STUDIO, PROMPT 0: the connection check Send to: GPT-6 Astra, Blender connected Attach: none Are you connected to Blender? If you are, clear the default scene, set the units to metres and the frame rate to 24fps, and tell me what you can see. STUDIO, PROMPT 1: the grey blockout Send to: GPT-6 Astra Attach: the design sheet, then the prop sheet (the saddle) Using Blender, build a blockout of the dragon in the first image. Grey clay material, no textures, simple shapes are fine but the proportions have to be right: body 6 metres from chest to hips, a neck 5 metres long so the head sits about 3 metres ahead of the saddle, an 8 metre tail, an 18 metre wingspan, four legs and two wings, and two long horns sweeping straight back from the skull. Add the saddle from the second image at the base of the neck between the shoulders, with its one upright grab handle at the front. Rig the wings so they can flap, and the neck and head so they can turn. Show me a render from the side and one from above. STUDIO, PROMPT 2: the world Send to: GPT-6 Astra Attach: three location photos Now build the place in these photos as a grey blockout at real scale: a huge rounded granite dome about 200 metres high on the shore of a wide reservoir, the reservoir full of small wooded islands, a wide horseshoe waterfall about 1 kilometre away at the far end of the reservoir, and low rolling hills all round. The islands and hills can be simple shapes. Same grey clay material. One low sun behind the waterfall, 15 degrees above the horizon. Put the dragon on the very top of the dome, facing out over the reservoir. Show me a wide render. STUDIO, PROMPT 3: the flight path and the camera Send to: GPT-6 Astra Attach: none Animate the dragon's flight: it stands on top of the dome, launches off the edge and dives down the rock face, pulls out low over the reservoir, glides between the islands towards the waterfall, then banks hard to the right past vertical over open water. About 30 seconds at 24fps. The wings beat hard on the launch and the pull-out and glide the rest of the way, and the whole body dips and rises with each downstroke. Put a camera on the saddle at the rider's eye height, looking forward down the neck at the grab handle and the head, parented to the dragon so it moves and rolls with it. STUDIO, PROMPT 4: the grey shots Send to: GPT-6 Astra Attach: none Render these from the saddle camera as separate clips, 1920x1080, 24fps, grey clay, MP4, and name each file with its shot number: Shot 1, 6 seconds: on top of the dome, the launch off the edge and the dive down the rock face. Shot 2, 6 seconds: the pull-out low over the reservoir, islands sliding past on both sides. Shot 3, 6 seconds: the glide towards the waterfall, the falls growing ahead of the dragon's head. Shot 4, 5 seconds: the hard bank right past vertical over open water, the horizon rolling through the frame. Each shot has to end on a still, clean frame. Save the Blender file too. STUDIO, PROMPT 5: one still of the dragon alone Send to: GPT-6 Astra Attach: none Render one still of the dragon alone, three-quarter front view from slightly below, wings half raised, head turned towards the camera, grey clay on a plain light grey background, 3840x2160. STEP 1, the design sheet (first sheet prompt) Send to: GPT Image 2 Attach: four reference images: three for proportions, one for colour A photorealistic creature reference sheet of one original dragon, 16:9 landscape, six separate photographs in a strict grid of 3 across by 2 down, thin white gutters, plain solid mid-grey studio background in every panel, even soft studio lighting from above and the front, no text, no numbers, no labels anywhere. REFERENCE IMAGES: images 1, 2 and 3 are the ANATOMY AND PROPORTION references. Copy their body proportions exactly: image 1 for the side-on body, neck, tail and wing length in flight; image 2 for the raised wings, the neck and the stance on the ground; image 3 for the wingspan and the head size seen from the front. Image 4 is the COLOUR AND SKIN reference only. The dragon is an original design: take only the proportions from images 1 to 3 and only the colouring from image 4. PROPORTIONS (from images 1 to 3): - Exactly four limbs. The wings are the front limbs: a long, massive arm from each shoulder, the upper arm and forearm together about as long as the body from the shoulders to the hips, ending at a wrist with one hooked thumb claw, then very long finger bones supporting a huge, broad wing membrane that runs back along the flank to the hind leg. The wingspan is about three times the length of the body from snout to hips. Two powerful hind legs. - A long, strong, muscular neck, about as long as the torso, thick at the shoulders and tapering toward the head, able to curve in an S. Not short, not stumpy, not