked up I just teleported to the Den and sold it to the guy there. Crime is somehow worse than in previous games, stealing or other petty crimes is a death sentence, but firing your gun in the city is completely ignored.\n- Powers: Getting your Dragonborn shouts in Skyrim involved delving into dungeons or defeating minibosses guarding the word walls. NPC’s commented when you used them too. But in Starfield, every single power involves you landing on a barren planet or moon, walking for an entire mile with nothing in between, then doing the same boring minigame. There is no variety or fun to be had here. Also, the game doesn’t really acknowledge your powers or require you to use them in the story (that I have seen). I always forget I even have them.\n\n\nThe Ugly\n\n- Severe lack of innovation in the way the game runs, feels, and looks.\n- Same old bugs that are not very funny anymore, please polish these out; it’s been decades.\n- Toning down themes and violence to make the game safer for general audiences. There is a lack of “soul” in the game.\n- Bethesda being very disingenuous and defensive about player complaints, even gaslighting people and telling them they are wrong about what they consider a problem.\n- Pretending the game is finished and promising to put basic features in future updates that should have been there on release. The game was obviously unfinished, and everybody can tell. There is no need to lie about it.\n\n\nI played ~100 hours of the game. The only way I got this far was thanks to mods to fix quality of life and interface fixes to make it playable enough. I may be no game developer, but for the sake of the company's reputation, the game should be put back into development for at least another year.\n",
            "timestamp_created": 1702601012,
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        {
            "recommendationid": "145984253",
            "author": {
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            "review": "I want to like this game so much more than I do. It's not awful by any means, but this is absolutely a \"wait to buy\" if nothing else. The issue, is that every element of the game has issues, so many that I can't fit them all in this review. If you are expecting Bethesda's take on a grand space sim, it is not that. If you are expecting an RPG that plays to Bethesda's strengths of exploration and emergent gameplay, it's not that either. Instead, it tries to straddle the line between the two, stumbles frequently, and goes out of its way to drag you down with it. Starfield manages to feel both outdated in its mechanics and design, and painfully modern and soulless. This is going to be a long one.\n\nFirst and foremost, the graphics and optimization. The game looks good at times. However, not good enough to justify its performance. The notion that the game is optimized and \"you should build a better PC\" is insulting. I would argue that other, older titles like Metro Exodus not only look better, but run better. It's not even an issue of it needing DLSS. Demanding a bandage of fake frames to cover for developmental shortcomings is not the answer, and it's embarrassing that PC gamers have come to expect and demand that. If I had to guess, it's rendering massive amounts of almost nothing at all times (see:exploration). Hope you didn't want to change the FOV, brightness or gamma in game either.\n\nThe UI / UX in this game is awful, there is no other way around that. It was clearly designed with consoles in mind, but still feels clunky with a controller (I tried both). I have never, ever had a game fight me so hard to do basic things. It makes Skyrim's default UI look amazing in comparison. You might be thinking, why is this a problem? Because so much of the gameplay is tied to the UI or locked behind it. Inventory management is a nightmare. Traveling is almost entirely behind the UI. Ship and outpost building, crafting, the quest log, everything. I have had an easier time navigating the UI in text based games made by a single person. There's many instances of multiple things tied to the same button, sometimes at the same time (looking at you, ship building), and they are not able to be rebound. Similarly, there is a huge lack of accessibility options in general. Good luck scanning if you are colorblind.\n\nI love Bethesda games for their exploration, so I want to focus on that. There are absolutely issues with crafting, loot, the writing, and core gameplay as well though. The exploration was one of the big marketing and selling points of the game. If all you care about is just the raw amount of content, it's here and you will love it. If you care at all about quality and real variety, it isn't. I would've much rather a smaller game in scope, with more focus on variety and attention to detail. Hundreds of systems and planets and biomes means nothing when they are all the same but with a different coat of paint.\n\nExploration, both on foot and in space, is incredibly disappointing, and the game's biggest shortcoming outside of technical issues. There is a ton to explore, which feels satisfying rather than fun, because it's all the same and largely soulless. Every planet is divided into chunks of randomized, procedurally generated tiles. That is fine, complaints about it being chunks and walls and so on are missing the mark. The issue is those chunks are massive, largely empty, and full of boring \"points of interest\", or POIs from here. I can already see the retort, of course random planets are largely empty, but no, I mean really empty, and made all the worse by a lack of traversal that isn't your feet and jetpack (with your scanner out the entire time too). Remember Mass Effect 1, how planets were big and empty, but you used the wacky Mako to get between a few unique POIs so it went pretty quick and they had neat lore? None of that here.\n\nEvery single POI on the planets is just a tileset, and each tileset has only one or two variations, usually just one. Every single detail of a POI is the same, down to the massive amounts of clutter, every time, with the exception of the enemies and the loot in closed containers. This is easy to confirm as well. Find two abandoned research towers, on any planet, in any biome. Look a little similar, inside and out, no matter what planet you are on or what generic faction is filling them? I'll do you one better. In every abandoned biotics lab, there is an office on the lower level with a tablet you can read on a desk. I'll give you a hint, the tablet has the same name, and gives the same lore for the location every time. Couldn't even spring for the random name generator. \n\nTo make it worse, these POIs are often tied to incredibly bland radiant quests like Fallout 4 or 76, except equally lacking in variation. If you find a civilian outpost, they will either ask you to kill or explore something nearby. The lore behind every abandoned facility is the same: pirates, cultists, or the other type of pirates that aren't called pirates (why are spacers organized in any way?) have moved in and killed everything. But they left the bodies and loot and everything else and are just living like that. Then, to top that all off, your companions have the same lines for every POI, regardless of type. Did you find a working biotics lab with no-name NPCs and a radiant quest? \"I wonder what type of research they're conducting here!\" Did you find another, abandoned one a thousand meters away full of grey scientists bodies and red suited pirates? \"I wonder what type of research they're conducting here!\"\n\nThere are some unique POIs, largely used by main quests or faction quest lines. They are still largely copied assets though, with just different connections between the same rooms you've seen before. Which addresses another potential retort \"Skyrim did that\". Yes, it did, there's lots of same looking and feeling draugr caves and dwemer ruins. But they have variation at least, in the way that most every car has the same general outline, it's the differences that help make them unique. Starfield POIs manage to replicate that issue of samey Skyrim dungeons to an even worse degree. They even have the \"follow the set layout, kill a miniboss at the end, loot a big chest, take the shortcut out\". You might not notice it at first, but it's there.\n\nThere is no space exploration. That's all there is to it. I was not expecting No Man's Sky level of being able to fly around and land, but I also wasn't expecting it to be so boring. Yes, as others have demonstrated, you can fly between planets, and yes, there being nothing there is what it would be for real. Except the game lacks the other elements to be an immersive space sim that would make that justified. Every new planet you jump in, open the awful UI, scan it, pick a spot to land, then do the ground gameplay. You can use the scanner from your ship to do it too, but it's equally awkward and annoying. Sometimes you get random things in orbit, like a copy pasted field of asteroids, or satellite debris, or those things but with pirates in them. There isn't enough variety to make me want to not just fast travel everywhere.\n\nAgain, this doesn't even touch on the other issues, but there is limited space in Steam reviews for that, and others have mentioned them as well, and they aren't as glaring in my mind. My biggest fear for this game is that is feels like a canvas for making your own fun and modders. Except the core systems aren't in depth enough to really dig into, and Bethesda shouldn't be relying on modders to fix the game. To say nothing of potential issues with mods on consoles and a repeat of the paid mods attempts from before. I expected more from a game with a supposed 10+ year development cycle, and frankly everyone else should too.",
            "timestamp_created": 1694268165,
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        {
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            "author": {
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                "num_reviews": 33,
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            "language": "english",
            "review": "I like to keep these short and sweet, so I'll just say I am having a blast... It's fallout/skyrim meets mass effect in space, and I am OK with that.",
            "timestamp_created": 1693961333,
            "timestamp_updated": 1693961333,
            "voted_up": true,
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        {
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            "author": {
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                "num_reviews": 14,
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            "language": "english",
            "review": "- Lifeless world. \n\n- Space Travel is tedious and pointless. \n\n- Menu Navigation is tedious\n\n- Weight Management is Insanely Tedious (even with maxed out Weight Lifting)\n\n- Spaceship Customization is limited. (Basically building with Legos)\n\n- Can't Craft Ammo\n\n- No land vehicles/Mounts. Making land exploration TEDIOUS and boring. \n\n- Campaign that actually makes me wonder if someone at Bethesda is smoking crack\n\n- Combat is a joke. Played on Very Hard. Enemies just stand there. The hardest enemies are turrets. \n\n- Bugs (Lost all my legendary weapons I put on a rack in the Razorleaf)\n",
            "timestamp_created": 1694142040,
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        {
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            "review": "After Fallout 4 i thought you guys will improve. Well you didnt.\nModding tools still unavailable and the modding community is only thing that will make me install this game in the future.\nMaybe modders will make INTERESTING STORY that your game really lacks. 3 - 4 sidequests are more interestig than your main story, give me a break, you should learn since Skyrim.\n\nNow, even if you will make new Elder Scrolls, i will wait at least a year before i will take any interest in it. IF AT ALL.\nDisliked my review? Read it again. Maybe it will be better on second walktrough.",
            "timestamp_created": 1703752254,
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            "voted_up": false,
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        {
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            "review": "Been a bethesda fan all my life. This just aint it man. I don't even know how to describe this game to be completely honest with you. It's lifeless, boring, repetitive, empty, and the list goes on. I'll admit that the first 20 hours is really fun because it's all new, and you believe that there's more to it than meets the eye. But there isn't. It's the same thing over and over again and I don't see how any dlc or mod could bring this back from the dead. It's insane to me that some modder groups have abandoned their projects because the game is too boring. Once you hit the 20 hour mark you kind of fall into disbelief, which is why I kept playing. I played through most of the faction quests, the main quest, and a ton of side quests. Around my 50 hour mark I literally spent the next 24 hours of my play time just TRYING to find a reason to love this game. \n\nI really hope this is a wake up call for bethesda. Putting 74.2 hours into this game has sucked all the excitement I had for Elder Scrolls 6 right out of me. 12 years of hope for a new elder scrolls has been demolished in a little over 3 days worth of playtime. \n\nA real shame.",
            "timestamp_created": 1703618876,
            "timestamp_updated": 1703618876,
            "voted_up": false,
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            "votes_funny": 1,
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        },
        {
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                "playtime_forever": 6848,
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                "playtime_at_review": 6848,
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            },
            "language": "english",
            "review": "Why would Bethesda make a game where all of your decisions and choices and efforts to build and create and grow don't matter?  The alternate reality thing is a great idea........... for anything other than a Bethesda type game.  I was complaining to a friend, and he asked, \"well once you finish everything, isn't it good to be able to reset so you can start again?\" my answer: \"No, cause if I want to reset I want to do it with a new character, and a new play style.  I don't reset Bethesda games cause I've beaten them, I do it cause I want to experience a completely new story\"",
            "timestamp_created": 1700505616,
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        {
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                "num_games_owned": 292,
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            },
            "language": "english",
            "review": "Spent 80 hrs trying to milk every bit of fun out of this game before I came to the realization, its just not fun. The good elements dry up after a couple hours of game play. Uninteresting world, dated game play design, bad graphics and a garbage engine. Quit expecting mods to fix the game for you. Bethesda could have done much better.",
            "timestamp_created": 1695072264,
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        {
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            "language": "english",
            "review": "Huge respect for bros who modeled hard surfaces",
            "timestamp_created": 1694037297,
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        {
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                "playtime_at_review": 734,
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            },
