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        <title>decipher</title>
        <link>http://www.decipher.org/mt-decipher/</link>
        <description></description>
        <language>en-US</language>
        <copyright>Copyright 2021</copyright>
        <lastBuildDate>Wed, 01 Aug 2012 17:01:13 -0800</lastBuildDate>
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        <item>
            <title>Development(s)</title>
            <description><![CDATA[<div><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; ">When most of us refer to the "developing world" we are talking about technological, economic, and political progress along a particular spectrum (e.g. towards an economic model based on continual growth) and, more to the point here, implicitly expressing a model of change that <i>flows in only one direction</i>. The model is that countries are now in a given state and they can progress to a more advanced state. We typically think of education in the same terms. Now this seems clearly problematic for a number of reasons. The one I've been thinking about is the directionality: who is developing towards what? I'm particularly excited about the ways in which knowledge - i.e. development - flows the other direction, from less to more industrialized places.</span></div><div><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; "><br /></span></div><div><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; ">In particular, I have a theory that much of the accumulated knowledge and expertise in the global South will become increasingly relevant to the North as we stretch our planet's carrying capacity in the years to come.</span></div><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; "><div><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; "><br /></span></div>I first thought of this in context of tool innovation and technological regression.&nbsp;</span><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; ">Manual sewing machines, bicycle-powered knife sharpeners (and <a href="http://www.mayapedal.org/">other machines</a>), the sorts of amazing resource-conserving <a href="http://www.afrigadget.com/2011/04/12/retain-reuse-rejoice/">repurposing</a> wonderfully collected on Afrigadget. It will make more and more sense in the North, if electricity becomes more expensive and harder to come by, to use people-powered tools. It's the other side of "energy independence," where we find ways to get by with less rather than coming up with increasingly-fancy ways of providing the same amount we use now.</span><div><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; "><br /></span></div><div><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; ">More recently, I've starting wondering in what ways behavior - basic coping skills - might develop "here" by learning from "there." In India, for example, <a href="http://mobile.businessweek.com/articles/2012-07-30/what-the-india-blackout-says-about-indias-frailties">blackouts are relatively common</a> and one can presume that people have developed ways of coping with them, of accepting them into the flow of day-to-day life. What are those mechanisms? If Oakland starts having regular blackouts, how might I learn what folks in other parts of the world know about what to do? Not just right now - light a candle, leave the fridge closed, etc - but how to plan, in an everyday manner, for the certainty that the power will go out.&nbsp;</span><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; ">And I can think of other examples, such as changing our cultural </span><a href="http://www.afrigadget.com/2012/05/20/the-women-of-minyore/" style="font-family: arial, sans-serif; ">relationship to garbage</a><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; ">.&nbsp;</span></div><div><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; "><br /></span></div><div><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; ">I'm not saying we should be happy for regular blackouts and overcrowding - I have no desire to roll back many of the world's technological and social advances - &nbsp;just that if we are going to survive what may well be an extremely difficult future, we need to find knowledge wherever it resides.</span></div>]]></description>
            <link>http://www.decipher.org/mt-decipher/2012/08/when-we-refer-to-the.html</link>
            <guid>http://www.decipher.org/mt-decipher/2012/08/when-we-refer-to-the.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Hardware</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Interface Culture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Psychology/Humans</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">worldchanging</category>
            
