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<title>Daring Fireball</title>
<subtitle>By John Gruber</subtitle>
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<updated>2024-02-14T19:03:49Z</updated><rights>Copyright © 2024, John Gruber</rights><entry>
	<title>Mark Zuckerberg on Vision Pro</title>
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	<published>2024-02-14T19:00:57Z</published>
	<updated>2024-02-14T19:00:57Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>I really found this interesting for a few reasons. First, it’s just incredibly down-to-earth. Most of the video was shot in a single take, using a Quest 3. Just very casual — but it’s the CEO of a $1 trillion company reviewing and critiquing the rival product from a $3 trillion company. I can’t imagine Tim Cook (or Sundar Pichai) making a video like this. It would just be so out of character for Cook and for Apple itself. But this felt very natural coming from Zuckerberg. Apple is clearly better at making computers, but Meta is just as clearly better at social media. And I really would love to hear Tim Cook’s thoughts on the Quest 3 and how it compares to Vision Pro.</p>

<p>Zuck makes the case that Quest 3 isn’t just good for its price — he goes all-in and argues that it’s a better headset, period. Whether you agree with him or not, he does a good job delineating the very different trade-offs Meta and Apple chose to make.</p>

<p>At the end, he makes the case that each new generation of computing devices has an open alternative and a closed one from Apple. (It’s interesting to think that these rivalries might be best thought of not as closed-vs.-open, but as Apple-vs.-the-rest-of-the-industry.) I’m not quite sure where he’s going with that, though, because I don’t really see how my Quest 3 is any more “open” than my Vision Pro. Are they going to license the OS to other headset makers?</p>

<p>Lastly, Zuckerberg, discussing Apple’s decision to use hand-tracking for control of the interface, just casually mentions that hand-tracking is effectively a stop-gap until we get a “neural interface”.</p>

<div>
<a  title="Permanent link to ‘Mark Zuckerberg on Vision Pro’"  href="https://daringfireball.net/linked/2024/02/14/zuckerberg-vision-pro">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>The Talk Show: ‘I‘m a Real-World Man’</title>
	<link rel="alternate" type="text/html" href="https://daringfireball.net/thetalkshow/2024/02/13/ep-395" />
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	<published>2024-02-13T18:40:38Z</published>
	<updated>2024-02-14T19:03:49Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Adam Lisagor returns to the show to discuss, while wearing, Apple Vision Pro.</p>

<p><iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/eAIXgisyZOg?si=zEwiT65HA_0W3tN3" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></p>

<p>Audio only:</p>

<p><audio
    src = "https://traffic.libsyn.com/secure/daringfireball/thetalkshow-395-adam-lisagor.mp3"
    controls
    preload = "none"
/></p>

<p>Sponsored by:</p>

<ul>
<li><a href="https://squarespace.com/talkshow">Squarespace</a>: Make your next move. Use code <strong>talkshow</strong> for 10% off your first order.</li>
<li><a href="https://www.drinktrade.com/thetalkshow">Trade Coffee</a>: Let’s Coffee Better. Get a free bag of fresh coffee with any Trade subscription.</li>
</ul>

<div>
<a  title="Permanent link to ‘The Talk Show: ‘I‘m a Real-World Man’’"  href="https://daringfireball.net/linked/2024/02/13/the-talk-show-395">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	
	<link rel="alternate" type="text/html" href="https://info.nylas.com/nylas-technical-demo.html?utm_source=daring-fireball&amp;utm_medium=sponsoredemail&amp;utm_campaign=FY24Q1-daringfireball-rssfeed&amp;utm_content=2024-02-DSU" />
	<link rel="shorturl" href="http://df4.us/vb1" />
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	<author><name>Daring Fireball Department of Commerce</name></author>
	<published>2024-02-13T18:06:17Z</published>
	<updated>2024-02-13T18:06:18Z</updated>
	<content type="html" xml:base="https://daringfireball.net/feeds/sponsors/" xml:lang="en"><![CDATA[
<p>Nylas just launched API v3 last week. They rebuilt an already-great API platform with the developer experience and productivity in mind — redefining what a modern API should look like. One API for email, calendar, and contacts has never looked so good. Start building with Nylas today to discover why Nylas is trusted by 250,000+ developers at companies like Upwork, Wix, Salesloft, and Remax. </p>

<div>
<a  title="Permanent link to ‘Nylas for Email and Calendar APIs’"  href="https://daringfireball.net/feeds/sponsors/2024/02/nylas_for_email_and_calendar_a_1">&nbsp;★&nbsp;</a>
</div>

	]]></content>
	<title>[Sponsor] Nylas for Email and Calendar APIs</title></entry><entry>
	<title>LastPass Rip-Off Named ‘LassPass’ Made It Into the App Store</title>
	<link rel="alternate" type="text/html" href="https://blog.lastpass.com/2024/02/warning-fraudulent-app-impersonating-lastpass-currently-available-in-apple-app-store/" />
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	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/08/lastpass-lasspass-scam-app" />
	<id>tag:daringfireball.net,2024:/linked//6.40572</id>
	<published>2024-02-09T01:34:53Z</published>
	<updated>2024-02-10T22:28:46Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Mike Kosak, writing for the LastPass company blog:</p>

<blockquote>
  <p>LastPass would like to alert our customers to a fraudulent app 
attempting to impersonate our LastPass app on the Apple App Store. 
The app in question is called “LassPass Password Manager” and 
lists Parvati Patel as the developer. The app attempts to copy our 
branding and user interface, though close examination of the 
posted screenshots reveal misspellings and other indicators the 
app is fraudulent. </p>
</blockquote>

<p>“LassPass” sounds like a Scottish dating app.</p>

<p>I was able to install LassPass earlier today, before Apple removed it. I think it’s just a blatant brand rip-off, not an attempt to phish the credentials from actual LastPass customers. The app itself doesn’t look like LastPass, and never prompts you to log into an existing LastPass account. Instead, the scam LassPass app tries to steer you to creating a “pro” account subscription for $2/month, $10/year, or a $50 lifetime purchase. Those are actually low prices for a scam app — a lot of scammy apps try to charge like $10/<em>week</em>.</p>

<p>But whatever LassPass is, it obviously shouldn’t have been approved by App Store review. And that leads to a predictable knee-jerk response:</p>

<ul>
<li><a href="https://mastodon.social/@hagen/111897236428778258">“Hagen”</a>: “fake password manager in the app store. isn’t this what the 30% cut is supposed to protect us from?”</li>
<li><a href="https://bsky.app/profile/emilprotalinski.bsky.social/post/3kkwgbdh2cq25">Emil Protalinski</a>: “I don’t understand. I thought Apple uses the money from its 30% tax to stop phishing apps from getting into its app store?”</li>
<li><a href="https://bsky.app/profile/marypcbuk.bsky.social/post/3kkwd4ovnfn22">Mary Branscombe</a>: “if Apple is going to insist that having the only app store on its devices is there to be a security barrier, letting through fake apps doesn’t help with that argument”</li>
</ul>

<p>Branscombe is correct that even isolated incidents like this hurt Apple’s arguments in favor of App Store exclusivity. But what’s the counterargument? That anything short of 100 percent accuracy at flagging scams and rip-offs renders the entire App Store review process pointless? That if, say, 1 in every 1,000 scam attempts slips through, the entire process should be scrapped? That argument can’t be taken seriously.</p>

<div>
<a  title="Permanent link to ‘LastPass Rip-Off Named ‘LassPass’ Made It Into the App Store’"  href="https://daringfireball.net/linked/2024/02/08/lastpass-lasspass-scam-app">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Disney Buys Partial Stake in Epic Games for $1.5 Billion</title>
	<link rel="alternate" type="text/html" href="https://thewaltdisneycompany.com/disney-and-epic-games-fortnite/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vaz" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/08/disney-epic" />
	<id>tag:daringfireball.net,2024:/linked//6.40571</id>
	<published>2024-02-08T23:25:13Z</published>
	<updated>2024-02-08T23:25:14Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Disney:</p>

<blockquote>
  <p>The Walt Disney Company and Epic Games will collaborate on an 
all-new games and entertainment universe that will further expand 
the reach of beloved Disney stories and experiences. Disney will 
also invest $1.5 billion to acquire an equity stake in Epic Games 
alongside the multiyear project. The transaction is subject to 
customary closing conditions, including regulatory approvals. </p>

<p>In addition to being a world-class games experience and 
interoperating with Fortnite, the new persistent universe will 
offer a multitude of opportunities for consumers to play, watch, 
shop and engage with content, characters and stories from Disney, 
Pixar, Marvel, Star Wars, Avatar and more. Players, gamers and 
fans will be able to create their own stories and experiences, 
express their fandom in a distinctly Disney way, and share content 
with each other in ways that they love. This will all be powered 
by Unreal Engine. </p>
</blockquote>

<p><a href="https://www.theinformation.com/articles/12252?rc=jfy0lk&amp;shared=58ee3ce55f609abc">Corey Weinberg, at The Information</a>:</p>

<blockquote>
  <p>Disney’s $1.5 billion investment in Epic Games values the Fortnite 
maker at $22.5 billion, a person familiar with the matter said. 
The price is about a 29% drop from where investors last valued the 
company less than two years ago. </p>

<p>The investment makes the “Fortnite” maker one of the largest 
private, venture-backed companies to sell new shares at a steep 
discount since higher interest rates hit tech valuations. Disney’s 
$1.5 billion investment will dilute existing Epic shareholders by 
9%, the person said. The size of the investment would imply a 
roughly 7% stake in the company. </p>
</blockquote>

<p>The interesting third wheel in this relationship is obviously Apple. Apple is exceptionally cozy with Disney — from the whole Steve Jobs thing with Pixar to Bob Iger appearing in last June’s WWDC keynote to help Tim Cook announce Vision Pro. Apple is not so cozy with Epic Games.</p>

<p>Will this change anything on that front? If these new experiences require <em>Fortnite</em> to play, right now that rules out playing them on iPhone, iPad, or Vision Pro, because Epic Games no longer has an Apple developer account for <em>Fortnite</em>.</p>

<div>
<a  title="Permanent link to ‘Disney Buys Partial Stake in Epic Games for $1.5 Billion’"  href="https://daringfireball.net/linked/2024/02/08/disney-epic">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>YouTube Says a VisionOS App Is ‘On the Roadmap’, but I’m Not Sure I Care</title>
	<link rel="alternate" type="text/html" href="https://www.theverge.com/2024/2/5/24062425/youtube-vision-pro-app-360-vr-video" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vay" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/08/youtube-visionos-on-the-roadmap" />
	<id>tag:daringfireball.net,2024:/linked//6.40570</id>
	<published>2024-02-08T21:22:53Z</published>
	<updated>2024-02-08T21:23:04Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Nilay Patel, writing at The Verge:</p>

<blockquote>
  <p>Here’s a little bit of an about-face: YouTube now says it has a 
Vision Pro app on its roadmap. I mean this literally, as YouTube 
spokesperson Jessica Gibby just emailed me the following 
statement: “We’re excited to see Vision Pro launch and we’re 
supporting it by ensuring YouTube users have a great experience in 
Safari. We do not have any specific plans to share at this time, 
but can confirm that a Vision Pro app is on our roadmap.” </p>

<p>This of course follows YouTube, Spotify, and Netflix <a href="https://www.theverge.com/2024/1/18/24043540/youtube-spotify-apps-apple-vision-pro-visionos">all 
declining to allow their iPad apps</a> to run on the Vision Pro 
before launch — and the last time we asked, there was no mention 
of a proper visionOS YouTube app coming in the future, so 
<em>something’s</em> changed in Mountain View. (One theory: the immediate 
popularity of <a href="https://www.theverge.com/2024/2/2/24059005/juno-youtube-vision-pro-app-christian-selig">Christian Selig’s Juno app for YouTube</a> on the 
Vision Pro.) </p>
</blockquote>

<p>Is Juno so good that it might have altered Google’s development plans for supporting YouTube with a native app? I suppose that’s possible. But given the design quality and adherence to platform design idioms of Google’s iOS apps (poor), I’m not sure they’re even capable of making a Juno-quality app.</p>

<p>I’m also unsure whether Google cares, ultimately, that Juno is and will remain the premier client for YouTube on VisionOS for the near future. Because Juno is mostly just a redesigned presentation of youtube.com, it doesn’t block ads. If you don’t like YouTube ads you should sign up for <a href="https://www.youtube.com/premium">YouTube Premium</a> (which of course works great in Juno) — one of the best bang-for-your-buck values in all of media.</p>

<div>
<a  title="Permanent link to ‘YouTube Says a VisionOS App Is ‘On the Roadmap’, but I’m Not Sure I Care’"  href="https://daringfireball.net/linked/2024/02/08/youtube-visionos-on-the-roadmap">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Juno: Christian Selig’s YouTube App for VisionOS</title>
	<link rel="alternate" type="text/html" href="https://christianselig.com/2024/02/introducing-juno/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vax" />
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	<id>tag:daringfireball.net,2024:/linked//6.40569</id>
	<published>2024-02-08T21:12:35Z</published>
	<updated>2024-02-08T21:12:36Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Christian Selig (developer of the late great <a href="https://daringfireball.net/2023/07/now_apollo_faces_the_cliff">Apollo client for Reddit</a>):</p>

<blockquote>
  <p>At its core, Juno uses the YouTube website itself. No, not 
scraped. It presents the website as you would load it, but similar 
to how browser extensions work, it tweaks the theming of the site 
through CSS and JavaScript. </p>

<p>That results in: </p>

<ul>
<li>Tweaking backgrounds so the beautiful glassy look of visionOS 
shows through. As the great <a href="https://twitter.com/settern/status/1752789654787752044">Serenity Caldwell once said</a>, 
“<em>Opaque windows can feel heavy and constricting, especially at 
large sizes. Whenever possible, prefer the glass material (which 
pulls light from people’s surroundings).</em>” </li>
<li>Increasing contrast so items are properly visible </li>
<li>Making buttons like the button to view your subscriptions native 
UI, and then loading the relevant portions of the website 
accordingly </li>
<li>You get your full recommendations, subscriptions and whatnot, 
just as you would on the normal YouTube site or app </li>
</ul>

<p>It was a lot of work tweaking the CSS to get the YouTube website 
to something that felt comfortable and at home on visionOS, but 
I’m really happy with how it turned out. Does it feel like a 
<em>perfectly</em> native visionOS app? Well no, but it’s a heck of a lot 
nicer than the website, and to be fair Google apps normally do 
their own thing rather than use iOS system UI, so not sure we’ll 
ever fully see that. :) </p>
</blockquote>

<p>What a brilliant way to approach the problem of creating a third-party YouTube client. Rather than using APIs to create a YouTube client from the ground up — which likely wouldn’t work, practically speaking, because Google’s API limits are so restrictive, because Google doesn’t <em>want</em> developers making alternative YouTube client apps — Selig instead has created a dedicated web browser just for youtube.com that uses CSS and WebKit extension jiggery-pokery to completely restyle the YouTube web interface to look like a native VisionOS app.</p>

<p>I’ve been using Juno for the last week — in fact, I sent Selig some bugs I encountered on-device that didn’t manifest in the VisionOS Xcode simulator — and I’ve <em>already</em> gotten more than $5 of entertainment value from it. Using Juno is just so much better than visiting youtube.com in Safari on Vision Pro. It’s not just prettier (though it is very pretty) — it’s far more usable, because the tap targets are generally bigger and more spread apart.</p>

<p>It’s my favorite and most-used third-party VisionOS app so far. <a href="https://juno.vision/">$5 one-time purchase</a>. Cheap!</p>

<div>
<a  title="Permanent link to ‘Juno: Christian Selig’s YouTube App for VisionOS’"  href="https://daringfireball.net/linked/2024/02/08/juno">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Yours Truly on ‘Big Technology’</title>
	<link rel="alternate" type="text/html" href="https://podcasts.apple.com/us/podcast/apple-mega-episode-w-daring-fireballs-john-gruber-ai/id1522960417?i=1000644472738" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vaw" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/07/big-technology" />
	<id>tag:daringfireball.net,2024:/linked//6.40568</id>
	<published>2024-02-07T19:27:33Z</published>
	<updated>2024-02-07T19:30:06Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Alex Kantrowitz:</p>

<blockquote>
  <p>John Gruber is the author of Daring Fireball. He joins Big Technology Podcast for a mega episode on the state of Apple. We cover: 1) The company’s vibe amid revenue declines 2) The impact of its services business 3) Its position in China 4) How AI might change the user interface of computing 5) Can Apple keep up with the changes if we move beyond the screen 6) Gruber’s reaction to the Vision Pro 7) The stakes of Apple’s Vision Pro bet 8) Apple conflict with Meta and who is getting the best of it 9) Is Apple too attached to its App Store fees 10) Who might succeed Tim Cook?</p>

<p>This is the longest episode in Big Technology Podcast history. But also a masterclass from Gruber on the state of a company he’s covered for two decades. Enjoy!</p>
</blockquote>

<p>I have simply come to accept that my mere presence on a podcast makes it longer. But I really enjoyed this, and think you will too.</p>

<div>
<a  title="Permanent link to ‘Yours Truly on ‘Big Technology’’"  href="https://daringfireball.net/linked/2024/02/07/big-technology">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	
	<link rel="alternate" type="text/html" href="https://www.infos-app.com/?dftxt" />
	<link rel="shorturl" href="http://df4.us/vav" />
	<link rel="related" type="text/html" href="https://daringfireball.net/feeds/sponsors/2024/02/infos" />
	<id>tag:daringfireball.net,2024:/feeds/sponsors//11.40567</id>
	<author><name>Daring Fireball Department of Commerce</name></author>
	<published>2024-02-07T18:08:00Z</published>
	<updated>2024-02-07T18:08:01Z</updated>
	<content type="html" xml:base="https://daringfireball.net/feeds/sponsors/" xml:lang="en"><![CDATA[
<p>Infos remembers everything, so you don’t have to. From your partner’s social security number to the seasonal settings for your heating, Infos stores all the little pieces of information you have been struggling to organize.</p>

<p>Infos’ super simple user interface is optimized for efficient access to information. As your infos are indexed using Core Spotlight, it is also possible to find them via Spotlight and Siri.</p>

<p>Finally, Infos uses iCloud to sync your infos across your devices. This ensures a high level of privacy and there is no need for a separate account.</p>

<div>
<a  title="Permanent link to ‘Infos’"  href="https://daringfireball.net/feeds/sponsors/2024/02/infos">&nbsp;★&nbsp;</a>
</div>

	]]></content>
	<title>[Sponsor] Infos</title></entry><entry>
	<title>ESPN, Fox, and Warner Bros. Announce Super-Sports Streaming Bundle</title>
	<link rel="alternate" type="text/html" href="https://espnpressroom.com/us/press-releases/2024/02/espn-fox-and-warner-bros-discovery-forming-joint-venture-to-launch-streaming-sports-service-in-the-u-s/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vau" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/06/super-sports-bundle" />
	<id>tag:daringfireball.net,2024:/linked//6.40566</id>
	<published>2024-02-07T00:04:24Z</published>
	<updated>2024-02-07T00:17:30Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>ESPN:</p>

<blockquote>
  <p>ESPN, a subsidiary of The Walt Disney Company, FOX and Warner Bros. Discovery have reached an understanding on principal terms to form a new Joint Venture (JV) to build an innovative new platform to house a compelling streaming sports service. The platform brings together the companies’ portfolios of sports networks, certain direct-to-consumer (DTC) sports services and sports rights – including content from all the major professional sports leagues and college sports. The formation of the pay service is subject to the negotiation of definitive agreements amongst the parties. The offering, scheduled to launch in the fall of 2024, would be made available directly to consumers via a new app. Subscribers would also have the ability to bundle the product, including with Disney+, Hulu and/or Max. […]</p>

<p>By subscribing to this focused, all-in-one premier sports service, fans would have access to the linear sports networks including ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV, as well as ESPN+.</p>
</blockquote>

<p>“Hulu, but this time we’re desperate.”</p>

<p>I get the appeal. The idea is that they want to bring to streaming what cable TV was to the over-the-air era - “<em>If you pay for this one bundle, you can watch all sports.</em>” That’s what cable TV still is today. If there’s a big game in college or pro sports, I know I can watch it on some channel somewhere in my cable TV lineup. With cable TV, there’s never a question of whether I can watch a game. The only question is which channel.</p>

<p>Missing from this new partnership, though: NBC Universal. You know, the network of channels owned by … America’s biggest cable TV company, <a href="https://www.vulture.com/2011/01/30_rock_kabletown_nbc.html">Kabletown</a>. You can’t call it “all sports” without the Olympics or Sunday Night Football.</p>

<div>
<a  title="Permanent link to ‘ESPN, Fox, and Warner Bros. Announce Super-Sports Streaming Bundle’"  href="https://daringfireball.net/linked/2024/02/06/super-sports-bundle">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>WorkOS</title>
	<link rel="alternate" type="text/html" href="https://workos.com/?utm_source=daringfireball&amp;utm_medium=display&amp;utm_campaign=q12024" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vat" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/05/workos" />
	<id>tag:daringfireball.net,2024:/linked//6.40565</id>
	<published>2024-02-05T18:05:00Z</published>
	<updated>2024-02-05T18:05:01Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>My thanks to WorkOS for sponsoring last week at DF. WorkOS is a modern identity and user management platform that enables B2B SaaS companies to accelerate enterprise adoption. Free up to 1 million MAUs, WorkOS brings a modular approach to B2B Auth with enterprise-ready features like SSO, SCIM, and User Management.</p>

<p>The APIs are flexible and easy to use, designed to provide an effortless experience from your first user all the way through your largest enterprise customer.</p>

<p>Today, hundreds of high-growth scale-ups are already powered by WorkOS, including ones you probably know, like Vercel, Webflow, and Loom.</p>

<div>
<a  title="Permanent link to ‘WorkOS’"  href="https://daringfireball.net/linked/2024/02/05/workos">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Raymond Wong Figured Out How to Detach the Vision Pro Battery Pack Cable</title>
	<link rel="alternate" type="text/html" href="https://twitter.com/raywongy/status/1752787114071298255" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vas" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/04/wong-vision-pro-battery-cable" />
	<id>tag:daringfireball.net,2024:/linked//6.40564</id>
	<published>2024-02-04T23:06:44Z</published>
	<updated>2024-02-04T23:09:47Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Using a paper clip or SIM-card-tray pin, you can detach the cable from the Vision Pro battery pack. Turns out it looks like a wider Lightning plug. Fat Lightning = <em>Fightning</em>?</p>

<div>
<a  title="Permanent link to ‘Raymond Wong Figured Out How to Detach the Vision Pro Battery Pack Cable’"  href="https://daringfireball.net/linked/2024/02/04/wong-vision-pro-battery-cable">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Tom Dowdy ‘Signed’ the SimpleText Newspaper Document Icon</title>
	<link rel="alternate" type="text/html" href="https://www.engineersneedart.com/blog/dowdy/dowdy.html" />
	<link rel="shorturl" type="text/html" href="http://df4.us/var" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/03/dowdy-simpletext" />
	<id>tag:daringfireball.net,2024:/linked//6.40563</id>
	<published>2024-02-03T22:49:06Z</published>
	<updated>2024-02-03T22:49:07Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>I must have seen this icon <em>thousands</em> of times, and while the word “EXTRA!” was obvious, I always assumed the newspaper’s name was <a href="https://en.wikipedia.org/wiki/Greeking">greeked out</a> gibberish. Turns out it’s “dowdy” upside down. (Via <a href="https://xoxo.zone/@robotspacer/111868881447239341">this splendid thread</a> on Mastodon.)</p>

<div>
<a  title="Permanent link to ‘Tom Dowdy ‘Signed’ the SimpleText Newspaper Document Icon’"  href="https://daringfireball.net/linked/2024/02/03/dowdy-simpletext">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Break Out Your Tiny Violins: Zuckerberg Thinks Apple’s DMA Compliance Plans Are ‘Onerous’</title>
	<link rel="alternate" type="text/html" href="https://techcrunch.com/2024/02/01/mark-zuckerberg-calls-apples-dma-rules-so-onerous-he-doubts-any-developer-will-opt-in/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vaq" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/03/tiny-violins-for-zuck" />
	<id>tag:daringfireball.net,2024:/linked//6.40562</id>
	<published>2024-02-03T22:38:59Z</published>
	<updated>2024-02-04T21:38:45Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Sarah Perez, reporting for TechCrunch:</p>