            "language": "english",
            "review": "if you told me this game released in 2014 i would have believed you",
            "timestamp_created": 1698494211,
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            "voted_up": false,
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            "timestamp_dev_responded": 1698504110,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not fully enjoy your experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nThere are many different ways to enjoy Starfield such as Missions, Exploration, Roleplaying, Outpost building, and Starship building.\n\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\n\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nIf you would like to provide feedback straight to development, you can do so here: https://beth.games/46e5g8E\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "146062973",
            "author": {
                "steamid": "76561198099729810",
                "num_games_owned": 0,
                "num_reviews": 21,
                "playtime_forever": 2702,
                "playtime_last_two_weeks": 104,
                "playtime_at_review": 212,
                "last_played": 1702842284
            },
            "language": "english",
            "review": "Sorry Todd, Can't afford 4090",
            "timestamp_created": 1694360504,
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            "voted_up": false,
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            "votes_funny": 14,
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            "comment_count": 0,
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            "received_for_free": false,
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        },
        {
            "recommendationid": "153169419",
            "author": {
                "steamid": "76561198044864610",
                "num_games_owned": 444,
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                "playtime_last_two_weeks": 0,
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            },
            "language": "english",
            "review": "Starfield deserved every award it got this year",
            "timestamp_created": 1702085038,
            "timestamp_updated": 1702085038,
            "voted_up": false,
            "votes_up": 28,
            "votes_funny": 12,
            "weighted_vote_score": "0.615653574466705322",
            "comment_count": 0,
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            "received_for_free": false,
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        },
        {
            "recommendationid": "147019326",
            "author": {
                "steamid": "76561197994111614",
                "num_games_owned": 469,
                "num_reviews": 107,
                "playtime_forever": 2055,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1941,
                "last_played": 1696271497
            },
            "language": "english",
            "review": "Shepard will be proud after all the NSFW mods are out and i finally can \"romance\" the entire galaxy.",
            "timestamp_created": 1695669382,
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            "voted_up": true,
            "votes_up": 81,
            "votes_funny": 49,
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            "comment_count": 0,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "146192628",
            "author": {
                "steamid": "76561198032082393",
                "num_games_owned": 0,
                "num_reviews": 38,
                "playtime_forever": 5760,
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                "playtime_at_review": 1380,
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            "review": "Bethesda could have and should have done better.\n\nThe quest writing is narrow, lacking player agency, and exceedingly boring. There's a frustrating over reliance on the \"essential\" NPC tag that has been plaguing Bethesda games for years. The UX is menu heavy, and not in the good RPG numbers spreadsheet way. The way the player is tied into the main story feels forced and unconvincing. The exploration on planets is uninteresting, as there's no sense of the potential to stumble over some bigger thread at each step, like most Bethesda games. The lack of city maps comes off as cheap and lazy. \n\nOn top of all that, the game feels so generic. It doesn't have much flavor like Fallout or Elder Scrolls. It's lacking its own personality beyond generic scifi. There's moments of \"fun\", but they're nested between a lot of tedious menus and shallow writing. Many quests have a promising premise, and if implemented in the Morrowind or Oblivion days I bet they would've been quite fun/done better, but they fail to fan out into something worthwhile and always seem to come up short in Starfield.\n\nEdit:\nThe developer response is unhelpful and unrelated to this review. I have no technical issue with the game, it's just not done well. That's not something I'm going to open a support ticket for or whine about on your discord. Go employ some game designers, developers, and writers with a passion for RPGs and pay them to do the job you were too cheap/rushed to do during development. This game could have been good, but we know unpaid modders are probably who will get it there, not Bethesda at this rate.",
            "timestamp_created": 1694557605,
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            "timestamp_dev_responded": 1696697673,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not have a positive experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nThere are many different ways to enjoy Starfield such as Missions, Exploration, Roleplaying, Outpost building, and Starship building.\n\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\n\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "145736081",
            "author": {
                "steamid": "76561198160012347",
                "num_games_owned": 880,
                "num_reviews": 3,
                "playtime_forever": 2698,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1531,
                "last_played": 1694331909
            },
            "language": "english",
            "review": "RUNNING WHILE ENCUMBERED WILL\nQUICKLY DRAIN YOUR OXYGEN!",
            "timestamp_created": 1693958435,
            "timestamp_updated": 1693958435,
            "voted_up": true,
            "votes_up": 8,
            "votes_funny": 5,
            "weighted_vote_score": "0.613089561462402344",
            "comment_count": 3,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "145767973",
            "author": {
                "steamid": "76561198030743601",
                "num_games_owned": 2054,
                "num_reviews": 176,
                "playtime_forever": 6565,
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                "playtime_at_review": 2727,
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            "review": "The computers you \"hack\" into in this game click with hard drives, but Starfield requires a solid state drive to run.\n\nI started out as a hater. Vasco, the robot they start you out with, spits Reddit and Fallout post-Bethesda lines to get the user to soy out and laugh at \"lol randum XD\" internet humor circa '13. Game play was interrupted by extreme stuttering with every combat encounter, which I deduced was part of Starfield loading the battle music which was cutting in and out.\n\nIt sounded like I was watching a scrambled VHS tape of \"E.T. The Extra-Terrestrial\" (1982) from another room with Mr. Zur's evocative 70s and early 80s analog score that coupled with the \"Silent Running\" (1972) both refined into the dystopian corporate but glimmers of optimism in \"Alien\" (1979). With the film grain and 70s color scheme the art director consulted old NASA design manuals and 70s maximalist interior decor. After buying a NVMe drive off Amazon and sticking it in my 2015 build with COVID era NVIDIA 3070 Ti, the next order of business was installing a mod to include DLSS. After that, I could run Starfield on high with 70% resolution scaling.\n\nDialogue options are now beyond \"Fallout 4\" and its \"Yes, No, Maybe, Wacky\" selections and a few times corresponded to how I felt in a situation. The plot does give the player a sense that they're special and unique in the same way that \"Skyrim\" bothered me, but it was toned down significantly.\n\nAs of writing, I finished all four of Starfield's factions and this is where my disdain began to crack. Ryujin Industries had aspects of \"Deus Ex,\" \"Blade Runner\" (1982) in a city with themes and aspects that are more developed than \"Cyberpunk 2077.\" While that title had more fleshed out combat systems, it did not produce a similar hub as Neon. Often, the quest and writing team referred to older titles preferred by Bethesda players and the Crimson Raider faction was, in essence, the \"Dead Money\" DLC from \"Fallout New Vegas\" without the unnecessary back tracking and bomb collars (though there is a nod to the bomb collars with a NPC). The United Colonies and its plot made allusions to \"Alien.\"\n\nFundamentally there is little reason to enjoy this game given how many loading screens it presents you with and how it has forced power gamers to think the \"real game\" begins at New Game 10 although everything is structurally present and is internally consistent. Starfield gives me a bit of hope for The Elder Scrolls VI as it was apparent that Bethesda is aware of how much better Obsidian handled New Vegas over Fallout 3 in aspects of dialogue and immersion. Stealing ships and building your pilot incorporates RPG elements and overall, I think Starfield is acceptable.\n\nThe only thing that I am surprised they did not capitalize on with the inclusion of many NPCs having the names of scientists, authors, and inventors such as Percival is that Bethesda did not have more overt involvement with public intellectuals as the game exhibits Musk bait. \"Armored Core 6\" is my \"Game of the Year\" yet Starfield will be remembered as a decent entry in the Bethesda catalog. I am satisfied they decided to develop this new intellectual property and increased the caliber of their writing team.\n\nLastly, Starfield is the only game in which I've seen copies of \"Bleak House\" laying around and thought that was funny.",
            "timestamp_created": 1693986747,
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            "language": "english",
            "review": "After playing this game for over 60 hours I cant recommend this game yet. Here's why:\n1. The game doesn't give you many choices in the beginning since you need a couple of skills to actually get through some missions. \n2. Gameplay is fun. The moment you unlock certain mechanics like boarding a ship or using persuasion or boostpack ( idont know why boostpack is not a basic implementation and you have to choose certain backgrounds for that ) Although you have the option to customize your background.\n3.My biggest problem with the game is the fact that they have so many planets with so much potential and everyting in this game is so shallow and generic. Besides the towns where you can get quests the ai generated planets have no meaning to the game. I would've preferred a more compressed game with a lot more elements to it more content and the role play experience which is lacking ( also you don't have mini games which i thought was another missed oportunity ). I don't want to rely so much on mods just the get a nice addicting experience, but i guess im gonna havve to wait for the modding community to do some work, since i am stuck with this game right now.",
            "timestamp_created": 1694374820,
            "timestamp_updated": 1694374820,
            "voted_up": false,
            "votes_up": 36,
            "votes_funny": 0,
            "weighted_vote_score": "0.612803041934967041",
            "comment_count": 0,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "151415803",
            "author": {
                "steamid": "76561198007409496",
                "num_games_owned": 621,
                "num_reviews": 12,
                "playtime_forever": 2776,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 2776,
                "last_played": 1694566849
            },
            "language": "english",
            "review": "The story writing in this game is so unbelievably naive and amateurish that I refuse to believe anyone with so much as a grain of writing talent was involved in the process. Starfield is so genuinely irretrievably bad in this department that no amount of fancy graphics (which by the way aren't that fancy even on high-end hardware) can save it from being a creative flop that it is. Simply put, for me this game is not an RPG because I personally can't role-play in a world that seems too stupid to be true.",
            "timestamp_created": 1700772574,
            "timestamp_updated": 1700772574,
            "voted_up": false,
            "votes_up": 24,
            "votes_funny": 1,
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        },
        {
            "recommendationid": "147883132",
            "author": {
                "steamid": "76561198166820229",
                "num_games_owned": 0,
                "num_reviews": 3,
                "playtime_forever": 4011,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 3885,
                "last_played": 1697310059
            },
            "language": "english",
            "review": "This game has no right being his resource heavy. Poor optimization aside, this is EASILY one of Bethesda's game ever made. Truly a game to come out this year,\n\nAll jokes aside, wait for a sale. This game isn't worth $70 in its current state.",
            "timestamp_created": 1696788440,
            "timestamp_updated": 1696788440,
            "voted_up": false,
            "votes_up": 24,
            "votes_funny": 2,
            "weighted_vote_score": "0.612073361873626709",
            "comment_count": 2,
            "steam_purchase": true,
            "received_for_free": false,
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        {
            "recommendationid": "145744883",
            "author": {
                "steamid": "76561198066255231",
                "num_games_owned": 144,
                "num_reviews": 11,
                "playtime_forever": 4600,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 4600,
                "last_played": 1696475911
            },
            "language": "english",
            "review": "I honestly don't understand all the hate this game is getting. I had a lot of fun and great moments playing it.\n\nSure, it's expensive, but price is always subject to change. That doesn't diminish what the game has to offer; the lore is great, the graphics and gameplay are awesome, and the soundtrack is epic.\n\nThis is an RPG set in space. Nothing more, nothing less. It's worth it on sale, in my opinion.",
            "timestamp_created": 1693963260,
            "timestamp_updated": 1703730635,
            "voted_up": true,
            "votes_up": 7,
            "votes_funny": 0,
            "weighted_vote_score": "0.611451983451843262",
            "comment_count": 0,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "150538476",
            "author": {
                "steamid": "76561198119592428",
                "num_games_owned": 0,
                "num_reviews": 3,
                "playtime_forever": 1806,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1360,
                "last_played": 1700755112
            },
            "language": "english",