            
            <pubDate>Wed, 01 Aug 2012 17:01:13 -0800</pubDate>
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            <title>On twitter-free trails</title>
            <description><![CDATA[I took a hike the other day. It was a perfect Marin morning, blue skies and just hot enough to work up a sweat. I had no signal so I left my phone in the car to save weight. Of course, as soon as I got a few hundred feet up the trail I wished I had it with me so I could take a pic to share later. Then something unusual happened: I asked myself why I wanted to do that.<div><br /></div><div>Was it just a way to gloat? To let you all know that I'm taking a hike and you're probably at work or engaged in some much more banal activity? That my life is better than yours? Well, maybe a little bit, but that's obviously not cool.</div><div><br /></div><div>Or was it that I wanted to "share the moment" (what a social media product or marketing manager would call it)? Hmm... That sounds better, yet how can you really share the moment of a hike? The sweat and strain as you start up a steep open grade; trying to quiet your mind with insects buzzing; the feel of touching a lichen-covered boulder and wondering how long it's been there; the magic of descending into a storybook redwood glade; the sound and sight of a little brook beneath a wooden footbridge; the welcome feel of a refreshing breeze; the jolt of startle reflex as a snake winds across the path, and on and on.</div><div><div><div><br /></div><div>Sure, someday we'll be able to simulate the individual atoms of a summer breeze against your cheek, but that will still be mere surface. Photos and video are not bad for the visuals, I guess, if you have a good camera and know how to use it. Words work reasonably well for the ideas, if you have enough space and write well. But what I might really want to share is the way it all felt, to me, in this moment. The way *I* felt as I experienced it. How the sights and ideas and feeling all came together to make an *experience*.</div><div><br /></div><div>I ended up deeply thankful that I'd left my phone behind. I had one of the more profound days in recent memory, largely for the presence of mind I felt, which I believe I owe to the fact I wasn't pre-processing everything for public consumption.</div><div><br /></div><div>So, please keep sharing all those fantastically witty observations, profound thoughts, and friendly phatic pings, I love 'em, but maybe also find time to experience life fully, without simultaneously composing a tweet about it in your head.</div></div></div>]]></description>
            <link>http://www.decipher.org/mt-decipher/2012/07/took-a-hike.html</link>
            <guid>http://www.decipher.org/mt-decipher/2012/07/took-a-hike.html</guid>
            
            
            <pubDate>Tue, 17 Jul 2012 17:08:52 -0800</pubDate>
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            <title>Doing well and doing good</title>
            <description><![CDATA[<div>There seems to be a zeitgeist in support of world-changing enterprises that sustain themselves by making money. I just wanted to point out that there is a huge difference between using entrepreneurial approaches to change the world and using social-benefit enterprises to make money. This is not just semantics; although it's certainly possible to do both, I believe that the underlying motivation will always impact the outcome. For example, if your goal is ultimately to make money, your target audience is likely to creep up the pyramid, no matter your good intentions. The other thing I see lurking beneath messages like this one...</div><div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.decipher.org/images/IMG_20120524_105415.jpg"><img alt="Do well, but do some good" src="http://www.decipher.org/assets_c/2012/05/IMG_20120524_105415-thumb-600x411-9.jpg" width="600" height="411" class="mt-image-none" /></a></span></div><div>... is the idea that we can have our cake and let others eat theirs, too. This is an approach that is generally defensive of the world's current allocation of wealth. If you believe in infinite growth, then I guess that's fine. But I'm pretty sure the pie needs to get redistributed pretty radically if we <b>really</b> want to, for example, end poverty.<br /> <div><br /></div></div></div>]]></description>
            <link>http://www.decipher.org/mt-decipher/2012/05/doing-well-and-doing-good.html</link>
            <guid>http://www.decipher.org/mt-decipher/2012/05/doing-well-and-doing-good.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">worldchanging</category>
            
            
            <pubDate>Tue, 29 May 2012 15:42:00 -0800</pubDate>
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            <title>Blind spots</title>
            <description><![CDATA[<p>It's been said that Google doesn't get 'social' and, though I think that is vastly overstated, there is truth there. Similarly, I'd say that Apple doesn't understand the internet. Well I have a simple theory about it. There's a clich&eacute; that everyone's greatest strength is also their greatest weakness, and I believe that applies as well to organizations as to people.</p> 
<p>Take Apple. They make amazing, holistic products and services and one of their primary tools is control. Fanatical, centralized control. Control over the design, over the hardware, over the experience. And that's exactly the opposite of the internet, which is about decentralization and messy, unfiltered chaos.</p>
<p>Google, on the other hand, gets the internet, but has trouble with humans. And I'd say it's not so much because it's an engineering-heavy organization or that Google doesn't know how to have fun (both reasons I've seen stated publicly). I think it's that one of Google's biggest strengths is in search, which is largely about things like precision and recall, about stitching the chaos of the internet into some semblance of order. But social interactions happen in the variance, in the messy spaces that seem meaningless. Much social meaning is carried by phatic communication and that is exactly opposite to what Google does, which is to optimize signal vs. noise, looking for the meaning and discarding the meaningless.</p>