<blockquote>
  <p>Meta CEO Mark Zuckerberg has added his voice to those criticizing 
Apple’s compliance with the EU’s new Digital Markets Act (DMA) 
regulation, which forces Apple to open up its App Store and allow 
developers to use their own payment systems, among other things. 
During Meta’s Q4 earnings call this afternoon, Zuckerberg 
responded to an investor question asking for Meta’s thoughts on 
the DMA by saying Apple’s new rules were “so onerous” that he 
would be surprised if any developer adopted them. [...] </p>

<p>“I don’t think that the Apple thing is going to have any 
difference for us because I think that the way that they’ve 
implemented it, I would be very surprised if any developer chose 
to go into the alternative app stores that they have,” 
Zuckerberg told investors. “They’ve made it so onerous, and I 
think, so at odds with the intent of what the EU regulation was 
that I think it’s just going to be very difficult for anyone — including ourselves — to really seriously entertain what 
they’re doing there.” </p>
</blockquote>

<p>Left unsaid is what Zuckerberg thinks the intent of the DMA is. I, for one, do not think it was “Make Meta very happy.” Keep in mind that Apple has broken no laws, and the DMA is, ostensibly, not a penalty targeting Apple specifically.</p>

<p>Also keep in mind that <a href="https://www.cnbc.com/2022/04/13/meta-plans-to-take-a-nearly-50percent-cut-on-nft-sales-in-its-metaverse.html">Meta charges a 47.5 percent commission</a> for digital content sales in Horizon Worlds, its “metaverse” platform for its VR headsets.</p>

<div>
<a  title="Permanent link to ‘Break Out Your Tiny Violins: Zuckerberg Thinks Apple’s DMA Compliance Plans Are ‘Onerous’’"  href="https://daringfireball.net/linked/2024/02/03/tiny-violins-for-zuck">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Mark Zuckerberg, Testifying Before a Senate Hearing, Stands Up, Turns Around, and Apologizes to the Families of Victims of Online Child Sexual Exploitation</title>
	<link rel="alternate" type="text/html" href="https://www.c-span.org/video/?c5104639/mark-zuckerberg-apologizes-victims-families-senate-hearing-child-sexual-exploitation" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vap" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/03/zuck-hawley" />
	<id>tag:daringfireball.net,2024:/linked//6.40561</id>
	<published>2024-02-03T22:22:54Z</published>
	<updated>2024-02-03T22:22:55Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Zuckerberg is very smart, but somehow he let himself get played by Senator Josh Hawley, a <a href="https://www.theguardian.com/us-news/2023/jan/06/josh-hawley-lucas-kunce-senate-capitol-attack">cowardly</a> dingbat demagogue here.</p>

<div>
<a  title="Permanent link to ‘Mark Zuckerberg, Testifying Before a Senate Hearing, Stands Up, Turns Around, and Apologizes to the Families of Victims of Online Child Sexual Exploitation’"  href="https://daringfireball.net/linked/2024/02/03/zuck-hawley">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Meta Quarterly Results</title>
	<link rel="alternate" type="text/html" href="https://investor.fb.com/investor-news/press-release-details/2024/Meta-Reports-Fourth-Quarter-and-Full-Year-2023-Results-Initiates-Quarterly-Dividend/default.aspx" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vao" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/03/meta-quarterly-results" />
	<id>tag:daringfireball.net,2024:/linked//6.40560</id>
	<published>2024-02-03T22:17:19Z</published>
	<updated>2024-02-03T23:24:04Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Meta:</p>

<blockquote>
  <p>“We had a good quarter as our community and business continue to 
grow,” said Mark Zuckerberg, Meta founder and CEO. “We’ve made a 
lot of progress on our vision for advancing AI and the metaverse.” </p>
</blockquote>

<p>$40.1 billion in revenue, $14 billion in profit. That’s a good business. In comparison, Apple reported $120 billion in revenue and $34 billion in profit. It’s worth keeping in mind that Apple’s numbers for the October–December quarter are skewed by holiday sales, but as a ballpark estimate, Meta is roughly one-third an Apple — and their current market caps (Meta: $1T, Apple: $3T) reflect that.</p>

<div>
<a  title="Permanent link to ‘Meta Quarterly Results’"  href="https://daringfireball.net/linked/2024/02/03/meta-quarterly-results">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Colin Cowherd on the ‘Weird, Lonely, Insecure Men’ Who Are Upset Regarding Taylor Swift’s NFL Fandom</title>
	<link rel="alternate" type="text/html" href="https://twitter.com/TheHerd/status/1752387134135370112?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1752387134135370112%7Ctwgr%5Ef6d97f1c233574a978a06fbf33fd01f24dc527e2%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.si.com%2Fnfl%2F2024%2F01%2F31%2Fchiefs-taylor-swift-colin-cowherd-rant-against-upset-fans" />
	<link rel="shorturl" type="text/html" href="http://df4.us/van" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/03/cowherd-swift" />
	<id>tag:daringfireball.net,2024:/linked//6.40559</id>
	<published>2024-02-03T15:41:17Z</published>
	<updated>2024-02-03T15:45:59Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>I’ve never been a fan of Cowherd’s sports takes, but it turns out I love his take on this Taylor Swift thing. Well worth a few minutes of your time.</p>

<div>
<a  title="Permanent link to ‘Colin Cowherd on the ‘Weird, Lonely, Insecure Men’ Who Are Upset Regarding Taylor Swift’s NFL Fandom’"  href="https://daringfireball.net/linked/2024/02/03/cowherd-swift">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
    
    <link rel="alternate" type="text/html" href="https://daringfireball.net/2024/02/simple_tricks_and_nonsense" />
	<link rel="shorturl" href="http://df4.us/vam" />
	<id>tag:daringfireball.net,2024://1.40558</id>
	<published>2024-02-02T23:21:05Z</published>
	<updated>2024-02-03T01:24:45Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<summary type="text">Setting aside potential trademark complaints from their friends at Disney, *this* is what Apple should have saved the term “Force Touch” for.</summary>
	<content type="html" xml:base="https://daringfireball.net/" xml:lang="en"><![CDATA[
<p>Upon launching Apple’s <a href="https://www.apple.com/newsroom/2024/01/apple-previews-new-entertainment-experiences-launching-with-apple-vision-pro/"><em>Encounter Dinosaurs</em> app</a> for Vision Pro — an immersive 3D experience — you see a butterfly a few feet in front of you. As it flutters about the space in front of you, if you reach out your hand, the butterfly will land on your extended finger. When I first experienced this demo back in June at WWDC, reps from Apple said — half boasting, half warning (both halves well-warranted) — that when the butterfly lands on your finger, some people actually <em>feel</em> it. They feel a physical tickle on their finger. I didn’t feel that, but some of my colleagues in the media who got the same demo did. They perceived a physical sensation from what is, ultimately, an optical illusion.</p>

<p>When an illusion is realistic enough, your brain accepts it as real, even though it’s not — and even though you <em>know</em> it’s not.</p>

<p>One generally underappreciated aspect of the iPhone is the accuracy of its finger-tracking for touch. From the beginning — the original iPhone on the day it launched — when you slide your finger on an iPhone to scroll, the scrolling tracks your finger movement <em>exactly</em> as though you were sliding a piece of paper. The delight began right from “Slide to Unlock”, because the knob you slid to unlock the iPhone tracked your finger precisely. It didn’t feel like you were issuing an indirect shortcut gesture; it felt (and to this day, of course, still feels) like you were directly manipulating whatever it was you were sliding or scrolling on screen. The bouncing when you scroll to the end of a view. The stretching when you pull down from the top of a view. It felt (and feels) <em>real</em>, to some degree.<sup id="fnr1-2024-02-02"><a href="#fn1-2024-02-02">1</a></sup></p>

<p>The experience of manipulating the user interface in VisionOS conveys something like this too. It’s not direct manipulation, though. You don’t reach out and grab a window bar to move the window. You just look at the bar under the window, pinch your finger and thumb, and move your hand to move the window. It is as easy to pull a window toward you, or push it away, as it is to move it side to side. The same is true for resizing windows from the grabber that appears when you look at any corner, and it’s also true for using two hands — both making the finger-thumb pinch — to zoom the content (like, say, a photo) within a window. There’s no lag and there is tremendous precision. You can arrange, position, stack, and resize windows <em>exactly</em> the way you want them.</p>

<p>One comparison would be to a maestro conducting an orchestra. But that doesn’t convey the sense of precision in VisionOS — the sense of fine control through indirect manipulation. What it feels like is using the Force.</p>

<p><a href="https://daringfireball.net/misc/2024/02/obi-wan-kenobi-mind-trick-gesture.jpeg" class="noborder">
<img
  src   = "https://daringfireball.net/misc/2024/02/obi-wan-kenobi-mind-trick-gesture.jpeg"
  width = 575
  alt   = "Obi-Wan Kenobi, gesturing to use the Force in the “these aren’t the droids you’re looking for” scene in “Star Wars”."
/></a></p>

<p>One of the first times we see any character use the Force in <em>Star Wars</em><sup id="fnr2-2024-02-02"><a href="#fn2-2024-02-02">2</a></sup> is when Obi-Wan Kenobi uses the Jedi mind trick to convince the droid-hunting stormtroopers on the outskirts of Mos Eisley that R2-D2 and C-3PO are not, in fact, the droids they’re looking for. He even pinches his finger and thumb together while gesturing with his hand. It couldn’t be more apt an image.<sup id="fnr4-2024-02-02"><a href="#fn4-2024-02-02">4</a></sup></p>

<p>In the very scene preceding Kenobi’s mind trick, we see Darth Vader using the Force to choke his vainglorious colleague Admiral Motti, with ... a pinching gesture: “I find your lack of faith disturbing.”</p>

<p><a href="https://daringfireball.net/misc/2024/02/darth-vader-choke-gesture.jpeg" class="noborder">
<img
  src   = "https://daringfireball.net/misc/2024/02/darth-vader-choke-gesture.jpeg"
  width = 575
  alt   = "Darth Vader chokes Admiral Motti in the “I find your lack of faith disturbing” scene in “Star Wars”."
/></a></p>

<p>Kenobi, conjuring an audio distraction to escape the attention of two stormtroopers:</p>

<p><a href="https://daringfireball.net/misc/2024/02/obi-wan-kenobi-gesture-tractor-beam.jpeg" class="noborder">
<img
  src   = "https://daringfireball.net/misc/2024/02/obi-wan-kenobi-gesture-tractor-beam.jpeg"
  width = 575
  alt   = "Obi-Wan Kenobi, using his hand to create an audio distraction to escape the attention of two stormtroopers near the Death Star’s tractor beam control panel."
/></a></p>

<p>George Lucas didn’t conceive of telekinesis, but his portrayal of it made it seem real, and defined how my and subsequent generations imagined they would invoke such an ability if they could. And now, in a sense — as hokey as this sounds — I feel like I can. Pulling virtual application windows through each other. Pushing them back against the wall. Expanding them. Shrinking them. Moving one outside my living room through a real glass window. Activating buttons and flipping switches just by looking at them, and gesturing.</p>

<p>And, like the butterfly from <em>Encounter Dinosaurs</em> that some people can feel landing on their outstretched finger, I swear to you, I can almost <em>feel</em> the telekinetic connection with UI elements in VisionOS. It’s a hint, a whiff, of tension — between not just my hands and the virtual elements I’m manipulating, but between my <em>mind</em> and those elements. Just the vaguest sensation of tension emanating from my forehead, like a taut thread of ultrafine string connecting my mind to the window I’m moving, or button I’m pressing, or photo I’m stretching.</p>

<p>With Vision Pro, the gestures are necessary, because the device can’t actually read your mind. (At least not in this first-generation version.) In <em>Star Wars</em>, the gestures exist not because they’re required to perform mystical feats of mentalism, but to make those actions cinematic. It is utterly natural to express ourselves via our hands, and to read meaning from the hand gestures of those we see.<sup id="fnr5-2024-02-02"><a href="#fn5-2024-02-02">5</a></sup> As good a job as the original film does conveying this, the most evocative shot exemplifying the use of a pinching gesture to convey telekinetic Force ability comes from 2016’s <em>Rogue One</em>, when Vader — who, whatever his flaws, never loses his sense of humor — offers Orson Krennic, father of the Death Star, this helpful advice: “Be careful not to choke on your aspirations, director.”</p>

<p><a href="https://daringfireball.net/misc/2024/02/darth-vader-choke-gesture-rogue-one.jpeg" class="noborder">
<img
  src   = "https://daringfireball.net/misc/2024/02/darth-vader-choke-gesture-rogue-one.jpeg"
  alt   = "Darth Vader in “Rogue One”, pinching his finger and thumb to choke a colleague to teach him a friendly lesson."
  width = 575
/></a></p>

<p>Setting aside potential trademark complaints from their <a href="https://thewaltdisneycompany.com/disney-on-apple-vision-pro-ushers-in-a-new-era-of-storytelling-innovation-and-immersive-entertainment/">friends</a> at Disney, <em>this</em> is what Apple should have saved the term “<a href="https://en.wikipedia.org/wiki/Force_Touch">Force Touch</a>” for.</p>

<div class="footnotes">
<hr />
<ol>

<li id="fn1-2024-02-02">
<p>Android phones still don’t have this effect. It’s not because they don’t have high-enough frame rates or low-enough latency for touch input. It’s just that the math is off for putting everything together to create the illusion of direct manipulation. The physics aren’t quite right. It’s no longer about hardware specs (although that was a factor working against Android in the early years). It’s about craftsmanship.&nbsp;<a href="#fnr1-2024-02-02"  class="footnoteBackLink"  title="Jump back to footnote 1 in the text.">&#x21A9;&#xFE0E;</a></p>
</li>


<li id="fn2-2024-02-02">
<p>You want to get <em>Star Wars</em> nerdy? I’ll get <em>Star Wars</em> nerdy. I’ve thought about this stuff since I was in kindergarten. The first Force-capable character we see in <em>Star Wars</em> is Vader, leading the assault team that boards and commandeers Princess Leia’s ship, the Tantive IV. But it’s unclear whether he uses the Force even once in that entire scene. The one <em>maybe</em> is when he lifts a rebel officer off his feet by his neck, chokes him to death, then throws the body against a wall. In hindsight, it’s reasonable to suspect that Vader augments his physical strength with the Force while committing that murder, but as presented, the implication is only that he’s a physical beast.</p>

<p>When first we meet Kenobi on Tatooine, after Luke has been knocked unconscious by Tusken Raiders (a.k.a. Sand People), Kenobi scares them off by mimicking the roar of a <a href="https://starwars.fandom.com/wiki/Krayt_dragon">krayt dragon</a>. I’ve always presumed that was the Force, but that’s never made clear, either in the film or the screenplay. Kenobi then gently touches Luke’s forehead, perhaps using the Force to wake him from his concussed slumber. But again, it’s unclear if Kenobi uses the Force there, or if he’s simply checking Luke’s vitals and Luke just happens to wake. The <a href="https://maddogmovies.com/almost/scripts/starwars_fourth3_76.pdf">screenplay</a> simply states, “Ben puts his hand on Luke’s forehead and he begins to come around.”</p>

<p>Later in the film, in the above-pictured scene on the Death Star where Kenobi disables the tractor beam, he finds himself in need of a distraction to escape the attention of two stormtroopers. The screenplay reads:<sup id="fnr3-2024-02-02"><a href="#fn3-2024-02-02">3</a></sup></p>

<blockquote>
  <p>Ben moves around the tractor beam, watching the stormtroopers as 
they turn their backs to him. Ben gestures with his hand toward 
them, as the troops think they hear something in the other 
hallway. With the help of the Force, Ben deftly slips past the 
troopers and into the main hallway. </p>
</blockquote>

<p>Again with the hand gesture — and confirmation that the Force can be used to create sounds.&nbsp;<a href="#fnr2-2024-02-02"  class="footnoteBackLink"  title="Jump back to footnote 2 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>


<li id="fn3-2024-02-02">
<p>Speaking of deft, the revelation of the existence of the Force is wonderfully paced and executed in <em>Star Wars</em>. There’s no mention of “the Force”, nor do we see it in action (simulated krayt dragon roar aside), until over 30 minutes into the movie. The first half hour is spent establishing things like, “<em>Wow, there are realistic-looking, cool-sounding space ships and laser guns and robots!</em>”</p>

<p>Then comes the scene in Kenobi’s bachelor pad, where he <em>tells</em> — but doesn’t <em>show</em> — Luke about the Force, about the Jedi order, about their destruction at the hands of the Empire, and he gives him his (supposedly-dead) father’s lightsaber, which Luke, gadget hound that he is, of course immediately ignites and starts waving around. That scene is immediately followed by the one on the Death Star where we <em>see</em> Vader use the Force to choke Admiral Motti. Two short scenes later comes Obi-Wan’s “These aren’t the droids you’re looking for” mind trick. We’re told about the Force, see Vader wield it, then Kenobi. And boom: an already-mind-blowing movie has expanded from science fiction to fantasy. And in the midst of that sequence, we learn of a weapon that makes those laser guns no longer seem like the coolest things we’ve ever seen — or heard.</p>

<p>That the Force is used so sparingly throughout <em>Star Wars</em> is an immense part of the film’s gritty, grounded reality, and thus its charm. Amazing technology is everywhere, but much of it is grimy and old. The Force is almost never seen. Compare and contrast with many of the subsequent films, where the Force is used willy-nilly, like bubble gum in a baseball dugout, contributing to those films’ plasticky, video-game-like artificiality.&nbsp;<a href="#fnr3-2024-02-02"  class="footnoteBackLink"  title="Jump back to footnote 3 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>


<li id="fn4-2024-02-02">
<p>My sincere thanks to <a href="http://tvaziri.com/">Todd Vaziri</a>, who knows a bit about pixel-peeping details, for stepping through both <em>Star Wars</em> and <em>Rogue One</em> to identify the very best frame to capture for each of the Force gestures illustrating this column.&nbsp;<a href="#fnr4-2024-02-02"  class="footnoteBackLink"  title="Jump back to footnote 4 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>


<li id="fn5-2024-02-02">
<p>We Philadelphians excel at communicating deep thoughts via our hands.&nbsp;<a href="#fnr5-2024-02-02"  class="footnoteBackLink"  title="Jump back to footnote 5 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>


</ol>
</div>



    ]]></content>
  <title>★ Simple Tricks and Nonsense</title></entry><entry>
	<title>Vision Pro Developer Strap Now Available for $300</title>
	<link rel="alternate" type="text/html" href="https://developer.apple.com/visionos/resources/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/val" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/02/vision-pro-developer-strap" />
	<id>tag:daringfireball.net,2024:/linked//6.40557</id>
	<published>2024-02-02T21:49:52Z</published>
	<updated>2024-02-02T21:49:52Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>The <a href="https://developer.apple.com/visionos/developer-strap/purchase">product page for the Developer Strap</a> requires you to be logged into a U.S. Apple Developer account, but it’s linked from the public VisionOS developer resources page:</p>

<blockquote>
  <p>The Developer Strap is an optional accessory that provides a USB-C 
connection between Apple Vision Pro and Mac and is helpful for 
accelerating the development of graphics-intensive apps and games. 
The Developer Strap provides the same audio experience as the 
in-box Right Audio Strap, so developers can keep the Developer 
Strap attached for both development and testing. </p>
</blockquote>

<p>Unclear whether the USB-C port on the Developer Strap allows you to connect peripherals like external storage devices. I suspect not. But <a href="https://www.macrumors.com/2024/02/02/apple-vision-pro-developer-strap-diagnostics-mode/">MacRumors’s Aaron Perris uncovered evidence</a> that this strap can be used for troubleshooting and diagnostic purposes.</p>

<div>
<a  title="Permanent link to ‘Vision Pro Developer Strap Now Available for $300’"  href="https://daringfireball.net/linked/2024/02/02/vision-pro-developer-strap">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Apple Q1 2024 Results</title>
	<link rel="alternate" type="text/html" href="https://www.apple.com/newsroom/2024/02/apple-reports-first-quarter-results/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vak" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/02/aapl-q1-2024-results" />
	<id>tag:daringfireball.net,2024:/linked//6.40556</id>
	<published>2024-02-02T16:42:45Z</published>
	<updated>2024-02-02T16:47:37Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Apple Newsroom:</p>

<blockquote>
  <p>Apple today announced financial results for its fiscal 2024 first 
quarter ended December 30, 2023. The Company posted quarterly 
revenue of $119.6 billion, up 2 percent year over year, and 
quarterly earnings per diluted share of $2.18, up 16 percent year 
over year. </p>

<p>“Today Apple is reporting revenue growth for the December quarter 
fueled by iPhone sales, and an all-time revenue record in 
Services,” said Tim Cook, Apple’s CEO. “We are pleased to announce 
that our installed base of active devices has now surpassed 2.2 
billion, reaching an all-time high across all products and 
geographic segments. And as customers begin to experience the 
incredible Apple Vision Pro tomorrow, we are committed as ever to 
the pursuit of groundbreaking innovation — in line with our 
values and on behalf of our customers.” </p>
</blockquote>

<p>Year-over-year revenue changes for the holiday quarter, <a href="https://www.apple.com/newsroom/pdfs/fy2024-q1/FY24_Q1_Consolidated_Financial_Statements.pdf">from their financial statement (PDF)</a>: iPhone is up, Mac flat, iPad down (no new hardware all year!), wearables down a little, and services continue to grow steadily.</p>

<p>Jason Snell has his <a href="https://sixcolors.com/post/2024/02/apple-reports-nearly-120b-quarter-full-charts/">usual collection of excellent charts</a>, and his transcript of <a href="https://sixcolors.com/post/2024/02/this-is-tim-transcript-of-apples-q1-2024-analyst-call/">the analysts call</a>.</p>

<div>
<a  title="Permanent link to ‘Apple Q1 2024 Results’"  href="https://daringfireball.net/linked/2024/02/02/aapl-q1-2024-results">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>PCalc, Fantastical, and Over 598 Other Native VisionOS Apps, Are Available in the App Store For Launch Day</title>
	<link rel="alternate" type="text/html" href="https://www.apple.com/newsroom/2024/02/apple-announces-more-than-600-new-apps-built-for-apple-vision-pro/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vaj" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/02/01/pcalc-and-599-other-visionos-apps" />
	<id>tag:daringfireball.net,2024:/linked//6.40555</id>
	<published>2024-02-01T23:52:55Z</published>
	<updated>2024-02-01T23:52:56Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Apple Newsroom:</p>

<blockquote>
  <p>With the NBA app on Apple Vision Pro, basketball fans can stream 
up to five broadcasts live or on demand with Multiview, keep an 
eye on real-time player and team stats, and effortlessly glance at 
other games and scores. MLB immerses users in a ballpark with a 
view from home plate and stats from each pitch. Red Bull TV 
displays 3D maps of races paired with high-quality video and 
immersive environments. And soccer fans can access MLS Season Pass 
on the Apple TV app, home of Major League Soccer. With compatible 
apps from top cable services — including Charter Spectrum, 
Comcast Xfinity, Cox Contour, Sling TV, and Verizon Fios — and 
sports broadcasters — including ESPN, CBS, Paramount+, NBC, NBC 
Sports, Peacock, FOX Sports, and the UFC — Vision Pro users 
always have the best seat in the house. </p>

<p>Alongside Disney+, top entertainment apps have taken advantage of 
the unique capabilities of Apple Vision Pro to offer all-new ways 
for viewers to view their favorite movies, shows, and more. IMAX 
delivers an awe-inspiring viewing experience for 2D and 3D 
content, featuring popular documentaries such as <em>Deep Sky</em> in 
IMAX’s expanded aspect ratio. </p>

<p>Warner Bros. Discovery’s Max features hit movies and series, fresh 
originals, family favorites, breaking news, and live sports, with 
select titles available in 4K and Spatial Audio with Dolby Atmos. 
“With the Max app for Apple Vision Pro, fans can transform their 
space using the Iron Throne Room environment for an immersive 
experience that brings viewers into the iconic Red Keep,” said 
Casey Bloys, Chairman and CEO of HBO and Max Content. “The 
intricate Targaryen-era adornments will make fans feel like 
they’re watching the programming available on Max in Westeros 
during the height of their reign.” </p>
</blockquote>