            "review": "Maybe not my cup of tea. The game is just boring. All the planets seem empty and dead. Maybe I had the wrong expectations. I was hoping for skyrim in space but it seems more like a empty fallout in space.",
            "timestamp_created": 1700558333,
            "timestamp_updated": 1700558333,
            "voted_up": false,
            "votes_up": 45,
            "votes_funny": 1,
            "weighted_vote_score": "0.611338615417480469",
            "comment_count": 4,
            "steam_purchase": true,
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            "timestamp_dev_responded": 1700581921,
            "developer_response": "Hi,\n\nWe appreciate you taking the time to provide your review and sorry to hear that you did not enjoy your time in Starfield.\n\nIf you feel that things are getting boring, there is so much more to do than just the main mission! \n\nSome of Starfield’s planets are meant to be empty by design - but that's not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren't bored.\" The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.\n\nThere are many side missions where you can learn more about the people and story of Starfield. You can take time to explore various planets for resources and items. Break the law by smuggling and selling contraband. Build your own Outposts and Starships and customize them to your enjoyment. There are many things to do and you can visit our Discord for further ideas from other players: https://beth.games/3F1Jb0W \n\nTo provide feedback to development for Starfield, please feel free to use this form here: https://beth.games/45BDMKb\n\nThanks again and we hope you return to your journey through space soon!\n\nWarm regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "154290761",
            "author": {
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                "num_games_owned": 0,
                "num_reviews": 14,
                "playtime_forever": 5524,
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                "playtime_at_review": 5524,
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            },
            "language": "english",
            "review": "I'm honestly not sure how Todd Howard made it through the 2010s as the head exec of Bethesda. His only design philosophy is to tell his teams to make everything bigger. 10 years of \"bigger\" is what gets you a game that is a mile wide and an inch deep, like starfield. Howard made his game devs waste 8 years making thousands of planet-like instances only to put next to nothing on these planets. Why even waste developer resources on making a planet no player wants to visit? This game was a mistake.",
            "timestamp_created": 1703420223,
            "timestamp_updated": 1703420223,
            "voted_up": false,
            "votes_up": 36,
            "votes_funny": 1,
            "weighted_vote_score": "0.611141562461853027",
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            "steam_purchase": true,
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        },
        {
            "recommendationid": "153331216",
            "author": {
                "steamid": "76561197992358866",
                "num_games_owned": 0,
                "num_reviews": 2,
                "playtime_forever": 4042,
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                "playtime_at_review": 4042,
                "last_played": 1701001954
            },
            "language": "english",
            "review": "This is easily GOTY in 2003",
            "timestamp_created": 1702244361,
            "timestamp_updated": 1702244361,
            "voted_up": false,
            "votes_up": 26,
            "votes_funny": 15,
            "weighted_vote_score": "0.611071109771728516",
            "comment_count": 0,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "153156424",
            "author": {
                "steamid": "76561198303669409",
                "num_games_owned": 0,
                "num_reviews": 6,
                "playtime_forever": 3969,
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                "playtime_at_review": 3969,
                "last_played": 1697300411
            },
            "language": "english",
            "review": "I have never felt Buyer's Remorse for a game purchase as hard as I do for Starfield. Wait for a steep sale; the current -30% doesn't even come close to what I'd be willing to pay, having paid full price and played the game well after giving it a sporting chance. It's like going to the theater expecting A New Hope and getting Phantom Menace instead. You'll have more fun scrolling through r/doorporn than sitting through this game's endless loading screens. No Man's Sky does a better job of space exploration, dogfighting, and gameplay, at half the price.",
            "timestamp_created": 1702071076,
            "timestamp_updated": 1702071635,
            "voted_up": false,
            "votes_up": 21,
            "votes_funny": 0,
            "weighted_vote_score": "0.610466361045837402",
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            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "145772652",
            "author": {
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                "num_games_owned": 508,
                "num_reviews": 55,
                "playtime_forever": 113,
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                "playtime_at_review": 113,
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            },
            "language": "english",
            "review": "[b] The game seems to be pretty great and very good story but i want to make constructive criticism for Bethesda and your Director Todd Howard\n\nWith all respect i wish you all please stop following this agenda woke because it's putting politics in the game and same thing about forcing gender and sexual orientation, i dont want to disrespect nobody and i respect who thinks different of me but please stop putting politics in it, nobody need know to understand if a person has different sexual orientation and vice-versa, i have look the game have very influence leftist woke in it and i dont think it's a good thing to people if they just buy the game to play and care for a good story mode than just the game needs to have a side political? i dont think so. in this way the politics in this game influence worse than cyberpunk 2077, but that's just my opinion no need force politics or social justice warrior in the game, that's it.\n\nAfter all free speech is important.",
            "timestamp_created": 1693992917,
            "timestamp_updated": 1696207005,
            "voted_up": true,
            "votes_up": 28,
            "votes_funny": 1,
            "weighted_vote_score": "0.610202431678771973",
            "comment_count": 22,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "146138376",
            "author": {
                "steamid": "76561198155955443",
                "num_games_owned": 677,
                "num_reviews": 104,
                "playtime_forever": 109,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 109,
                "last_played": 1694464951
            },
            "language": "english",
            "review": "Bro, I don't know if i am just depressed,\nbut this game just don't hit the same like they used to ..\nIf you compare it to skyrim and fallout 4,it's almost the same-same, but different, but still same \npositive: beautiful landscape, sharp graphics, funny side quests\nnegative: boring main quest and world, bugs&glitches™, bad AI, bad UI, horrible fast-travelling\nFor me it's not as fun as its predecessors ..\nI am sorry for those underpaid artists who created this beautiful world,\nbut this game is dog excrement",
            "timestamp_created": 1694468568,
            "timestamp_updated": 1694469013,
            "voted_up": false,
            "votes_up": 50,
            "votes_funny": 1,
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            "comment_count": 3,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "145736144",
            "author": {
                "steamid": "76561198448781596",
                "num_games_owned": 1277,
                "num_reviews": 18,
                "playtime_forever": 13277,
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                "playtime_at_review": 4280,
                "last_played": 1696006749
            },
            "language": "english",
            "review": "skyrim but in space",
            "timestamp_created": 1693958438,
            "timestamp_updated": 1693958438,
            "voted_up": true,
            "votes_up": 122,
            "votes_funny": 10,
            "weighted_vote_score": "0.610031425952911377",
            "comment_count": 17,
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            "received_for_free": false,
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        },
        {
            "recommendationid": "145767729",
            "author": {
                "steamid": "76561198248219572",
                "num_games_owned": 1065,
                "num_reviews": 71,
                "playtime_forever": 6393,
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                "playtime_at_review": 180,
                "last_played": 1697038631
            },
            "language": "english",
            "review": "200 gameplay hours to go",
            "timestamp_created": 1693986460,
            "timestamp_updated": 1693986460,
            "voted_up": true,
            "votes_up": 12,
            "votes_funny": 0,
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            "comment_count": 0,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "145962700",
            "author": {
                "steamid": "76561198035391503",
                "num_games_owned": 832,
                "num_reviews": 444,
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                "playtime_at_review": 752,
                "last_played": 1695143126
            },
            "language": "english",
            "review": "Starfield\n---------------------------\nA bethesda game set in space, fallout 3/4 with TES mechanics in a coat of space paint.\nThe game oozes bethesda, from the moment you start the game, it screams their identity.\n\nThe game is really fun, its a bethesda space sim/rpg and they did a good job in the lore and design department. the gameplay has been improved a lot from fallout 4, with some changes here and there.\n\nthe sandbox gameplay is back, and like always with their titles, its fun. Do what you want, when you want.\nTons of sidequests, tons of planets, handcrafted and randomized.\n\nThe story.... is not that great. i think it's one of their weakest stories they have written.\nThe lore of starfield however, is great, and finding secrets in this universe is fantastic.\n\nIf you always like the Bethesda RPGs, you will like this as well.\nIts not the next big thing, i have to be honest here, but it is a great bethesda title.\nA great game, with tons of fun to be had.\n\nAlso the soundtrack is beautifull.\n\nEnjoy the game !\nExplore space, and make your own story !!!!",
            "timestamp_created": 1694242628,
            "timestamp_updated": 1694242628,
            "voted_up": true,
            "votes_up": 9,
            "votes_funny": 0,
            "weighted_vote_score": "0.609409689903259277",
            "comment_count": 0,
            "steam_purchase": true,
            "received_for_free": false,
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        },
        {
            "recommendationid": "148419642",
            "author": {
                "steamid": "76561197967242912",
                "num_games_owned": 0,
                "num_reviews": 8,
                "playtime_forever": 2598,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 2598,
                "last_played": 1693966747
            },
            "language": "english",
            "review": "Just poor design decisions all around - my least favorite Bethesda game by a fairly large margin (aside from FO76, which I never played).\n\nDespite being a game that is supposed to encourage exploration (with that being the whole premise behind the first faction you join, Constellation), exploration is boring throughout. Space travel is basically just menu-navigation and short cutscenes in some cases. At best, you occasionally have a random encounter at the place you jump to, but even then, there's no real sense of exploration, and it's more like \"click to location in menu\" -> \"random chance of encountering something\".\n\nAside from the major cities, worlds are by and large dead, with at best some fauna running around and human enemies at mostly copy-pasted outposts - there is basically no reason to explore other than to do quests you may currently have active.\n\nThe powers you unlock a bit into the main quest is a perfect example of something Skyrim did similarly, but way better. In Skyrim, you unlock powers via a combination of word walls and killing dragons for their souls. Word walls were scattered around the land often with enemies or encounters around them, and you could often come across them from just exploring, or while doing other unrelated quests; it was possible to get quests that directed you towards them from the Greybeards, but it wasn't really necessary. In Starfield, powers are basically obtained from fetch quest given by a Constellation member, where you go to an otherwise desolate planet, run to a temple with no encounters or enemies along the way, and solve a repetitive puzzle to unlock the new power - at some point in the story a single enemy appears after unlocking each power, but by that point in the game the enemy is a joke in terms of difficulty.\n\nCombat (both space and ground) is weak compared to any contemporary contemporary game offering the same styles of combat. I'd even argue that ground combat was better in Fallout 4, since at least the well constructed environments made for better encounters.\n\nThe visuals are, likewise, weak compared to contemporary games. Facial animations have made strides, but general movement animations still feel like games made 2 or more generations ago.\n\nAll the stylized settings offered by different planets/factions feel like \"lite\" versions of their concept. For example, the Freestar Collective feels like \"space western\"-lite, Neon feels like \"cyberpunk\"-lite, etc. It's mostly a shallow visual and conceptual homage to the ideas, rather than a proper exploration of them.\n\nIt's a Creation Engine game, so modders will potentially be able to do a lot with it. That said, it is a much weaker baseline to work from than previous Bethesda games (or FNV from Obsidian).\n\nThe game has a few redeeming features - ship customization is kind of fun, and some of the questlines are decently written and kind of fun (I enjoyed UC SysDef). If some particularly interesting mods come out (which isn't unlikely, as a Bethesda game), I may also be tempted to dig into the game more. That said, overall I wouldn't recommend Starfield, especially at its current (release) price - it would be a questionable pickup even at 50% off.",
            "timestamp_created": 1697601686,
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        },
        {
            "recommendationid": "152908670",
            "author": {
                "steamid": "76561197998992818",
                "num_games_owned": 0,
                "num_reviews": 2,
                "playtime_forever": 7798,
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            "language": "english",