<p>Presumably, we can find the undoing of other organizations in their strengths. What, for example, is Microsoft really, really good at? Or Facebook?</p>]]></description>
            <link>http://www.decipher.org/mt-decipher/2011/02/blind-spots.html</link>
            <guid>http://www.decipher.org/mt-decipher/2011/02/blind-spots.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Organizations</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Search</category>
            
            
            <pubDate>Tue, 15 Feb 2011 11:34:28 -0800</pubDate>
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            <title>Designing failure</title>
            <description><![CDATA[


<p>I've been noticing how Apple's Macbooks wear out in such a way that they feel old and broken, that they announce they are ready to be replaced rather than repaired (or simply enjoyed like an old hammer or a copper bartop that's developed an inviting patina with use).&nbsp;</p><p></p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="macbook_and_hammer.gif" src="http://www.decipher.org/images/macbook_and_hammer.gif" width="600" height="389" class="mt-image-none" style="" /></span><p></p><p><font class="Apple-style-span" style="font-size: 0.8em; ">Photos: flickr.com/gubatron (Macbook), flickr.com/erix (hammer)</font></p><p>At Apple, this quality extends to the visual design, which uncannily becomes dated the very instant the next version is unveiled. I don't know how they manage to do this over and over again, to appear timeless and classic at one moment and laughably dated the next. Planned obsolescence seems to be part of the design strategy at Apple.</p>
<p>But I'm more interested in the physical component of this than the visual, the way the materials chosen or assembled ensure premature failure rather than longevity. And I can't help wondering if it's intentional, if someone has made a deliberate decision to use materials that will wear out rather than wearing in.</p>
<p>I've been trying to think of what to call this. It's related to planned obsolescence, but that seems to refer more the capabilities of the thing or, as I've used it above, to its appearance, not to its integrity as a thing. No, this is at once more subtle a strategy and more stark. Something like <i>designed failure</i>.</p>
<p>Of course, like most tools of design, designed failure can be used for good as well as for bad. A simple, but clever, example, is the way a tiny slit in an otherwise all but unopenable package, when folded over becomes the start of a tear. I love designs like this where simple physics are used to such effect and few instructions are necessary because we are all vernacular physicists.</p><p></p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="advil_packet.jpg" src="http://www.decipher.org/images/advil_packet.jpg" width="450" height="375" class="mt-image-none" style="" /></span><p></p>
<p>And I was just alerted to another example of designed failure by the twitterverse: the <a href="http://www.starsyringe.com/KST.html">K1 Auto-disable syringe</a>&nbsp;which, to prevent infections from shared syringes, can only be used once. According to the marketing copy:&nbsp;</p>
<blockquote class="webkit-indent-blockquote" style="margin: 0 0 0 40px; border: none; padding: 0px;"><p>A small ring etched on the inside of the barrel allows the specially-adapted plunger to move in one direction and not the other. After one complete injection is given the plunger will automatically lock in place, and break if forced, rendering the syringe useless.</p></blockquote>
<p>So, two questions to ponder: If you are making something that should last, are you designing for resilience and repair? And, if not, can you design failure that supports the needs of your users?</p> ]]></description>
            <link>http://www.decipher.org/mt-decipher/2011/02/designing-failure.html</link>
            <guid>http://www.decipher.org/mt-decipher/2011/02/designing-failure.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Psychology/Humans</category>
            
            
            <pubDate>Wed, 09 Feb 2011 11:07:04 -0800</pubDate>
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            <title>Responsibility shifting</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="micro-lazyweb.png" src="http://www.decipher.org/images/micro-lazyweb.png" width="300" height="300" class="mt-image-right" style="float: right; margin: 0 20px 20px 0;"/></span>Just had an interesting interaction. A colleague, while watching a talk, posted to twitter from her phone (I assume) that she wanted to find a document by the speaker. I was at my laptop and went and found it and replied with the URL. The interesting thing here from a mobile design perspective is the idea that the network optimized this task of finding the resource. It would have been difficult for her to do on her phone but it was trivial for me. I don't know what to call this: micro-lazyweb or "responsibility shifting" or something. Oh, the link: <a href="http://www.janchipchase.com/blog/archives/2008/10/nokia_open_stud_2.html">Jan Chipchase - Future Perfect: (Nokia) Open Studios</a>]]></description>
            <link>http://www.decipher.org/mt-decipher/2008/11/responsibility.html</link>
            <guid>http://www.decipher.org/mt-decipher/2008/11/responsibility.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Mobile and Ubicomp</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Social computing</category>
            