<p>For all the (justifiable!) attention paid to Netflix and YouTube’s decisions to completely eschew the platform at launch, the truth is there are a <em>lot</em> of native VisionOS apps at launch, and zillions of compatible iPad apps. And <a href="https://mastodon.social/@jamesthomson/111858221733883492">a great calculator app</a> and <a href="https://www.youtube.com/watch?v=ccsMSGVBoxQ">a great calendar app</a>.</p>

<p>(Apple has no built-in Calculator app in VisionOS, and the built-in Calendar app is the iPad app in compatibility mode, making PCalc and Fantastical the <em>only</em> native apps of their respective kinds in the App Store at launch.)</p>

<div>
<a  title="Permanent link to ‘PCalc, Fantastical, and Over 598 Other Native VisionOS Apps, Are Available in the App Store For Launch Day’"  href="https://daringfireball.net/linked/2024/02/01/pcalc-and-599-other-visionos-apps">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
    
    <link rel="alternate" type="text/html" href="https://daringfireball.net/2024/01/the_vision_pro" />
	<link rel="shorturl" href="http://df4.us/vai" />
	<id>tag:daringfireball.net,2024://1.40554</id>
	<published>2024-01-30T20:00:35Z</published>
	<updated>2024-02-02T06:00:48Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<summary type="text">A headset, a spatial productivity platform, and a personal entertainment device.</summary>
	<content type="html" xml:base="https://daringfireball.net/" xml:lang="en"><![CDATA[
<p>For the last six days, I’ve been simultaneously testing three entirely new products from Apple. The first is a VR/AR headset with eye-tracking controls. The second is a revolutionary spatial computing productivity platform. The third is a breakthrough personal entertainment device.</p>

<p>A headset, a spatial productivity platform, and a personal entertainment device.</p>

<p>I’m sure you’re already getting it. These are not three separate devices. They’re one: Apple Vision Pro. But if you’ll pardon the shameless homage to Steve Jobs’s famous iPhone introduction, I think these three perspectives are the best way to consider it.</p>

<h2>The Hardware</h2>

<p>Vision Pro comes in a surprisingly big box. I was expecting a package roughly the dimensions of a HomePod box; instead, a Vision Pro retail box is <a href="https://daringfireball.net/misc/2024/01/homepods-v-vision-pro.jpeg">quite a bit larger than <em>two</em> HomePod boxes</a> stacked atop each other. (I own more HomePods than most people.)</p>

<p>There’s a lot inside. The top half of the package contains the Vision Pro headset itself, with the light seal, a light seal cushion, and the default Solo Knit Band already attached. The lower half contains the battery, the charger (30W), the cables, the Dual Loop Band, the Getting Started book (which is beautifully printed in full color, on excellent paper — it feels like a keepsake), the polishing cloth<sup id="fnr1-2024-01-30"><a href="#fn1-2024-01-30">1</a></sup>, and an extra light seal cushion.</p>

<p>To turn Vision Pro on, you connect the external battery pack’s power cable to the Vision Pro’s power connector, and rotate it a quarter turn to lock it into place. There are small dots on the headset’s dime-sized power socket showing how to align the cable connector’s small LED. The LED pulses when Vision Pro turns on. (I miss Apple’s glowing power indicator LEDs — this is a really delightful touch.) When Vision Pro has finished booting and is ready to use, it makes a pleasant welcoming sound.</p>

<p>Then you put Vision Pro on. If you’re using the Solo Knit Band, you tighten and loosen it using a dial on the band behind your right ear. VisionOS directs you to raise or lower the headset appropriately to position it at just the right height on your face relative to your eyes. If Vision Pro thinks your eyes are too close to the displays, it will suggest you switch to the “+” size light seal cushion. You get two light seal cushions, but they’re not the same: mine are labeled “W” and “W+”. The “+” is the same width, to match your light seal, but adds a wee bit more space between your eyes and the displays inside Vision Pro. For me the default (non-“+”) one fits fine.</p>

<p>The software then guides you through a series of screens to calibrate the eye tracking. It’s all very obvious, and kind of fun. It’s almost like a simple game: you stare at a series of dots in a circle, and pinch your index finger and thumb as you stare at each one. You go through this three times, in three different artificial lighting conditions: dark, medium, and bright. Near the end of the first-run experience, you’re prompted to bring your iPhone or iPad nearby, just like when setting up a new iPhone or iPad. This allows your Vision Pro to get your Apple ID credentials and Wi-Fi password without entering any of that manually. It’s a very smooth onboarding process. And then that’s it, you’re in and using Vision Pro. </p>

<p>There’s no getting around some fundamental problems with the Vision Pro hardware.</p>

<p>First is the fact that it uses an external battery pack connected via a power cable. The battery itself is about the width and height of an iPhone 15/15 Pro, but thicker. And the battery is heavy: about 325g, compared to 187g for an iPhone 15 Pro, and 221g for a 15 Pro Max. It’s closer in thickness and weight to <em>two</em> iPhone 15’s than it is to one. And the tethered power cable can be an annoyance. Vision Pro has no built-in reserve battery — disconnect the power cable from the headset and it immediately shuts off. It clicks firmly into place, so there’s no risk of accidentally disconnecting it. But if you buy an <a href="https://www.apple.com/shop/product/MW283LL/A/apple-vision-pro-battery">extra Vision Pro Battery for $200</a>, you can’t hot-swap them — you need to shut down first.</p>

<p>Second is the fact that Vision Pro is <a href="https://daringfireball.net/linked/2024/01/20/vision-pro-weight">heavy</a>. I’ve used it for hours at a time without any discomfort, but fatigue does set in, from the weight alone. You never forget that you’re wearing it. Related to Vision Pro’s weight is the fact that it’s quite large. It’s a big-ass pair of heavy goggles on your face. There’s nothing subtle about it — either from your first-person perspective wearing it, or from the third-person perspective of someone else looking at you while you wear it.</p>

<p>One of Apple’s suggestions for adjusting the position of Vision Pro on your face is to balance the weight/pressure on your face equally between your forehead and your cheeks. I found this to be good advice. My instincts, originally, were to place it slightly too low on my face, which causes the system to advise positioning it higher. It needs to be positioned just right on your face both so that you see well through its displays, and so it can see your eyes for Optic ID, Vision Pro’s equivalent of Face ID for unlocking the device and confirming actions that require authentication (like accessing passwords from your keychain, or purchasing apps). Within a day or two, it became natural for me to put it on without needing to fuss with the fit.</p>

<p>The default stretchy Solo Knit Band not only works well for me, but I prefer it, comfort- and convenience-wise, to the Dual Loop Band. With the Solo Knit Band, you put it on and tighten it by twisting the aforementioned dial. When you take it off, you loosen it first. You want it tight enough on your face that it isn’t practical not to have to tighten/loosen it each time you put it on/take it off. It’s a bit like getting accustomed to a new watch strap — at first it feels finicky, but you quickly develop muscle memory. In addition to learning how high to place Vision Pro on your face, playing around with how high the Solo Knit Band should go across the <em>back</em> of your head is essential for getting a consistent fit.</p>

<p>Why does Vision Pro come with the Dual Loop Band, which is an altogether different design? Apple’s Getting Started guide describes its purpose with a wonderful euphemism: “Apple Vision Pro also comes with a Dual Loop Band, which is a great option if you want a different fit.” Translation: You should try it if the Solo Knit Band isn’t comfortable. Vision Pro is an extraordinarily personal device. It’s not just on your face, which is incredibly sensitive to feel and touch, but it’s heavy and requires precise alignment with your eyes. You also really want the light seal to, well, seal out light. <a href="https://www.reddit.com/r/VisionPro/comments/19ardw5/all_light_seal_sizes/">This Reddit post</a> suggests there are 28 different sizes for the light seal. 28! (The N’s and W’s, I presume, are for <em>narrow</em> and <em>wide</em>.) Depending on the shape of your face, size of your head, and volume of hair, the Solo Knit Band might not work well. The Dual Loop Band has two velcro straps — one across the back of your head, and one that goes across the top. People who use the Dual Loop Band will probably need to loosen and tighten both straps each time they take Vision Pro on and off.</p>

<p>If it all sounds a little fussy, that’s because it is. But there’s no way around it: it requires a precise fit both for comfort and optical alignment.</p>

<p>Many have noted that for a product from a company that has pushed fitness-related devices (Watch) and services (Fitness+), there is no fitness-related marketing angle for Vision Pro. It’s simply too heavy. No one wants to exert themselves with a 650g device strapped to their face. Someday Apple will make a fitness-suitable Vision headset; this Vision Pro is not it.</p>

<p>Another aspect that takes some getting used to is simply handling Vision Pro. You need to learn to hold it via the aluminum frame around the device itself, not the light seal. Try to hold it or pick it up by the light seal and the seal will pop off. The light seal attaches to Vision Pro magnetically, and the light seal cushion attaches to the seal magnetically. They’re easy to attach and detach, and snap into place automatically — but they will detach if you use the light seal (or the cushion) to pick up the combined unit. (Zeiss lens inserts for glasses-wearers also pop into place magnetically, and are trivial to insert and remove.)</p>

<p>You don’t need to put Vision Pro to sleep before taking it off, nor wake it up when putting it on. You just take it off and put it on, and the system detects whether you’re using it automatically. You can just leave the battery attached permanently.</p>

<p>I suspect the front face of Vision Pro is easily scratched. This is a device that demands to be handled with a degree of care. Apple’s instructions advise putting the cover on each time you’re done using it, like putting the cap back on a bottle of a fizzy beverage when you’re done drinking. I don’t think it’s delicate, per se, but it is most certainly not rugged.</p>

<p>My review kit included <a href="https://www.apple.com/shop/product/MW2F3LL/A/apple-vision-pro-travel-case">Apple’s $200 travel case</a>. As with the Vision Pro retail box, I found it surprisingly large. It will consume much of the internal volume inside most laptop backpacks — and in fact, the travel case all by itself is roughly the size of a small child’s backpack. I very much look forward to using Vision Pro while traveling, but it’s something you’ll need to plan your packing around.<sup id="fnr2-2024-01-30"><a href="#fn2-2024-01-30">2</a></sup></p>

<p>In a short post two weeks ago — before I had this unit to review at home, but after another hands-on demo with Apple in New York — <a href="https://daringfireball.net/linked/2024/01/19/vision-pro-battery">I wrote</a>:</p>

<blockquote>
  <p>Almost every first-generation product has things like this — glaring deficiencies dictated by the limits of technology. The 
original Mac had far too little RAM (128 KB) and far too little 
storage (a single <a href="https://lowendmac.com/2016/floppy-disk-compatibility-and-incompatibility-in-the-mac-world/">400 KB single-sided floppy disk drive</a>). 
The original iPhone only supported 2G EDGE cellular networking, 
which was <a href="https://en.wikipedia.org/wiki/Enhanced_Data_rates_for_GSM_Evolution#:~:text=EDGE%20can%20carry%20a%20bandwidth,much%20traffic%20as%20standard%20GPRS.">unfathomably slow</a> and didn’t work at all while 
you were on a voice call. The original Apple Watch was very slow 
and struggled to last a full day on a single charge. The external 
battery pack — which only supplies 2 to 2.5 hours of battery life — is that for this first-gen Vision Pro. Also, the Vision Pro 
headset itself — without any built-in battery — is still too big 
and too heavy. </p>

<p><a href="https://paulgraham.com/really.html">Paul Graham has a wonderful adage</a>: </p>

<blockquote>
  <p>Don’t worry what people will say. If your first version is so 
impressive that trolls don’t make fun of it, you waited too long 
to launch. </p>
</blockquote>
</blockquote>

<p>Vision Pro isn’t even in stores yet and it’s already subject to mockery. (So was the iPhone before it shipped; so was the original Macintosh.) In a few years, after a few product generations, we will <em>all</em> look back at this first Vision device and laugh. We’ll laugh at the external battery, we will laugh at the size and weight of the device, and eventually we will laugh at its price. The knocks against it are all undeniably true: it’s too heavy and too big for everyone, and too expensive for the mass market.</p>

<p>But, like that original iPhone and the original Macintosh before it, this first Vision Pro is no joke.</p>

<h2>The VisionOS Platform</h2>

<p>Back in June, after getting a 30-minute demo of Vision Pro at WWDC, I wrote:</p>

<blockquote>
  <p>Apple is <a href="https://twitter.com/tim_cook/status/1665806600261763072">promoting</a> the Vision Pro announcement as the 
launch of “the era of spatial computing”. That term feels perfect. 
It’s not AR, VR, or XR. It’s spatial computing, and some <em>aspects</em> 
of spatial computing are AR or VR. </p>

<p>To me the Macintosh has always felt more like a <em>place</em> than a 
<em>thing</em>. Not a place I go physically, but a place my mind goes 
intellectually. When I’m working or playing and in the flow, it 
has always felt like MacOS is where I <em>am</em>. I’m in the Mac. 
Interruptions — say, the doorbell or my phone ringing — are 
momentarily disorienting when I’m in the flow on the Mac, because 
I’m pulled out of that world and into the physical one. There’s a 
similar effect with iOS too, but I’ve always found it less 
profound. Partly that’s the nature of iOS, which doesn’t speak to 
me, idiomatically, like MacOS does. I think in many ways that 
explains why I never feel <em>in the flow</em> on an iPad like I can on a 
Mac, even with the same size display. But with the iPhone in 
particular screen size is an important factor. I don’t think <em>any</em> 
hypothetical phone OS could be as immersive as I find MacOS, 
simply because even the largest phone display is so small. 
Watching a movie on a phone is a lesser experience than watching 
on a big TV set, and watching a movie on even a huge TV is a 
lesser experience than watching a movie in a nice theater. We 
humans are visual creatures and our field of view affects our 
sense of importance. Size matters. </p>

<p>The <em>worlds</em>, as it were, of MacOS and iOS (or Windows, or 
Android, or whatever) are defined and limited by the displays on 
which they run. If MacOS is a place I go mentally when working, 
that place is manifested physically by the Mac’s display. It’s 
like the playing field, or the court, in sports — it has very 
clear, hard and fast, rectangular bounds. It is of fixed size and 
shape, and everything I do in that world takes place in the 
confines of those display boundaries. </p>

<p>VisionOS is very much going to be a conceptual place like that for 
work. But there is no display. There are no boundaries. The 
intellectual “place” where the apps of VisionOS are presented is 
the real-world place in which you use the device, or the expansive 
virtual environment you choose. The room in which you’re sitting 
is the canvas. The whole room. The display on a Mac or iOS device 
is to me like a portal, a rectangular window into a well-defined 
virtual world. With VisionOS the virtual world is the actual world 
around you. </p>

<p>In the same way that the introduction of multitouch with the 
iPhone removed a layer of conceptual abstraction — instead of 
touching a mouse or trackpad to move an on-screen pointer to an 
object on screen, you simply touch the object on screen — VisionOS removes a layer of abstraction spatially. Using a Mac, 
you are in a physical place, there is a display in front of you in 
that place, and on that display are application windows. Using 
VisionOS, there are just application windows in the physical place 
in which you are. On Monday I had Safari and Messages and Photos 
open, side by side, each in a window that seemed the size of a 
movie poster — that is to say, each app in a window that appeared 
larger than any actual computer display I’ve ever used. All side 
by side. <a href="https://www.apple.com/newsroom/2023/06/introducing-apple-vision-pro/">Some of the videos in Apple’s Newsroom post</a> 
introducing Vision Pro illustrate this. But seeing a picture of an 
actor in this environment doesn’t do justice to experiencing it 
firsthand, because a photo showing this environment itself has 
defined rectangular borders. </p>

<p>This is not confusing or complex, but it feels profound. </p>
</blockquote>

<p>That might be the longest blockquote I’ve ever included in an article. But after nearly a week using Vision Pro, I can’t put it any better now than I did then. My inkling after that first 30-minute experience was exactly right.</p>

<p>This first-generation Vision Pro <em>hardware</em> is severely restricted by the current limits of technology. Apple has pushed those limits in numerous ways, but the limits are glaring. This Vision Pro is a stake in the ground, defining the new state of the art in immersive headset technology. But that stake in the ground will recede in the rear view mirror as the years march on. Just like the Mac’s 9-inch monochrome 512&NoBreak; &NoBreak;×&NoBreak; &NoBreak;342 pixel display. Just like the iPhone’s EDGE cellular modem.</p>

<p>But the conceptual design of VisionOS lays the foundation for an entirely new direction of interaction design. Just like how the basic concepts of the original Mac interface were exactly right, and remain true to this day. Just like how the original iPhone defined the way every phone in the world now works.</p>

<p>There is no practical way to surround yourself with multiple external displays with a Mac or PC to give yourself a workspace canvas the size of the workspace in VisionOS. The VisionOS workspace isn’t <em>infinite</em>, but it feels as close to infinitely large as it could be. It’s the world around you.</p>

<p>And it is very <em>spatial</em>. Windows remain anchored in place in the world around you. Set up a few windows, then stand up and walk away, and when you come back, those windows are exactly where you left them. It is uncanny to walk right through them. (From behind, they look white.) You can do seemingly crazy things like put a VisionOS application window outside a real-world window.</p>

<p>Windows also retain their positions relative to each other. A single press of the digital crown button brings up the VisionOS home view. A long-press of the digital crown button recenters your view according to your current gaze. So, for example, if everything seems a little too low in your view, look up, then press-and-hold the digital crown. All open windows will re-center in your current field of view. But this also works when you stand up and move.</p>

<p>You can start working in, say, your kitchen. Open up Messages, Safari, and Notes. Arrange the three windows around you from left to right. Stand up and walk to your living room. Those windows remain in your kitchen. Sit down on your sofa, and press-and-hold the digital crown. Now those windows move to your living room, re-centered in your current gaze — but exactly in the same positions and sizes relative to each other. It’s like having a multiple display setup that you can easily move to wherever you want to be.</p>

<p>Decades of Mac use has trained me to think that window controls are at the top of a window. In VisionOS they’re at the bottom. This took me a day or two to get accustomed to — when I think “I want to close this window”, my eyes naturally go to the top left corner. VisionOS windows really only have three controls: a close button and a “window bar” underneath, and a resizing indicator at each corner. Once you start using it, it’s easy to see why Apple put the window bar at the bottom instead of the top: if it were at the top, your hand and arm would obscure the window contents as you drag a window around to move it. With the bar at the bottom, window contents aren’t obscured at all while moving them.</p>

<p>Part of what makes the VisionOS workspace seem so expansive is that it’s utterly natural to make use of the Z-axis (depth). While dragging a window, it’s as easy to pull it closer, or push it farther away, as it is to move it left or right. It’s also utterly natural to rotate them, to arrange windows in a semicircle around you. It’s thrillingly science-fiction-like. The Mac, from its inception 40 years ago, has always had the concept of a Z-axis for stacking windows atop each other, but with VisionOS it’s quite different. In VisionOS, windows stay at the depth where you place them, whereas on the Mac windows pop to the front of the stack when you activate them.</p>

<p>Long-tap on a window’s close button and you get the option to close all other open windows, à la the Mac’s “Hide Others” command in the application menu. (Long-tapping is useful throughout VisionOS.)</p>

<p>The pass-through view of the real world around you means you can stand up and walk around while wearing Vision Pro. It doesn’t feel at all unsafe or disorienting. In fact it’s uncannily natural. But for <em>using</em> Vision Pro, it’s clearly intended that you be stationary, sitting or standing in a fixed position. Other than using Vision Pro as a camera, I can’t think of a reason to <em>use</em> it while walking about. Application windows are not fixed in position relative to <em>you</em> — they’re fixed in position relative to the world around you.</p>

<p><a href="https://www.apple.com/apple-vision-pro/guided-tour/">Apple’s Guided Tour video</a> does a better job than any written description could to convey the basic gist of using the platform. The main thing is this: you look at things, and tap your index finger and thumb to “click” or grab the thing you’re looking at. It sounds so simple and obvious, but it’s a breakthrough in interaction design. The Mac gave us “point and click”. The iPhone gave us “tap and slide”. Vision Pro gives us “look and tap”. The one aspect of this interaction model that isn’t instantly intuitive is that — with a few notable exceptions — you don’t reach out and poke the things you see directly. You’ll want to at first, even after reading this. But it doesn’t work for most things, and would quickly grow tiresome even if it did. Instead you really do just keep your hands on your lap or on your table top — wherever they’re most comfortable in a resting position.</p>

<p>One of the notable exceptions are VisionOS’s virtual keyboards. (Keyboards, plural, to include both the QWERTY typing keyboard and the numeric keypad for entering your device passcode, if Optic ID for some reason fails.) VisionOS virtual keyboards work <em>both</em> ways — you can gaze at each key you want to press and tap your finger and thumb to activate them in turn, or you can reach out and poke at the virtual keys. Either method is fine for entering a word or two (or a 6-digit passcode); neither method is good for actually writing. Siri dictation works great for longer-form text entry, but if you want to do any writing at all without dictation, you’ll want to pair a Bluetooth keyboard. The virtual keyboard is better than trying to type on an Apple Watch, but not by much.</p>

<p>One uncanny aspect to using a Bluetooth keyboard is that VisionOS presents a virtual HUD over the keyboard. This HUD contains autocomplete suggestions and also shows you, in a single line, the text you’re typing. This is an affordance for people who can’t type without looking at their keyboard. On a Mac or iPad with a physical keyboard, you really only have to move your eyes to go from looking at your display to your keyboard. On VisionOS, you need to move your head, because windows tend to be further away from you, and higher in space. This little HUD lets you see what you’re typing while keeping your eyes on the physical keyboard. It’s weird but in a good way. One week in and it still brings a smile to my face to have a physical keyboard with tappable autocomplete suggestions.</p>

<p>VisionOS also works great with a Magic Trackpad or Bluetooth mouse. The mouse cursor is a circle, just like the one in iPadOS. You don’t see the cursor in the space between windows; it just appears inside whichever window you’re looking at.</p>

<p>The Mac Virtual Display feature is both useful and almost startlingly intuitive. If you have a MacBook, you just open the MacBook lid and VisionOS will present a popover, just atop the MacBook’s open display, with two buttons: “Connect” and a close button. Tap the Connect button and you get a virtual Studio-display-size-ish Mac display. You can move and resize this window like any other in VisionOS. And while you can’t increase the number of pixels it represents, you can upscale it to be very large. It’s very usable, and while connected, your MacBook’s keyboard and trackpad work in VisionOS apps too. You can also initiate Mac Virtual Display mode manually, using Control Center in VisionOS (which you access by tapping a small chevron at the top of your view, looking up toward the ceiling or sky).</p>

<p>I’ve used this mode quite a bit over the last week, and the only hiccup is that I continually find myself wanting to use VisionOS’s “stare and tap” interaction with elements inside the virtual Mac display. That doesn’t work. So while my hands are on the physical keyboard and trackpad, everything works across both the Mac (inside the virtual Mac display) and VisionOS apps, but when my hands are off the physical trackpad, and I’m finger-to-thumb tapping away in VisionOS application windows, every single time I turn my attention back to a Mac app in the virtual Mac display, I find myself futilely finger-to-thumb tapping to activate or click whatever I’m looking at. This is akin to switching from an iPad to a MacBook and trying to touch the screen, but worse, because with the virtual Mac display in VisionOS, you’re continuously context switching between the Mac environment and VisionOS apps. The trackpad works perfectly in both; look-and-tap only works in VisionOS (or merely to move, resize, or activate the virtual Mac display — not to interact with the Mac UI therein).</p>

<p>VisionOS is already on version 1.0.1 (a software update from version 1.0.0 was already available when I set it up), and has a bunch of 1.0 bugs. I had to force quit apps — including Settings — a few times. (Press and hold both the top button and digital crown button for a few seconds, and you get a MacOS-style Force Quit dialog; keep holding both buttons down and you can force a system restart.)</p>