            "review": "My playtime may make it seem like I got my money's worth. In reality, I regret most of them.\n\nUnfortunately, I was far too generous and gave this game too much of a chance. I have loved BGS' games all the way back to Morrowind. My modless playtime in Elder Scrolls and Fallout easily totals in the multiple thousands. All of them had that special \"something\". Something that just clicked, and motivated me to get knee-deep in the world and try different things on more playthroughs. Without that special sauce, I cannot really excuse any of the major shortfalls this game has.\n\n- Starfield is Bethesda's biggest game yet, and yet feels the smallest. There is no sense of sprawling adventure or wanderlust, your journey replaced by hundreds of loading screens and landmarks scattered a few hundred feet from every landing zone. \n\n- The core quests (factions and the main story) are the worst offering in any Bethesda game to date. The main story itself is a lazy fetch quest affair with a tiny roster of (ironically) one-dimensional characters. The whole questline actually feels like the writers said \"we gave up trying, do whatever!\" \n  Two of the factions have some pretty fun quests going for them (won't mention which for spoilers) but one of them is spoiled by hilariously stupid writing in its second half. The writing in the rest of the game barely climbs above junior school. It feels like the lead writer of this game looked up some space concepts on Wikipedia, printed out the summary paragraphs on paper aeroplanes and threw them in to the office to let the interns scramble together something that made sense.\n\n- The ratio of bespoke, uniquely written content vs. procedural, randomized \"radiant\" (read: shallow) content is bizarrely skewed. I am fairly certain there are less unique quests than even Oblivion from 2006. Whatever tools Bethesda used to generate the \"filler\" dungeons in their old games, like Ayleid ruins or Draugr tombs, at least ensured that all the dungeons were not -completely- identical. There were differences room-to-room and the enemy variety was high enough to create a good pool of possible encounters. In Starfield, we are left with \"some bugs\" or \"spaceman with gun\", in buildings that from top to bottom, across dozens of rooms, are *exactly* the same. Bethesda really believed that copying and pasting the same Deserted Biotics Lab, complete with the exact same diary entries on every computer, across hundreds of planets, would classify as \"content\".\n\n- You have less choice in your quests than ever before, and the character building options to flesh out your roleplaying are effectively worthless fluff. Many of the quests that do give you choices are flattened with amateurish writing and nonsensical character reactions. \n\n- The worldbuilding that you experience in the game is so unpolished that it is impossible to get immersed. Venturing out to the furthest frontiers of known space, away from any major civilisation, and you still cannot escape a random human settlement appearing every 500 yards. All the cities are classic Bethesda, but somehow even shallower, especially the seedy \"cyberpunk\" city that is around 10 blocks and features nothing that would even breach a PG13 rating.\n\n- Enemy variety is painfully low. When you've seen one guy in a spacesuit and a gun, you've seen them all. Any other significant different lifeforms are shortlived in their presence or only found during trips in to the randomized wilderness with nothing of value to actually find. Even then, you're only finding \"tall bronchosaurus archetype\", \"wolfish archetype\" or \"weird bug\" archetype with a few variations of each. Most in various exciting shades of brown.\n\n- Gear and character building is lazy and boring. The skill trees have myriads of padding, like uninspired stat increases. This is a science fiction universe centuries in the future whose hundreds of planets still use firearms from the 1900s and interesting new weapon types are few and far between. Like Fallout, Starfield tries to fit melee options in, and it fails miserably, as melee weapons for some reason have no upgrade rarities and thus are worthless after a few dozen levels.\n\n- Ship building serves one primary purpose - to spice up your loading screens. With the high risk of losing all your stuff when you leave it on your ship, because changing it in any way is a buggy mess, you're better off using the Constellation as your base of operations, rather than your own spaceship in this space exploration game.\n\n- Ship combat is...\"okay\". Random encounters are kind of fun to blast through, but then you have bizarre spikes and troughs in difficulty in some of the quests that have dogfights. Some encounters assume you still have a trashcan and a few others seemingly were tuned expecting you to have spent all your credits on shields and mobility. While fun, it's not really a selling point given how little of it actually happens.\n\n- Outpost building just serves as a way to gather resources that you can buy from vendors anyway. You could do it to try and immerse yourself and find your place in the great expanse, but good luck trying to make it feel adventurous when, as mentioned before, wherever you land and set up shop, you're within walking distance of some other random human settlement that has no right being there.\n\nMy many hours spent playing this game were not spent having fun. They were spent desperately trying to \"find\" the fun, giving BGS too much benefit of the doubt. Sailing across the galaxy amongst hundreds of loading screens, checking every planet's surface in the hope that I'd discover something fresh that would finally make the experience \"click\" and make the whole thing not feel like a sunk cost. I failed. I do not see myself coming back to experience this game again in the same way that I did with Elder Scrolls or Fallout of years past, with or without mods. \n\nStarfield is not up to 2023 standards and possesses none of the Bethesda magic. If this is what passes for acceptable at the studio now, I fear what Elder Scrolls VI looks like.",
            "timestamp_created": 1701754255,
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        {
            "recommendationid": "154132760",
            "author": {
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            "review": "As a fan of Bethesda games since Morrowind, I can no longer endorse their games. The totality of their actions, from 76 to Starfield, have shown a complete disregard for the community that have kept their games, and brand, relevant for over a decade.\n\nTo start, given how similar in game play each of the Bethesda games are, it's impossible to judge them as a standalone experience. They are all a continuation and evolution of the same game play loop and there is nothing wrong with this. Fans of the games know what they want and what they should expect. However, in the case of Starfield, this loop and it's peripheral components are neither changed nor improved, and that's the real problem.\n\nFor example, take the settlement system, which is a carryover from Fallout 4 and began as a mod for Fallout 3. In Starfield, this system is without question worse than it was in Fallout 4. Just in my brief play through, I encountered several bugs, some of which required me to turn off collision to fix. This isn't a new game system added in Starfield, so it should be an improvement over it's predecessor. Instead, it's buggy, the placement mechanics are basic and frustrating, the NPC pathing is trash, the variety is lacking, and it lacks a meaningful purpose in the context of the greater game. The problems facing the settlement system is not unique to just that system. Instead, all of the legacy systems, the carryovers from previous games, are either worse or entirely unchanged. For this reason alone, I would hesitate to recommend the game, but lets talk about paid mods.\n\nModding is not a career but a path to a career. The reason it's not a career is because of one simple reason, accountability. The modder is not accountable to anyone but themselves, and that's okay. I don't expect the quality of a mod I download to meet a particular standard, and I don't hold the modder accountable if they choose to abandon their mod. Bethesda, however, is hell bent on trying to make modding into something approximating a career, and for nothing more than personal gain and greed. For those who want to make the argument that modders should be paid for their mods, please help me understand the myriad of modding patreons that people, myself included, have donated to or pay a subscription for. \n\nMy final note on paid mods, Bethesda's previous games would still be popular years/decades after their release had Bethesda never updated them again after launch. The idea that a paid mod system will add legs to their games is nonsense. What will actually happen is that mod authors will leave the community, players will feel cheapened by the Bethesda cash grab, and fewer players will continue to play their games. Bethesda, if you want to make more money on these old games, then release a proper expansion with enough content to justify the cost. The majority of people would buy an official Skyrim expansion tomorrow if you released one. Instead, you are going to go for quick buck, the easy cash, and by doing so you are sacrificing the future for short term gains.",
            "timestamp_created": 1703254595,
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            "language": "english",
            "review": "It's skyrim/fallout in space, anyone who went in expecting a bethesda rpg got what they wanted.",
            "timestamp_created": 1694027132,
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        {
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            "language": "english",
            "review": "And other companies think they are making games...",
            "timestamp_created": 1693964807,
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            "voted_up": true,
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        {
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            "language": "english",
            "review": "Bethesda has done better in the past, and hopefully they will do better in the future.",
            "timestamp_created": 1703725971,
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            "voted_up": false,
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        {
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            "review": "So far i've been really enjoying the game, there is a lot of content here and they have improved on most of the systems from past games, That being said its not perfect by any means but as a groundwork to build upon with years of modding this game will be amazing.",
            "timestamp_created": 1693960229,
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        {
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            "language": "english",
            "review": "A soulless void lacking any substantive fun or exploration.",
            "timestamp_created": 1702755224,
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        {
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            "language": "english",
            "review": "i have zero intention of returning to this game.",
            "timestamp_created": 1701894226,
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        {
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            "language": "english",
            "review": "This game seems like it was produced by someone asking Chat GPT to create a space RPG.",
            "timestamp_created": 1694425429,
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        },
        {
            "recommendationid": "153190610",
            "author": {
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                "num_games_owned": 370,
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            "review": "It feels bad to write this about a game I was extremely hyped for but its not great. \n\nYou're sold on the concept of space exploration; Its not present. You're instead treated to loading screens that rip you straight out of any immersive experience you could have.\n\nYou're sold on the concept of a bunch of high quality bethesda dungeons; Its the same map for every single dungeon. I'm not exaggerating, if you've done a Science Lab you've done every Science Lab in the game because there is ONE MAP. You found a big ol mining tower? Oh its *THE* mining tower. Same layout with no variance between them. Items are even in the same location from map to map.\n\nYou're sold on a compelling story; quests end in a 'great job' with no follow through or impact. If you're given an A or B choice of who to turn in the quest it doesnt matter. Neither of them have tangible impact after the quest ends.  (Exception being The Pirate quest line)\n\nIts a husk of a game. Depth of a puddle, width of the ocean. There are better games under 20 dollars on steam. I was looking forward to this being a game I played for the next five years non stop, that I could mod the hell out of and have a constantly amazing time. \n\nI've already uninstalled it after trying desperately to squeeze every last drop out of the game. I regret my time played in a Bethesda game for the first time and it feels terrible to be in that position.",
            "timestamp_created": 1702110224,
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            "voted_up": false,
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        {
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            "language": "english",
            "review": "Bethesda says the backlash to Starfield is because players are \"disconnected\" from how games are made.  I think it's a lot more likely that the backlash to Starfield is because Bethesda has become disconnected from how games are played.",
            "timestamp_created": 1702671407,
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            "voted_up": false,
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            "votes_funny": 1,
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        },
        {
            "recommendationid": "154692681",
            "author": {
                "steamid": "76561198192673242",
                "num_games_owned": 0,
                "num_reviews": 3,
                "playtime_forever": 7347,
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            },