            
            <pubDate>Wed, 05 Nov 2008 17:20:47 -0800</pubDate>
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            <title>Inside.out</title>
            <description><![CDATA[<a href="http://outside.in/">outside.in</a>, part of the bevy of emerging geo services (i.e. we know geo is big, but aren't sure what to do with it), surfaces "news" based on your current location. You can see what's going on within 1000 feet of you, in your neighborhood, or in your city. So far so good, but it turns out that most of what's going on right around me is less relevant than a lot of what is happening elsewhere (e.g. I don't care that a random person is telling another random person via twitter that they are at my local pizza joint). 

This is all about the fact that while location is a very salient factor in my experience **right now**, it is much less important when compared with my social network. In other words, I (generally) care more what my wife is doing even if she's halfway around the world from me than what a stranger is doing at the bus stop across the street (unless what they're doing is particularly interesting ;)

This leads me to a thought: the farther away an information source is from me in relevance, the more likely I want that information in aggregate. So, I may not care that random person A is at Goat Hill Pizza, but knowing that 60 people think Goat Hill has great garlic bread has some value. There's a diagram in there somewhere, but no time to draw right now.]]></description>
            <link>http://www.decipher.org/mt-decipher/2008/08/insideout.html</link>
            <guid>http://www.decipher.org/mt-decipher/2008/08/insideout.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Maps/Mapping</category>
            
            
            <pubDate>Wed, 13 Aug 2008 10:05:29 -0800</pubDate>
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            <title>Aurora browser concept</title>
            <description><![CDATA[The good people over at Adaptive Path have spent some time imagining a near-future web browser called <a href="http://adaptivepath.com/aurora/">Aurora</a>. The core concepts--structured data replacing monolithic pages, algorithmic grouping of related items, minimized chrome, screen-sharing, etc--are all fairly familiar (to people working on this stuff), but it's always good to have someone pull the elements together into a coherent vision. I'm looking forward to the rest of the videos.

One aesthetic complaint, however: compared to its inspiration (<a href="http://www.asktog.com/starfire/">Starfire</a>), the Aurora video is conspicuously (and unrealistically) pleasant. The people in Starfire are dealing with problems. Granted, they are overcoming them via technology, but at least the situations are tense to begin with. Here, the people seem not to have any problems (not even the weather!). I guess I prefer a bit more angst in my fake future.]]></description>
            <link>http://www.decipher.org/mt-decipher/2008/08/aurora-browser.html</link>
            <guid>http://www.decipher.org/mt-decipher/2008/08/aurora-browser.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Browsers</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Interface Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Way new interfaces</category>
            
            
            <pubDate>Tue, 05 Aug 2008 08:39:22 -0800</pubDate>
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            <title>Naturalistic design?</title>
            <description><![CDATA[<a href="http://www.coolhunting.com/archives/2008/04/muji_chronotebo.php">Muji Chronotebook</a> is a new dayplanner that uses an analog "clock" metaphor, with each page arranged around a circular center. The left page is AM and the right page is PM.

<img src="http://www.coolhunting.com/images/chronotebook.jpg" border="0" />

So, my first reaction was really positive. We desperately need more design that grounds our daily experience in the physical, and this appears to be beautifully expressive of circadian rhythms and the subjective experience of time, but...

... is it really so natural? Looking at the layout, I feel pretty uncomfortable. Sure, our experience of a sequence of days is cyclical, but I think our experience of the flow of a single day is much more linear.

I also wonder about writing around a circle. Maybe this works better for character-based languages, but it seems awkward for, say, english.

(Please note that I haven't actually used the thing. Maybe it's awesome ;)]]></description>
            <link>http://www.decipher.org/mt-decipher/2008/05/naturalistic-de.html</link>
            <guid>http://www.decipher.org/mt-decipher/2008/05/naturalistic-de.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Graphic Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Psychology/Humans</category>
            
            
            <pubDate>Mon, 12 May 2008 08:16:22 -0800</pubDate>
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            <title>Social software poem of the day</title>
            <description><![CDATA[When the blackbird flew out of sight,
It marked the edge
Of one of many circles.