<p>There are not a lot of native VisionOS apps yet, but iPad apps really do work well. The main difference between native VisionOS apps and iPad apps isn’t that VisionOS apps work better, so much as that they simply look a lot cooler. VisionOS is, to my eyes, the best-looking OS Apple has made since the original skeuomorphic iPhone interface in iOS 1–6. Actual depth and shading — what an idea.</p>

<p>The apps on VisionOS’s home view are not manually organizable — a curious omission even in a 1.0 release. (Especially so given that Apple is bragging about having zillions of compatible iPad apps available.) All iPad apps — including a bunch of built-in apps from Apple itself, including News, Books, Calendar, and Maps — are put in a “Compatible Apps” folder, and have squircle-shaped icons. Native VisionOS apps are at the root level of the apps view, and have circular icons.</p>

<p>The fundamental interaction model in VisionOS feels like it will be copied by all future VR/AR headsets, in the same way that all desktop computers work like the Mac, and all phones and tablets now work like the iPhone. And when that happens, some will argue that of course they all work that way, because how else could they work? But personal computers didn’t have point-and-click GUIs before the Mac, and phones didn’t have “it’s all just a big touchscreen” interfaces before the iPhone. No other headset today has a “just look at a target, and tap your finger and thumb” interface today. I suspect in a few years they all will.</p>

<h2>The Hardware, Again, A/V Edition</h2>

<p>This brings me back to the hardware of Vision Pro. The displays are excellent, but I’m already starting to see how they aren’t good enough. The eye tracking is very good, but it’s not as precise as I’d like it to be. The cameras are good, but they don’t approach the dynamic range of your actual eyesight. There sometimes is color fringing at the periphery of your vision, depending on the lighting. A light source to your side, like a window in daytime, will show the fringing. When you move your head, the illusion of true pass-through is broken — you can tell that you’re looking at displays showing the world via footage from cameras. Just walking around is enough motion to break the illusion of natural pass-through of the real world. In fact, in some ways, the immersive 3D environments — mountaintops, lakesides, the surface of the moon (!) — are more visually realistic than the actual real world, because there’s less latency and shearing as you pan your gaze.</p>

<p>I’ve used the original PlayStation 5 VR headset, HTC Vive Pro, and own a Meta Quest 3. Vision Pro’s display quality makes those headsets seem like they’re from a different era. Vision Pro is in a different ballpark, playing a different game. In terms of resolution, Vision Pro is astonishing. I do not see pixels, ever. I see text as crisply as I do in real life. It’s very comfortable to read. (Although very weird, still, one week in, to have, say, a Safari window that appears 6 or 7 feet tall). But I can already imagine a <em>better</em> Vision headset display. I can already imagine lower latency between the camera footage and the displays in front of my eyes. I can already imagine greater dynamic range, like when looking out a window during daytime from inside a dim room.</p>

<p>Vision Pro’s displays are amazing, yet also obviously not good enough.</p>

<p>The speakers, on the other hand, are simply amazing. I’ve never experienced anything quite like them. I expected that they’d sound fine, but not as good as AirPods Pro or Max. Instead, I find they sound far better than any headphones I’ve ever worn. That’s because they’re actually speakers, optimally positioned in front of your ears. There’s always a catch, and the catch with Vision Pro’s speakers is that they’re not private at all. Someone sitting next to you can hear what you hear; someone near you can hear most of what you hear. When using Vision Pro in public or near others, you’ll want to wear AirPods both for privacy and courtesy — not audio quality.</p>

<p>The speakers also convey an uncanny sense of spatial reality.</p>

<p>Last, I’ve consistently gotten 3 full hours of battery life using Vision Pro on a full charge. Sometimes a little more. In my experience, Apple’s stated 2–2.5 hour battery life is a floor, not a ceiling. I also have suffered neither physical discomfort nor nausea in long sessions.<sup id="fnr3-2024-01-30"><a href="#fn3-2024-01-30">3</a></sup></p>

<h2>I’m Sorely Tempted, but Shall Resist, Making a ‘Persona Non Grata’ Pun in This Section Heading</h2>

<p><em>Personas</em> are a highlight feature of Vision Pro. Your persona is a digital avatar of your head and shoulders that appears in your stead when making FaceTime calls, or using other video call software that adopts the APIs to use them. At launch that already includes Zoom, Webex, and Microsoft Teams.</p>

<p>Apple is prominently labeling the entire persona feature “beta”, and it doesn’t take more than a moment of seeing one to know why. Personas are weird. They are very deep in the <a href="https://en.wikipedia.org/wiki/Uncanny_valley">uncanny valley</a>. There is no mistaking a persona for the actual person. At times they seem far more like a character from a video game than a photorealistic visage. And at all times they seem <em>somewhat</em> like a video game character. My hair, for example, looks like a shiny plastic Lego hairpiece.</p>

<p>Even capturing your persona is awkward. You have to take Vision Pro off your head and turn it around so the cameras (and lidar sensor?) can see you, but you don’t get a good image of what the cameras are capturing, because the front-facing EyeSight display is relatively low resolution. Your hair might be messed up from the headband, and you’ll need to check yourself in an actual mirror to make sure your shirt is smooth.</p>

<p>I FaceTimed my wife after capturing mine, and her reaction — not really knowing at all what to expect — was “No, no, no — oh my god what is this?” And then she just started laughing. We concluded the test with her telling me, “Don’t ever call me like that again.” She was joking (I think), but personas are so deep in the uncanny valley that the first time anyone sees one, they’re going to want to talk about it.</p>

<p>Apple is in a tough spot with this feature. The feature clearly deserves the prominent “beta” label in its current state. But you can also see why Apple needed to include the feature at launch, no matter how far from “good” it is. You can’t ship a productivity computer today that can’t be used for video conferencing. It’s like email or web browsing: essential. But that leaves only two options: a cartoon-like Memoji avatar, or an attempt at photorealism. Apple almost certainly could have knocked a Memoji avatar out of the park for this purpose, but I think rightly decided that that would be utterly inappropriate in most professional work contexts. You could FaceTime your family and friends as a Memoji and they’d accept it without judgment, but not professional colleagues or clients.</p>

<p>In defense of personas as they exist right now, I’ve found that I do get used to them a few minutes into a call. (I’ve had a 30-minute FaceTime call with Vision-Pro-wearing reps from Apple, as well as calls with fellow reviewers Joanna Stern and Nilay Patel.) But I think they work best persona-to-persona — that is to say, between two (or more) people who are all using a Vision Pro. That’s obviously not going to be the case for most calls. This will get normalized, as more people buy and use Vision headsets, and as Apple races to improve the feature to non-beta quality. But for now, if you use it, expect to talk about it.</p>

<p>Your persona is also used for the presentation of your eyes in the EyeSight feature. EyeSight, in Apple’s product marketing, is a headline feature of Vision Pro. It’s prominently featured on their website and their advertisements. But in practice it’s very subtle. Here’s the best selfie I’ve been able to capture of myself showing EyeSight:</p>

<p><a href="https://daringfireball.net/misc/2024/01/eyesight-in-action.jpeg" class="noborder">
  <img
    src="https://daringfireball.net/misc/2024/01/eyesight-in-action.jpeg"
    alt="The author, wearing Vision Pro, with EyeSight activated."
    width = 500
  /></a></p>

<p>For the record, my eyes were open when I snapped that photo.</p>

<p>EyeSight is not displayed most of the time that you’re using Vision Pro — it only turns on when Vision Pro detects a person in front of you (including when you look at yourself in a mirror). Most of the time you’re using Vision Pro, the front display shows nothing at all.</p>

<p>EyeSight is not an “<em>Oh my god, I can see your eyes!</em>” feature, but instead more of an “<em>Oh, yes, now that you ask, I guess I can sort of see your eyes</em>” feature. Apple seemingly went to great lengths (and significant expense) to create the EyeSight feature, but so far I’ve found it to be of highly dubious utility, if only because it’s so subtle. It’s like wearing tinted goggles meant to <em>obscure</em> you, not clear goggles meant to show your eyes clearly.</p>

<h2>Personal Entertainment</h2>

<p>I’ve saved the best for last. Vision Pro is simply a phenomenal way to watch movies, and 3D immersive experiences are astonishing. There are 3D immersive experiences in Vision Pro that are more compelling than Disney World attractions that people wait in line for hours to see.</p>

<p>First up are movies using apps that haven’t been updated for Vision Pro natively. I’ve used the iPad apps for services like Paramount+ and Peacock. Watching video in apps like these is a great experience, but not jaw-dropping. You just get a window with the video content that you can make as big as you want, but “big”, for these merely “compatible” apps, is about the size of the biggest wall in your room. This is true too for video in Safari when you go “full screen”. It breaks out of the browser window into a standalone video window. (Netflix.com is OK in VisionOS Safari, but YouTube.com stinks — it’s a minefield of UI targets that are too small for eye-tracking’s precision.)</p>

<p>Where things go to the next level are the Disney+ and Apple TV apps, which have been designed specifically for Vision Pro. Both apps offer immersive 360° viewing environments. <a href="https://www.apple.com/newsroom/2024/01/apple-previews-new-entertainment-experiences-launching-with-apple-vision-pro/">Disney+ has four</a>: “the Disney+ Theater, inspired by the historic El Capitan Theatre in Hollywood; the Scare Floor from Pixar’s <em>Monsters Inc.</em>; Marvel’s Avengers Tower overlooking downtown Manhattan; and the cockpit of Luke Skywalker’s landspeeder, facing a binary sunset on the planet Tatooine from the Star Wars galaxy.” With the TV app, Apple offers a distraction-free virtual theater.</p>

<p>What’s amazing about watching movies in these two apps is that the virtual movie screens look immense, as though you’re really in a movie theater, all by yourself, looking at a 100-foot screen. Apple’s presentation in the TV app is particularly good, giving you options to simulate perspectives from the front, middle, or back of the theater, as well as from either the floor or balcony levels. (Like Siskel and Ebert, I think I prefer the balcony.) The “<em>Holy shit, this screen looks absolutely immense</em>” effect is particularly good in Apple’s TV app. Somehow these postage-stamp-size displays inside Vision Pro are capable of convincing your brain that you’re sitting in the best seat in the house in front of a huge movie theater screen. (As immersive as the Disney+ viewing experience is, after using the TV app, I find myself wishing I could get closer to the big screen in Disney+, or make the screen even bigger.) I have never been a fan of 3D movies in actual movie theaters, but in Vision Pro the depth feels natural, not distracting, and you don’t suffer any loss of brightness from wearing what are effectively sunglasses.</p>

<p>And then there are the 3D immersive experiences. Apple has commissioned <a href="https://www.apple.com/newsroom/2024/01/apple-previews-new-entertainment-experiences-launching-with-apple-vision-pro/">a handful of original titles</a> that are available, free of charge as Vision Pro exclusives, at launch. I’m sure there are more on the way. There aren’t enough titles yet to recommend them as a reason to buy a Vision Pro, but what this handful of titles promises for the future is incredible. (I look forward, too, to watching sports in 3D immersion — but at the moment that’s entirely in the future. But hopefully the near future.)</p>

<p>But I <em>can</em> recommend buying Vision Pro solely for use as a personal theater. I paid $5,000 for my 77-inch LG OLED TV a few years ago. Vision Pro offers a far more compelling experience (including far more compelling spatial surround sound). You’d look at my TV set and almost certainly agree that it’s a nice big TV. But watching movies in the Disney+ and TV apps will make you go “Wow!” These are experiences I never imagined I’d be able to have in my own home (or, say, while flying across the country in an airplane).</p>

<p>The only hitch is that Vision Pro is utterly personal. Putting a headset on is by nature isolating — like headphones but more so, because eye contact is so essential for all primates. If you don’t often watch movies or shows or sports by yourself, it doesn’t make sense to buy a device that only you can see. Just this weekend, I watched most of the first half of the Chiefs-Ravens game in the Paramount+ app on Vision Pro, in a window scaled to the size of my entire living room wall. It was captivating. The image quality was a bit grainy scaled to that size (I believe the telecast was only in 1080p resolution), but it was better than watching on my TV simply because it was so damn big. But I wanted to watch the rest of the game (and the subsequent Lions-49ers game) with my wife, together on the sofa. I was happier overall sharing the experience with her, but damn if my 77-inch TV didn’t suddenly seem way too small.</p>

<p>Spatial computing in VisionOS is the real deal. It’s a legit productivity computing platform right now, and it’s only going to get better. It sounds like hype, but I truly believe this is a landmark breakthrough like the 1984 Macintosh and the 2007 iPhone.</p>

<p>But if you were to try just one thing using Vision Pro — just one thing — it has to be watching a movie in the TV app, in theater mode. Try that, and no matter how skeptical you were beforehand about the Vision Pro’s price tag, your hand will start inching toward your wallet.</p>

<div class="footnotes">
<hr />
<ol>

<li id="fn1-2024-01-30">
<p>Which is a completely different — finer and softer — polishing cloth than the <a href="https://www.apple.com/shop/product/MM6F3AM/A/polishing-cloth">$19 Apple Polishing Cloth</a> that comes with the Studio Display and Pro Display XDR. The polishing cloth for those displays is quite suede-like. The new Vision Pro polishing cloth is lightweight and fine, like the fabric from a silk blouse.&nbsp;<a href="#fnr1-2024-01-30"  class="footnoteBackLink"  title="Jump back to footnote 1 in the text.">&#x21A9;&#xFE0E;</a></p>
</li>

<li id="fn2-2024-01-30">
<p>The travel case is also covered in white fabric that I suspect will easily stain and soil. It does not seem like a material that is meant to be put on the floor under an airplane seat, despite the fact that it is a product that is obviously going to be slid back and forth on the floor under airplane seats. I haven’t left the house with it, so perhaps this fabric is surprisingly stain-resistant, but my gut feeling is that this is one of those Apple products designed for an ideal, perfectly clean, uncluttered world that doesn’t exist outside of Apple marketing photography.&nbsp;<a href="#fnr2-2024-01-30"  class="footnoteBackLink"  title="Jump back to footnote 2 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>

<li id="fn3-2024-01-30">
<p>The Zeiss lens inserts for Vision Pro come with a QR-like code on a card. When you’re setting up Vision Pro, if you use lens inserts, there’s a point where you scan that code by looking at it. This pairing lets Vision Pro know exactly what your lens prescription is, and it adjusts its eye-tracking accordingly. The review unit package Apple sent to me included the correct lens inserts, but the incorrect code card for those lenses. This mistake was specific to my review unit, and, Apple told me, will not be a problem for customers. Apple emailed me to inform me of the mistake, and included the correct code to scan. But I spent the first two days of testing with lens inserts that weren’t correctly calibrated. Everything looked fine visually (because the lenses were correct for my prescription) but eye-tracking was off. Not unusable, but certainly less accurate than what I’d experienced in my numerous hands-on demos in the preceding months. And, the day before Apple notified me of the mistake and sent me the correct code for my lenses, after a few hours using Vision Pro, I developed a nasty headache and, eventually, a wee bit of nausea.</p>

<p>After recalibrating with the correct code for my lenses, I had even longer sessions of continuous use, with no headache or discomfort, and absolutely no nausea. I include this anecdote here only as evidence that calibrating Vision Pro for your specific vision is seemingly essential.&nbsp;<a href="#fnr3-2024-01-30"  class="footnoteBackLink"  title="Jump back to footnote 3 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>

</ol>
</div>



    ]]></content>
  <title>★ The Vision Pro</title></entry><entry>
	<title>Two Additional Observations Regarding Apple’s Core Technology Fee</title>
	<link rel="alternate" type="text/html" href="https://developer.apple.com/support/core-technology-fee/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vag" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/29/two-additional-observations-regarding-apples-core-technology-fee" />
	<id>tag:daringfireball.net,2024:/linked//6.40552</id>
	<published>2024-01-29T23:14:23Z</published>
	<updated>2024-01-29T23:14:23Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>From Apple’s support page for the new Core Technology Fee announced last week:</p>

<blockquote>
  <p>Nonprofit organizations, accredited educational institutions, and 
government entities who are approved for a <a href="https://developer.apple.com/support/membership-fee-waiver/">fee waiver</a> are exempt 
from the Core Technology Fee, subject to the Apple Developer 
Program’s existing rules. Developers of alternative app 
marketplaces will pay the Core Technology Fee for every first 
annual install of their app marketplace, including installs that 
occur before one million. </p>
</blockquote>

<p>One problem I see with the Core Technology Fee is that it doesn’t seem compatible with the concept of completely free-of-charge apps from developers who aren’t registered non-profits, educational institutions, or governments. What we used to call freeware back in the day. Like what about <a href="https://netnewswire.com/">NetNewsWire</a>? That’s a totally free and open source app, but it’s not from a non-profit, school, or government. I feel like developers of freeware should be able to apply for an exemption. Perhaps even only for open source freeware?</p>

<p>The second sentence quoted above is something I didn’t notice until <a href="https://www.manton.org/2024/01/28/reviewing-news-coverage.html">my friend Manton Reece pointed it out over the weekend</a>. Marketplace store apps don’t get 1 million free installs — they start paying the CTF after the first download.</p>

<div>
<a  title="Permanent link to ‘Two Additional Observations Regarding Apple’s Core Technology Fee’"  href="https://daringfireball.net/linked/2024/01/29/two-additional-observations-regarding-apples-core-technology-fee">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Day One</title>
	<link rel="alternate" type="text/html" href="https://dayoneapp.com/download/daring-fireball/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vaf" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/28/day-one" />
	<id>tag:daringfireball.net,2024:/linked//6.40551</id>
	<published>2024-01-28T21:23:44Z</published>
	<updated>2024-01-28T21:23:44Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>My thanks to Day One for sponsoring last week at DF. Everyone knows Day One is the best journaling app for Mac, iPhone, and iPad. A wonderful interface, and secure, private, trustworthy sync.</p>

<p>Last week Day One launched their new Shared Journals feature, providing a collaborative space for reflection and connection. Start today and enjoy a special offer exclusive to DF readers.</p>

<div>
<a  title="Permanent link to ‘Day One’"  href="https://daringfireball.net/linked/2024/01/28/day-one">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Netflix Games Continue to Gain Traction, Led in Part by ‘Grand Theft Auto’ Titles</title>
	<link rel="alternate" type="text/html" href="https://techcrunch.com/2024/01/10/netflix-games-gain-traction-with-installs-up-180-year-over-year-in-2023-thanks-to-gta-and-others/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vae" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/27/netflix-games-gta" />
	<id>tag:daringfireball.net,2024:/linked//6.40550</id>
	<published>2024-01-27T21:57:43Z</published>
	<updated>2024-01-27T21:57:44Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Sarah Perez, reporting a few weeks ago for TechCrunch:</p>

<blockquote>
  <p>Just over two years ago, Netflix announced it would enter a new 
business: gaming. Amid a mobile gaming market dominated by 
free-to-play and ad-supported business models, Netflix’s plan was 
to make its games free without ads or in-app purchases. The gambit 
may now be starting to pay off. In 2023, Netflix Games downloads 
increased by over 180% year-over-year, according to estimates from 
market intelligence firm Sensor Tower. In total, the games have 
been downloaded 81.2 million times worldwide across the App Store 
and Google Play in 2023, with the fourth quarter accounting for 
around 53% of those downloads. </p>
</blockquote>

<p>Apple’s updated <a href="https://developer.apple.com/news/?id=f1v8pyay">new policies regarding game streaming</a> (and “mini-games” — but GTA titles sure aren’t mini) might help Netflix in this regard.</p>

<div>
<a  title="Permanent link to ‘Netflix Games Continue to Gain Traction, Led in Part by ‘Grand Theft Auto’ Titles’"  href="https://daringfireball.net/linked/2024/01/27/netflix-games-gta">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
    
    <link rel="alternate" type="text/html" href="https://daringfireball.net/2024/01/apples_plans_for_the_dma" />
	<link rel="shorturl" href="http://df4.us/vac" />
	<id>tag:daringfireball.net,2024://1.40548</id>
	<published>2024-01-27T04:59:16Z</published>
	<updated>2024-01-30T05:44:45Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<summary type="text">The delicious irony in Apple’s not knowing if these massive proposals will be deemed DMA-compliant is that their dealings with the European Commission sound exactly like App Store developers’ dealings with Apple. Do all the work to build it first, and only *then* find out if it passes muster with the largely inscrutable rules.</summary>
	<content type="html" xml:base="https://daringfireball.net/" xml:lang="en"><![CDATA[
<p>Apple yesterday announced a broad, wide-ranging, and complex set of new policies establishing their intended compliance with the European Union’s Digital Markets Act, which comes into effect March 7. There is a lot to remark upon and numerous remaining questions, but my favorite take was from Sebastiaan de With on Twitter/X, <em>the day before</em> any of this was announced.</p>

<p>After <a href="https://twitter.com/sdw/status/1750288120904655154">quipping</a> “Oh god please no” to a screenshot of the phrase “Spotify also wants to roll out alternate app stores”, <a href="https://twitter.com/sdw/status/1750291816602300812">de With had this conversation</a>:</p>

<p>de With:</p>

<blockquote>
  <p>The EU is once again solving absolutely no problems and making 
everything worse in tech. I gotta say, they are if anything highly 
consistent. </p>
</blockquote>

<p>“Anton”:</p>

<blockquote>
  <p>Overly powerful, rent-seeking gatekeepers seem like a problem.</p>
</blockquote>

<p>de With:</p>

<blockquote>
  <p>I love that I can’t tell if you are talking about the EU or Apple in this case.</p>
</blockquote>

<p>My second-favorite take, from that same thread, <a href="https://twitter.com/maxrovensky/status/1750600510346817950">was this from Max Rovensky</a>:</p>

<blockquote>
  <p>DMA is not pro-consumer. </p>

<p>It’s anti-big-business. </p>

<p>Those tend to coincide sometimes, which makes it an easy sell for 
the general public, but do actually read the DMA, it’s quite 
interesting. </p>
</blockquote>

<p>I’d go slightly further and describe the DMA as anti-<em>U.S.</em>-big-business, because as far as I can tell, nothing in the DMA adversely affects or even annoys any European tech companies. There are aspects of it that seem written specifically <em>for</em> Spotify, in fact.</p>

<p>But Rovensky’s framing captures the dichotomy. Anti-big-business regulation and pro-consumer results often do go hand-in-hand, but the DMA exposes the fissures. I do not think the DMA is going to change much, if anything at all, for the better for iOS users in the E.U. (Or for non-iOS users in the EU, for that matter.) And much like the <a href="https://gdpr.eu/cookies/">GDPR’s website cookie regulations</a>, I think if it has any practical effect, it’ll be to make things <em>worse</em> for users. Whether these options are better for developers seems less clear.</p>

<p>I’ve <a href="https://daringfireball.net/2021/06/app_store_the_schiller_cut">often said</a> that Apple’s priorities are consistent: Apple’s own needs first, users second, developers third. The European Commission’s priorities put developers first, users second, and “gatekeepers” a distant third. The DMA prescribes not a win-win-win framework, but a win-win-lose one.</p>

<p>Apple is proud, stubborn, arrogant, controlling, and convinced it has the best interests of its customers in mind.</p>

<p>The European Commission is proud, stubborn, arrogant, controlling, and convinced it has the best interests of its citizens in mind.</p>

<p>Ever since this collision over the DMA seemed inevitable, starting about two years ago, I’ve been trying to imagine how it would turn out. And each time, I start by asking: Which side is smarter? My money has been on Apple. Yesterday’s announcements, I think, show why.</p>

<h2>Apple’s Proposed Changes</h2>

<p>It’s really hard to summarize everything Apple announced yesterday, but I’ll try. Start with the main Apple Newsroom press release, “<a href="https://www.apple.com/newsroom/2024/01/apple-announces-changes-to-ios-safari-and-the-app-store-in-the-european-union/">Apple Announces Changes to iOS, Safari, and the App Store in the European Union</a>”:</p>

<blockquote>
  <p>“The changes we’re announcing today comply with the Digital 
Markets Act’s requirements in the European Union, while helping to 
protect EU users from the unavoidable increased privacy and 
security threats this regulation brings. Our priority remains 
creating the best, most secure possible experience for our users 
in the EU and around the world,” said Phil Schiller, Apple Fellow. 
“Developers can now learn about the new tools and terms available 
for alternative app distribution and alternative payment 
processing, new capabilities for alternative browser engines and 
contactless payments, and more. Importantly, developers can choose 
to remain on the same business terms in place today if they 
prefer.” </p>
</blockquote>