thin like a snake. - A deep chest and heavy shoulders where the wings attach, the body streamlined and horizontal, tapering to the hips. - A long tail, longer than the body, thick at the base and tapering to a thin point. - A large, heavy head with horns sweeping back along the skull in layered rows and a frill of spikes along the jaw and throat. The head is as long as a grown man is tall. COLOUR AND SKIN (from image 4): rust-red and burnt-orange scales, mottled, darker brick-brown in the gaps, pale bone-coloured edges on the larger scales of the face and brow. Horns, spines and claws bone and tan, darker at the tips. The wing membrane a darker rust-brown, darker along the bones. A weathered, slightly wet natural sheen, the skin of a real old animal, with scars and wear, micro detail and translucency at the thin edges. THE SIX PANELS: Panel 1, top left: full left side profile in flight, wings spread wide and level, hind legs tucked, neck and head stretched forward, tail streaming behind, the whole dragon in frame, matching image 1. Panel 2, top centre: on the ground, front three-quarter view, standing on its hind legs and the knuckles of its wings, both wings raised high and half open, neck raised in an S-curve, matching image 2. Panel 3, top right: head and neck close-up, three-quarter view facing left, sharp detail on the scales, horns, jaw spikes, teeth and the amber eye. Panel 4, bottom left: head-on in flight, wings fully spread to both edges of the panel, the head large in the centre, matching image 3. Panel 5, bottom centre: seen from directly below in flight, wings fully spread, showing the arm bones, the long finger bones and the full membrane down to the hind legs, the tail straight behind. Panel 6, bottom right: SCALE: full left side profile standing on the ground with wings folded along its sides, and one ordinary adult man 6 feet tall in plain dark clothes standing beside its head, seen side on: the dragon's head is as long as the man is tall, the top of its shoulder is two and a half times his height. Photorealistic, like photographs of a real living animal, ultra sharp, every panel matched in proportions, scale, lighting and colour. STEP 1, the standing panel that became the 3D input Send to: GPT Image 2 Attach: the head image from the sheet, then a stance reference A photograph of a WYVERN standing on a plain mid-grey studio floor against a plain mid-grey background, seen from its left front three-quarter, the whole animal in frame, soft even studio light. COPY THE POSE, BODY SHAPE AND WING SIZE OF THE SECOND ATTACHED IMAGE EXACTLY: a long, low, horizontal body leaning forward, the head lowered close to the ground at the end of a long curved neck, the back and hips higher than the shoulders. A wyvern has exactly two hind legs and two wings, and the wings are its arms: there are NO front legs. The two enormous wings are half folded and held up and out like huge tents either side of the body, and the wrist of each wing, with its hooked thumb claw, is planted on the ground at the front to balance the body, exactly like the second attached image. The wing membranes are huge, each folded wing taller than the body. Two big, heavily muscled hind legs under the hips carry the weight. A long thick tail behind. The head, horns, jaw spikes, colouring and scales exactly as in the first attached image: rust-red and burnt-orange mottled scales, bone-coloured horns and spines. Standing on the floor a little in front of the head, one ordinary adult man 6 feet tall in plain dark clothes, seen side on, looking up at it. The dragon's head is as long as the man is tall. A real photograph of a real living animal: wildlife-photography detail, weathered skin with scars and wear, the wing membrane thin and translucent where light passes through, sharp focus. Not a sculpture, not a figurine, not a CGI render. STEP 1, take the person out of the 3D input Send to: GPT Image 2 Attach: the approved standing panel Edit this exact photograph. Remove the standing man on the left completely, and fill the space where he stood with the same plain grey studio floor and grey backdrop, continuing the shadows naturally. Where his legs covered the dragon's wing claw on the floor, complete that claw so it matches the rest of the claw. Change nothing else at all: the dragon, its pose, every scale, spike, horn, tooth, wing, colour, the lighting, the framing and the image size stay exactly as they are. No text. STEP 2, the anatomy fix (run it on the panel and on every view) Send to: GPT Image 2 Attach: Image 1 = the image to fix, Image 2 = a picture of how the wrist should look Edit Image 1 and change ONLY the wing wrists, nothing else. This is a wyvern: its wings are its arms, and where each wing touches the floor is its WRIST, a weight-bearing