from <a href="http://www.writing.upenn.edu/~afilreis/88/stevens-13ways.html">Wallace Stevens, Thirteen Ways of Looking at a Blackbird</a>]]></description>
            <link>http://www.decipher.org/mt-decipher/2008/01/social-software.html</link>
            <guid>http://www.decipher.org/mt-decipher/2008/01/social-software.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Art/Media</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Social computing</category>
            
            
            <pubDate>Thu, 03 Jan 2008 08:21:24 -0800</pubDate>
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            <title>The Web That Wasn&apos;t</title>
            <description><![CDATA[Alex Wright gave a talk based on his book down at Google and it's probably the longest video I've ever watched with full attention start to finish on the web. <a href="http://www.youtube.com/watch?v=72nfrhXroo8">The Web That Wasn't</a> is an accessible and inspiring series of biographical sketches of historical visionaries of the web and web-like constructions. Alex describes the visions and significance of Paul Otlet, Vannevar Bush, Douglas Engelbart, Ted Nelson, and others who foresaw the current www (and more) over the past 100+ years. And, in so doing, he points out the ways the current web falls short of their various visions as well as describing the gestures in the current incarnation towards such things as two-way links, and visible trails through hypertext. Well done, Alex.]]></description>
            <link>http://www.decipher.org/mt-decipher/2007/11/the-web-that-wa.html</link>
            <guid>http://www.decipher.org/mt-decipher/2007/11/the-web-that-wa.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Navigation/Wayfinding</category>
            
            
            <pubDate>Tue, 13 Nov 2007 11:04:35 -0800</pubDate>
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            <title>Data wants to be free</title>
            <description><![CDATA[Just as the basic tools (if not necessarily the high aesthetics) of visual communication have been thoroughly democratized, tools for data visualization are moving to the mainstream. The most recent example I've seen, and it's a lovely one, is <a href="http://www.gapminder.org/world/#$majorMode=chart$is;shi=t;ly=2003;lb=f;il=t;fs=11;al=30;stl=t;st=t;nsl=t;se=t$wst;tts=C$ts;sp=6;ti=2004$zpv;v=1$inc_x;mmid=XCOORDS;iid=NY.GDP.PCAP.PP.KD;by=ind$inc_y;mmid=YCOORDS;iid=SP.DYN.LE00.IN;by=ind$inc_s;uniValue=20;iid=SP.POP.TOTL;by=ind$inc_c;uniValue=255;gid=1004;iid=SP.POP.DPND;by=grp$map_x;scale=log;dataMin=466;dataMax=64299$map_y;scale=lin;dataMin=24;dataMax=82$map_s;sma=50;smi=1.2$inds=">The Gapminder World 2006</a>. The exciting thing to me is not so much that the information design clearly and simply reveals unsettling truths (people in Africa live 30 years shorter lives than people in the US; think about that for a moment) but that the tool makes play out of the work of visualizing the ubiquitously invisible patterns of the world. Along with such as Stamen's <a href="http://hindsight.trulia.com/">Trulia Hindsight</a> and others, these tools are not only leaving the academy and the messy basement desks of government analysts and moving out into the world, but they are becoming more playful, more narrative, and more polemical. Let the <a href="http://www.google.com/url?sa=t&ct=res&cd=1&url=http%3A%2F%2Fboingboing.net%2Fimages%2Fblobjects.htm&ei=m600R6raI4uqpwTp09zADA&usg=AFQjCNELW7-IU31cpm0l5rXI7g96uJDwZA&sig2=OHrB21w9Zup4evsYvXy6TQ">spime wrangling</a> commence (can people be Spimes?).]]></description>
            <link>http://www.decipher.org/mt-decipher/2007/11/data-wants-to-b.html</link>
            <guid>http://www.decipher.org/mt-decipher/2007/11/data-wants-to-b.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Information Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Interface Culture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Interface Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Maps/Mapping</category>
            
            
            <pubDate>Fri, 09 Nov 2007 10:44:46 -0800</pubDate>
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            <title>Antenna is now decipher</title>
            <description><![CDATA[Lots of change around here. I have a <a href="http://www.google.com/">new job</a> and Giant Ant has a <a href="/">new site</a>. As part of this transition, I've moved my personal weblog to a new domain (http://www.decipher.org/). I've gone and set up some <a href="http://httpd.apache.org/docs/2.0/mod/mod_rewrite.html">mod_rewrite</a> rules (thank you Apache!) to redirect old Antenna posts seamlessly, but I'm sure lots of stuff will fall through the cracks. Please bear with me and if you see something messed up or missing, I'd appreciate a quick email letting me know. Thanks!]]></description>
            <link>http://www.decipher.org/mt-decipher/2007/11/antenna-is-now.html</link>
            <guid>http://www.decipher.org/mt-decipher/2007/11/antenna-is-now.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Meta/Noise</category>
            