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            "review": "The keyword here is mediocrity.\nUnlike other reviewers I will not say there is anything straight up bad about Starfield.  The problem is there also isn't much to say that's good about it either.\n\nThings I can understand:\n\n1. A few extra  loading screens since this game is also supposed to run on consoles.\n\n2. People hyping themselves up or being hyped up by trailers in preparation of the release and then being disappointed due to their own imagination running wild.\n\n3. Minor to medium glitches, visual bugs, non gamebreaking to even a gamebreaking bug or two as long as they get fixed in a reasonable timeframe. Let's be honest - this is part of what gave even Skyrim it's charm.\n\nNow let's move on to things that I don't understand:\n\n1. Even though the game was ported from console. Make one big outpost with some resource buildings and your performance starts dying faster than you can say \"Starfield\"\n\n2. Here's a breakdown of traveling from one planet to a city on a different planet for example Mars.  Loadscreen takeoff > loadscreen to that star system > loadscreen to land > loadscreen to leave ship > AIRLOCK > AIRLOCK......... really ? I did say I understand this game having to run on consoles but ... really ?\n\n3. With a few exceptions. 60%(generous) of the game's storylines seem bland,uninspired and uninteresting. The main storyline is absolutely terrible and grindy just for some extra powers that most players won't even use. The companions in Starfield also make me feel bad for every time I mistreated Skyrim's Lydia.\n\n4. Some things just feel unfinished and/or rushed out. The most obvious one being ship building. It takes you the whole game to skill up, save up a fortune to build a cool ship .... and then there's just not all that much to do with it since the enemies aren't that strong ( I finished the game on hard difficulty) and they also fight in the exact same way. Let's not forget that by this point the game is basically 80% finished so other than intentionally looking to pick a fight in your ship there's not much to do with it. \n\nThe second one would be outpost building. It's not comparable to  player housing since you have a whole skill dedicated to outpost building and assigning NPCs and so many customization options and buildings ....... that end up not mattering at all since you can get through the whole game without ever having any reason to build one unless you just feel like killing some FPS for no reason...\n\n5. NG+ Mechanic is completely nonsensical. [spoiler] Other than a few variations on the main quest you get a  good suit (good) and also a ship that's strong, completely bypassing one of the best mechanics in Starfield that is shipbuilding since this new ship is not customizable and also probably stronger than anything you can build. [/spoiler]\n\n6. With very few exceptions. Such as the [spoiler] Crimson fleet questline [/spoiler] . In game choices don't feel meaningful at all.\n\nConclusion: \n\nThis game is pretty. The gameplay is the same as any other Bethesda game. The soundtrack is okay.. better than average, and the writing is very poor. The game feels like it's incomplete in at least a few areas.\nThe one saving grace of this game is the shipbuilding mechanic, clunky as it might be. You will try to build a huge ship only to struggle since even though modules connect you have no idea from the outside if there'll actually be connecting doors so you can pass through or not. \n\nIs Starfield a bad game?  -- No.\nIs Starfield worth what I paid for it ? Also No.\nA mediocre game coming from some random studio is easier to overlook. The issue is that I believe we expected and deserved better from Bethesda for a game we paid £59.99 for.",
            "timestamp_created": 1703832948,
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            "voted_up": false,
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        },
        {
            "recommendationid": "150512443",
            "author": {
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                "num_games_owned": 338,
                "num_reviews": 2,
                "playtime_forever": 4045,
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            "review": "[h1] A mile wide, an inch deep. [/h1]\n\n I really wish I could give this game a \"maybe\", or \"in the future\" as for now I'm going to nor recommend this game. Its so clear to see all of the work and passion that went into this game, the main story is interesting but feels... unfinished. The factions are really cool, yet, watered down. There are some fantastic highlights to this game, but, I can't help but not want to replay it. I got through a single play through and couldn't really bring myself to want to stay in the Universe the same way I do in Fallout 4 or Skyrim. It feels empty and lacks that exploration that so many other BGS games have. Sure sure you can go to your 40th planet, land anywhere, and see...nothing. Maybe some randomly generated buildings but nothing of substance. Sure you can fly into a system and be accosted by random pirates, or maybe run into a bunch of kids on a class trip.. but none of it carries the magic of the other games from BGS. There are a ton of really cool environmental effects that don't matter, there's all this interesting food... which also doesn't matter. There are different medicines or chems you can craft for status effects that don't matter. You can create outposts on any world you like, and they can mine resources which go into... building more buildings for no one to live in, or crafting upgrades to a suit that doesn't matter because you'll find a better one in 30 minutes of grinding. It seems that the systems were in place for Starfield to be a fantastic role playing game, but in the end they watered it down and boiled away so much of the meat that it left it empty. I think the workings for a great game are here, but Bethesda is going to have to pull Cyberpunk 2077 levels of work on this game to make it the one they promised us.",
            "timestamp_created": 1700513839,
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            "voted_up": false,
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            "votes_funny": 0,
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            "steam_purchase": true,
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        },
        {
            "recommendationid": "149354388",
            "author": {
                "steamid": "76561197990203992",
                "num_games_owned": 0,
                "num_reviews": 3,
                "playtime_forever": 50748,
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                "playtime_at_review": 35652,
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            },
            "language": "english",
            "review": "I have a lot of play-time but it's a co-dependent kind of relationship at this point. The game has such great promise, always tempting some new aspect, a new potential, only to disappoint yet again with a million small reminders of just how half-assed a job Bethesda did.\n\nIt is hard to understate this last part. In my 25+ years as a dev I have never seen anything like it. In every part of the game play, every UI screen, every story plot, every loot drop, every dialog line, every glitch, bug and loading screen, there is just ... apathy. You can almost hear the devs saying \"whatever. close-enough\".\n\nI can't recommend someone buying this in its current state. It's unfinished and buggy, but more importantly the publisher has shown no interest in supporting their own product.",
            "timestamp_created": 1698904639,
            "timestamp_updated": 1698904639,
            "voted_up": false,
            "votes_up": 33,
            "votes_funny": 0,
            "weighted_vote_score": "0.60601341724395752",
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            "timestamp_dev_responded": 1699541458,
            "developer_response": "Greetings,\n\nThank you for taking the time to leave a review for Starfield!\n\nWe can understand your frustration with how the UI functions within the game.\nStarfield’s art direction and overall UI aesthetic is meant to be cohesive and have a “NASA Punk” look. Menus are clean, bold, and neatly organized with the focal point on the player’s character. The skill menu is colorful and iconic while the inventory shows off items, weapons, and armor in a visually striking way. These UI design choices increase your immersion into the Starfield universe.\n\nStarfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character. You will feel like you are playing a totally different game. Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.\nEven after completing the Main Story, your adventure doesn’t end! You can continue onto New Game+ to keep exploring Starfield and all that is out there!\n\nThe most recent Starfield update has added the highly requested FOV Slider function.\nYou can expect a regular interval of updates that have top community requested features including:\n\nBrightness and Contrast controls\nHDR Calibration Menu\nNvidia DLSS Support (PC)\n32:9 Ultrawide Monitor Support (PC)\nEat button for food!\nWe’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements. Please see this article for more details: https://beth.games/452NYKM\n\nPlease don't hesitate to report any bugs or glitches you encounter via feedback, as its the best way to bring it to the attention of our development team https://beth.games/46e5g8E\n\nTo provide feedback to development for Starfield in general, please feel free to submit your it using this form here: https://beth.games/45BDMKb\n\nNever stop exploring!\n\nBethesda Customer Support"
        },
        {
            "recommendationid": "149383999",
            "author": {
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                "num_games_owned": 0,
                "num_reviews": 20,
                "playtime_forever": 1769,
                "playtime_last_two_weeks": 0,
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                "last_played": 1694650676
            },
            "language": "english",
            "review": "If this game was a spice it would be FLOUR.",
            "timestamp_created": 1698943527,
            "timestamp_updated": 1698943527,
            "voted_up": false,
            "votes_up": 13,
            "votes_funny": 6,
            "weighted_vote_score": "0.605982124805450439",
            "comment_count": 0,
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            "timestamp_dev_responded": 1699541518,
            "developer_response": "Hello,\nWe are sorry to hear that you did not have a positive experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\nWhile the confines of space may be a bit overwhelming at first, there are many different ways to enjoy Starfield such as Missions, Exploration, Roleplaying, Outpost building, and Starship building.\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission. If you would like to provide feedback straight to development, you can do so here: https://beth.games/46e5g8E\nWe want to make Starfield awesome for everyone who wants to venture out into it!\nBest Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "149490898",
            "author": {
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                "num_games_owned": 0,
                "num_reviews": 20,
                "playtime_forever": 4176,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 4176,
                "last_played": 1698153966
            },
            "language": "english",
            "review": "Do not stop playing this game, once you stop you never want to go back, its just that hollow.",
            "timestamp_created": 1699073480,
            "timestamp_updated": 1699073480,
            "voted_up": false,
            "votes_up": 25,
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            "timestamp_dev_responded": 1699109600,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not fully enjoy your experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nThere are many different ways to enjoy Starfield such as Missions, Exploration, Roleplaying, Outpost building, and Starship building.\n\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\n\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nIf you would like to provide feedback straight to development, you can do so here: https://beth.games/46e5g8E\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "147928161",
            "author": {
                "steamid": "76561197972631589",
                "num_games_owned": 0,
                "num_reviews": 5,
                "playtime_forever": 4717,
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                "last_played": 1696567999
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            "review": "I went into this game cautiously optimistic.  Unfortunately, the farther I progress in the game, the less and less I find the experience enjoyable.\n\nStory (no spoilers):\nThe story missions feel rushed and rather bland.  It feels like I am supposed to feel urgency and some type of existential fear or wonder.  However, it almost feels like the story missions are just slapped into the universe.  Never really felt like there was any growing threat or urgency.  Kind of just felt like a few people on a planet were having a bad day and they were too lazy to fix the problem.\n\nCompanions:\nThe companions are ok.  Nothing really good, nothing horrible.  I found them to be mostly forgettable, preferring to use them to just store more junk on my ship.  It feels like the devs want you to be more invested in them, however, there is basically zero connection and fairly limited personality.  The one positive that I can point out, is it was a nice surprise when I heard the robot saying my character's name in conversations.  That was a nice bit of immersion, instead of the usual \"thank you generic hero name!\"\n\nAbilities:\nI found a lot of the abilities frustrating and in many ways completely unbalanced.  For example, trying to do a melee build is borderline impossible.  While you would be able to do it with a lot of patience and persistence, every fight felt like an unnecessary slog.  The melee weapons hit for far too little damage for the risk that you take being so close.  If you want to go boxing, good luck, because the damage never gets anywhere close to where i needs to be.  Stealth is also another example of a matter of patience, as you need to level 2 skills (one at the top of a skill branch) to make it somewhat usable.  It felt very unrewarding to get one boosted hit and then every mob shooting at you with Sniper accuracy, even when they dont see you.  Fights end up being, shoot, hide, wait, repeat. \n\nBase Building:\nI was very excited for this feature.  It would give me something to do outside of the basic skirmishes of space pirates and brigands.  However, the implementation is so awful, that it feels completely unbaked and borderline unusable.  Gathering of materials is a bit tedious, though that is fine and what I would usually expect.   The use of a significant number of skill points is annoying, but not the end of the world.  What is the worst, is the actual placement of items and buildings.  All the wrong things snap together without being able to turn the snapping off (like storage containers) and things that should snap to a grid do not (like beds, work benches, etc.).  This leads to a lot of time spent trying to align things very carefully with some of the most inaccurate rotation controls possible.  If you have OCD, this system will drive you completely insane.\n\nShip Building:\nIts ok for what it is.  I don't have any major complaints or praise for the system.  It isn't the most intuitive system, but it is something that you can eventually get the hang of and there are a lot of tutorials to get you going.\n\nLoot:\nI found trying to get upgrades for loot to be an extremely tedious and unrewarding process.  A lot of videos will show you where to find some pirates and just save scum killing the last boss.  Even doing  that it may quite a while for you to get anything that even resembles an upgrade.  It feels like getting the highest rarity is way too limited for what you may get on it.  Plenty of legendary items that are just completely useless (bad perks) or do not feel like they are scaled to the level in which you are fighting (level 10 loot had better stats then what was dropping in level 60 zone).\n\nEnvironments:\nThe only real way to put it, empty...  The worlds feel empty and for the most part lifeless.  It is understandable that the majority of planets will have very little on the surface, given no atmosphere and being baked by their sun.  However, even the planets with cities felt awkward.  One planet has a city with high rises that just abruptly end in basic grasslands.  It is like the downtown of a city was removed and just placed in the middle of no where.  The interest in exploring more procedurally generated rocks and copy/pasted buildings went away pretty quick.\n\nSummary:\nWhile I love the general theme and see the potential of the game, it falls short given a AAA studio budget.  I do not find any element of the game pulling me in.  The game feels hallow, with very little passion applied to the universe that was created.  It feels like the entire concept was just a single whiteboard session to copy from other games that have done each individual system better.\n\nI cannot recommend this game at full price and would say that if you are looking for a space game of epic scale, this is not going to be that game.",