<p>Schiller is the only Apple executive quoted in the press release, and to my ear, his writing hand is all over the entire announcement. Apple was quite clear before the DMA was put into law <a href="https://daringfireball.net/2021/11/federighi_sideloading_keynote_at_web_summit">that they considered mandatory sideloading on iOS a bad idea for users</a>, and their announcement yesterday doesn’t back down an inch from still declaring it a bad idea.</p>

<p>Apple has also argued, consistently, that they seek to monetize third-party development for the iOS platform, and that being forced to change from their current system — (a) all apps must come from the App Store; (b) developers never pay anything for the distribution of free apps; (c) paid apps and in-app-purchases for digital content consumed in-app must go through Apple’s In-App Payments system that automates Apple’s 30/15 percent commissions — would greatly complicate how they monetize the platform. And now Apple has revealed a greatly complicated set of rules and policies for iPhone apps in the EU.</p>

<p>MG Siegler has a great — and fun — post <a href="https://spyglass.org/apple-to-eu-drop-dead/">dissecting Apple’s press release line-by-line</a>. Siegler concludes:</p>

<blockquote>
  <p>I’m honestly not sure I can recall a press release dripping with 
such disdain. Apple may even have a point in many of the points 
above, but the framing of it would just seem to ensure that Apple 
is going to continue to be at war with the EU over all of this and 
now undoubtedly more. Typically, if you’re going to make some changes 
and consider the matter closed, you don’t do so while emphatically 
shoving your middle fingers in the air. </p>

<p>Some of these changes do seem good and useful, but most simply 
<a href="https://www.threads.net/@mgsiegler/post/C2iRgI8LH-H?ref=spyglass.org">seem like</a> convoluted changes to ensure the status quo actually 
doesn’t change much, if at all. Just remember that, “importantly, 
developers can choose to remain on the same business terms in 
place today if they prefer.” What do you think Apple prefers? </p>
</blockquote>

<p>The puzzle Apple attempted to solve was creating a framework of new policies — and over 600 new developer APIs to enable those policies — to comply with the DMA, while keeping the path of least resistance and risk for developers the status quo: Apple’s own App Store as it is.</p>

<p>So the first option for developers is to do nothing — to stay in Apple’s App Store, exclusively, under the existing terms. (Apple made a few announcements yesterday that are effective worldwide, not merely in the EU, <a href="https://developer.apple.com/news/?id=f1v8pyay">such as changes regarding the rules for streaming game services, mini-games, and mini-apps</a>. For the sake of brevity — well, <em>attempted</em> brevity — I’m focusing on E.U.-specific changes related to DMA compliance.)</p>

<p>One point of confusion is that some aspects of Apple’s proposed DMA compliance apply to the App Store across all platforms (iPhone, iPad, Mac, TV, Watch, and soon, Vision), but other aspects are specific to the iOS platform — which is to say, only the iPhone. Third-party <a href="https://developer.apple.com/support/alternative-app-marketplace-in-the-eu/" title="Apple: “Getting Started as an Alternative App Marketplace in the European Union”">app marketplaces</a><sup id="fnr1-2024-01-26"><a href="#fn1-2024-01-26">1</a></sup> and <a href="https://developer.apple.com/support/alternative-browser-engines/" title="Apple: “Using Alternative Browser Engines in the European Union”">web browsers using non-WebKit rendering engines</a> are only available on iOS specifically, meaning they are iPhone-only,<sup id="fnr2-2024-01-26"><a href="#fn2-2024-01-26">2</a></sup> and not available for iPadOS. Apple’s <a href="https://www.apple.com/newsroom/2024/01/apple-announces-changes-to-ios-safari-and-the-app-store-in-the-european-union/">main press release yesterday</a> breaks out iOS changes and App Store changes separately, but on my first read did not make clear that the iOS changes did not apply to iPadOS.<sup id="fnr3-2024-01-26"><a href="#fn3-2024-01-26">3</a></sup></p>

<p>Here’s my summary of the options available to developers in the EU, under Apple’s proposal:</p>

<ol>
<li>Stay in App Store under the current (pre-DMA) rules, exclusively. Developers that take this option:
<ul><li>Are not permitted to use any of the new <em>business terms</em> available in the EU, but new <em>iOS</em> platform options for the EU, such as alternate browser engines, are allowed. (Because they are required to be allowed.)</li>
<li>Because nothing business-related changes under this option, the existing worldwide rules apply for paid apps, subscriptions, and in-app purchases (IAP), including the 30/15 percent commission to Apple and a requirement that apps exclusively use Apple’s App Store payments system.</li>
<li>The Core Technology Fee (CTF) is <em>not</em> collected, because the business terms haven’t changed. (See below re: the CTF.)</li></ul></li>
<li>Opt in to the new EU rules (all sub-options available under this choice require paying the Core Technology Fee for each app with over 1 million downloads in the EU):
<ul><li>After opting in to the new EU rules, developers can choose to
remain in the App Store, and:
<ul><li>Use Apple’s App Store payments system: 20/13 percent commission + CTF paid to Apple automatically.</li>
<li>Use a custom in-app payments system (e.g. Stripe): 17/10 percent commission + CTF paid to Apple.</li>
<li>Use external links from inside apps to the web for payments and subscriptions: 17/10 percent + CTF paid to Apple.</li>
<li><em>The latter two options — using custom payment processing and/or external links to the web — are similar to the <a href="https://daringfireball.net/2024/01/coming_to_grips_with_apples_seemingly_unshakable_sense_of_app_store_entitlement">announced-last-week External Payment Link entitlement policy</a>, regarding the developer’s obligation to track these payments, report sales to Apple monthly, and submit to audits by Apple to ensure compliance.</em></li></ul></li>
<li>Distribute apps in one or more third-party marketplaces:
<ul><li>No option to use Apple’s App Store payment processing, because the apps aren’t coming from the App Store.</li>
<li>The only money due to Apple is the Core Technology Fee — there is no commission percentage on in-app transactions or links to the web.</li></ul></li></ul></li>
</ol>

<p>Under option (2) — the catch-all for opting in to the new rules available in the EU — the sub-options are not mutually exclusive. Developers that opt in to the new EU rules can have (or keep) apps in the App Store <em>and</em> distribute those same apps, or different apps, via third-party app marketplaces. Or they can stay in the App Store exclusively (under the new business terms, with lower commissions but also the CTF), or they can distribute exclusively via app marketplaces.</p>

<p>Only options (1) and (2) are exclusive. However, once a developer opts in to the new EU rules, that decision is irrevocable. Quoting from the Q&amp;A section of <a href="https://developer.apple.com/support/dma-and-apps-in-the-eu/#faq">Apple’s “Update on Apps Distributed in the European Union” document</a>:</p>

<blockquote>
  <p>Developers who adopt the new business terms at any time will not 
be able to switch back to Apple’s existing business terms for 
their EU apps. Apple will continue to give developers advance 
notice of changes to our terms, so they can make informed choices 
about their businesses moving forward. </p>
</blockquote>

<p>(That entire FAQ section is a good summary and worth reading.)</p>

<h2>The Core Technology Fee</h2>

<p><a href="https://developer.apple.com/support/dma-and-apps-in-the-eu/#faq">Apple’s description of the CTF</a>:</p>

<blockquote>
  <p>The Core Technology Fee (CTF) reflects Apple’s investment in the 
tools, technology, and services that enable developers to build 
and share their apps with Apple users. That includes more than 
250,000 APIs, TestFlight, Xcode, and so much more. These tools 
create a lot of value for developers, whether or not they share 
their apps on the App Store. </p>

<p>The CTF only applies to developers who adopt the new terms for 
alternative distribution and payment processing — and whose apps 
reach exceptional scale. With membership in the Apple Developer 
Program, eligible developers on the new business terms get a free 
one million first annual installs per year for each of their apps 
in the EU. See <a href="https://developer.apple.com/contact/request/download/alternate_eu_terms_addendum.pdf">terms</a> for more details. Under the new business 
terms for EU apps, Apple estimates that less than 1% of developers 
would pay a Core Technology Fee. </p>
</blockquote>

<p>Apple’s description is clear on the following point, but it’s worth reiterating: the CTF only applies to downloads above 1 million, like a marginal tax rate. So a developer whose app goes from 1,000,000 EU user downloads to 1,000,001 will only owe Apple €0.50 in Core Technology Fees. The CTF is recurring each year however, and updates count as downloads. Installing the same app on multiple devices does not count as multiple installations though.<sup id="fnr4-2024-01-26"><a href="#fn4-2024-01-26">4</a></sup> The CTF is calculated per user, per app, per year. (Apple has a <a href="https://developer.apple.com/support/fee-calculator-for-apps-in-the-eu/">CTF calculator</a> developers can use to game scenarios of prices, distribution method, and download counts.)</p>

<p>In plain language, the DMA demands that Apple unbundle its monetization for the App Store from its monetization of the iOS platform. Apple’s existing, purely commission-based, monetization for iOS apps implicitly bundles together the value provided from the App Store and iOS.</p>

<p>So under option (1) — where developers choose the existing rules for App Store distribution, including App Store exclusivity — nothing changes and Apple collects its 30/15 percent commissions from App Store transactions.</p>

<p>But under option (2) — where developers opt in to the new EU rules — Apple’s monetization for the App Store is severed from its monetization for the iOS platform itself. That’s why the commission fees under the new EU rules are reduced to 20/13 percent for apps distributed through the App Store that use the App Store payment system, and 17/10 percent for apps distributed through the App Store that use custom payment processing. Effectively, Apple is saying that their fair share of App Store distribution is 17/10 percent, and that Apple’s own App Store payment processing is worth an additional 3 percent. (3 percent is almost indisputably a fair estimate for the cost of payment processing alone.)</p>

<p>And, that’s why apps distributed outside the App Store will <em>only</em> pay Apple the CTF, with no commission on sales. The commissions under the new EU rules are only for the App Store, so apps from marketplaces don’t pay them. The Core Technology Fee is how Apple proposes monetizing the value provided by iOS itself.</p>

<p>All developers who opt in to the new EU rules are subject to the CTF. No developers who remain in the App Store under existing policies are subject to the CTF.</p>

<h2>Marketplace Apps Are the Only Distribution Outside the App Store</h2>

<p>Third-party marketplace apps are the only way for developers to distribute apps in the EU outside the App Store. Apple’s proposal has no option for direct downloads of apps from developer websites. Apple has rules for who can become an app marketplace. You have to be a company, not an individual. You must “provide Apple a stand-by letter of credit from an A-rated (or equivalent by S&amp;P, Fitch, or Moody’s) financial Institution of €1,000,000 to establish adequate financial means in order to guarantee support for your developers and users.” <a href="https://developer.apple.com/support/alternative-app-marketplace-in-the-eu/" title="Apple: “Getting Started as an Alternative App Marketplace in the European Union”">And more</a>. In short, the qualifications aren’t trivial, but nor are they overly complicated.</p>

<p>But marketplace apps must be real “stores”. A marketplace can decide to exclusively distribute apps from a certain category — like games — but must be open to submissions from any developer in that same category. Company XYZ can’t create a marketplace that only distributes XYZ’s own apps. That’s not a proper category. Nor would Apple consider to be a proper category something like, say, “Apps from companies founded by Harvard dropouts whose origins were depicted in fun movies by Aaron Sorkin.”</p>

<p>One key restriction for developers who wish to distribute through multiple stores (including Apple’s App Store): an installation from one store cannot overwrite an existing installation of the same app from another store. The user must manually delete the installation from the old store first, then re-install the app from the other store. Apple claims — reasonably, perhaps — that this restriction is because they don’t know whether a fresh installation from a different store will preserve the data from the app installed via the previous store.</p>

<p>But this also means that if, say, Meta starts distributing their apps through a third-party marketplace (perhaps their own Meta Store), and wishes to encourage iOS users to switch from App Store installations to installations from the Meta Store, each user who does so must delete their existing installations of Meta’s apps before installing the new ones.</p>

<p>Third-party marketplace apps — the actual app store apps — will not be permitted in Apple’s App Store. To install a marketplace app — and third-party app marketplaces <a href="https://developer.apple.com/documentation/appdistribution/creating-an-alternative-app-marketplace/">will be apps themselves</a> — users must go to the marketplace app’s website. Safari (and other web browsers that adopt new APIs) will offer to install marketplace apps after confirmation from the user that they really want to install it. That <a href="https://developer.apple.com/documentation/appdistribution/creating-an-alternative-app-marketplace/">confirmation scaresheet</a> and the subsequent installation is provided by the system.</p>

<p>Part of what makes the DMA a terrible law (in this writer’s estimation) is its ambiguity and inscrutable language. It’s completely unclear whether Apple’s proposal to only allow distribution of apps outside the App Store through marketplace apps is compliant. Many proponents of the DMA have been under the conviction that the DMA mandates gatekeeper platforms like iOS to permit direct downloads of apps from the web (like on PCs and Macs). Here’s Article 6, Section 4 of the DMA, boldface all-caps emphasis added:</p>

<blockquote>
  <p>4. The gatekeeper shall allow and technically enable the 
installation and effective use of third-party software 
applications <b>OR</b> software application stores using, or 
interoperating with, its operating system and allow those software 
applications <b>OR</b> software application stores to be accessed by 
means other than the relevant core platform services of that 
gatekeeper. The gatekeeper shall, where applicable, not prevent 
the downloaded third-party software applications <b>OR</b> software 
application stores from prompting end users to decide whether they 
want to set that downloaded software application <b>OR</b> software 
application store as their default. The gatekeeper shall 
technically enable end users who decide to set that downloaded 
software application <b>OR</b> software application store as their 
default to carry out that change easily.</p>
</blockquote>

<p>By Apple’s interpretation, all of those <em>or</em>’s would be <em>and/or</em>’s or <em>and</em>’s if the DMA demanded that iOS support both third-party marketplaces <em>and</em> direct installation of individual apps and games. See below regarding the uncertainty of this interpretation.</p>

<h2>Apple Will Still Review All Apps, But With Very Different Rules</h2>

<p>All apps for iOS require an Apple Developer Program account.<sup id="fnr5-2024-01-26"><a href="#fn5-2024-01-26">5</a></sup> All apps and every update must still be submitted to Apple for notarization. After review, Apple will then forward apps to each marketplace where the app is distributed. The review policies for apps distributed via marketplace apps are entirely different from the App Store. <a href="https://developer.apple.com/support/dma-and-apps-in-the-eu/#faq">From Apple’s FAQ</a>, again:</p>

<blockquote>
  <p>Developers can submit a single binary and will be able to choose 
alternative distribution options in App Store Connect. 
Notarization for iOS apps will check for: </p>

<ul>
<li>Accuracy — Apps must accurately represent the developer, 
capabilities, and costs to users. </li>
<li>Functionality — Binaries must be reviewable, free of serious 
bugs or crashes, and compatible with the current version of iOS. 
They cannot manipulate software or hardware in ways that 
negatively impact the user experience. </li>
<li>Safety — Apps cannot promote physical harm of the user or 
public. </li>
<li>Security — Apps cannot enable distribution of malware or of 
suspicious or unwanted software. They cannot download executable 
code, read outside of the container, or direct users to lower 
the security on their system or device. Also, apps must provide 
transparency and allow user consent to enable any party to 
access the system or device, or reconfigure the system or other 
software. </li>
<li>Privacy — Apps cannot collect or transmit private, sensitive 
data without a user’s knowledge or in a manner contrary to the 
stated purpose of the software. </li>
</ul>
</blockquote>

<p>Apple representatives I’ve been in briefings with — multiple times over the last two days — emphasized that <em>content</em> restrictions that apply to apps distributed in the App Store will not apply to those distributed exclusively in EU marketplaces. Adult content and pornography were cited as examples: porn apps will never be permitted in the App Store, but will not be rejected by Apple for distribution in marketplaces. That will be up to each individual marketplace.</p>

<p>Apple’s review process will continue to involve both automated checks and human review. Private API usage will <em>not</em> be permitted. This restriction, Apple believes, is kosher under the DMA under another provision of Article 6, Section 4, which states:</p>

<blockquote>
  <p>The gatekeeper shall not be prevented from taking, to the extent 
that they are strictly necessary and proportionate, measures to 
ensure that third-party software applications or software 
application stores do not endanger the integrity of the hardware 
or operating system provided by the gatekeeper, provided that such 
measures are duly justified by the gatekeeper. </p>
</blockquote>

<p>So any third-party app that is prevented from appearing in the App Store because it uses private APIs or <a href="https://blog.eidinger.info/system-programming-interfaces-spi-in-swift-explained">SPIs</a> will thus also be prevented from appearing in third-party marketplaces. Apps that attempt to circumvent sandbox restrictions, background processing restrictions, etc. will be considered by Apple to “endanger the integrity of the hardware or operating system”.</p>

<p>One oddity is that the DMA’s prohibition against content-based restrictions by gatekeepers is that Apple will not be permitted to reject apps or games for piracy or copyright violations. If a rando no-name developer submits for distribution on a third-party marketplace a game that features Buzz Lightyear, Donald Duck, Mario, and Donkey Kong going on a murderous <em>Grand-Theft-Auto</em>-style blood-soaked (among other bodily fluids) rampage, Apple will not be permitted to reject it on copyright violation grounds. They may not be permitted to reject an app titled “Tim Cook Is a Jerk” or “Apple Keynote” either. The DMA is clear that gatekeepers can only reject or block apps for technical reasons, not content reasons, no matter if the content is glaringly illegal. Under the DMA, it’s up to government entities and individual marketplaces to gate apps by content.</p>

<h2>The CTF Upends Expectations and Seems to Be Apple’s Defense Against Having Control Over iOS Wrested Away</h2>

<p>One of Apple’s strategic concerns about the DMA is protecting the large (and still-growing) revenue it garners from third-party iOS apps. (Duh.) Another is protecting its customers’ privacy, safety, and user experience.</p>

<p>But Apple’s overriding concern is surely <em>control</em>. Control encompasses all of Apple’s concerns, from their own revenue to users’ experiences. Any form of compliance with the DMA necessarily implies Apple losing some control over the iOS platform. (Any users who switch from Safari, or any other WebKit-based browser, to a browser using Google Chrome’s Blink or Mozilla’s Firefox/Gecko rendering engines are <a href="https://daringfireball.net/linked/2015/07/31/safari-chrome-battery-life">almost</a> <a href="https://daringfireball.net/2017/05/safari_vs_chrome_on_the_mac#fn2-2017-05-24">certainly</a> going to see an adverse hit to battery life. But Apple must allow third-party web rendering engines on the iPhone in the EU, including through the App Store.<sup id="fnr6-2024-01-26"><a href="#fn6-2024-01-26">6</a></sup>)</p>

<p>The CTF, I think, is Apple’s way of minimizing the risk of competing marketplace stores from their biggest rivals: Meta, Google, Microsoft, and Amazon (probably in that order). The EC is obsessed with payment processing and Apple’s commissions from IAP. Apple’s stance, from the inception of the App Store in 2008 through today, has been that they monetize the iOS platform solely through purchase commissions of paid apps, and because that’s the only way they monetize the platform, that’s one of the reasons the use of their own App Store payment system has been mandatory. (Apple also argues, with numerous meritable points, that there are user benefits to mandating the use of App Store payments. My favorite example are their subscription policies, including mandatory renewal notices and easy cancellation.) You can agree or disagree that this is a good policy, including the base assumption that Apple should seek to “monetize” the iOS platform in any way at all different from how they monetize MacOS<sup id="fnr7-2024-01-26"><a href="#fn7-2024-01-26">7</a></sup> — but that’s Apple’s stance.</p>

<p>The DMA is a direct attack on Apple’s entire monetization strategy. It mandates that alternate payment processing be available to apps in the EU, even from Apple’s own App Store, mandates permitting links to the web for payment, and mandates allowing apps to be distributed from outside the App Store. <em>Attack</em> is a strong word, but huge portions of the DMA are clearly targeting one platform: the iPhone/iOS.</p>

<p>The EC’s obsession with payment processing and commissions blinded them, I think, to the fact that Apple has always had other options for monetization. This Core Technology Fee, based on installations rather than purchases, is one of them.</p>

<p>The CTF disrupts the free/freemium model used by Apple’s biggest rivals and competitors. Meta’s apps are all free: WhatsApp, Instagram, Facebook, and now Threads. Meta has paid Apple effectively nothing for those apps, ever. The YouTube app offers IAP subscriptions but most of Google’s popular iOS apps are just completely free, so Google pays Apple nothing. Spotify has 500 million worldwide users, <a href="https://techcrunch.com/2023/04/25/spotify-now-has-more-than-500m-users/">split 40-60 between paid and free</a> (ad-supported). That means Spotify likely has roughly 100 million free users on iOS — and Spotify pays Apple nothing.</p>

<p>If any of these companies, with hundreds of millions of EU users, opts in to the new EU rules (and thus opts out of the existing App Store rules), they’ll be on the hook to pay Apple hundreds of millions of dollars (well, euros — but they’re roughly 1:1) per year.</p>

<p>My first thought upon doing this back-of-the-envelope math was that the CTF was a poison pill. Of course none of these companies that pay Apple nothing to distribute their apps through the App Store would opt in to a new system that would require them to pay hundreds of millions of dollars per year, per app. Right? But then I realized that these companies operate at such enormous financial scale that “hundreds of millions of dollars” isn’t ridiculous to them.</p>

<p>Consider simply that Google pays Apple $20-fucking-BILLION dollars per year to keep Google Search as the default search engine in Safari. They may well consider paying Apple a mere $1 billion per year acceptable to run their own iOS marketplace in the EU. Likewise for Meta and Microsoft, which like Google are fabulously profitable. Probably not, however, for Spotify, <a href="https://www.engadget.com/spotify-grew-far-more-than-expected-but-is-still-losing-money-121553523.html">which has never been consistently profitable</a>. Not surprisingly, while Meta, Microsoft, and Google have refrained from comment, <a href="https://newsroom.spotify.com/2024-01-26/apples-proposed-changes-reject-the-goals-of-the-dma/">Spotify is shocked</a> — shocked — at Apple’s proposed compliance with the DMA, describing it as “extortion” and “a complete and total farce”. (And MG Siegler thought <em>Apple’s</em> press release dripped with disdain.)</p>

<p>The DMA says Apple can’t make the App Store the exclusive distribution source for iOS apps in the EU, and can’t make its own payment system exclusive for apps from the App Store, either. But I don’t see anything in the DMA that says Apple is prevented from charging fees to developers.</p>

<p>The assumption from many App Store critics has been something like this: <em>We don’t like Apple’s current iOS App Store policies. The DMA demands Apple change those policies in the EU. Therefore Apple will surely change its policies in the EU to something we like, and that Apple loathes.</em> (And Mozilla, to name another outspoken critic of Apple’s restrictions and policies, <a href="https://www.theverge.com/2024/1/26/24052067/mozilla-apple-ios-browser-rules-firefox">further assumed that Apple would change its worldwide policies on browser engines</a> to match the EU’s requirements in the DMA. They’re smoking the good stuff.)</p>

<p>That the DMA declares Apple’s existing terms no longer acceptable does not mean Apple’s only compliant response would be to cede most control over iOS. What Apple has proposed this week, across the board, indicates a desire to keep iOS (and the App Store across all platforms) as much in line with Apple’s desires as possible within the letter of the DMA. Anyone who thought Apple would propose different has not been paying attention <em>at all</em>.</p>

<h2>These Are Merely Proposals</h2>

<p>I’ve emphasized throughout this piece the word <em>proposals</em>. That’s key, because no one, including Apple, knows whether the European Commission is going to find any or all of them compliant with the DMA. Apple has met with EC representatives dozens of times across several years regarding the DMA, but the way the EC works is that (1) they pass laws; (2) companies do all the work to attempt compliance with those laws; and only then (3) does the EC decide whether they comply. Companies like Apple don’t get to run ideas past the EC and get a thumbs-up or thumbs-down. They have to build them, then find out.</p>