            
            <pubDate>Mon, 05 Nov 2007 11:45:30 -0800</pubDate>
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            <title>&quot;Smartphones&quot; vs. smart phones</title>
            <description><![CDATA[I've been meaning to write up my experiences with a couple of mobile phones for a while. I used a <a href="http://www.nokiausa.com/phones/6682">Nokia 6682</a> for a year or so and recently switched over to a <a href="http://www.sonyericsson.com/spg.jsp?cc=us&lc=en&ver=4000&template=pip1&zone=pp&pid=10411">Sony k790a</a>.</p>

<p>My experience with the k790 is a great lesson in why product managers and designers continue to fight about whether features or experience should drive product development. I bought the phone primarily because I wanted a phone with a "real" camera and at the time it was (<a href="http://www.google.com/search?hl=en&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&hs=lEt&q=n73+vs+k790&btnG=Search">arguably</a>) the best cameraphone out there (3.2 megapixels, auto-focus, xenon flash, etc.). I did lots of research and so on and bought it primarily on a features basis. After using the phone and camera for a few weeks, however, I realized that while the k790 has an amazing camera for a phone, especially for stills, it's going to be a while before any cameraphone is going to hold a candle to a decent dedicated point-and-shoot camera (e.g. Canon Elph) let alone a digital SLR. So much for features.</p>

<p>So, you'd think I would have been disappointed but in fact I had already grown to love the phone based solely on the software interaction design. It's among the most impressive pieces of small-device UI design I've encountered (and that includes the iPod which is obviously amazing, but has a much, much easier job description). It's far from perfect, of course, and there are some patently silly things as with all phones (for example, when looking up contacts, you can only search by first name rather than first or last, so typing "JO" gives me "John Zapolski" but not "Oliver Johns"). But, there are so many places where the designers got it right. And, what I mean by getting it right is that they understood the context the phone would be used in, figured out the most likely thing or things that you'd want to do, and then designed the interface to make those things either extremely easy or automatic. I regularly find myself pleasantly surprised by the interface which is rare indeed, as we all know from countless bad experiences. And, as an interaction designer myself, I can tell you that it is incredibly difficult.</p>

<p>It's the little things like when scrolling vertically through a list of your contacts you can then scroll horizontally through their different contact methods (home phone, work phone, email) and choose the one you want. It (mostly) just feels incredibly <a href="http://www.decipher.org/2006/01/ui-fluidity.html">fluid</a>.</p>

<p>By contrast, the Nokia suffers from having to support a lumbering, generalized operating system so that I have the option of downloading lunar calendars, golf handicapping systems, and all kinds of other pseudo-useful Symbian applications but at the expense of doing the things that matter with any degree of subtlety.</p>

<p>(Note: This was all written pre-iPhone, which generally out-fluids the Sony.)</p>]]></description>
            <link>http://www.decipher.org/mt-decipher/2007/11/smartphones-vs.html</link>
            <guid>http://www.decipher.org/mt-decipher/2007/11/smartphones-vs.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Information Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Mobile and Ubicomp</category>
            
            
            <pubDate>Sat, 03 Nov 2007 15:57:47 -0800</pubDate>
        </item>
        
        <item>
            <title>Sniggle.net: The Culture Jammer&apos;s Encyclopedia</title>
            <description><![CDATA[<p>I heart culture jamming: <a href="http://sniggle.net/">Sniggle Net</a> has lots of good stuff, including a bit on one of my favorite culture hacks ever, the <a href="http://sniggle.net/barbie.php">Barbie Liberation Organization</a> (BLO).</p>]]></description>
            <link>http://www.decipher.org/mt-decipher/2007/10/snigglenet-the.html</link>
            <guid>http://www.decipher.org/mt-decipher/2007/10/snigglenet-the.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Art/Media</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Interface Culture</category>
            
            
            <pubDate>Mon, 29 Oct 2007 15:52:56 -0800</pubDate>
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    </channel>
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