            "timestamp_created": 1696864162,
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        {
            "recommendationid": "154651514",
            "author": {
                "steamid": "76561197997331263",
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            "review": "There is something awfully rotten at Bethesda Game Studios.\n\nAn avid fan of of their previous titles, it is sad to see that Bethesda isn't attempting in the slightest to either remedy their past mistakes, or innovate on their games.\n\nStarfield is the culmination of no lessons learned from Skyrim, Fallout 4 or Fallout 76. Although they have managed to somewhat keep it fresh in the visuals department, with a graphical fidelity that isn't -bad-, though not really reaching up to the leaps in certain visual effects and technologies that other games of the last few years are making use of.\n\nWhen it comes to the gameplay loop, Bethesda has become astoundingly lazy, both in terms of their writing but also the mechanics of their quests, travelling and systems meant to facilitate a rich game experience. An \"open world Space Game\" becomes boringly less \"open\" when you are faced with a loading screen in between space transitions which not only makes the act of actually travelling quite trivial, but boring, but also trivializes certain parts of the game.\n\nWe are introduced to gameplay mechanics we never see again except for a single instance in the start of the game (stealth in a ship), and we are met with a crafting system coupled with a base-building gameplay loop that is more frustrating than it is worth investing time into understanding. Then they managed to make leveling and picking perks one of the most annoying parts of the game. Each level of a perk is locked behind having to perform certain actions before being allowed to pick the next perk level upon leveling up. However, they have made the requirements for what you need to do so uninspired and boring, and sometimes frustrating that you might as well just download a mod to remove it altogether. couple that with certain perks being locked behind having other perks in a certain group of perks before you are even allowed to pick some of the more essential perks of the game.\n\nI do hope the powerhouse that is Bethesda can at least stick around for longer than a father after a happy accident, and give this game the support and further development that they have neglected to do in the past. We have come to a point where the expectation of Bethesda games being buggy, but still fun games to have just been driven into the mud by such an uninspired product altogether. Although I know Modding will 'save' this game in the end, I have lost most of my hope in Bethesda ever being able to craft anything that isn't painfully becoming closer to an Ubisoft copy-paste open world title.",
            "timestamp_created": 1703791871,
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        {
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            "review": "I think it's time to invest in a new engine, Todd.",
            "timestamp_created": 1702340565,
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        {
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            "review": "Profound disappointment. Mile wide and an inch deep. This IP has absolutely no legs. Finishing the game was a chore. Between this dud and frequently breaking Skyrim with cash-grab updates that have not meaningfully improved the experience, Bethesda is actively turning this vehement fanboy into a solid detractor. No longer interested in ES6.",
            "timestamp_created": 1703278217,
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        {
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            "review": "Meh - that says it all.\nThis is Oblivion in space, absolutely nothing more.\nSeems like a very old game masquerading as a new (and VERY expensive) game.\nvery clunky controls, extremely unintuitive menus.\n\nThis epitomizes that old cliche, \" a mile wide, an inch deep\"\n\nExtremely Disappointed.",
            "timestamp_created": 1697043547,
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            "timestamp_dev_responded": 1697054495,
            "developer_response": "Hello,\n\nWe are sorry to hear that you did not have a positive experience with Starfield.\nOur team is constantly working to ensure that Starfield is a fun and polished experience. To see the most recent updates, you can visit our official site: https://beth.games/3r2QGSr\n\nThere are many different ways to enjoy Starfield such as Missions, Exploration, Roleplaying, Outpost building, and Starship building.\n\nWe highly suggest visiting the Official Discord where you can find Player Guides, connect with other players, and even get technical assistance if needed. The Discord can be found at https://beth.games/3F1Jb0W.\n\nWe are still actively working on this game and will be for a long time yet to come. Please help us to best understand your issue by opening a ticket with us: https://beth.games/46e5g8E. After selecting your issue type, continue with “Next” at the bottom of the screen until you are at the ticket submission.\n\nWe want to make Starfield awesome for everyone who wants to venture out into it!\n\nBest Regards,\nBethesda Customer Support"
        },
        {
            "recommendationid": "145739672",
            "author": {
                "steamid": "76561197985771207",
                "num_games_owned": 953,
                "num_reviews": 214,
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            "language": "english",
            "review": "[h2]TLDR for ADD : Game is not exactly what I expected, not as bad as the people who don't have it are saying it is, performance is iffy, I'm having a blast.[/h2]\n\n[h1]420 hours,end of line.[/h1]\n\nOh bethesda.  How we love you and how you make us suffer.  At 420 hours my game decided it would no longer load.  I'll return to this someday, but right now it's raw.\n\nAlso, I played through CP2077 after playing starfield and was reminded how good writing and character acting can be.  Give it a go again.  It's a great way to wash the taste of chalk out.\n\n[h1]120 hour playtime review addendum.[/h1]\n\nThere's a remarkable amount of player agency here.  I made a choice in a quest that eliminated a faction, and opened up some play options for me as well as some tech.\n\nI did a single side quest with more content in it than the entirety of outer worlds.  I am not kidding.  The story in that side quest was actually better than the writing in outer worlds as well.\n\nIt's hard to overstate the importance of the ship system.  I fly in a ship I designed, stolen from pirates. I decided on an interior - there's luxury, high tech, military, scavenger to choose from and bethesda could come out with plenty more.\n\nI still hate the companions.  Pretty much all of them.  The 'crew members' you can find have extremely shabby skill sets and they never advance.\n\nSpace combat feels great to me.  I chose the style of my weapons and they do what I wanted them to do.  I would love some additions such as PDC, but that will come in time.\n\nPerformance is still erratic.  I will play for hours at 40fps on high detail and then it'll dog out for 15 minutes and then correct itself.  I need a new video card, I admit.\n\nGoing strong.\n\n[h1]90 hour playtime review.[/h1]\n\nSo I've been poopsocking this, as I figured I would and I have some feedback that might be interesting for people.\n\nFirst to get some incorrect statements out of the way :\n- It is open world. You can walk or fly from anything in a zone to anywhere else, but it would take a while.\n- The space combat is not overly shallow, not anymore than any other arcade space thing, , and it has more depth than any other arcade flight sim out there.\n- Performance is unpredictably erratic, not all around bad. It does seem like nvidia 2k series cards are not performing well.\n\nFirst the good :\n- It's good once you get away from the 'main storyline' - there are a lot of activities and it can be challenging.\n- ship combat is entertaining, boarding and capturing ships is great.\n- there's lots of things to discover open world on foot\n- there are a crazy number of sidequests\n- character customization is great\n- it has a good feel just 'playing' and tooling around\n- you can build a ship any way you want\n- many people are able to play without crashing\n- ships can have turrets\n- there are ships larger than the player can control (people report seeing class \"M\" ships)\n- sci fi aesthetics are great\n\nthe bad:\n- companions are super bland\n- main story is not at all engaging\n- the ship building interface has annoying facets you cannot control, such as how modules with doors will choose to connect. berths cannot be rotated\n- captured ships require nearly their purchase cost to register\n- port authorities don't care if you are registering a ship you stole from that faction\n- trade systems are oversimplified and crude.\n- many game expectations were not really met - seamless atmospheric flight, vehicles\n- ship building interface doesn't indicate which blocks are in error\n\nthe ugly:\n- cannot reuse/move ship parts from one ship to another\n- loading times on non-ssd or non-good-ssd render the game unplayable\n- there are quest and script bugs that cause no-error CTD (few, but they are hard crashes)\n- some people suffer constant crashing\n- NPC romance grabs are eyerolls and in many cases are bland and very similar (you remind me of my former lover . . . )\n\nSummary :\nI had a hard time getting into this game. I was thrilled for the first 2 hours, disappointed for the next 5, very frustrated for the next 5, and then it started to come together.\n\nNow I am honestly having a total blast, when I stopped following the chalk-eating main storyline and dealing with these fairly annoying forced companions. I have run into more side quests than I can do, and some of them are pretty involved.\n\nI'm boarding ships, smuggling goods, narrowly escaping death and carving a wide path through the galaxy. This kind of game might not be for everyone but man it most certainly is for me.\n\nAlso the mods. The mods that will come.\n\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=3031544601",
            "timestamp_created": 1693959945,
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        {
            "recommendationid": "145758172",
            "author": {
                "steamid": "76561198061773285",
                "num_games_owned": 834,
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            "review": "This is intended to be based entirely upon personal experiences with the game – I’ve done my best to avoid the reviews of other people, be they negative or positive. It is also largely spoiler free – unless you count basic gameplay mechanics as “spoilers.”\n\nAddressing the elephant in the room – the exploration is really lame despite having been talked up so heavily before release. I have my problems with modern entries in both series, but Fallout and Elder Scrolls games are really dense - it's hard to walk in a direction without being confronted with something, even if that something is just randomly generated enemies catching you on the road and attacking you. One of the complaints back in the day for Skyrim was that you were simply looking at your compass and walking towards a marker – this game doubles down on that. There's a lot of walking in Starfield from Point A to Point B, where nothing happens in-between. Rarely is point B worth the walk in the first place, as it is usually a recycled landmark you've seen before. Once you’ve seen one pirate-occupied “Abandoned Mine,” you’ve seen them all. \n\nFor a studio so well known for its world building and set dressing, it baffles me that Starfield has some of the least cared-for versions of both I’ve ever seen from them. In some ways it feels like they just couldn’t be bothered – you can explore Fallout 4 and Skyrim and find interesting places that don’t even have any quests assigned to them, but if you’re hoping to see the same in Starfield, you’ll be doing a lot of quests and not a whole lot of actual exploring. It’s painfully obvious when a location has been designed for usage in a quest and when it exists only as generated tile set for empty planets. This is exacerbated by just how irritating foot travel is – if you enjoy holding sprint and looking in a direction and doing little more, you’ll have a lot of fun. \n\nFor its part, the scale of the universe on display in Starfield is genuinely impressive. But it feels as though it comes at great cost – planets are huge, but largely devoid of activity, and what little activity is there is repeated from planet to planet with little variation. \n\nThe major cities are fantastic, each one feeling like a microcosmic version of a genre – a wild west town in a red desert, a Star Trek-esque utopia with dark secrets. It’s wonderful, but all of them exist completely cut off from the rest of the game. Sure, you can explore the areas around them and even see the cities in the distance, but gone is the believably interconnectivity of prior Bethesda titles – once you leave the city borders, there’s nothing but open fields. Everything is totally disconnected from one another, and this is especially evident in how the majority of your travel – unless you go out of your way to do otherwise – will simply be landing and taking off from the same city spaceport over and over.\n\nBeyond travelling on foot, travelling in space also feels like a great chore. As somebody who loved to play Fallout 4 and Skyrim on their maximum difficulties with fast travel disabled, you won’t be avoiding fast travel here – fast travel [i] is [/i] travel in Starfield. Going from planet to planet Is pressing a button, going from system to system is opening a menu. There are so many menus just for moving around. All of it is locked behind loading screens, and there is a LOT of them. They’re mercifully short (often <1 second) on my machine, but they’re so prevalent and so frequent that it can be exhausting, especially in interiors that are several-layers deep. \n\nGunplay is near identical to Fallout 4. I was okay with it in Fallout 4, and I’m okay with it here. \n\nIn an effort to curtail the extremely powerful perks from Fallout 4, they’ve added challenges related to leveling up a specific skill. For the most part, this is fine – but so much of the game’s basic features are locked behind skill purchases. Not being able to use secondary ship thrusters without investing a perk into it, or being unable to use jetpacks unless you do the same are some of the least annoying examples. The worst all have to do with research, crafting, and outpost building – so much of the basic features of these systems are locked behind fairly substantial perk grinds – even worse than Fallout 4’s tech-related and “Local Leader” perks.