<p>Which brings me back to my lede, and Sebastiaan de With’s quip that he couldn’t tell if a gripe about “overly powerful, rent-seeking gatekeepers” was about Apple, or about the EU.</p>

<p>The delicious irony in Apple’s not knowing if these massive, complicated proposals will be deemed DMA-compliant is that their dealings with the European Commission sound exactly like App Store developers’ dealings with Apple. Do all the work to build it first, and only <em>then</em> find out if it passes muster with  largely inscrutable rules interpreted by faceless bureaucrats.</p>

<div class="footnotes">
<hr />
<ol>

<li id="fn1-2024-01-26">
<p>“App marketplace” is Apple’s term for a third-party app store. I’m adopting it, because (a) it’s fair, plain, non-pejorative language; and (b) it deftly gets around any confusion between Apple’s first-party title-cased “App Store” and third-party generic “app stores”. For example, presumably because Apple holds a trademark for “App Store”, Amazon’s store for Android and Windows 11 apps (which has <a href="https://daringfireball.net/linked/2011/03/22/8-steps">existed since 2011</a>, with little fanfare, and, I think, very few users) is named <a href="https://www.amazon.com/gp/mas/get-appstore/android">Amazon Appstore</a>. <a href="https://eur-lex.europa.eu/legal-content/EN/TXT/HTML/?uri=CELEX:32022R1925#d1e2591-1-1">The text of the EU’s Digital Markets Act</a> describes such stores, a bit formally, as “software application stores”.&nbsp;<a href="#fnr1-2024-01-26"  class="footnoteBackLink"  title="Jump back to footnote 1 in the text.">&#x21A9;&#xFE0E;</a></p>
</li>

<li id="fn2-2024-01-26">
<p>In 2022, iOS 16 dropped support for the <a href="https://everymac.com/systems/apple/ipod/specs/ipod-touch-7th-gen-a2178-2019-specs.html">7th (and final) generation iPod Touch</a>, which was released in 2019. So these changes in iOS 17 won’t come to iPod Touch holdouts either.&nbsp;<a href="#fnr2-2024-01-26"  class="footnoteBackLink"  title="Jump back to footnote 2 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>

<li id="fn3-2024-01-26">
<p>Makes me wonder if Apple had this in mind when they renamed iOS for iPad to “iPadOS” <a href="https://www.macrumors.com/2019/06/03/ios-for-ipad-renamed-ipados/">in June 2019</a>. I suspect, however, that they created the iPadOS name only to reflect the growing disparity in features between the two platforms — things like side-by-side multitasking and now Stage Manager. (Also the fact that many new features destined, ultimately, for both platforms come to the iPhone a year ahead of the iPad, like Home screen widgets and lockscreen customization.) But it sure is a happy coincidence for Apple in retrospect with regard to the DMA.&nbsp;<a href="#fnr3-2024-01-26"  class="footnoteBackLink"  title="Jump back to footnote 3 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>

<li id="fn4-2024-01-26">
<p>In theory this presents a perverse incentive for developers who opt in to the new EU rules: to release software updates less frequently than once every 12 months. But I think that’s impractical. What app can become so popular that it garners over 1 million downloads in the EU yet not issue regular software updates for bug fixes, new features, and adopting new iOS platform features? I play some older games that <a href="https://apps.apple.com/us/app/texas-holdem/id284602850">haven’t issued updates in years</a>, but those aren’t games with millions of active users. I think this loophole is purely hypothetical and not worth worrying about.</p>

<p>There’s also an attack vector: someone with a massive following could direct their fans to spite-download a competitor or enemy’s free app, costing them €0.50 per install. <a href="https://developer.apple.com/support/dma-and-apps-in-the-eu/#dev-qa">Apple’s FAQ</a> includes an entire section about their defenses to prevent “install bombing”.&nbsp;<a href="#fnr4-2024-01-26"  class="footnoteBackLink"  title="Jump back to footnote 4 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>

<li id="fn5-2024-01-26">
<p>This seemingly rules out Epic from offering an Epic Games Store, as the developer account Epic used for Fortnite was revoked after they violated the terms of the developer agreement with their in-app-payment-processing stunt. But Epic’s developer tools subsidiary <a href="https://daringfireball.net/2021/09/epic_apple_developer_accounts">still has a developer account for Unreal Engine</a>, so perhaps they can offer an Unreal Games Store instead? Unclear — as with so much else regarding this entire proposal.&nbsp;<a href="#fnr5-2024-01-26"  class="footnoteBackLink"  title="Jump back to footnote 5 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>

<li id="fn6-2024-01-26">
<p>One feature browsers using third-party rendering engines won’t have is the ability to “Save to Home Screen”. That’s the feature that’s been in iOS <a href="https://daringfireball.net/2007/06/wwdc_2007_keynote">since the day the iPhone launched</a> — a year ahead of native third-party apps and the App Store — that allows a web app to be saved to your Home screen from Safari to act like an app. (Apple even just brought this feature to MacOS 14 Sonoma this year <a href="https://support.apple.com/en-us/104996">under the name “Add to Dock”</a>.) Web developer proponents of “Progressive Web Apps” (PWAs) have been clamoring for third-party rendering engines on iOS so they can build web apps that use features WebKit on iOS doesn’t support. They’ll need to bundle their PWAs with the embedded third-party rendering engines, <a href="https://daringfireball.net/2018/12/electron_and_the_decline_of_native_apps">Electron-style</a>, and distribute them through EU marketplace apps, just like big-boy native apps written in Swift and Objective-C, if they want to use features unsupported by WebKit. (Or be satisfied running only in a tab inside a browser app that includes a non-WebKit engine.)</p>

<p>The fact that iOS browsers using third-party rendering engines will not be able to save PWAs as standalone apps on the Home screen does not appear to be written in any of <a href="https://developer.apple.com/documentation/browserenginekit">Apple’s documentation regarding BrowserEngineKit</a>, but it doesn’t need to be. There simply are no APIs to enable it, nor any clause in the DMA that requires it. I checked with a well-informed little birdie who confirmed that this will not be possible. As with almost every aspect of Apple’s DMA compliance proposals, those who anticipated a PC/Mac-style anything-goes install-whatever-software-you-want free-for-all are — if Apple’s interpretation of the DMA is largely correct — going to be sorely disappointed.&nbsp;<a href="#fnr6-2024-01-26"  class="footnoteBackLink"  title="Jump back to footnote 6 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>

<li id="fn7-2024-01-26">
<p>Through 2009 — two years after the launch of the iPhone, one year after the launch of the iOS App Store — Apple sold Mac OS X version upgrades for $129. Meaning each time you upgraded from, say, 10.2 to 10.3, then again from 10.3 to 10.4, you had to pay $129. Mac fans would wait in line outside Apple Stores to buy these upgrades on launch day. From 2009’s Mac OS X 10.6 Snow Leopard through 2013’s Mac OS X 10.9 Mavericks, they sold version upgrades for $29 and then $19. As hard as it is for many longtime developers to accept that Apple charges a mandatory sales commission (or, now in the EU, a Core Technology Fee per-installation) for all third-party iOS apps, it would be even harder to make today’s iPhone users accept paying $129/year for version updates to iOS. In a sense, starting with the iPhone, Apple has shifted from monetizing its OSes by charging users a licensing fee to charging developers a privilege fee.&nbsp;<a href="#fnr7-2024-01-26"  class="footnoteBackLink"  title="Jump back to footnote 7 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>


</ol>
</div>



    ]]></content>
  <title>★ Apple’s Plans for the DMA in the European Union</title></entry><entry>
	<title>Jury Orders Trump to Pay E. Jean Carroll $83.3 Million for Years of Defamation</title>
	<link rel="alternate" type="text/html" href="https://www.nytimes.com/live/2024/01/26/nyregion/trump-carroll-defamation-trial" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vab" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/26/trump-carroll-83-million" />
	<id>tag:daringfireball.net,2024:/linked//6.40547</id>
	<published>2024-01-26T22:18:06Z</published>
	<updated>2024-01-26T22:18:07Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>The New York Times:</p>

<blockquote>
  <p>On Friday, Roberta A. Kaplan, a lawyer for Ms. Carroll, asked the 
jury in a crisp and methodical summation to award her client at 
least $24 million to help Ms. Carroll repair her reputation and to 
compensate her for the emotional harm Mr. Trump had inflicted with 
his attacks. </p>

<p>Ms. Kaplan also asked the jury to award substantial punitive 
damages to deter Mr. Trump from continuing to attack Ms. Carroll. 
Ms. Kaplan did not specify an amount, but she noted that Mr. 
Trump, in an excerpt from a video deposition played for the jury, 
estimated that his brand alone was worth “maybe $10 billion” and 
that he placed the value of various of his real estate properties 
at $14 billion. </p>

<p>“Donald Trump is worth billions of dollars,” Ms. Kaplan told 
the jury. </p>

<p>“The law says you can consider Donald Trump’s wealth as well as 
his malicious and spiteful continuing conduct in making that 
assessment,” Ms. Kaplan said, adding, “Now is the time to make him 
pay for it, and now is the time to make him pay dearly.” </p>
</blockquote>

<p>It must have been delicious using Trump’s own absurd lies about his wealth against him.</p>

<div>
<a  title="Permanent link to ‘Jury Orders Trump to Pay E. Jean Carroll $83.3 Million for Years of Defamation’"  href="https://daringfireball.net/linked/2024/01/26/trump-carroll-83-million">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>The Talk Show: ‘An Asterisk on the Bento Box’</title>
	<link rel="alternate" type="text/html" href="https://daringfireball.net/thetalkshow/2024/01/25/ep-393" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vad" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/26/the-talk-show-393" />
	<id>tag:daringfireball.net,2024:/linked//6.40549</id>
	<published>2024-01-26T16:00:00Z</published>
	<updated>2024-01-27T06:08:14Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Marco Arment returns to the show. Topics include the Apple-Masimo patent dispute over Apple Watch blood oxygen sensors, the new External Payment Links entitlement for the App Store, and more.</p>

<p><audio
    src = "https://traffic.libsyn.com/secure/daringfireball/thetalkshow-393-marco-arment.mp3"
    controls
    preload = "none"
/></p>

<p>Sponsored by:</p>

<ul>
<li><a href="https://squarespace.com/talkshow">Squarespace</a>: Make your next move. Use code <strong>talkshow</strong> for 10% off your first order.</li>
<li><a href="https://www.drinktrade.com/thetalkshow">Trade Coffee</a>: Let’s Coffee Better. Get a free bag of fresh coffee with any Trade subscription.</li>
</ul>

<div>
<a  title="Permanent link to ‘The Talk Show: ‘An Asterisk on the Bento Box’’"  href="https://daringfireball.net/linked/2024/01/26/the-talk-show-393">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>‘Insanely Great: The Apple Mac at 40’ Panel Discussion</title>
	<link rel="alternate" type="text/html" href="https://www.youtube.com/watch?v=Vl__10euTRo" />
	<link rel="shorturl" type="text/html" href="http://df4.us/vaa" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/24/insanely-great" />
	<id>tag:daringfireball.net,2024:/linked//6.40546</id>
	<published>2024-01-25T02:59:02Z</published>
	<updated>2024-01-25T03:01:23Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>The Computer History Museum:</p>

<blockquote>
  <p>On the 40th anniversary of the Apple Macintosh’s launch, CHM celebrates one of the most iconic and impactful products ever created. Members of the original hardware, software, design, and marketing/PR teams including Bill Atkinson, Steve Capps, Andy Cunningham, Andy Hertzfeld, Bruce Horn, Susan Kare, Dan’l Lewin, and Mike Murray, as well as insiders and experts Chris Espinosa, Guy Kawasaki, Steven Levy, and David Pogue, share stories and discuss the impact of the Mac.</p>
</blockquote>

<p>Streaming live as I type this sentence, 7pm Pacific / 10pm Eastern.</p>

<div>
<a  title="Permanent link to ‘‘Insanely Great: The Apple Mac at 40’ Panel Discussion’"  href="https://daringfireball.net/linked/2024/01/24/insanely-great">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Steven Levy: ‘Apple Shares the Secret of Why the 40-Year-Old Mac Still Rules’</title>
	<link rel="alternate" type="text/html" href="https://www.wired.com/story/plaintext-apple-secret-40-year-old-mac-still-rules/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/va9" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/24/levy-mac-still-rules" />
	<id>tag:daringfireball.net,2024:/linked//6.40545</id>
	<published>2024-01-25T02:10:21Z</published>
	<updated>2024-01-25T06:05:40Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Steven Levy has a great piece at Wired commemorating the Mac’s 40th anniversary, including interviews with a slew of Apple executives:</p>

<blockquote>
  <p>For the past few years, the form factors of Macintoshes have been 
fairly stable. Could a Mac in the future look totally different, 
as when the iMac morphed from a basketball to a <a href="https://www.macworld.com/article/563365/imac-g4-design-memory-ergonomics.html">lamp</a>? </p>

<p>“There’s definitely the possibility for a revolution in the 
future,” says Molly Anderson, a leader in industrial design at 
Apple. “When we start a new project, we don’t start by thinking of 
the constraints of how popular our existing products are. We’re 
always focused on trying to design the best tool for the job.” 
Joswiak adds that it has taken courage to keep changing the Mac to 
keep it on the forefront — always, of course, in a deliberate 
fashion. “The road to tech hell is paved by people who do things 
because they can, not because they should,” he says. </p>
</blockquote>

<p>Jony Ive told me once that one of Apple’s guiding principles was never to make changes for the sake of change alone. If an idea doesn’t make the product better, they don’t do it. If that means some products only change radically in form factor once or twice a decade, so be it. Good design should stand the test of time.</p>

<p>Levy also includes an excerpt from <a href="https://www.rollingstone.com/culture/culture-news/the-birth-of-the-mac-rolling-stones-1984-feature-on-steve-jobs-and-his-whiz-kids-243516/">a piece he wrote for Rolling Stone on the original launch</a>:</p>

<blockquote>
  <p>If you have had any prior experience with personal computers, what 
you might expect to see is some sort of opaque code, called a 
“prompt,” consisting of phosphorescent green or white letters on a 
murky background. What you see with Macintosh is the Finder. On a 
pleasant, light background, little pictures called “icons” appear, 
representing choices available to you. A word-processing program 
might be represented by a pen, while the program that lets you 
draw pictures might have a paintbrush icon. A file would represent 
stored documents — book reports, letters, legal briefs and so 
forth. To see a particular file, you’d move the mouse, which 
would, in turn, move the cursor to the file you wanted. You’d tap 
a button on the mouse twice, and the contents of the file would 
appear on the screen: dark on light, just like a piece of paper. </p>

<p>This seems simple, but most personal computers (including the IBM 
PC) can’t do this. </p>

<p>“When you show Mac to an absolute novice,” says Chris Espinosa, 
the twenty-two-year-old head of publications for the Mac team, “he 
assumes that’s the way all computers work. That’s our highest 
achievement. We’ve made almost every computer that’s ever been 
made look completely absurd.” </p>
</blockquote>

<p>Espinosa might be the only person at Apple <a href="https://daringfireball.net/linked/2022/03/22/espinosa-45">who can say</a> “40th anniversary? That’s nothing.”</p>

<div>
<a  title="Permanent link to ‘Steven Levy: ‘Apple Shares the Secret of Why the 40-Year-Old Mac Still Rules’’"  href="https://daringfireball.net/linked/2024/01/24/levy-mac-still-rules">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>‘Show Me More Macs’: Every Macintosh Ever Made</title>
	<link rel="alternate" type="text/html" href="https://mac40th.com/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/va8" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/24/zufi-more-macs" />
	<id>tag:daringfireball.net,2024:/linked//6.40544</id>
	<published>2024-01-25T01:46:42Z</published>
	<updated>2024-01-25T01:46:43Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Jonathan Zufi:</p>

<blockquote>
  <p>To celebrate this milestone, <em>mac40th.com</em> showcases every 
Macintosh desktop and portable Apple has ever made with hundreds 
of the photos taken as part of the work creating the coffee table 
book <em>ICONIC: A Photographic Tribute to Apple Innovation</em> (3rd 
edition <a href="https://iconicbook.com/">now available</a> up to date as of the end of 2023). 
The site also includes photos taken by <a href="https://www.getoffworld.com/">Kevin Taylor</a>, 
<a href="https://www.forest-mcmullin.com/">Forest McMullin</a> and others (including video) that I’ve 
collected over the past 14 years. </p>

<p>The site is easy to use: you’ll see a continuous stream of random 
Macs - just keep clicking ‘Show me more Macs’ and that’s what 
you’ll get. If you’re a hard core Mac fan, this site should keep 
you busy for a very long time. </p>
</blockquote>

<p>Beautiful.</p>

<div>
<a  title="Permanent link to ‘‘Show Me More Macs’: Every Macintosh Ever Made’"  href="https://daringfireball.net/linked/2024/01/24/zufi-more-macs">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Harry McCracken on the Original Macintosh</title>
	<link rel="alternate" type="text/html" href="https://www.fastcompany.com/91013403/40-years-later-the-original-mac-is-more-amazing-than-ever" />
	<link rel="shorturl" type="text/html" href="http://df4.us/va7" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/24/mccracken-original-macintosh" />
	<id>tag:daringfireball.net,2024:/linked//6.40543</id>
	<published>2024-01-25T01:42:08Z</published>
	<updated>2024-01-25T01:42:08Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Harry McCracken, writing at Fast Company:</p>

<blockquote>
  <p>The most celebrated part of that original Mac was its software 
interface, which brimmed with new ideas, despite the <a href="https://www.forbes.com/sites/gilpress/2017/01/15/steve-jobs-steals-from-xerox-to-battle-big-brother-ibm/?sh=6b939dc012e0">lazy 
conventional wisdom</a> that it merely imitated <a href="https://zurb.com/blog/steve-jobs-and-xerox-the-truth-about-inno">work done at 
Xerox’s PARC lab</a>. But at the moment, I’m most fascinated by 
its industrial design. That petite all-in-one beige case, created 
by Jerry Manock and Terry Oyama, was unlike anything anyone had 
seen until then — at least outside of a kitchen. [...] </p>

<p>But if all the first Mac inspires is nostalgia, we’ve lost sight 
of how daring it was. Unlike Apple’s first blockbuster PC, the 
<a href="https://www.fastcompany.com/90614203/watch-a-tv-news-report-on-the-wacky-apple-ii-knockoffs-of-the-1980s">Apple II</a>, it had a built-in display but no integrated 
keyboard. It also sacrificed most of the Apple II’s defining 
features, such as its dazzling color graphics and expansion slots. </p>

<p>In retrospect, it’s among the gutsiest gambits Apple ever made. 
Imagine the company introducing a new smartphone that has 
virtually nothing in common with the iPhone. You can’t — or at 
least it strains my imagination. </p>
</blockquote>

<p>That’s what kept me from <em>getting</em> the Mac until I owned one. The Apple II defined what I thought of as a computer, and because the Mac didn’t resemble the Apple II in <em>any way</em> — it didn’t even have a compatibility mode to run Apple II software — it seemed like something else to me. An appliance of some sort, not a <em>computer</em>.</p>

<p>Turns out it was the best concept for a computer anyone has ever devised.</p>

<div>
<a  title="Permanent link to ‘Harry McCracken on the Original Macintosh’"  href="https://daringfireball.net/linked/2024/01/24/mccracken-original-macintosh">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Jason Snell: ‘The Mac Turns 40’</title>
	<link rel="alternate" type="text/html" href="https://www.theverge.com/24048479/apple-mac-40-anniversary" />
	<link rel="shorturl" type="text/html" href="http://df4.us/va6" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/24/snell-mac-40" />
	<id>tag:daringfireball.net,2024:/linked//6.40542</id>
	<published>2024-01-25T01:32:31Z</published>
	<updated>2024-01-25T01:32:31Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Jason Snell, writing for The Verge:</p>

<blockquote>
  <p>Twenty years ago, on the Mac’s 20th anniversary, I <a href="https://www.macworld.com/article/169580/themacturns20jobs.html">asked Steve 
Jobs</a> if the Mac would still be relevant to Apple in the age 
of the iPod. He scoffed at the prospect of the Mac not being 
important: “of course” it would be. </p>

<p>Yet, 10 years later, Apple’s revenue was increasingly dominated by 
the iPhone, and the recent success of the new iPad had provided 
another banner product for the company. When I interviewed Apple 
exec Phil Schiller for the Mac’s 30th anniversary, I found myself 
asking him about the Mac’s relevance, too. <a href="https://www.macworld.com/article/222761/apple-executives-on-the-mac-at-30-the-mac-keeps-going-forever.html">He also scoffed</a>: 
“Our view is, the Mac keeps going forever,” he said. </p>

<p>Today marks 40 years since Jobs unveiled the original Macintosh at 
an event in Cupertino, and it once again feels right to ask what’s 
next for the Mac. </p>
</blockquote>

<p>The subhead on Snell’s piece at The Verge nails it:</p>

<blockquote>
  <p>Apple’s longest-running product is an increasingly small part of 
the company’s business. And yet, it’s never been more successful. </p>
</blockquote>

<p>Over at Six Colors, Snell has more from <a href="https://sixcolors.com/post/2024/01/mac-40-a-quick-qa-with-greg-joswiak/">an interview with Greg Joswiak</a>, and, separately, a deep dive <a href="https://sixcolors.com/post/2024/01/mac-at-40-the-eras-tour/">looking back at the major eras of the Mac’s history</a>, dividing them by processor architecture. From that piece:</p>

<blockquote>
  <p>The IBM PC and the emerging DOS PC clone standard weren’t the only 
enemies here. Plenty of other platforms existed in the early days, 
including the one that generated most of Apple’s revenue, the 
Apple II. </p>

<p>History tends to flatten everything into simple narratives, so you 
might expect that the moment the Mac was introduced, Apple began 
pivoting away from the Apple II. That did <em>not</em> happen. Apple 
didn’t discontinue the last Apple II model until nearly a decade 
into the Mac’s existence. After the Mac was introduced, Apple kept 
introducing new Apple II models: The compact IIc three months 
later and the 16-bit IIGS more than two years later. </p>
</blockquote>

<p>The Mac was a curiosity for me, growing up in the 1980s — intriguing, but it was the Apple II platform that had my attention (and heart) at the time. Then, when I finally got my first Mac in 1991 (a Macintosh LC with 4 MB of RAM and a 40 MB hard disk), I <em>got it</em>. It was like turning on a light in a dark room. I finally understood.</p>

<div>
<a  title="Permanent link to ‘Jason Snell: ‘The Mac Turns 40’’"  href="https://daringfireball.net/linked/2024/01/24/snell-mac-40">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Jon Stewart Is Returning to ‘The Daily Show’</title>
	<link rel="alternate" type="text/html" href="https://www.nbcnews.com/pop-culture/jon-stewart-returns-daily-show-rcna135483" />
	<link rel="shorturl" type="text/html" href="http://df4.us/va5" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/24/jon-stewart-returns" />
	<id>tag:daringfireball.net,2024:/linked//6.40541</id>
	<published>2024-01-24T23:22:48Z</published>
	<updated>2024-01-24T23:22:49Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Angela Yang and Diana Dasrath, reporting for NBC News:</p>

<blockquote>
  <p>Longtime viewers of “The Daily Show” will soon see a familiar 
face back in the hosting chair. Jon Stewart, who hosted the show 
from 1996 to 2015, will return to the program, NBC News has 
confirmed. [...] </p>

<p>Stewart will host Monday nights through the 2024 election, and 
then will continue on as executive producer for every episode 
until the end of this year and the next, according to a news 
release from Comedy Central. On days Stewart is not hosting, “The 
Daily Show” will continue to rely on a team of rotating 
correspondents. </p>
</blockquote>

<p>The best TV news I’ve heard in a long while. The problem with <em>The Problem With Jon Stewart</em> on Apple TV+ was that the show was boring. <em>The Daily Show</em> with Stewart hosting was never boring.</p>

<div>
<a  title="Permanent link to ‘Jon Stewart Is Returning to ‘The Daily Show’’"  href="https://daringfireball.net/linked/2024/01/24/jon-stewart-returns">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Spotify Reveals Its Plans for the Post-DMA Era of Sideloading in the E.U.</title>
	<link rel="alternate" type="text/html" href="https://newsroom.spotify.com/2024-01-24/the-dma-means-a-better-spotify-for-artists-creators-and-you/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/va4" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/24/spotify-dma-plans" />
	<id>tag:daringfireball.net,2024:/linked//6.40540</id>
	<published>2024-01-24T23:11:21Z</published>
	<updated>2024-01-27T22:04:24Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Spotify:</p>