joint it walks on, like walking on its elbows for support, reach and balance. It is not a hand or a foot. Make each wing wrist a rounded, bony, leathery KNUCKLE pad resting on the floor, carrying the weight. From the knuckle grows only ONE SMALL short curved hook claw, tiny compared with the knuckle, about the size of one of the dragon's teeth, pointing forward and down, like a bat's thumb. No large claws, no toes, no fingers, no foot at the wing wrists. The hind legs keep their full clawed feet. Keep every other pixel the same: the head, neck, body, wings, membranes, colours, spikes, tail, pose, camera, lighting, grey studio and framing. No text. STEP 3, the head-on view Send to: GPT Image 2 Attach: Image 1 = the approved standing panel; Images 2 and 3 = two anatomy guide pictures Image 1 is a photograph of a huge wyvern dragon standing in a grey photo studio: this is THE dragon, match its look exactly. Images 2 and 3 are anatomy guides only (how a wyvern's wing-arm and wrist work); do not copy their colours, heads or poses. Make a new photograph of the EXACT dragon from Image 1, in the EXACT same frozen pose, only the camera has moved. WYVERN ANATOMY, get this exactly right: it has NO front legs and NO hands. Its wings ARE its arms. Each wing grows from the SHOULDER, behind and above where the neck meets the chest, never from the neck. From the shoulder a long thick upper-arm bone comes away from the body to the elbow, then the forearm runs down to the wrist. The WRIST rests on the floor as a bony knuckle with ONE curved hooked thumb claw, like a bat walking (as in Image 3) - absolutely no hand, no foot, no toes, no three-claw foot at the wing. From the wrist, the very long finger bones rise up and back, holding a HUGE wing membrane; the wingspan is enormous, much wider and taller than the body. Only the two hind legs have full clawed feet. The neck is long and slender, the body lean and athletic, not bulky. Keep everything else identical to Image 1: head lowered with the snout near the floor, the long spiked tail along the floor, rust-red weathered leathery wing membranes, dark brown-red scales, tan spikes and horns, the plain grey studio and soft studio light. The whole dragon fits in frame with space around it, nothing cropped. Landscape. No people, no text, no labels, no extra objects. Camera: directly in FRONT of the dragon, looking at its face head-on. The lowered head is in the centre foreground; the two wings rise on either side, each one coming out of its shoulder behind the neck, each wrist resting on the floor as a knuckle with one hook claw, the long finger bones fanning up and out. The hind legs with their clawed feet stand behind, under the body. STEP 3, the far-side view Send to: GPT Image 2 Attach: the same three images as the head-on view Image 1 is a photograph of a huge wyvern dragon standing in a grey photo studio: this is THE dragon, match its look exactly. Images 2 and 3 are anatomy guides only (how a wyvern's wing-arm and wrist work); do not copy their colours, heads or poses. Make a new photograph of the EXACT dragon from Image 1, in the EXACT same frozen pose, only the camera has moved. WYVERN ANATOMY, get this exactly right: it has NO front legs and NO hands. Its wings ARE its arms. Each wing grows from the SHOULDER, behind and above where the neck meets the chest, never from the neck. From the shoulder a long thick upper-arm bone comes away from the body to the elbow, then the forearm runs down to the wrist. The WRIST rests on the floor as a bony knuckle with ONE curved hooked thumb claw, like a bat walking (as in Image 3) - absolutely no hand, no foot, no toes, no three-claw foot at the wing. From the wrist, the very long finger bones rise up and back, holding a HUGE wing membrane; the wingspan is enormous, much wider and taller than the body. Only the two hind legs have full clawed feet. The neck is long and slender, the body lean and athletic, not bulky. Keep everything else identical to Image 1: head lowered with the snout near the floor, the long spiked tail along the floor, rust-red weathered leathery wing membranes, dark brown-red scales, tan spikes and horns, the plain grey studio and soft studio light. The whole dragon fits in frame with space around it, nothing cropped. Landscape. No people, no text, no labels, no extra objects. Camera: on the dragon's OTHER flank, the side Image 1 cannot see. Mirrored from Image 1: the dragon's lowered head is at the RIGHT edge of the frame and its tail runs off to the LEFT edge. Side-on, at the same height and distance as Image 1, showing the near wing as a limb from the shoulder, its wrist knuckle and hook on the floor. STEP 3, the back view (we left this one out; it drew the wings wrong) Send to: GPT Image 2 Attach: the same three images as the