\n\nThe crafting itself and outpost building are both the most complicated either have been, and feel truly iterative over their Fallout 4 counterparts. I loathed Fallout 4’s settlement system, and I found myself enjoying Starfield’s until the aforementioned perk requirements cropped up. As far as I can tell, they’ve also abandoned the junk system from Fallout 4 and done away with most “infinite” storage containers – the storage containers that [i] are [/i] infinite are all in awkward places, and this is the most amount of over-encumbrance I have ever experienced in a Bethesda title. Resources are extremely heavy, and unlike Fallout 4’s junk system, there is no way to carry multiple of a \"resource\" inside of one object in your inventory. If you plan on investing the literal resources required to get into the crafting and manufacturing systems Starfield has to offer, you’ll be doing a lot of slow walking back-and-forth from your ship. \n\nQuests are a spectrum. The manually crafted ones are largely fantastic – especially the lengthy faction ones, which I have loved every second of – but a huge chunk of the game has been structured around “another settlement needs your help” style quests. The number of misc. quests feels smaller than prior titles, and as a result of how barren planets are, many of them are given to you and/or entirely self-contained within one of the major settlements the game sees you travelling to. When Bethesda could be bothered to make an interesting quest, they did a fantastic job – it just feels as though they’ve moved mountains in an attempt to produce “infinite quests” like Fallout 4 or Fallout 76 both contain. Similar to 76, those quests have become an integral part of the gameplay loop – which is fine for a multiplayer title, but pretty off-putting for a “singleplayer story-driven RPG.”\n\nStarfield has some serious moments of brilliance, but so much of it is marred by just how boring the interim is. The dull planet exploration, the surface-level space movement consisting largely of loading screens, the utterly exhausting and repetitive procedural generation overwriting years of Bethesda’s brilliant physical worldbuilding and storytelling, and the mixed-bag of manually-curated quests lead to an experience I’m happy to have played once, but that I don’t seem myself revisiting anytime soon.\n\nPositively, the game is aesthetically gorgeous. Ships, guns, and landmarks are all genuinely beautiful. However, lighting has gotten stranger compared to Fallout 4 – they’ve opted to go even more heavy-handed with the color correction, and now every area has its own custom color palette. Some of them look fantastic – space in particular whilst in a ship cockpit looks beyond pretty – but a large majority look really awful. Interior colors are totally washed out across the board, and this game has some of the worst black levels I’ve ever seen in a triple A title. \n\nI’ve played through Skyrim and Fallout 4 probably a couple dozen times each by now. I’ve played through New Vegas even more. Beyond a second playthrough in which I choose to be the evilest person in existence as opposed to the absolute angel my first character has been, I don’t think I see myself replaying Starfield with nearly the same level of frequency.  \n\nIt's worth playing at least once, and if you subscribe to the reasonably outdated and simple “one dollar = one hour of playtime” mantra, you’ll definitely get your 70 bucks out of it on just a single playthrough. \n\nThis game also still absolutely needs a community bugfix patch. Again.",
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            "review": "I cannot emphasize just how tragically Bethesda missed their mark with this game. It genuinely feels like a half-finished proof-of-concept with how abysmal and unpolished the gameplay is. As a space-enthusiast and astronomer, I keep going back to this game trying to force myself to like it, but every single time I'm let down.\n\nThe quests and the story are incredibly bland. In an attempt to make Starfield more \"hopeful\" and less \"hopeless\" than other Bethesda titles, they approached it in the worst way possible, and threw all interesting stories or concepts to the wind. The entire game feels soulless and without any spice at all, like unseasoned boiled chicken. Not to mention all points-of-interests on planets are quite literally COPY AND PASTED. Same exact loot in same exact locations. Same enemies spawning in same locations. Same boring notes on computers in every single POI. You could visit maybe 5 planets and see everything the game has to offer.\n\nThe characters are also incredibly bland, and their \"storylines\" consist of a few lines of dialogue where they tell you maybe a few sentences about their past, and that's pretty much it. The romances are also severely lackluster and uninteresting. \n\nShip combat is atrociously terrible. I have leveled up piloting and upgraded my ship extensively. Still get shredded by any group of 2+ ships, even ones half my level. The damage they deal is so insane, that even while in \"slow-down-time\" from target lock, spamming ship parts to heal cannot remotely outpace the damage I'm dealt from just 2-3 enemies. While the game is *practically paused* while target locking, mind you. \n\nThe vast majority of the gameplay is managing your own, your ship's, and your outpost's weight/resources, and not in a fun way. You basically constantly travel to the exact same merchant every 5-10 minutes to sell loot, and then travel to your outpost every 5-10 minutes to drop off resources. Occasionally you have to sit in a chair nearby and press \"wait\" for 48 in-game hours  for the shopkeeper to have more money (though it takes significant real time as well, with you just staring at your screen waiting until the timer is done). There isn't really any interesting variety in loot, either, pretty much just the same stuff everywhere with a few minor exceptions.\n\nPlus, for a game called \"Starfield\", the stars (and space in general) looks atrociously bad and boring. Yes, I'm aware its more realistic, but from a gameplay perspective you can absolutely spice certain things up within reason. Not just space either, even on planets it feels like the saturation was lowered to a ridiculous extent. And why tf do the stars looks square? It feels like no effort was put in at all.\n\nI know this game looks new and exciting, especially being a new Bethesda title, but it is just not worth it unless you want your brain dulled from mind-numbing/unrewarding gameplay and terrible dialogue/story. The $70 price tag is genuinely a slap in the face and not something we should support at all, especially for a game of as abysmal quality as this.",
            "timestamp_created": 1699861473,
            "timestamp_updated": 1699861473,
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        {
            "recommendationid": "150915193",
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            "language": "english",
            "review": "Nope. Soulless, outdated, procedurally created for just one scenario in which you land, with the same events repeating.\n\nPros: \n- Ship building is fun, but it's also not work sometimes.\n- Some quest lines are well written, but they lack good RPG choices.",
            "timestamp_created": 1700643384,
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        },
        {
            "recommendationid": "145854621",
            "author": {
                "steamid": "76561198084992713",
                "num_games_owned": 629,
                "num_reviews": 16,
                "playtime_forever": 1050,
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            "review": "I'll skip my usual review template and give you my very quick notes. \n\nPros\nGraphics look great (except the people... hit or miss for them) \nPerforms well for me (i9,3080ti)\nSo much loot! \nOutposts are cool\nGood voice acting \n\nCons\nAs far as Dialogue I'm not impressed. \nFollow NPC or Fetch quests have made up too much time\nThe Skill tree could be better\nBethesda refuses to design a good inventory management system\nOverall UI is mid and a pain to navigate\nTutorials focus on the wrong things \n\n\nI think the game is good but I find myself wanting to play my cheap games more. I open Starfield and after an hour of dialogue and followed this NPC and talk to this person on this planet I close and play something else. I'm not saying it's a bad game... but if you have a couple hours to play a game after work just look forward to playing this walking simulator.",
            "timestamp_created": 1694097405,
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        {
            "recommendationid": "145742458",
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            "language": "english",
            "review": "better writing than fallout 4 + silent protagonist\nsound design is GOOD\ngame is good.",
            "timestamp_created": 1693961615,
            "timestamp_updated": 1693961615,
            "voted_up": true,
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        },
        {
            "recommendationid": "154568455",
            "author": {
                "steamid": "76561198032354418",
                "num_games_owned": 156,
                "num_reviews": 3,
                "playtime_forever": 2940,
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                "playtime_at_review": 2940,
                "last_played": 1697128894
            },
            "language": "english",
            "review": "free fallout 4 mods surpass everything this game does by lightyears. space pun.",
            "timestamp_created": 1703708293,
            "timestamp_updated": 1703708293,
            "voted_up": false,
            "votes_up": 20,
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        {
            "recommendationid": "154779928",
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            "language": "english",
            "review": "Todd u disappoint me more than my ex",
            "timestamp_created": 1703917266,
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        },
        {
            "recommendationid": "154595820",
            "author": {
                "steamid": "76561197995166643",
                "num_games_owned": 318,
                "num_reviews": 40,
                "playtime_forever": 1487,
                "playtime_last_two_weeks": 0,
                "playtime_at_review": 1487,
                "last_played": 1695332350
            },
            "language": "english",
            "review": "You would have more fun watching paint dry",
            "timestamp_created": 1703733931,
            "timestamp_updated": 1703733931,
            "voted_up": false,
            "votes_up": 16,
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        },
        {
            "recommendationid": "153346292",
            "author": {
                "steamid": "76561198066859347",
                "num_games_owned": 0,
                "num_reviews": 6,
                "playtime_forever": 1357,
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                "playtime_at_review": 1357,
                "last_played": 1701645633
            },
            "language": "english",
            "review": "I am sorry to write this, Todd and Team. I am your biggest fan. Oblivion was the first big-kid game I picked out at the store, and experiences like the Shivering Isles astounded me. In your games I felt in charge of every choice and able to walk over any hill. Skyrim, FO3 too. I think about the unique F03 settlements as often as I do the Roman Empire.\nStarfield was my topmost anticipated game for years and I am utterly disappointed. I can't bring myself to play like I have your other games. You need a bigger team. It's just loading screen and slaughter.\n\n\nThis doesn't feel like exploration. This doesn't feel like Sci-Fi. Where is the excitement? Raising the stakes doesn't mean shooting. I am so sick of death by gun- it's the only flavor.\nWhy can't I fly past the police scan into a planet's atmosphere, through a storm that might stall my ship, in an attempt to lose the cops? Why can't I try to escape by turning on a warp drive and jettisoning to the next planet or star system, with no loading screens, knowing they're hot on my heels when I arrive in the next system? \nWhy is the greatest mystery of the universe solved by killing hordes of angry people? Constant violence in a fantasy world like Skyrim makes sense. Constant violence in space? Why are you not pulling from all the great Sci-Fi flics?\n\n\nThere is no motivation for making your story or memorable places because you'd don't get stuck.\nI want to crash my ship by flying it close too to the surface in a hairbrained attempt to kill a boss. Because of that, I’m stranded until we can repair it. So, I set up camp for a while… That’s how I fall in love with your games. Medium consequences. Good reason to engage with the locale. \nI want to get stuck and call space AAA. We wait it out, we hear something crawling around the ship, or the locals want us to leave sooner than we are able. Or we're in the space cult's territory and they, instead of mindless violence, must baptize us. Then we're free to go.\n\n\nI only wanted like ten accessible planets and moons. I dreamed they'd be real, and full, and alive. They don't have to be to scale. Where is the weather, and the comets, and the flight? Why don't we face the deadly natural world, too? If I wanted to shoot people all day I'd play COD. \n\nAllow us to see something and walk to it. That's your promise, right?\n\nWhy can't I see the moon and fly to it?\n\nI'd ask for a refund if I wasn't hopeful you'll hear us again and re-develop it. Please fix this game. I'm a Bethesda fan. I can wait a few more years.",
            "timestamp_created": 1702262757,
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        },
        {
            "recommendationid": "146105203",
            "author": {
                "steamid": "76561197996223286",
                "num_games_owned": 912,
                "num_reviews": 67,
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            "language": "english",
            "review": "I hate to give negative reviews. Really, really hate it because there are a lot of efforts go into making games. I respect all of these people working in game industry and really appreciate their efforts. \n\nAlso this game is good. You can really lose yourself in it like other Bethesda titles, maybe much much more easily. That much hasn't changed at all. Really fun game.\n\nBut the optimization of Starfield is really bad and when you keep playing you can believe that the game performance gets worse and worse. This is really unacceptable. I don't want to brag but I have good PC specs for 1440p gaming. Even though that's not enough for smooth gaming. And that is unacceptable. I even used DLSS mod but it was not enough as well. I shouldn't have this kind of problems but here they are.\n\nTherefore I need to give thumbs down for this game at the moment. In the future I'll probably change it to positive review after patches and Nvidia support but right now the game doesn't deserve positive feedback. After 12-13 hours I will put this game aside and wait (probably wait a long time) corrections.\n\nI cannot play like this. I cannot enjoy Starfield in this state. That is a heartbreaking truth for me.\n\n\nEdit: I will try new DLSS patch and will make my final verdict for Starfield.",
            "timestamp_created": 1694422361,
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        },
        {
            "recommendationid": "146086439",
            "author": {
                "steamid": "76561198015840918",
                "num_games_owned": 868,
                "num_reviews": 80,
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                "playtime_at_review": 2647,
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            },
            "language": "english",