<blockquote>
  <p>For years, even in our own app, Apple had these rules where we 
couldn’t tell you about offers, how much something costs, or even 
where or how to buy it. We know, pretty nuts. The DMA means that 
we’ll <em>finally</em> be able to share details about deals, promotions, 
and better-value payment options in the EU. And an easier 
experience for you means good things for artists, authors, and 
creators looking to build their audiences of listeners, 
concert-goers, and audiobook-loving fans. What’s more? All of this 
can now come without the burden of a mandatory ~30% tax imposed by 
Apple, which is prohibited under the DMA. </p>
</blockquote>

<p>Spotify’s assumptions about how sideloading is going to work on iOS are clearly at odds with <a href="https://daringfireball.net/linked/2024/01/24/wsj-apple-sideloading">the description of Apple’s plans</a> from The Wall Street Journal today. The Journal did not state what percentage commission or fees Apple plans to collect, but it sounds like Spotify thinks they’re going to offer an iOS app through which they won’t pay Apple anything at all for in-app transactions. Their blog post has a series of before-and-after screenshots, and the “after” screenshots show a purchasing flow that doesn’t involve any of the warnings or scaresheets Apple has required for the “reader” app entitlement, Dutch dating apps, or the new External Purchase Links entitlement.</p>

<p>Spotify even plans to run their own app store, with multiple apps. (It seems unclear if the Spotify app store for iOS would host games and apps from other developers, or only a suite of apps from Spotify itself.)</p>

<p>Spotify more or less assumes they’ll be free from all Apple restrictions and commissions, and feels free to lambast Apple’s policies as “pretty nuts” and “ridiculous”:</p>

<blockquote>
  <p>It should be this easy for every single Spotify customer 
<em>everywhere</em>. But if you live outside certain markets, you will 
continue to encounter frustrating roadblocks because of Apple’s 
ridiculous rules. </p>
</blockquote>

<p>We don’t know Apple’s plans yet, but will soon. But it sure sounds like Apple and Spotify have <em>completely</em> different and utterly incompatible interpretations of what the DMA requires. Seems like one side or the other is in for a big surprise.</p>

<div>
<a  title="Permanent link to ‘Spotify Reveals Its Plans for the Post-DMA Era of Sideloading in the E.U.’"  href="https://daringfireball.net/linked/2024/01/24/spotify-dma-plans">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>The Wall Street Journal on Apple’s Plans for iOS Sideloading in the E.U.</title>
	<link rel="alternate" type="text/html" href="https://www.wsj.com/tech/apple-plans-new-fees-and-restrictions-for-downloads-outside-app-store-f464f426?mod=hp_lista_pos1" />
	<link rel="shorturl" type="text/html" href="http://df4.us/va3" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/24/wsj-apple-sideloading" />
	<id>tag:daringfireball.net,2024:/linked//6.40539</id>
	<published>2024-01-24T22:51:28Z</published>
	<updated>2024-01-26T17:03:55Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Aaron Tilley, Salvador Rodriguez, Sam Schechner, and Kim Mackrael, reporting for The Wall Street Journal (<a href="https://apple.news/AoSzTgHGXSpKQnmjAQTcSig">News+ link</a>):</p>

<blockquote>
  <p>Meta Platforms, Spotify and other companies are preparing new 
download options for customers in anticipation of the new rules. 
Meta is considering a system that would allow people to download 
apps directly from Facebook ads. Spotify plans to offer users the 
ability to download some of its iPhone apps directly from its 
website, according to the company. Microsoft has weighed a launch 
of its own third-party app store for games in the past. [...] </p>

<p>Apple’s approach to the EU law will help ensure the company 
maintains close oversight of apps downloaded outside the App 
Store, a process known as sideloading. The company will give 
itself the ability to review each app downloaded outside of its 
App Store. Apple also plans to collect fees from developers that 
offer downloads outside of the App Store, said people familiar 
with the company’s plans. The company hasn’t yet announced its 
plans and they could change. </p>

<p>The restrictions and fees could renew tensions with app 
developers, some of whom had expected the new law to allow them to 
deliver their apps to users free of Apple’s restrictions or what 
they see as a high commission. The new European law “is a 
regulation with teeth, with the possibility to apply fines and 
with a possibility for the commission to have powers of 
investigation,” said Olivia Regnier, a senior director of European 
policy at Spotify. </p>
</blockquote>

<p>The Journal story is light on details, but it sounds like Apple is planning for a system largely like last week’s <a href="https://daringfireball.net/2024/01/coming_to_grips_with_apples_seemingly_unshakable_sense_of_app_store_entitlement">External Purchase Link entitlement</a>, where developers will still be on the hook to pay Apple 27/12 percent commissions. How will this review process work for apps that aren’t distributed through the App Store?</p>

<p>I’ve considered it very odd from the start that the DMA is not clear at all about this. And here we are on the cusp of it going into effect, and we still seemingly have no idea whether the European Commission and Apple see eye to eye on what the DMA demands for compliance.</p>

<p>Clearly, the most strident critics of Apple’s App Store policies believe that the DMA requires opening iOS to something akin to how the Mac works: where the App Store is one method of software distribution, but users are free to simply download apps directly from developers’ websites, so long as those apps are signed. According to the Journal, Apple is planning to announce something not like that at all.</p>

<p>I have a feeling that fireworks are going to fly when Apple announces their compliance plans, but I don’t know. Maybe Apple has shared their plans in detail with the EC and the EC is fine with it. But if that’s the case, I don’t see how the DMA “has teeth” when it comes to sideloading.</p>

<div>
<a  title="Permanent link to ‘The Wall Street Journal on Apple’s Plans for iOS Sideloading in the E.U.’"  href="https://daringfireball.net/linked/2024/01/24/wsj-apple-sideloading">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Signal Will Cost $50 Million Per Year to Run</title>
	<link rel="alternate" type="text/html" href="https://signal.org/blog/signal-is-expensive/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/va2" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/24/signal-50m" />
	<id>tag:daringfireball.net,2024:/linked//6.40538</id>
	<published>2024-01-24T22:50:27Z</published>
	<updated>2024-01-24T22:50:27Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Meredith Whittaker and Joshua Lund, writing for the Signal blog back in November:</p>

<blockquote>
  <p>Instead of monetizing surveillance, we’re supported by donations, 
including a generous initial loan from Brian Acton. Our goal is to 
move as close as possible to becoming fully supported by small 
donors, relying on a large number of modest contributions from 
people who care about Signal. We believe this is the safest form 
of funding in terms of sustainability: ensuring that we remain 
accountable to the people who use Signal, avoiding any single 
point of funding failure, and rejecting the widespread practice of 
monetizing surveillance. </p>

<p>But our nonprofit structure doesn’t mean it costs less for Signal 
to produce a globally distributed communications app. Signal is a 
nonprofit, but we’re playing in a lane dominated by 
multi-billion-dollar corporations that have defined the norms and 
established the tech ecosystem, and whose business models directly 
contravene our privacy mission. So in order to provide a genuinely 
useful alternative, Signal spends tens of millions of dollars 
every year. <em>We estimate that by 2025, Signal will require 
approximately $50 million dollars a year to operate — and this is 
very lean compared to other popular messaging apps that don’t 
respect your privacy.</em> </p>
</blockquote>

<p>Signal funds itself through voluntary donations. Most of its competitors are funded through advertising. But iMessage is funded through <em>device sales</em>. If it costs $50 million per year to operate Signal, I’d guess it costs Apple more than that to run iMessage.</p>

<p>I know the <a href="https://daringfireball.net/search/beeper">Beeper thing</a> is last month’s news, but the fact that iMessage costs a lot of money to operate is generally overlooked by those who think Apple should be forced to “open it up”, whatever that might mean.</p>

<div>
<a  title="Permanent link to ‘Signal Will Cost $50 Million Per Year to Run’"  href="https://daringfireball.net/linked/2024/01/24/signal-50m">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Upgrade: 40th Anniversary of the Macintosh</title>
	<link rel="alternate" type="text/html" href="https://www.relay.fm/upgrade/496" />
	<link rel="shorturl" type="text/html" href="http://df4.us/va0" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/22/upgrade-mac-40" />
	<id>tag:daringfireball.net,2024:/linked//6.40536</id>
	<published>2024-01-23T00:58:32Z</published>
	<updated>2024-01-27T06:13:00Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Myke Hurley hosting, with panelists Jason Snell, John Siracusa, Shelly Brisbin, Stephen Hackett, Dan Moren, and yours truly. Great topic list:</p>

<ul>
<li>First Mac owned</li>
<li>Favorite/best Mac</li>
<li>Favorite/best Mac software ever</li>
<li>Favorite/best Mac accessory or hardware</li>
<li>Hall of Shame: worst accessory, Mac, or moment</li>
</ul>

<p>There’s even <a href="https://www.youtube.com/watch?v=eNebqs-oPUg">a video version</a>.</p>

<div>
<a  title="Permanent link to ‘Upgrade: 40th Anniversary of the Macintosh’"  href="https://daringfireball.net/linked/2024/01/22/upgrade-mac-40">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Hey Calendar</title>
	<link rel="alternate" type="text/html" href="https://hey.com/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/v9y" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/20/hey-calendar" />
	<id>tag:daringfireball.net,2024:/linked//6.40534</id>
	<published>2024-01-20T23:27:00Z</published>
	<updated>2024-01-21T02:35:26Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>My thanks to Hey for sponsoring this week at DF to promote their new Hey Calendar. </p>

<p>Back in 2020 Hey launched their email service with a completely fresh take on a category that hadn’t seen anything new in forever. I’ve been subscribed since it launched, and still find it like nothing else. Their “screener” feature alone is worth it: get an email from someone you never want to see email from again? Just screen them out with a single thumbs-down button click. Those emails aren’t trashed, and they aren’t flagged as spam — they’re screened out of your inbox (or in Hey’s terms, <em>imbox</em>), but they remain in a “Screened Out” mailbox just in case. Every email app should have something like this.</p>

<p>Now they’ve done the same with calendaring. The all-new Hey Calendar brings flexibility, personality, and a radical new point of view to the boring old grid of dates.</p>

<p>So Hey is now both email and a calendar, all-in-one. As you <a href="https://daringfireball.net/linked/2024/01/09/hey-calendar-now-in-app-store">may have heard</a>, they’ve got an all-new mobile app for Hey Calendar. too. Check out how much better things can be at <a href="https://hey.com/">HEY.com</a>.</p>

<div>
<a  title="Permanent link to ‘Hey Calendar’"  href="https://daringfireball.net/linked/2024/01/20/hey-calendar">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Spotify Attacks Apple’s ‘Outrageous’ 27 Percent Commission From External Links</title>
	<link rel="alternate" type="text/html" href="https://www.bbc.com/news/technology-68018618" />
	<link rel="shorturl" type="text/html" href="http://df4.us/v9z" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/20/spotify-app-store-outrage" />
	<id>tag:daringfireball.net,2024:/linked//6.40535</id>
	<published>2024-01-20T23:26:42Z</published>
	<updated>2024-01-27T22:06:15Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Tom Gerken, writing for BBC News:</p>

<blockquote>
  <p>On Wednesday, Apple announced it would permit app developers to 
sell products in places other than its own store — but only if 
they still paid commission. Spotify said that was “outrageous” and 
accused Apple of “stopping at nothing” to protect its profits. It 
is urging the British government to prevent similar fees being 
levied in the UK. [...] </p>

<p>Spotify has reacted with fury, saying the policy “flies in the 
face” of the US court’s attempt to enable greater competition. 
“Once again, Apple has demonstrated that they will stop at nothing 
to protect the profits they exact on the backs of developers and 
consumers under their app store monopoly,” it said in a statement. </p>
</blockquote>

<p>I can see why Spotify doesn’t like this, but I’m not sure why Spotify doesn’t qualify under the “reader” app category that can link to external web pages without paying Apple any commission at all. Also, I think Spotify is barking up the wrong tree while complaining about Apple’s compliance with this U.S. court order under the guise of Apple abusing a monopoly — Judge Gonzales specifically ruled that the App Store <a href="https://www.cnbc.com/2021/09/10/epic-games-failed-to-prove-apple-is-a-monopolist-rules-judge.html">does not constitute a monopoly</a>.</p>

<p>Here’s a simple thought I had today regarding whether Apple’s new External Purchase Links entitlement policy is a good faith effort to comply with Judge Gonzales’ order: Will any developers actually choose to use it? Remember, to use this entitlement, developers must:</p>

<ul>
<li><em>Still</em> offer in-app purchases through Apple’s system, alongside external payment links.</li>
<li>Pay Apple a 27/12 percent commission on sales through external links.</li>
<li>Report monthly sales to Apple and submit to audits on demand.</li>
<li>Track users who follow those links so they can determine which sign-ups they owe Apple commission payments for.</li>
<li>Follow Apple’s <a href="https://developer.apple.com/support/storekit-external-entitlement-us/">strict design guidelines</a> for presenting those links.</li>
</ul>

<p>Or, they could just stick to using IAP exclusively. I’m curious whether any developers at all will consider the new External Payment Links worth implementing. If not, how could it be a reasonable policy? It may well be <em>legal</em>, but bad faith and spite aren’t illegal.</p>

<div>
<a  title="Permanent link to ‘Spotify Attacks Apple’s ‘Outrageous’ 27 Percent Commission From External Links’"  href="https://daringfireball.net/linked/2024/01/20/spotify-app-store-outrage">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Apple Finally Reveals Vision Pro’s Weight</title>
	<link rel="alternate" type="text/html" href="https://9to5mac.com/2024/01/19/vision-pro-weight-comparirson-meta-quest/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/v9x" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/20/vision-pro-weight" />
	<id>tag:daringfireball.net,2024:/linked//6.40533</id>
	<published>2024-01-20T22:37:21Z</published>
	<updated>2024-01-20T22:57:23Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Chance Miller, 9to5Mac:</p>

<blockquote>
  <p>As you can see, the Vision Pro is certainly heavier than other 
headsets on the market, with the exception of the Meta Quest Pro. 
But it’s also important to remember that, other than the Valve 
Index, these other headsets have their batteries built-in, while 
Vision Pro relies on an external battery pack. </p>

<p>With that in mind, Vision Pro is actually lighter than the other 
major headset without an integrated battery. </p>
</blockquote>

<ul>
<li>Vision Pro: 600–650 grams (depending on light seal and headband)</li>
<li>Meta Quest Pro: 722 grams</li>
<li>Meta Quest 3: 515 grams</li>
<li>PlayStation VR2: 560 grams</li>
</ul>

<p>Also on the <a href="https://www.apple.com/apple-vision-pro/specs/">tech specs page</a> is the RAM: 16 GB for all models. <a href="https://daringfireball.net/linked/2024/01/08/vision-pro-preorders">As I predicted</a>, there are multiple storage tiers: 512 GB for +$200, 1 TB for +$400.</p>

<div>
<a  title="Permanent link to ‘Apple Finally Reveals Vision Pro’s Weight’"  href="https://daringfireball.net/linked/2024/01/20/vision-pro-weight">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>‘Making Apple Vision Pro’</title>
	<link rel="alternate" type="text/html" href="https://www.youtube.com/watch?v=luFGI13Mv8o" />
	<link rel="shorturl" type="text/html" href="http://df4.us/v9w" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/20/making-apple-vision-pro" />
	<id>tag:daringfireball.net,2024:/linked//6.40532</id>
	<published>2024-01-20T20:55:40Z</published>
	<updated>2024-01-20T20:55:41Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Behind-the-scenes teaser video from Apple showing bits of how Vision Pro is manufactured and assembled. I could watch an hour of this.</p>

<p>Also of note: the YouTube version is presented in widescreen 16:9 aspect ratio, but Tim Cook posted a version of the same video to Twitter/X in the tall 9:16 ratio. Works perfectly both ways. (<a href="https://www.threads.net/@prolost/post/C2VRzfGvMDa">Via Stu Maschwitz</a>.)</p>

<div>
<a  title="Permanent link to ‘‘Making Apple Vision Pro’’"  href="https://daringfireball.net/linked/2024/01/20/making-apple-vision-pro">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>‘Nothing. There Ain’t Nothing in Room 237.’</title>
	<link rel="alternate" type="text/html" href="https://www.instagram.com/archdigest/p/C2Sm14Hu1Cb/" />
	<link rel="shorturl" type="text/html" href="http://df4.us/v9v" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/20/aint-nothing-in-room-237" />
	<id>tag:daringfireball.net,2024:/linked//6.40531</id>
	<published>2024-01-20T20:54:01Z</published>
	<updated>2024-01-20T20:54:43Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>File this away for the next time you remodel a bathroom. Gorgeous.</p>

<div>
<a  title="Permanent link to ‘‘Nothing. There Ain’t Nothing in Room 237.’’"  href="https://daringfireball.net/linked/2024/01/20/aint-nothing-in-room-237">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>I’m Imagining Bill Hader as Stefan: ‘Ikea’s Latest Vision Pro Accessory Has It All…’</title>
	<link rel="alternate" type="text/html" href="https://www.threads.net/@danielraffel/post/C2TnbnWrHmd" />
	<link rel="shorturl" type="text/html" href="http://df4.us/v9u" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/20/ikea-head-lamp" />
	<id>tag:daringfireball.net,2024:/linked//6.40530</id>
	<published>2024-01-20T19:34:19Z</published>
	<updated>2024-01-20T19:39:10Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Daniel Raffel on Threads:</p>

<blockquote>
  <p>This IKEA table lamp in the shape of a mannequin head is probably going to be the hottest Vision Pro accessory.</p>
</blockquote>

<p>Vision Pro really does raise a “Where do you keep it?” question, and <a href="https://www.ikea.com/us/en/p/iskaerna-led-table-lamp-multicolor-90510403/">the $40 Iskärna might be a fun answer</a>.</p>

<div>
<a  title="Permanent link to ‘I’m Imagining Bill Hader as Stefan: ‘Ikea’s Latest Vision Pro Accessory Has It All…’’"  href="https://daringfireball.net/linked/2024/01/20/ikea-head-lamp">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
	<title>Tim Bray: ‘Mourning Google’</title>
	<link rel="alternate" type="text/html" href="https://www.tbray.org/ongoing/When/202x/2024/01/15/Google-2024" />
	<link rel="shorturl" type="text/html" href="http://df4.us/v9t" />
	<link rel="related" type="text/html" href="https://daringfireball.net/linked/2024/01/19/bray-google-kagi" />
	<id>tag:daringfireball.net,2024:/linked//6.40529</id>
	<published>2024-01-20T01:57:34Z</published>
	<updated>2024-01-20T22:52:04Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<content type="html" xml:base="https://daringfireball.net/linked/" xml:lang="en"><![CDATA[
<p>Tim Bray:</p>

<blockquote>
  <p>But those Ten Blue Links surfaced by the PageRank-that-was had a 
special magic. I found them intensely human, a reflection of the 
voices populating what remains of the Web, the only platform 
without a vendor. This was true when I was there and I said so, 
but was laughed at. </p>

<p>And now, in Anno Domini 2024, Google has lost its edge in search. 
There are plenty of things it can’t find. There are compelling 
alternatives. To me this feels like a big inflection point, 
because around the stumbling feet of the Big Tech dinosaurs, the 
Web’s mammals, agile and flexible, still scurry. They exhibit 
creative energy and strongly-flavored voices, and those voices 
still sometimes find and reinforce each other without being sock 
puppets of shareholder-value-focused private empires. </p>
</blockquote>

<p>That line: <em>the Web’s mammals, agile and flexible, still scurry</em>.</p>

<p>That resonates. I’d expand that to <em>indie</em> mammals, whether writing web or native apps — or often now, both. One of the indie mammals today, one that fits the bill for a “compelling alternative” to Google Search, is <a href="https://kagi.com/">Kagi</a>. I’d been using DuckDuckGo for many years as my primary search engine, but I switched to Kagi in the summer of 2022 and haven’t looked back. I’ve been paying $10/month for a <a href="https://blog.kagi.com/unlimited-searches-for-10#ultimate">Professional plan</a> (unlimited searches per month, unlimited access to Kagi’s FastGPT and Universal Summarizer) and I’m <em>this close</em> to upgrading to the $25/month Ultimate plan just to support this crazy company.</p>

<p>Kagi search isn’t just good for a Google alternative, I flat out prefer its results to Google’s. Better results in a far better presentation. The only thing I find myself resorting to Google Search for are <em>old</em> links — when searching for news or specific articles that are, I don’t know, maybe more than 10 years old, no search engine seems able to compete with Google. But for everything else, I prefer Kagi. I go weeks at a time not using Google Search.</p>

<p>Kagi has no ads — it’s entirely supported by users paying for their excellent service. It’s never going to topple Google, but the man behind Kagi, Vladimir Prelovac, isn’t trying to. He’s just trying to make the best search engine — <a href="https://kagi.com/orion/">and web browser!</a> — possible. Just trying to make something great <em>for users</em>.</p>

<p>I know: of all the things you thought you’d never pay for, a search engine is probably near the top of the list. But try Kagi out for yourself.</p>

<div>
<a  title="Permanent link to ‘Tim Bray: ‘Mourning Google’’"  href="https://daringfireball.net/linked/2024/01/19/bray-google-kagi">&nbsp;★&nbsp;</a>
</div>

	]]></content>
  </entry><entry>
    
    <link rel="alternate" type="text/html" href="https://daringfireball.net/2024/01/the_sixth_finger" />
	<link rel="shorturl" href="http://df4.us/v9o" />
	<id>tag:daringfireball.net,2024://1.40524</id>
	<published>2024-01-19T00:08:22Z</published>
	<updated>2024-01-27T05:42:30Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<summary type="text">Apple doesn’t have to make a platform-destructive money-grab policy change to ruin the Mac. They can ruin it simply by planting the seed of doubt that they *might*.</summary>
	<content type="html" xml:base="https://daringfireball.net/" xml:lang="en"><![CDATA[
<p>Brent Simmons, “<a href="https://inessential.com/2024/01/17/corporations_are_not_to_be_loved">Corporations Are Not to Be Loved</a>”:</p>

<blockquote>
  <p>Apple doesn’t care about you personally in the least tiny bit, and 
if you were in their way somehow, they would do whatever their 
might — effectively infinite compared to your own — enables them 
to deal with you. </p>

<p>Luckily, Apple has just provided us all with a reminder. Just like 
the sixth finger in an AI-rendered hand, Apple’s policies for 
<a href="https://developer.apple.com/support/storekit-external-entitlement-us/">Distributing apps in the U.S. that provide an external purchase 
link</a> are startlingly graceless and a jarring, but not 
surprising, reminder that Apple is not a real person and not 
worthy of your love. </p>
</blockquote>

<p><a href="https://daringfireball.net/2024/01/coming_to_grips_with_apples_seemingly_unshakable_sense_of_app_store_entitlement">I wrote yesterday</a> about Apple damaging their brand and reputation with this policy. I’m friends — close friends, in many cases, perhaps <a href="https://daringfireball.net/search/vesper+brent+simmons">especially</a> in Brent’s case — with many longtime indie Mac developers. I’m up to at least half a dozen instances now where group chat discussions have turned to concerns that Apple might assert the same demand for a 27 percent cut of all Mac software. Meaning not just apps in the Mac App Store, but apps from outside the Mac App Store — even apps that are <em>only</em> available outside the Mac App Store. Even apps from developers who don’t have any apps in the Mac App Store. There’s now genuine concern that Apple is going to declare that they want a 27/12 percent revenue cut from all Mac software, full stop.</p>

<p>I’m disappointed by Apple’s decision to demand their commission from sales on the web linked from within iOS apps, but not surprised. But I can’t emphasize enough how flabbergasted many developers are — nor how offended. (Brent was too polite to point out that Apple’s external links policy is also a proverbial third finger.)</p>