head-on view Image 1 is a photograph of a huge wyvern dragon standing in a grey photo studio: this is THE dragon, match its look exactly. Images 2 and 3 are anatomy guides only (how a wyvern's wing-arm and wrist work); do not copy their colours, heads or poses. Make a new photograph of the EXACT dragon from Image 1, in the EXACT same frozen pose, only the camera has moved. WYVERN ANATOMY, get this exactly right: it has NO front legs and NO hands. Its wings ARE its arms. Each wing grows from the SHOULDER, behind and above where the neck meets the chest, never from the neck. From the shoulder a long thick upper-arm bone comes away from the body to the elbow, then the forearm runs down to the wrist. The WRIST rests on the floor as a bony knuckle with ONE curved hooked thumb claw, like a bat walking (as in Image 3) - absolutely no hand, no foot, no toes, no three-claw foot at the wing. From the wrist, the very long finger bones rise up and back, holding a HUGE wing membrane; the wingspan is enormous, much wider and taller than the body. Only the two hind legs have full clawed feet. The neck is long and slender, the body lean and athletic, not bulky. Keep everything else identical to Image 1: head lowered with the snout near the floor, the long spiked tail along the floor, rust-red weathered leathery wing membranes, dark brown-red scales, tan spikes and horns, the plain grey studio and soft studio light. The whole dragon fits in frame with space around it, nothing cropped. Landscape. No people, no text, no labels, no extra objects. Camera: directly BEHIND the dragon at the same height and distance, looking along its spine from the tail end. The body is perfectly straight and symmetrical: the neck runs straight forward and DOWN in front of the chest, so the lowered head is HIDDEN behind the shoulders, only the tips of the horns and the spike crest just visible above the shoulders in the centre. The head is NOT turned to either side and NOT visible beside the body. The tail lies straight back along the floor towards the camera. Both huge wings rise symmetrically from the shoulders on either side, each wrist resting on the floor as one bony knuckle with ONE hook claw. STEP 6, the photoreal start frame Send to: GPT Image 2 Attach: Image 1 = the render of the 3D model, Image 2 = the approved standing panel Image 1 is a 3D render of a huge wyvern dragon. Image 2 is the same dragon's approved reference photograph, for its surface detail only. Make a photoreal live-action film still of this EXACT dragon, keeping Image 1's pose, silhouette, proportions, camera angle and framing exactly: head lowered with the snout near the ground, both wings planted on their wrist claws, the near wing's finger fan rising like a sail, the long spiked tail behind. Give it the real surface of Image 2: rust-red weathered leathery wing membranes with darker blotches, dark brown-red scales, tan bone spikes and horns, a mane of spikes around the head. Only the world changes: it stands on the wide grass terrace at the summit of St Michael's Mount in Cornwall, the medieval granite castle walls and a tower behind it, the grey-blue sea and the coastline far below, overcast silver daylight, soft shadows, light sea mist. It is enormous, its back higher than the castle doorway. Landscape 16:9. No people, no text, no logos. STEP 7, the shot Send to: Kapwing AI, Seedance 2.5 under Video Clips Attach: the photoreal start frame (it is #image_1) One single continuous 10-second 16:9 landscape video. #image_1 is the opening frame: the video starts on exactly this frame. A huge wyvern dragon rests on the grass terrace at the summit of St Michael's Mount in Cornwall, head lowered with the snout near the ground, both wings planted on their wrist claws, the finger fans rising like sails, the castle walls and tower behind, the grey-blue sea far below, overcast silver daylight, light sea mist. Keep the dragon exactly as in #image_1: same shape, pose, proportions, horns, spike mane, rust-red weathered wings, dark brown-red scales and tan spikes, the same scale against the castle. Camera: one slow, smooth continuous orbit to the right around the dragon at the same height and distance, travelling about a quarter of the way round it over the 10 seconds, so the head, the near wing and then the flank and tail come into view. Photoreal live-action film, steady, no cuts. Action: the dragon breathes slowly, its flanks rising and falling, nostrils flaring once, a slow blink; it otherwise holds the pose. The grass and mist move in the wind. Sound: wind over the summit, distant gulls and waves, the dragon's slow heavy breathing. No music, no people, no text, no logos. Make this ONE single Seedance 2.5 generation of the whole prompt exactly as written: no separate scenes, no assembly step.