            "review": "As much as I enjoyed playing Starfield, the feeling how it still has that Bethesda jank and their RPG formula, it doesn't really feel new, but rather \"outdated\".\nMain story is riddled with plenty of monotonic tasks, and character writing in there feels way too extensive, unlike with games like Fallout and The Elder Scrolls, where they get straight to the point. I understand some people may find themselves not being able to pay attention to every detail, but so much information for an underwhelming conclusion seems like a loss. There are SOME parts of the main story that felt really cool, but the related [b]topic[/b] is just not that new or exciting.\nSide quests' content feels a lot more refined, fun and not as obnoxious. There isn't much of an open world you can do except going to barren planets with a chance to finding one of the POIs, or outposts, that may be familiar in design that you've experienced in the main story (looking at you, skyrim dungeons), feels pointless too to even make an outpost, unless you really want to do so for any reason.\nI was expecting more details on faction lore, and possibly dynamic events where each would appear in dynamic events whenever you'd go, and you'd be able to intervene, or just kill both, but none of that really happens.\nYou can't really do [b]everything[/b] in terms of character development. For example, I always wanted to wipe one of the factions entirely, but the progress to do so is incredibly stale because Bethesda still uses \"Essential\" tag on character, making them go down unconcious/knocked down, and not be killed forever, like how Fallout: New Vegas would allow us to do so, in similar title. \nI really expected more freedom of choice of being whoever you want. Sure you can claim that you are a pirate to any ship you hail to, but that isn't enough even if there is a bounty on your head.\nCompanions feel like they are dumber in combat, refusing to engage in certain ranged and melee scenarios, they often find themselves stuck in a terrain, or in a state where they just don't even start winding up their attack (looking at you Vasco). Its better to get a skill for Lone Wolf and go without a companion.\nSpeaking of, quests with NPCs that get bound to you as companions feel unnecessary, especially when they are required to be with you in order to progress a certain quest, not that its bad decision but with fetch quests it turns into a snoozefest where dialogue flings back and forth.\nThe economy feels busted at times, and with ship capture then selling isn't actually worth the effort.\nThe only things I really like is art in this game, variety of spacesuit designs, ship customization, main locations and random interactions with NPCs and wildlife, but the game is just so outdated in its spirit which may be the real issue tech wise.\n\nOverall, not great, but also not terrible, but in its current state until they start fixing soft-locks, and general flow of NPC behavior in combat and pathfinding, you may as well only get it for free roaming if you need a NMS experience... You'd rather want to play No Man's Sky anyway.",
            "timestamp_created": 1694386275,
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        {
            "recommendationid": "154421018",
            "author": {
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                "num_games_owned": 0,
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            "review": "At writing this review I have played 460 hours and although I has some fun playing this game the overwhelming feeling I come away with is one of disappointment and missed opportunity which has resulted in me leaving this negative review.\n\n- Outdated and lacklustre quest design with many of the quest resolutions feeling illogical or unfinished.\n- Ironically for a space exploration game, has none of the open-world feel of exploration and discovery that Fallout 4 and Skyrim have.\n- The main companions are all ideologically similar, liking and hating the same things and having pretty much the same opinion on events in the game.\n- For a developer that has historically prided itself on it's handcrafted worlds, going with procedural generation and repeating, copy/paste points on interest seems a massive step in the wrong direction. Exploration quickly becomes repetitive and boring.\n- Base building and crafting feel massively under developed when compared to Fallout 4.\n- The one innovative feature of this game is the ship builder, but even that has issues, given it resets the interior of your entire ship even if you just change external components like weapons or shields, which removes any incentive to customise the interior.\n\nMaybe Bethesda can turn it around with patches and DLC and i'm sure modders will do their bit...but at the moment don't bother buying it...maybe give it a try on gamepass. At the very least, if you don't like it, getting gamepass will give you access to Mass Effect Legendary Edition, a much more engaging space based RPG.",
            "timestamp_created": 1703560632,
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        {
            "recommendationid": "154518554",
            "author": {
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                "num_reviews": 2,
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            "review": "I've had a lot of fun playing Starfield. These are my thoughts.\n\n1. It is often a beautiful game.\nTaken simply as an art piece, Starfield impressed me over and over with ringed planets rising in pink skies and dusty sunsets over red mountains. I hope the photo tool is extended in future updates; it's a fun artistic diversion.\n\n2.It's fun to RPG different character types.\nArguably the most fun I had was during my third and most recent play through. As a merchant, I built a small base outside of New Atlantis and picked up jobs from local mission boards as I would ferry people and cargo around the settles systems. A fun diversion at the end of the work day that didn't rope me in to long missions or plot lines.\n\n3. It feels more like a play-set than an open world.\nTo me this isn't a bad thing, I think it keeps the game from feeling overwhelming and allows me to enjoy small stories as I want them. The fast travel screens and loading screens are made palatable by devoting time to the ship building and the photo mode, both of which I hope are developed and expanded in future updates. \n\n4. I'm confused by the writing.\nThe writing quality of the game's dialogue confuses me and is disappointing in context of the larger game. The visuals are (with the notable exception of character faces) stunning. The droll and platitudes of shipmates and passersby stand in contrast to marvellous visuals. It's an in-congruence that is difficult to resolve, but easy to live with when the game is looked at as an accessible play-set where dialogue is necessarily expository, but even then...\n\n5. It's a game I'm looking forward to coming back to.\nFuture updates and DLC for this game have a really great canvas to work with. The universe is big and seems like it can be populated with adventures easily. I hope to new see new cities, bigger cities, black holes, nebulae, new factions, new quest lines, new staryards, parts, and new recruit-able characters. \n\n6. The Starfield experience is involved and cold.\nIn Starfield, no one smiles. There are no frowns, no scowls. In taking a couple hundred photos of the game, mostly of unique character moments or the interactions of NPCs, it occurred to me that every character is imbued with an impenetrable neutrality. The tone or lighting of any given situation casts the moods of faces in the image of the setting, but only if you stop to grant them that. This means that the characters feel more like trees than people: alive but inert. It's an area for improvement, but feels like an improvable area.\n\nI've really enjoyed playing Starfield and I would buy it again. In a nutshell:\n\nPoor: The dialogue.\nLimited: Travel modes. Inventory management. Planet textures.\nSatisfactory: Guns and gunplay. RPG elements.\nProficient: Skill tree. Exploration missions. City and space station design.\nExcellent: Ship designer. Overall visuals. Retro-futurist aesthetic. Nods and references to other sci-fi and huge love for NASA.\n\nMost Wished for Improvements to Existing Features:\n-inventory management\n-more random events\n-advanced mode for ship designer with finer node control, ladder placement.\n-more and wider variety of missions at mission boards\n-harder difficulty modes with more realistic combat\n\nMost Wished for New Features:\n-seamless travel between solar systems and planets\n-\"Zero G Plates\"  These could replace ladders aboard ships.\n-Survival RPG mode.",
            "timestamp_created": 1703660107,
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        {
            "recommendationid": "148166207",
            "author": {
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                "num_games_owned": 174,
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            "review": "Imagine, if you will, Fallout 4 in space, but with worse dialogue, combat, and UI. Imagine 1000 planets spread across the \"settled systems\" with less combined content than base game Fallout 3. Imagine a game where space battles are almost entirely determined by how much you've spent on upgrading your ship and the dogfights feel like WW1 Biplanes.\n\nImagine a game in which none of your choices make a difference in how the story plays out, where all \"choices\" lead to one destination, and the only \"difference\" your dialogue options present to the arc of a plot is flavor text.  Imagine companions who are all brain-dead when you want them to accomplish a task or meaningfully contribute in a fight, but somehow also the most genius beings ever created when you have a modestly challenging puzzle in a quest, robbing you of any sense of agency.\n\nImagine vast landscapes full of trivialities, where once you've scratched the surface, you've tasted the full depth of the game.\n\nIf you're imagining all these things, and it sounds fun, you'll adore Starfield, Bethesda's latest PG, because there aren't really any roles to play.",
            "timestamp_created": 1697240556,
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        {
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            "review": "In the year of our Lord, 2023......Bethesda has finally released their most stable gem yet, with minimal bug, glitch and crash. But, in their sacrifice for Stability Gods, they created their most boring title to date. \n\nHOW DO YOU MAKE SPESSSSSS EXPLORATION BORING!? GONE ARE THEIR OVER THE TOP ANTAGONIST, GONE ARE THEIR RIDICULOUS STORY, GONE ARE THEIR PLUCKY COMPANIONS! \n\nGONE ARE ANY GROUND VEHICLE IN MY SPEESSS EXPLORATION GAME! HAVE FUN WALKING FOR KILOMETERS OVER NOTHING.\n\nOUTER SPESSSS FEELS LIKE A DIORAMA WITH PLANET AND CELESTIAL BODY AS DECORATION, SPACE COMBAT FEELS  BORING, AND REDUNDANT. SPACE TRAVELS ARE NOTHING BUT FAST TRAVEL WITH MANY MANY LOADING SCREEN.\n\nGUNS DOESNT HAVE WEIGHT, IMPACT, RECOIL ON IT. EVEN ON A GRENADE LAUNCHER! GOOD THING IN THE FUTURE GUN PHYSICS IS JUST AN EFFING SUGGESTION.\n\nOPTIMIZATION IS BAD, OR IN TODD's WORD: JUST STOP BEING POOR TO PLAY MY UNOPTIMIZED GAME PLEB. MY SPECS CAN GO INTO 60 FPS CONSTANTLY ON RDR 2, BUT YOUR MEDIOCRE GRAPHIC LIMITED IT TO 30 FPS AT BEST! YEAH, THANKS TODD!\n\nMOD WILL FIX IT, MOD WILL FIX IT, MOD WILL FIX ANYTHING WHEN YOUR BARE GAME IS JUST SO BELOW AVERAGE, AND ITS NOT IN ANY WAY A GAME SHOULD BE RELEASED FOR 70$ IN 2023!",
            "timestamp_created": 1694507483,
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        {
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            "author": {
                "steamid": "76561197982982035",
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            "review": "While there's fun to be had, you will have to dig for it like an ice miner on Europa. \n\nEverywhere you turn in Starfield you encounter barely functioning systems where an evolution of an earlier design or concept should be. Most, if not all, of the features in Starfield suffer one at least one of the following; Irrelevance, poor design and/or poor execution. \n\nEven in those few places that Starfield shines brightest, you will quickly find the experience is sullied by the fundamentally poor delivery of this game in almost every regard. Below is a breakdown of the biggest features & the failings I think they have:\n\n[list]\n[*] [b]Setting:[/b] A pretty tired, if fundamentally sound, near future sci-fi setting. You will never escape the feeling that everything has already happened as history is more interesting than current events.\n\n[*] [b]Story & Writing:[/b] One or two stand-out characters and missions are the exception to the rule in Starfield. This is some of the worst story and dialog I have ever seen in a video game - Bar none. The stories barely make sense, the dialogue is painful to listen to and it makes almost every character entirely unsympathetic. \n\n[*] [b]Environment & Travelling:[/b] Some amazing interior design work to be seen, but Starfield quickly devolves into a never-ending stream of loading screens. If you're fast-travelling you will endure 3-4 loading screens to travel between two NPCs... If you are not fast travelling, that number can easily be 6-10. And you will be travelling between a lot of NPCs, back and forth for hours on end.\n\n[*] [b]Outposts:[/b] Almost entirely pointless asides from cosmetics, and setting them up is a nightmare. You are not given the tools to succeed in setting up outpost networks -- Let alone enjoy the process.\n\n[*] [b]Ship building:[/b] Probably the most matured feature in Starfield, but not without it's faults. You have no control over some aspects of internal layouts (where ladders go) which can make your ships a maze. You're required to sink 10 points into this tree just to even have access to all the parts ... But those parts are scattered far and wide. So you can't even simply build a ship in a shipyard with your 500k credits... Unless you interact with Outposts, which are a nightmare themselves. And after all that? There's basically nothing to use your ship for... It may as well just be cosmetic.\n\n[*] [b]Space Exploration:[/b] Is effectively non-existent. Press X to fast-travel. Press R to scan. Some cool narrative beats hidden out there in the stars though.\n\n[*] [b]Ground Exploration:[/b] Some really cool events out there to discover, but you will be running in the general direction of an icon for 10+ minutes to see each of them. And even then, you've usually wasted 5-10 minutes before you realise you've seen it before.\n\n[*] [b]Trading:[/b] Pretty much top to bottom a pain in the ass. Vendors have no credits to buy anything, you can not transfer goods from a vendor to your ship directly, and inventory management & UX are non-existent.\n\n[*] [b]Combat:[/b] For the player it's better than most Bethesda games, but the AI is completely hopeless. However you will probably find a gun in the first 30-60 minutes that will last you for the entire run. The only enemies that pose a threat are boss characters who arbitrarily have 2-3 shot kill guns and 20x as much HP as anything else you'll face.\n[/list]\n\nSo with all that said, if you are willing to wade through all of the shit, will you find something fun? Sure. Moment to moment, it can be fun. Would I recommend you buy this game? No. You should absolutely take your money elsewhere until Bethesda irons out at least some of the glaring problems with Starfield's design.\n\nIf you want better story and a similar Bethesda style RPG: Play Outerworlds\n\nIf you want a better survival shoot / mystery title you might enjoy: Prey\n\nIf you want to just potter around the universe building stuff, check out No Man's Sky\n\nI could go on, but you get the idea...",
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            "language": "english",
            "review": "The writing is abysmal. You get loading screens every 1-2 minutes...\nHow can this game be considered any good in 2023?",
            "timestamp_created": 1695028889,
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