<p>Prior to MacOS 10.12 Sierra, MacOS had three options in the Security &amp; Privacy panel of System Preferences (as it was <a href="https://daringfireball.net/2022/06/basic_app_guy_mac_settings">then named</a><sup id="fnr1-2024-01-18"><a href="#fn1-2024-01-18">1</a></sup>) for the sources of apps permitted to run: “App Store”, “App Store and identified developers”, and “Anywhere”. <em>Identified developers</em> means apps from outside the App Store that are cryptographically signed by both Apple and a developer with an Apple developer account. Starting with 10.12 Sierra, <a href="https://512pixels.net/projects/aqua-screenshot-library/macos-10-12-sierra/#jp-carousel-16675">the “Anywhere” option was removed</a>. You can still re-enable the ability to run unsigned software, but <a href="https://macpaw.com/amp/how-to/allow-apps-anywhere">you need to run an administrator-authenticated command</a> in Terminal (<code>sudo spctl --master-disable</code>).</p>

<p>So, practically speaking, commercial Mac software must be signed, and Apple controls signing. That means Apple <em>could</em>, technically, attempt to demand such a commission (along with the arduous monthly accounting of sales, and the profoundly intrusive option to demand an audit at any time).</p>

<p>I am convinced that Apple has no such intention. I think I understand how Apple views iOS (including its sibling derivatives iPadOS, tvOS, and now VisionOS) as an altogether different type of platform than the Mac. If it were up to Apple, the External Purchase Link Entitlement on iOS wouldn’t exist, because they’re only allowing external purchase links in apps because a court decision demanded it — and thus isn’t an indication of what they want to do with the Mac. The general-purpose-computing flexibility and power of the Mac is <em>necessary</em>, not just <em>nice to have</em>, or <em>the way things have always been</em>.</p>

<p>Back in 2010, when the iPad was just six months old (and ran “iOS”), I wrote a piece titled “<a href="https://daringfireball.net/2010/12/future_of_the_mac_in_an_ios_world">The Future of the Mac in an iOS World</a>”. The whole thing holds up and is worth a re-read (or first read, if you didn’t read it then). But I’ll quote the nut of it here:</p>

<blockquote>
  <p>For all the aforementioned growth in Mac sales — remarkable by 
any measure, but especially so for a 25-year-old platform — the 
iPad, just six months old, is already outselling the Mac. Here’s 
the short version of the “Mac is doomed” scenario: iOS is the 
future, Mac OS X is the past, and Apple, unlike most major tech 
companies, is strongly inclined to abandon the past in the name of 
the future. </p>

<p>You can’t really argue with that, can you? But the premise that 
the end is near for the Mac presupposes quite a bit about the 
near-term future of iOS. [...] </p>

<p>The central conceit of the iPad is that it’s a portable computer 
that does less — and because it does less, what it does do, it 
does better, more simply, and more elegantly. Apple can only begin 
phasing out the Mac if and when iOS expands to allow us to do 
everything we can do on the Mac. It’s the heaviness of the Mac 
that allows iOS to remain light. </p>

<p>When I say that iOS has no baggage, that’s not because there is 
no baggage. It’s because the Mac is there to carry it. Long term — say, ten years out — well, all good things must come to an 
end. But in the short term, Mac OS X has an essential role in an 
iOS world: serving as the platform for complex, 
resource-intensive tasks. </p>
</blockquote>

<p>If there’s one thing I wish I had added to that description of the Mac’s essential role in the entire Apple ecosystem, it’s that it’s also <em>the</em> platform for whatever software developers can imagine and build, with no limits or rules other than the APIs — public or private — available in the system itself. And the only mistake I made in that column was thinking the Mac might have then only had a 10-year window of relevance remaining. The Mac today, at 40 years old,<sup id="fnr2-2024-01-18"><a href="#fn2-2024-01-18">2</a></sup> is if anything stronger and more essential than it was at 25. The move from Intel to Apple silicon is proof to my mind that Apple remains fully committed to the Mac. I now think it’s a forever platform, where <em>forever</em> is at least as far into the future as I can imagine. Decades, plural.</p>

<p>Essential to the Mac’s continuing relevance is that it is continuously evolving. Much has changed since 2010, and much will surely change between now and the Mac’s 50th anniversary in 2034. But one thing that can’t change without destroying it is its openness to software outside Apple’s control. The Mac is a PC. The others, to borrow a term, are post-PC devices. I am convinced that every executive at Apple who needs to understand that does, and that a scheme along the lines of iOS’s <a href="https://developer.apple.com/support/storekit-external-entitlement-us/">External Purchase Link Entitlement</a> has never even been <em>considered</em> for the Mac. Everyone I know at Apple, from the trenches to the executive ranks, <em>loves</em> the Mac. Most of them went to work at Apple because of the Mac. They know that the Macintosh without Adobe, without Microsoft, without the indie developers who craft software that can only exist outside the Mac App Store, wouldn’t be the Macintosh at all. And there’s zero chance Adobe, Microsoft, or any of the indie shops I know would agree to <em>any</em> sort of mandatory revenue share, let alone a hefty one.<sup id="fnr3-2024-01-18"><a href="#fn3-2024-01-18">3</a></sup></p>

<p>But I don’t sell Mac software. Among those who do, not only do they not share my confidence that Apple would do no such thing — they’re genuinely concerned that it might be inevitable. “You don’t need a weatherman to know which way the wind blows” is one of Bob Dylan’s best lines, and this week’s External Purchase Link Entitlement policy for iOS is a gust of foul-smelling wind so strong it demands a weather advisory.</p>

<p>Developer uncertainty regarding the viability of selling Mac software is the last thing needed for a platform that is already facing a dearth of new original native software. Apple doesn’t have to make a platform-destructive money-grab policy change to ruin the Mac. They can ruin it simply by planting the seed of doubt that they <em>might</em>.</p>

<div class="footnotes">
<hr />
<ol>

<li id="fn1-2024-01-18">
<p>Not only has System Preferences been renamed (and redesigned) as Settings, the panel then called “Security & Privacy” is now “Privacy & Security”. Details.&nbsp;<a href="#fnr1-2024-01-18"  class="footnoteBackLink"  title="Jump back to footnote 1 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>


<li id="fn2-2024-01-18">
<p>Lost in the hubbub surrounding the imminent launch of the Vision spatial computing platform is the fact that the Mac’s 40th anniversary comes next week, Wednesday January 24. I am to understand that this anniversary will be celebrated by Apple <a href="https://techcrunch.com/2014/01/24/apple-reflects-on-the-mac-at-30-with-new-video-and-website-retrospective/">much like the Mac’s 30th was</a>, and that Apple might also use the occasion to reveal its compliance plans for the E.U.’s Digital Markets Act, which comes into effect March 7. &nbsp;<a href="#fnr2-2024-01-18"  class="footnoteBackLink"  title="Jump back to footnote 2 in the text.">&#x21A9;&#xFE0E;</a></p>
</li>

<li id="fn3-2024-01-18">
<p>I am heartened too by <a href="https://www.inverse.com/tech/mac-gaming-apple-silicon-interview">Apple’s avowed interest in reinvigorating AAA gaming on the Mac</a> in the Apple silicon era. Sure, they’d love for all the best Mac games to be in the Mac App Store, but they must know that just as with productivity apps, some PC game publishers are only willing to sell directly to customers. That’s not to mention the essential role of third-party game stores like <a href="https://store.steampowered.com/">Steam</a>. The Mac’s chances of becoming a serious gaming platform may well be slim, but those chances would be nil — zilch, zero, non-existent, nada — in a world where Apple attempted to extract console-like sales commissions from Mac software outside the App Store. Executives at Apple might be greedy, but they’re not stupid.&nbsp;<a href="#fnr3-2024-01-18"  class="footnoteBackLink"  title="Jump back to footnote 3 in the text.">&#x21A9;&#xFE0E;︎</a></p>
</li>

</ol>
</div>



    ]]></content>
  <title>★ ‘Like the Sixth Finger in an AI-Rendered Hand’</title></entry><entry>
    
    <link rel="alternate" type="text/html" href="https://daringfireball.net/2024/01/coming_to_grips_with_apples_seemingly_unshakable_sense_of_app_store_entitlement" />
	<link rel="shorturl" href="http://df4.us/v9k" />
	<id>tag:daringfireball.net,2024://1.40520</id>
	<published>2024-01-17T21:59:34Z</published>
	<updated>2024-01-17T23:02:23Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<summary type="text">No matter what the sport, no matter what the letter of the rulebook says, it’s never a good idea to piss off the refs.</summary>
	<content type="html" xml:base="https://daringfireball.net/" xml:lang="en"><![CDATA[
<p><a href="https://twitter.com/TimSweeneyEpic/status/1747280541362102287/">Tim Sweeney, on Twitter/X, yesterday at 10:30am</a>:</p>

<blockquote>
  <p>As of today, developers can begin exercising their 
court-established right to tell US customers about better prices 
on the web. These awful Apple-mandated confusion screens are over 
and done forever. </p>
</blockquote>

<p>That take didn’t last long.</p>

<p><a href="https://twitter.com/TimSweeneyEpic/status/1747408148799881390">Sweeney, yesterday at 7:00pm</a>, after Apple released <a href="https://daringfireball.net/linked/2024/01/16/apple-guidelines-external-purchase-links">the details of its intended compliance</a> with the anti-steering (<em>anti-anti-steering</em>?) mandate from the Epic v. Apple case:</p>

<blockquote>
  <p>A quick summary of glaring problems we’ve found so far: </p>

<ol>
<li>Apple has introduced an anticompetitive new 27% tax on web 
purchases. Apple has never done this before, and it kills price 
competition. Developers can’t offer digital items more cheaply 
on the web after paying a third-party payment processor 3-6% 
and paying this new 27% Apple Tax.</li>
</ol>

<p>[Sweeney’s points 2–4, complaining about Apple’s stringent design, 
presentation, and privacy demands regarding external links, 
omitted.] </p>

<p>Epic will contest Apple’s bad-faith compliance plan in 
District Court. </p>
</blockquote>

<p>Sweeney’s description makes it sound as though Apple is demanding its commission from all web sales for apps and services that have an iOS app. They’re not. They’re only demanding the commission from web sales that occur within 7 days of a user tapping through to the web from <a href="https://developer.apple.com/support/storekit-external-entitlement-us/">the new External Purchase Links entitlement</a> in an app. Any app or service that already sells over the web, without paying a cent to Apple, can continue to do so in exactly the same way.</p>

<p>Also, Apple <em>has</em> done this before: what they announced yesterday is almost exactly in line <a href="https://daringfireball.net/2022/02/going_dutch">with their compliance with Netherlands regulations pertaining to dating apps in 2022</a>.</p>

<p>Before yesterday:</p>

<ul>
<li>iOS app developers could sell digital content and subscriptions over the web, without paying Apple any commission.</li>
<li>iOS apps outside <a href="https://daringfireball.net/linked/2021/09/01/apple-anti-steering-relaxation">the “reader” category</a> could not link to, nor even tell users about, those web purchases from within their apps.</li>
</ul>

<p>After yesterday:</p>

<ul>
<li>Apps that wish to link to — or, I think, even inform users about — web purchasing options from within their iOS apps must (a) still offer Apple’s IAP for those items; (b) pay Apple its adjusted 27/12 percent commissions on web sales that come from inside iOS apps; (c) send Apple sales data monthly and submit to audits of their sales; and (d) follow Apple’s stringent design edicts for these in-app links to the web.</li>
<li>Apps that do not link out to their web stores from within their iOS apps using Apple’s new External Purchase Links entitlement can continue whatever they were doing before yesterday. For apps that do nothing new, Apple is collecting nothing new.</li>
</ul>

<p>I’m only surprised that Sweeney was seemingly surprised by any of this. He genuinely seemed to think that Apple not only would, but <em>had to</em> allow links from within apps to the web for purchases without collecting any commission on those sales, and that developers could present those links however they chose.</p>

<p>I’m glad that Sweeney and Epic plan to contest this, because I’m genuinely curious whether Judge Yvonne Gonzalez Rogers sees Apple’s solution as complying with her injunction against their prior anti-steering rules. But I think it <em>does</em> comply.</p>

<hr />

<p>To be clear, I think Apple should allow apps <em>other than games</em> to just tell users they can pay/buy/subscribe/whatever on the web, without any commission. That the rules which have applied only to “reader” apps since early 2022 should be extended to all apps other than games, perhaps alongside a requirement (which doesn’t apply to “reader” apps) that apps taking advantage of this <em>also</em> offer in-app purchasing.</p>

<p>I’d draw an exception for games — an exception that surely Sweeney would disagree with completely, given that he’s in the games business — because games are different, and hefty un-circumventable revenue commissions to platform owners are clearly standard for the video game industry. The iPhone and iPad are not PCs; they’re consoles for games and apps.</p>

<p>But I’m not sure at all that Apple is doing anything contrary to the law. Sweeney (and other critics of Apple’s stewardship of iOS as a tightly controlled console) believe Apple both shouldn’t and <em>legally can’t</em> comply with the anti-steering injunction this way. I only believe Apple shouldn’t, not that they legally can’t.</p>

<p>Most critics of Apple’s control over all iOS software are seemingly of the view that iPhones and iPads should, on principle, be largely like the Mac, where the App Store is an option, not the only game in town for software distribution. Personally, <a href="https://daringfireball.net/2021/06/annotating_apples_anti-sideloading_white_paper">I am on the record wishing that Apple would allow some sort of “expert” or “developer” mode</a> — chock full of warnings, perhaps even requiring a developer account to enable — that would basically offer the same options for installing third-party software on iOS as there are on the Mac. That’s me, personally, an expert user. But even setting aside every penny of revenue generated by the App Store,<sup id="fnr1-2024-01-17"><a href="#fn1-2024-01-17">1</a></sup> I see and understand many of the reasons why Apple wouldn’t want to do this. There are a lot of Mac users whose Macs are overrun by adware and other scammy software. I’m not talking about viruses or malware, even — but apps that just abuse the largely free-for-all nature of the Mac platform.</p>

<p>Basically, there’s an argument that iOS devices should be more like traditional PCs (including the Mac), on ethical or moral grounds. The “<em>it’s my device, I should decide and control what software runs on it</em>” argument. I get it. But I also get that most consumers’ Windows PCs, and many Macs,<sup id="fnr2-2024-01-17"><a href="#fn2-2024-01-17">2</a></sup> are riddled with bad software (privacy invasive, resource hogging, and all sorts of <a href="https://mjtsai.com/blog/2021/12/22/grammarly-disables-spell-checking-globally/">anti-user shenanigans</a> you’d never think of) that App Store policies forbid. App Store review is far from perfect — I mean come on, <a href="https://daringfireball.net/search/app+store+rejection">that should go without saying</a> — but it is undeniable that adversarial software is not a problem for <em>any</em> typical users on iOS. Nothing you install from the App Store can damage your iPhone or iPad experience. Nothing you install from the App Store is difficult to uninstall if you don’t like it. The same is true of dedicated game consoles like Switch, PlayStation, and Xbox — and to a lesser degree (because Google’s Play Store review seems comparatively lax) for Android.</p>

<p>But the cynical take is that it’s all about the money for Apple. Maybe the cynics are right! Let’s just concede that they are, and that Apple will only make decisions here that benefit its bottom line. My argument remains that Apple <em>should not</em> be pursuing this plan for complying with the anti-steering injunction by collecting commissions from web sales that initiate in-app. Whatever revenue Apple would lose to non-commissioned web sales (for non-games) is not worth the hit they are taking to the company’s brand and reputation — this move reeks of greed and avarice — nor the increased ire and scrutiny of regulators and legislators on the “anti-Big-Tech” hunt.</p>

<p>Apple should have been looking for ways to <em>lessen</em> regulatory and legislative pressure over the past few years, and in today’s climate that’s more true than ever. But instead, their stance has seemingly been “<em>Bring it on.</em>” Confrontational, not conciliatory, conceding not an inch. Rather than take a sure win with <em>most</em> of what they could want, Apple is seemingly hell-bent on trying to keep <em>everything</em>. To win in chess all you need is to capture your opponent’s king. Apple seemingly wants to capture every last piece on the board — even while playing in a tournament where the referees (regulators) are known to look askance at blatant poor sportsmanship (greed).</p>

<p>Apple’s calculus should be to balance its natural desire to book large amounts of revenue from the App Store with policies that to some degree <em>placate</em>, rather than antagonize, regulators and legislators. No matter what the sport, no matter what the letter of the rulebook says, it’s never a good idea to piss off the refs.</p>

<p><div class="footnotes">
<hr />
<ol></p>

<p><li id="fn1-2024-01-17"></p>

<p>That’s a metric buttload of pennies to set aside, to be sure.&nbsp;<a href="#fnr1-2024-01-17"  class="footnoteBackLink"  title="Jump back to footnote 1 in the text.">&#x21A9;&#xFE0E;</a></p>

<p></li></p>

<p><li id="fn2-2024-01-17"></p>

<p>iOS App Store policy critics often point to the Mac as all the evidence they need that Apple could open up software distribution on iOS with no ill effects to users. I wrote about this back in 2021, in a piece titled “<a href="https://daringfireball.net/2021/06/annotating_apples_anti-sideloading_white_paper">Annotating Apple’s Anti-Sideloading White Paper</a>”. Quoting from that column, which begins with a quote from <a href="https://www.apple.com/privacy/docs/Building_a_Trusted_Ecosystem_for_Millions_of_Apps.pdf">Apple’s white paper</a>:</p>

<blockquote>
  <p>Page 9:</p>

<blockquote>
  <p>iPhone is used every day by over a billion people — for banking, 
to manage health data, and to take pictures of their families. 
This large user base would make an appealing and lucrative target 
for cybercriminals and scammers, and allowing sideloading would 
spur a flood of new investment into attacks on iPhone, well 
beyond the scale of attacks on other platforms like Mac.</p>
</blockquote>

<p>Here Apple dances around the elephant in the room — the question 
of why iOS shouldn’t just work like the Mac with regard to non-App 
Store software. Apple’s deft argument is that there are far fewer 
Macs than iOS devices, making the Mac a less enticing target for 
scammers and crooks (including privacy crooks). That’s more or 
less the argument Windows proponents used to explain the profound 
prevalence of malware on Windows compared to the Mac back in the 
day, whilst Apple (and Mac proponents) argued otherwise, that the 
Mac actually was far more secure at a technical level.</p>

<p>But the truth Apple won’t come out and say is that it’s <em>both</em>. 
The Mac <em>was</em> more secure by design, but <em>also</em> a far less 
enticing target because of how many more users were (and still 
are) on Windows. And, today, iOS <em>is</em> more secure and private than 
the Mac. That’s the nature of the Mac as a full PC platform.</p>

<p>I’ll admit it: if Mac-style sideloading were added to iOS, I’d 
enable it, for the same reason I enable installing apps from 
outside the App Store on my Mac: I trust myself to only install 
trustworthy software. But it doesn’t make me a hypocrite to say 
that I think it would be worse for the platform as a whole.</p>

<p>The Mac is fundamentally designed for users who are at least 
<em>somewhat</em> technically savvy, but tries its best to keep non-savvy 
users from doing things they shouldn’t. But you can always hurt 
yourself, sometimes badly, with any true power tool. The iPhone is 
the converse: designed first and foremost for the non-savvy user, 
and tries to accommodate power users as best it can within the 
limits of that primary directive.</p>
</blockquote>

<p><p>All the more pertinent today, <a href="https://daringfireball.net/2024/01/vestager_cook">as Apple faces down the March 7 deadline for compliance with the E.U.’s Digital Markets Act</a> that ostensibly mandates sideloading on iOS.&nbsp;<a href="#fnr2-2024-01-17"  class="footnoteBackLink"  title="Jump back to footnote 2 in the text.">&#x21A9;&#xFE0E;︎</a>
</li></p>

<p></ol>
</div></p>



    ]]></content>
  <title>★ Coming to Grips With Apple’s Seemingly Unshakable Sense of Entitlement to Its Commissions From Third-Party iOS Apps</title></entry><entry>
    
    <link rel="alternate" type="text/html" href="https://daringfireball.net/2024/01/vestager_cook" />
	<link rel="shorturl" href="http://df4.us/v97" />
	<id>tag:daringfireball.net,2024://1.40507</id>
	<published>2024-01-14T00:10:00Z</published>
	<updated>2024-01-14T05:00:26Z</updated>
	<author>
		<name>John Gruber</name>
		<uri>http://daringfireball.net/</uri>
	</author>
	<summary type="text">It’s just not clear at all exactly what Apple needs to allow to comply with the DMA, nor do any of us outside Cupertino have any idea what Apple plans to do.</summary>
	<content type="html" xml:base="https://daringfireball.net/" xml:lang="en"><![CDATA[
<p>European Commission chief Margrethe Vestager is on the West Coast meeting with U.S. tech executives. Here’s her entire statement on meeting Tim Cook at Apple Park, <a href="https://twitter.com/vestager/status/1745693612262953300">posted on Twitter/X</a> (I’m surprised she posts on a U.S.-based platform, rather than one of the popular E.U. social networks):</p>

<blockquote>
  <p>2 main points from my meeting w/ @tim_cook @apple ⬇️ </p>

<p>👉 compliance w/ #DMA, e.g. @Apple’s obligation to allow the 
distribution of #apps outside the @AppStore </p>

<p>👉 ongoing @EU_Competition cases e.g. @AppleMusic </p>
</blockquote>

<p>There are so many meetings and negotiations where I’d pay a veritable fortune to have been a fly on the wall. Vestager meeting with Cook this week was <em>not</em> one. My guess is that absolutely nothing interesting was said. Nothing but platitudes.</p>

<p>The deadline for compliance with the DMA is March 7, and the big issue for Apple is the App Store: allowing native apps to be installed from outside the store (a.k.a. sideloading), and allowing alternative in-app payment methods. My understanding is that Apple has everything prepared for compliance, but, exactly what that’s going to look like, seemingly no one outside the company knows.</p>

<p>We know nothing about how Apple plans to allow sideloading. I expect that even for users in the E.U., sideloading will be off by default. I also expect that, unlike the Mac, sideloaded apps will still need to be signed by Apple. Will apps distributed through the App Store allow third-party in-app payment processing, or will that only be available to sideloaded apps? I further presume, that just like when Apple complied with Dutch regulations specific to dating apps, third-party apps that implement their own payment processing for in-app purchases will be required to provide Apple with detailed accounting and pay Apple a 27% commission.</p>

<p>Will sideloading <em>only</em> be available within the E.U., or will Apple implement the same policies worldwide? For the most part Apple tries to keep things the same worldwide, but sideloading is such an exception that I expect them to region-lock it to the E.U. Especially given that stipulation that Apple needs to permit sideloaded apps to act as app stores themselves. How is <em>that</em> going to work?</p>

<p>I expect that Apple has designed sideloading in such a way that very few users will enable it. (This seems to be largely the case on Android, which has permitted off-by-default sideloading from its inception.) I also expect that Apple will still demand 27% of in-app purchase revenue from apps that choose to implement their own payment processing.</p>

<p>Basically, I don’t think much will change for E.U. users, or for developers. But a lot of people — including Vestager and the European Commission — expect a <em>lot</em> to change. It’s just not clear at all exactly what Apple needs to allow to comply with the DMA, nor do any of us outside Cupertino have any idea what Apple plans to do. Complying with the <em>letter</em> of the DMA does not mean capitulating to the <em>spirit</em> of the DMA. The idea that Apple is going to roll over and give up on steering their own platform the way they feel best benefits both their own bottom line, and <a href="https://www.apple.com/privacy/docs/Building_a_Trusted_Ecosystem_for_Millions_of_Apps_A_Threat_Analysis_of_Sideloading.pdf">their users’ experience/privacy/security</a>, is naive.</p>

<p>The European Commission expected that the GDPR would result in websites prioritizing the privacy of E.U. users — a better web in Europe than elsewhere. Instead, the result was increased user annoyance under a nonstop daily barrage of consent popovers — a <em>worse</em> web in Europe than elsewhere. I suspect the same will prove true of the DMA and mobile platforms. Fireworks are coming, but it seems like few people know it.</p>



    ]]></content>
  <title>★ Margrethe Vestager Met With Tim Cook Yesterday, But I Doubt Anything Happened</title></entry></feed><!-- THE END -->
